Annence/Boheme
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@ -48,6 +48,8 @@ export class EcrymeActorSheet extends ActorSheet {
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archetype: duplicate(this.actor.getArchetype()),
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equipements: this.actor.getEquipments(),
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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hasAmertume: EcrymeUtility.hasAmertume(),
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cephalySkills: this.actor.getCephalySkills(),
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subActors: duplicate(this.actor.getSubActors()),
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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@ -109,7 +109,17 @@ export class EcrymeUtility {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level != "level_e"
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}
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/*-------------------------------------------- */
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static hasBoheme() {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level == "level_b" || level == "level_a"
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}
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/*-------------------------------------------- */
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static hasAmertume() {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level == "level_a"
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}
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/*-------------------------------------------- */
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static buildSkillConfig() {
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game.system.ecryme.config.skills = {}
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