feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s

- skill.value = spendable transcendence pool (editable select)
- skill.max = max level (locked by default, unlock btn)
- computeRollFormula/computeResults/confront use skill.max
- clamp transcendence spend to skill.value
- resetTranscendence button in Bio&Notes
- v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes
- Dialog v1 removed, DragDrop dedup, await fixes
This commit is contained in:
2026-07-24 09:00:26 +02:00
parent 8c79e6f0ba
commit 31e2561797
63 changed files with 385 additions and 340 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
{{#if img}}
<img class="actor-icon" src="{{img}}" title="{{name}}" />
{{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}} ({{skill.value}})</h1>
<h1 class="dialog-roll-title roll-dialog-header">{{title}} ({{skill.max}})</h1>
</header>
<div class="flexcol">
@@ -1,7 +1,7 @@
{{#if skill}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize skill.name}} : </span>
<span class="roll-dialog-label">{{skill.value}}</span>
<span class="roll-dialog-label">{{skill.max}} ({{skill.value}})</span>
</div>
{{#if impactMalus}}