feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s

- skill.value = spendable transcendence pool (editable select)
- skill.max = max level (locked by default, unlock btn)
- computeRollFormula/computeResults/confront use skill.max
- clamp transcendence spend to skill.value
- resetTranscendence button in Bio&Notes
- v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes
- Dialog v1 removed, DragDrop dedup, await fixes
This commit is contained in:
2026-07-24 09:00:26 +02:00
parent 8c79e6f0ba
commit 31e2561797
63 changed files with 385 additions and 340 deletions
+7
View File
@@ -228,10 +228,17 @@
.item-name-label-long2,
.item-name-label-free,
.item-field-label-short,
.item-field-skill-level,
.item-field-label-medium {
color: @steam-rust;
}
.item-field-skill-level:disabled {
background: @steam-parchment-dk;
color: fade(@steam-rust, 40%);
opacity: 0.85;
}
// ---- Roll action links (dice icons) ----
a[data-action^="roll"],
a.roll-skill,