feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s

- skill.value = spendable transcendence pool (editable select)
- skill.max = max level (locked by default, unlock btn)
- computeRollFormula/computeResults/confront use skill.max
- clamp transcendence spend to skill.value
- resetTranscendence button in Bio&Notes
- v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes
- Dialog v1 removed, DragDrop dedup, await fixes
This commit is contained in:
2026-07-24 09:00:26 +02:00
parent 8c79e6f0ba
commit 31e2561797
63 changed files with 385 additions and 340 deletions
+4 -7
View File
@@ -8,7 +8,7 @@ export class EcrymeCombat extends Combat {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let id = c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
}
@@ -17,9 +17,6 @@ export class EcrymeCombat extends Combat {
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
}
/* -------------------------------------------- */
static async checkTurnPosition() {
while (game.combat.turn > 0) {
@@ -28,13 +25,13 @@ export class EcrymeCombat extends Combat {
}
/* -------------------------------------------- */
_onDelete() {
async _onDelete() {
let combatants = this.combatants.contents
for (let c of combatants) {
let actor = game.actors.get(c.actorId)
actor.clearInitiative()
await actor.clearInitiative()
}
super._onDelete()
await super._onDelete()
}
}