Update v11/v12 et correction sur le niveau de jeu
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@@ -50,15 +50,15 @@ export class EcrymeConfrontStartDialog extends Dialog {
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/* -------------------------------------------- */
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async rollConfront( diceFormula ) {
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// Do the initial roll
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let myRoll = new Roll(diceFormula).roll({async: false})
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let myRoll = await new Roll(diceFormula).roll()
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await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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// Fill the available dice table
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let rollData = this.rollData
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rollData.roll = duplicate(myRoll)
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rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.availableDices = []
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for (let result of myRoll.terms[0].results) {
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if ( !result.discarded) {
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let resultDup = duplicate(result)
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let resultDup = foundry.utils.duplicate(result)
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resultDup.location = "mainpool"
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rollData.availableDices.push(resultDup)
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}
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