Update v11/v12 et correction sur le niveau de jeu
This commit is contained in:
@ -11,7 +11,7 @@ export class EcrymeActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
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width: 860,
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@ -33,7 +33,7 @@ export class EcrymeActorSheet extends ActorSheet {
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: duplicate(this.object.system),
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system: foundry.utils.duplicate(this.object.system),
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limited: this.object.limited,
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skills: this.actor.prepareSkills(),
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traits: this.actor.getRollTraits(),
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@ -41,17 +41,17 @@ export class EcrymeActorSheet extends ActorSheet {
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ideal: this.actor.getIdeal(),
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spleen: this.actor.getSpleen(),
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impacts: this.object.getImpacts(),
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config: duplicate(game.system.ecryme.config),
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config: foundry.utils.duplicate(game.system.ecryme.config),
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weapons: this.actor.getWeapons(),
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maneuvers: this.actor.getManeuvers(),
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impactsMalus: this.actor.getImpactsMalus(),
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archetype: duplicate(this.actor.getArchetype()),
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archetype: foundry.utils.duplicate(this.actor.getArchetype()),
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equipments: this.actor.getEquipments(),
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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hasAmertume: EcrymeUtility.hasAmertume(),
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cephalySkills: this.actor.getCephalySkills(),
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subActors: duplicate(this.actor.getSubActors()),
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subActors: foundry.utils.duplicate(this.actor.getSubActors()),
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annency: this.actor.getAnnency(),
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, { async: true }),
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@ -29,7 +29,7 @@ export class EcrymeActor extends Actor {
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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@ -73,7 +73,7 @@ export class EcrymeActor extends Actor {
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return comp;
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}
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getArchetype() {
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let comp = duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
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let comp = foundry.utils.duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
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if (comp?.system) {
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comp.tarot = EcrymeUtility.getTarot(comp.system.lametutelaire)
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}
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@ -92,7 +92,7 @@ export class EcrymeActor extends Actor {
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}
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/* ----------------------- --------------------- */
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addAnnencyActor(actorId) {
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let members = duplicate(this.system.base.characters)
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let members = foundry.utils.duplicate(this.system.base.characters)
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members.push(actorId)
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this.update({ 'system.base.characters': members })
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}
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@ -103,7 +103,8 @@ export class EcrymeActor extends Actor {
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/* -------------------------------------------- */
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getAnnency() {
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return game.actors.find(a => a.type == 'annency' && a.system.base.characters.includes(this.id))
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let annency = game.actors.find(a => a.type == 'annency' && a.system.base.characters.includes(this.id))
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return annency || {}
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}
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/* -------------------------------------------- */
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getConfrontations() {
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@ -135,7 +136,7 @@ export class EcrymeActor extends Actor {
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}
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/* -------------------------------------------- */
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prepareSkills() {
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let skills = duplicate(this.system.skills)
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let skills = foundry.utils.duplicate(this.system.skills)
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for (let categKey in skills) {
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let category = skills[categKey]
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for (let skillKey in category.skilllist) {
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@ -147,22 +148,22 @@ export class EcrymeActor extends Actor {
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}
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/* -------------------------------------------- */
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getCephalySkills() {
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let skills = duplicate(this.system.cephaly.skilllist)
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let skills = foundry.utils.duplicate(this.system.cephaly.skilllist)
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return skills
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}
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/* -------------------------------------------- */
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getImpacts() {
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let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'impact') || [])
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon') || [])
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EcrymeUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getManeuvers() {
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let comp = duplicate(this.items.filter(item => item.type == 'maneuver') || [])
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'maneuver') || [])
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EcrymeUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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@ -170,7 +171,7 @@ export class EcrymeActor extends Actor {
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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item = foundry.utils.duplicate(item)
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}
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return item;
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}
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@ -205,7 +206,7 @@ export class EcrymeActor extends Actor {
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/* ------------------------------------------- */
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async buildContainerTree() {
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let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
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let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
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for (let equip1 of equipments) {
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if (equip1.system.iscontainer) {
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equip1.system.contents = []
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@ -300,13 +301,13 @@ export class EcrymeActor extends Actor {
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getSubActors() {
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let subActors = [];
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)))
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subActors.push(foundry.utils.duplicate(game.actors.get(id)))
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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let subActors = foundry.utils.duplicate(this.system.subactors);
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subActors.push(subActorId);
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await this.update({ 'system.subactors': subActors });
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}
