feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s

- skill.value = spendable transcendence pool (editable select)
- skill.max = max level (locked by default, unlock btn)
- computeRollFormula/computeResults/confront use skill.max
- clamp transcendence spend to skill.value
- resetTranscendence button in Bio&Notes
- v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes
- Dialog v1 removed, DragDrop dedup, await fixes
This commit is contained in:
2026-07-24 09:00:26 +02:00
parent 8c79e6f0ba
commit 31e2561797
63 changed files with 385 additions and 340 deletions
+11 -11
View File
@@ -41,26 +41,26 @@ export default class EcrymePCDataModel extends foundry.abstract.TypeDataModel {
};
const mentalSkills = {
anthropomecanology: new fields.SchemaField(createSkillSchema("anthropomecanology", "ECRY.ui.anthropomecanology", 10)),
ecrymology: new fields.SchemaField(createSkillSchema("ecrymology", "ECRY.ui.ecrymology", 10)),
traumatology: new fields.SchemaField(createSkillSchema("traumatology", "ECRY.ui.traumatology", 10)),
traversology: new fields.SchemaField(createSkillSchema("traversology", "ECRY.ui.traversology", 10)),
urbatechnology: new fields.SchemaField(createSkillSchema("urbatechnology", "ECRY.ui.urbatechnology", 10))
anthropomecanology: new fields.SchemaField(createSkillSchema("anthropomecanology", "ECRY.ui.anthropomecanology")),
ecrymology: new fields.SchemaField(createSkillSchema("ecrymology", "ECRY.ui.ecrymology")),
traumatology: new fields.SchemaField(createSkillSchema("traumatology", "ECRY.ui.traumatology")),
traversology: new fields.SchemaField(createSkillSchema("traversology", "ECRY.ui.traversology")),
urbatechnology: new fields.SchemaField(createSkillSchema("urbatechnology", "ECRY.ui.urbatechnology"))
};
const socialSkills = {
quibbling: new fields.SchemaField(createSkillSchema("quibbling", "ECRY.ui.quibbling", 10)),
creativity: new fields.SchemaField(createSkillSchema("creativity", "ECRY.ui.creativity", 10)),
loquacity: new fields.SchemaField(createSkillSchema("loquacity", "ECRY.ui.loquacity", 10)),
guile: new fields.SchemaField(createSkillSchema("guile", "ECRY.ui.guile", 10)),
performance: new fields.SchemaField(createSkillSchema("performance", "ECRY.ui.performance", 10))
quibbling: new fields.SchemaField(createSkillSchema("quibbling", "ECRY.ui.quibbling")),
creativity: new fields.SchemaField(createSkillSchema("creativity", "ECRY.ui.creativity")),
loquacity: new fields.SchemaField(createSkillSchema("loquacity", "ECRY.ui.loquacity")),
guile: new fields.SchemaField(createSkillSchema("guile", "ECRY.ui.guile")),
performance: new fields.SchemaField(createSkillSchema("performance", "ECRY.ui.performance"))
};
// Helper function to create a cephaly skill schema
const createCephalySkillSchema = (nameValue) => ({
name: new fields.StringField({ initial: nameValue }),
value: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
max: new fields.NumberField({ initial: 10, integer: true })
max: new fields.NumberField({ initial: 0, integer: true })
});
// Cephaly skills