feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s
Release Creation / build (release) Successful in 58s
- skill.value = spendable transcendence pool (editable select) - skill.max = max level (locked by default, unlock btn) - computeRollFormula/computeResults/confront use skill.max - clamp transcendence spend to skill.value - resetTranscendence button in Bio&Notes - v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes - Dialog v1 removed, DragDrop dedup, await fixes
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@@ -40,7 +40,7 @@ export class EcrymeRollDialog extends HandlebarsApplicationMixin(foundry.applica
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async _prepareContext() {
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return {
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...this.rollData,
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config: game.system.ecryme.config,
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config: game.ecryme.config,
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}
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}
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