feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s
Release Creation / build (release) Successful in 58s
- skill.value = spendable transcendence pool (editable select) - skill.max = max level (locked by default, unlock btn) - computeRollFormula/computeResults/confront use skill.max - clamp transcendence spend to skill.value - resetTranscendence button in Bio&Notes - v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes - Dialog v1 removed, DragDrop dedup, await fixes
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@@ -8,7 +8,7 @@ export class EcrymeCombat extends Combat {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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let id = c.id;
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let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
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}
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@@ -17,9 +17,6 @@ export class EcrymeCombat extends Combat {
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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}
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/* -------------------------------------------- */
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static async checkTurnPosition() {
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while (game.combat.turn > 0) {
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@@ -28,13 +25,13 @@ export class EcrymeCombat extends Combat {
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}
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/* -------------------------------------------- */
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_onDelete() {
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async _onDelete() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.clearInitiative()
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await actor.clearInitiative()
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}
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super._onDelete()
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await super._onDelete()
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}
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}
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@@ -7,10 +7,10 @@ import { EcrymeCharacterSummary } from "../app/ecryme-summary-app.js"
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export class EcrymeCommands {
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static init() {
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if (!game.system.ecryme.commands) {
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if (!game.ecryme.commands) {
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const commands = new EcrymeCommands();
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commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => EcrymeCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
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game.system.ecryme.commands = commands;
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game.ecryme.commands = commands;
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}
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}
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constructor() {
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@@ -88,7 +88,7 @@ export class EcrymeCommands {
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if (command && command.func) {
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const result = command.func(content, msg, params);
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if (result == false) {
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CrucibleCommands._chatAnswer(msg, command.descr);
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EcrymeCommands._chatAnswer(msg, command.descr);
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}
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return true;
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}
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@@ -14,7 +14,7 @@ export class EcrymeHotbar {
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if (documentData.type == "Item") {
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console.log("Drop done !!!", bar, documentData, slot)
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let item = documentData.data
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let command = `game.system.ecryme.EcrymeHotbar.rollMacro("${item.name}", "${item.type}");`
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let command = `game.ecryme.EcrymeHotbar.rollMacro("${item.name}", "${item.type}");`
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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@@ -33,9 +33,9 @@ export class EcrymeHotbar {
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let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: actor.data.name,
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name: actor.name,
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type: "script",
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img: actor.data.img,
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img: actor.img,
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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@@ -48,7 +48,7 @@ export class EcrymeHotbar {
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let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: journal.data.name,
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name: journal.name,
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type: "script",
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img: "",
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command: command
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@@ -31,7 +31,7 @@ export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.a
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/* -------------------------------------------- */
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static displayPCSummary() {
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if (game.user.isGM) {
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game.system.ecryme.charSummary.render(true)
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game.ecryme.charSummary.render(true)
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} else {
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ui.notifications.info("Commande /summary réservée au MJ !")
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}
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@@ -50,7 +50,7 @@ export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.a
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return
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}
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let charSummary = new EcrymeCharacterSummary()
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game.system.ecryme.charSummary = charSummary
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game.ecryme.charSummary = charSummary
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}
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/* -------------------------------------------- */
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@@ -75,7 +75,7 @@ export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.a
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return {
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pcs,
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npcs,
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config: game.system.ecryme.config,
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config: game.ecryme.config,
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}
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}
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