feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s
Release Creation / build (release) Successful in 58s
- skill.value = spendable transcendence pool (editable select) - skill.max = max level (locked by default, unlock btn) - computeRollFormula/computeResults/confront use skill.max - clamp transcendence spend to skill.value - resetTranscendence button in Bio&Notes - v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes - Dialog v1 removed, DragDrop dedup, await fixes
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@@ -101,7 +101,8 @@
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/system.json",
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"compatibility": {
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"minimum": "14",
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"verified": "14"
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"verified": "14",
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"maximum": "14"
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},
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"documentTypes": {
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"Actor": {
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@@ -129,12 +130,18 @@
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{
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"id": "babele",
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"type": "module",
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"compatibility": {}
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"compatibility": {
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"minimum": "3.0",
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"verified": "3.0"
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}
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},
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{
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"id": "lib-wrapper",
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"type": "module",
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"compatibility": {}
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"compatibility": {
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"minimum": "1.0",
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"verified": "1.0"
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}
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}
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]
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