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@ -377,9 +378,10 @@ export class EcrymeActor extends Actor {
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rollData.actorId = this.id
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rollData.img = this.img
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rollData.isReroll = false
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rollData.traits = duplicate(this.getRollTraits())
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rollData.spleen = duplicate(this.getSpleen() || {})
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rollData.ideal = duplicate(this.getIdeal() || {})
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rollData.config = game.system.ecryme.config
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rollData.traits = foundry.utils.duplicate(this.getRollTraits())
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rollData.spleen = foundry.utils.duplicate(this.getSpleen() || {})
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rollData.ideal = foundry.utils.duplicate(this.getIdeal() || {})
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rollData.confrontBonus = this.getBonusList()
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return rollData
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@ -400,9 +402,14 @@ export class EcrymeActor extends Actor {
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}
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} else {
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skill = this.system.skills[categKey].skilllist[skillKey]
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skill = duplicate(skill)
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skill = foundry.utils.duplicate(skill)
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skill.spec = this.getSpecializations(skillKey)
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}
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rollData.skillLevelOptions = [];
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for (let i=0; i<=skill.value; i++) {
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rollData.skillLevelOptions[i] = `${i}`
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}
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skill.categKey = categKey
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skill.skillKey = skillKey
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@ -427,7 +434,7 @@ export class EcrymeActor extends Actor {
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let spec = this.items.find(it => it.type == "specialization" && it.id == specId)
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rollData.mode = "skill"
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rollData.selectedSpecs = [spec.id]
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rollData.forcedSpec = duplicate(spec)
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rollData.forcedSpec = foundry.utils.duplicate(spec)
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rollData.title = game.i18n.localize(rollData.skill.name)
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this.startRoll(rollData).catch("Error on startRoll")
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}
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@ -440,8 +447,8 @@ export class EcrymeActor extends Actor {
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.applyTranscendence = "execution"
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rollData.traitsBonus = duplicate(rollData.traits)
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rollData.traitsMalus = duplicate(rollData.traits)
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rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
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rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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@ -449,17 +456,16 @@ export class EcrymeActor extends Actor {
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async rollCephalySkillConfront(skillKey) {
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let rollData = this.getCommonRollData()
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rollData.mode = "cephaly"
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rollData.skill = duplicate(this.system.cephaly.skilllist[skillKey])
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rollData.annency = duplicate(this.getAnnency())
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rollData.skill = foundry.utils.duplicate(this.system.cephaly.skilllist[skillKey])
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rollData.annency = foundry.utils.duplicate(this.getAnnency())
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rollData.img = rollData.skill.img
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rollData.skill.categKey = "cephaly"
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rollData.skill.skillKey = skillKey
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//rollData.impactMalus = this.getImpactMalus(categKey)
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rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.traitsBonus = duplicate(rollData.traits)
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rollData.traitsMalus = duplicate(rollData.traits)
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rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
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rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
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rollData.applyTranscendence = "execution"
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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@ -475,12 +481,12 @@ export class EcrymeActor extends Actor {
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rollData = this.getCommonSkill("physical", "shooting")
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}
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rollData.mode = "weapon"
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rollData.weapon = duplicate(weapon)
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rollData.weapon = foundry.utils.duplicate(weapon)
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rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.traitsBonus = duplicate(rollData.traits)
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rollData.traitsMalus = duplicate(rollData.traits)
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rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
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rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
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rollData.applyTranscendence = "execution"
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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@ -490,12 +496,12 @@ export class EcrymeActor extends Actor {
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rollWeapon(weaponId) {
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let weapon = this.items.get(weaponId)
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if (weapon) {
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weapon = duplicate(weapon)
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weapon = foundry.utils.duplicate(weapon)
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let rollData = this.getCommonRollData()
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if (weapon.system.armetype == "mainsnues" || weapon.system.armetype == "epee") {
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rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor((this.getPhysiqueMalus() + this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2) }
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} else {
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rollData.attr = duplicate(this.system.attributs.habilite)
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rollData.attr = foundry.utils.duplicate(this.system.attributs.habilite)
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}
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rollData.mode = "weapon"
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rollData.weapon = weapon
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@ -11,7 +11,7 @@ export class EcrymeAnnencySheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/annency-sheet.hbs",
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width: 640,
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@ -33,9 +33,9 @@ export class EcrymeAnnencySheet extends ActorSheet {
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: duplicate(this.object.system),
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system: foundry.utils.duplicate(this.object.system),
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limited: this.object.limited,
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config: duplicate(game.system.ecryme.config),
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config: foundry.utils.duplicate(game.system.ecryme.config),
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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hasAmertume: EcrymeUtility.hasAmertume(),
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@ -43,7 +43,7 @@ export class EcrymeCharacterSummary extends Application {
