feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s
Release Creation / build (release) Successful in 58s
- skill.value = spendable transcendence pool (editable select) - skill.max = max level (locked by default, unlock btn) - computeRollFormula/computeResults/confront use skill.max - clamp transcendence spend to skill.value - resetTranscendence button in Bio&Notes - v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes - Dialog v1 removed, DragDrop dedup, await fixes
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@@ -228,10 +228,17 @@
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.item-name-label-long2,
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.item-name-label-free,
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.item-field-label-short,
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.item-field-skill-level,
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.item-field-label-medium {
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color: @steam-rust;
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}
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.item-field-skill-level:disabled {
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background: @steam-parchment-dk;
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color: fade(@steam-rust, 40%);
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opacity: 0.85;
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}
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// ---- Roll action links (dice icons) ----
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a[data-action^="roll"],
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a.roll-skill,
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