feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s
Release Creation / build (release) Successful in 58s
- skill.value = spendable transcendence pool (editable select) - skill.max = max level (locked by default, unlock btn) - computeRollFormula/computeResults/confront use skill.max - clamp transcendence spend to skill.value - resetTranscendence button in Bio&Notes - v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes - Dialog v1 removed, DragDrop dedup, await fixes
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@@ -6,6 +6,8 @@ import { EcrymeUtility } from "../../common/ecryme-utility.js"
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*/
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export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
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#editScore = false
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["pc-npc"],
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@@ -28,6 +30,7 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
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equipItem: EcrymeActorSheet.#onEquipItem,
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quantityMinus: EcrymeActorSheet.#onQuantityMinus,
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quantityPlus: EcrymeActorSheet.#onQuantityPlus,
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resetTranscendence:EcrymeActorSheet.#onResetTranscendence,
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},
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}
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@@ -89,7 +92,7 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
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img: actor.img,
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name: actor.name,
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isEditable: this.isEditable,
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config: game.system.ecryme.config,
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config: game.ecryme.config,
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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hasAmertume: EcrymeUtility.hasAmertume(),
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@@ -107,7 +110,7 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
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annency: actor.getAnnency(),
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owner: this.document.isOwner,
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isGM: game.user.isGM,
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editScore: this.options.editScore ?? true,
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editScore: this.#editScore,
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tabs: this._getTabs(),
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}
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}
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@@ -182,9 +185,9 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
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EcrymeUtility.confirmDelete(this, $(li)).catch(() => {})
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}
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static #onItemCreate(event, target) {
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static async #onItemCreate(event, target) {
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const dataType = target.dataset.type
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this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
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await this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
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}
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static #onSubactorEdit(event, target) {
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@@ -227,11 +230,11 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
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}
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static #onRollWeapon(event, target) {
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this.actor.rollArme(target.dataset.armeId)
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this.actor.rollWeapon(target.dataset.armeId)
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}
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static #onLockUnlock(event, target) {
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this.options.editScore = !this.options.editScore
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this.#editScore = !this.#editScore
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this.render(true)
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}
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@@ -251,5 +254,10 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
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this.actor.incDecQuantity(li?.dataset.itemId, +1)
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}
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static async #onResetTranscendence(event, target) {
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await this.actor.resetSkillPool()
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this.render(true)
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}
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// #endregion
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}
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