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/* -------------------------------------------- */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: "systems/fvtt-ecryme/templates/dialogs/character-summary.hbs",
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popOut: true,
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resizable: true,
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@ -57,6 +57,20 @@ export const ECRYME_CONFIG = {
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"lige": {name: "ECRY.ui.lige", value: 100 },
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"hurle": {name: "ECRY.ui.hurle", value: 10 },
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"coin": {name: "ECRY.ui.coin", value: 1 }
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}
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},
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transcendanceOptions: {
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"execution": "ECRY.ui.execution",
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"preservation": "EC,RY.ui.preservation"
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},
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bonusMalusPersoOptions: [
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{value: "-3", label: "-3"},
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{value: "-2", label: "-2"},
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{value: "-1", label: "-1"},
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{value: "0", label: "0"},
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{value: "+1", label: "+1"},
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{value: "+2", label: "+2"},
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{value: "+3", label: "+3"}
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]
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}
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@ -97,6 +97,7 @@ export class EcrymeUtility {
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"level_b": game.i18n.localize("ECRY.settings.boheme"),
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"level_a": game.i18n.localize("ECRY.settings.amertume"),
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},
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default: "level_a",
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restricted: true
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})
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@ -126,7 +127,7 @@ export class EcrymeUtility {
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for (let categKey in game.data.template.Actor.templates.core.skills) {
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let category = game.data.template.Actor.templates.core.skills[categKey]
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for (let skillKey in category.skilllist) {
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let skill = duplicate(category.skilllist[skillKey])
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let skill = foundry.utils.duplicate(category.skilllist[skillKey])
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skill.categKey = categKey // Auto reference the category
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game.system.ecryme.config.skills[skillKey] = skill
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}
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@ -404,7 +405,7 @@ export class EcrymeUtility {
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let id = rollData.rollId
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let oldRollData = this.rollDataStore[id] || {}
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let newRollData = mergeObject(oldRollData, rollData)
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let newRollData = foundry.utils.mergeObject(oldRollData, rollData)
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this.rollDataStore[id] = newRollData
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}
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@ -565,9 +566,9 @@ export class EcrymeUtility {
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let diceFormula = this.computeRollFormula(rollData, actor)
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// Performs roll
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let myRoll = new Roll(diceFormula).roll({ async: false })
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let myRoll = await new Roll(diceFormula).roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.total = myRoll.total
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rollData.diceSum = myRoll.terms[0].total
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@ -682,7 +683,7 @@ export class EcrymeUtility {
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/* -------------------------------------------- */
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static getBasicRollData() {
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let rollData = {
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rollId: randomID(16),
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rollId: foundry.utils.randomID(16),
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type: "roll-data",
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bonusMalusPerso: 0,
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bonusMalusSituation: 0,
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@ -695,7 +696,7 @@ export class EcrymeUtility {
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useSpleen: false,
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useIdeal: false,
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impactMalus: 0,
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config: duplicate(game.system.ecryme.config)
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config: foundry.utils.duplicate(game.system.ecryme.config)
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}
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EcrymeUtility.updateWithTarget(rollData)
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return rollData
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@ -6,7 +6,7 @@ export class EcrymeConfrontDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = mergeObject(super.defaultOptions, {
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let options = foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme ecryme-confrontation-dialog"],
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dragDrop: [{ dragSelector: ".confront-dice-container", dropSelector: null }],
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width: 620, height: 'fit-content', 'z-index': 99999
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@ -192,7 +192,7 @@ export class EcrymeConfrontDialog extends Dialog {
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this.processTranscendence()
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if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
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rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
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rollData.spec = foundry.utils.duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
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rollData.specApplied = true
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rollData.executionTotal += 2
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rollData.preservationTotal += 2
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@ -50,15 +50,15 @@ export class EcrymeConfrontStartDialog extends Dialog {
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/* -------------------------------------------- */
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async rollConfront( diceFormula ) {
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// Do the initial roll
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let myRoll = new Roll(diceFormula).roll({async: false})
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let myRoll = await new Roll(diceFormula).roll()
|
||||
await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
// Fill the available dice table
|
||||
let rollData = this.rollData
|
||||
rollData.roll = duplicate(myRoll)
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
rollData.availableDices = []
|
||||
for (let result of myRoll.terms[0].results) {
|
||||
if ( !result.discarded) {
|
||||
let resultDup = duplicate(result)
|
||||
let resultDup = foundry.utils.duplicate(result)
|
||||
resultDup.location = "mainpool"
|
||||
rollData.availableDices.push(resultDup)
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ export class EcrymeItemSheet extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-ecryme", "sheet", "item"],
|
||||
template: "systems/fvtt-ecryme/templates/item-sheet.hbs",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
@ -56,8 +56,8 @@ export class EcrymeItemSheet extends ItemSheet {
|
||||
name: this.object.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
system: duplicate(this.object.system),
|
||||
config: duplicate(game.system.ecryme.config),
|
||||
system: foundry.utils.duplicate(this.object.system),
|
||||
config: foundry.utils.duplicate(game.system.ecryme.config),
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
@ -89,7 +89,7 @@ export class EcrymeItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = duplicate(this.item)
|
||||
let chatData = foundry.utils.duplicate(this.item)
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
|
Reference in New Issue
Block a user