feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s
Release Creation / build (release) Successful in 58s
- skill.value = spendable transcendence pool (editable select) - skill.max = max level (locked by default, unlock btn) - computeRollFormula/computeResults/confront use skill.max - clamp transcendence spend to skill.value - resetTranscendence button in Bio&Notes - v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes - Dialog v1 removed, DragDrop dedup, await fixes
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@@ -3,7 +3,7 @@
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{{#if img}}
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<img class="actor-icon" src="{{img}}" title="{{name}}" />
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{{/if}}
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<h1 class="dialog-roll-title roll-dialog-header">{{title}} ({{skill.value}})</h1>
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<h1 class="dialog-roll-title roll-dialog-header">{{title}} ({{skill.max}})</h1>
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</header>
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<div class="flexcol">
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@@ -1,7 +1,7 @@
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{{#if skill}}
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<div class="flexrow">
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<span class="roll-dialog-label">{{localize skill.name}} : </span>
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<span class="roll-dialog-label">{{skill.value}}</span>
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<span class="roll-dialog-label">{{skill.max}} ({{skill.value}})</span>
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</div>
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{{#if impactMalus}}
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