Update v11/v12 et correction sur le niveau de jeu
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@@ -11,7 +11,7 @@ export class EcrymeActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
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width: 860,
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@@ -33,7 +33,7 @@ export class EcrymeActorSheet extends ActorSheet {
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: duplicate(this.object.system),
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system: foundry.utils.duplicate(this.object.system),
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limited: this.object.limited,
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skills: this.actor.prepareSkills(),
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traits: this.actor.getRollTraits(),
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@@ -41,17 +41,17 @@ export class EcrymeActorSheet extends ActorSheet {
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ideal: this.actor.getIdeal(),
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spleen: this.actor.getSpleen(),
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impacts: this.object.getImpacts(),
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config: duplicate(game.system.ecryme.config),
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config: foundry.utils.duplicate(game.system.ecryme.config),
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weapons: this.actor.getWeapons(),
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maneuvers: this.actor.getManeuvers(),
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impactsMalus: this.actor.getImpactsMalus(),
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archetype: duplicate(this.actor.getArchetype()),
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archetype: foundry.utils.duplicate(this.actor.getArchetype()),
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equipments: this.actor.getEquipments(),
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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hasAmertume: EcrymeUtility.hasAmertume(),
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cephalySkills: this.actor.getCephalySkills(),
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subActors: duplicate(this.actor.getSubActors()),
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subActors: foundry.utils.duplicate(this.actor.getSubActors()),
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annency: this.actor.getAnnency(),
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, { async: true }),
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