feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s
Release Creation / build (release) Successful in 58s
- skill.value = spendable transcendence pool (editable select) - skill.max = max level (locked by default, unlock btn) - computeRollFormula/computeResults/confront use skill.max - clamp transcendence spend to skill.value - resetTranscendence button in Bio&Notes - v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes - Dialog v1 removed, DragDrop dedup, await fixes
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@@ -63,7 +63,7 @@ export default class EcrymeAnnencySheet extends EcrymeBaseActorSheet {
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img: actor.img,
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name: actor.name,
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isEditable: this.isEditable,
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config: game.system.ecryme.config,
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config: game.ecryme.config,
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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characters: actor.buildAnnencyActorList(),
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@@ -85,7 +85,7 @@ export default class EcrymeAnnencySheet extends EcrymeBaseActorSheet {
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/** @override */
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async _onDrop(event) {
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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if (data.type === "Actor") {
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if (data?.type === "Actor") {
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const actor = await fromUuid(data.uuid)
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if (actor) {
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this.actor.addAnnencyActor(actor.id)
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@@ -118,9 +118,9 @@ export default class EcrymeAnnencySheet extends EcrymeBaseActorSheet {
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EcrymeUtility.confirmDelete(this, $(li)).catch(() => {})
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}
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static #onItemCreate(event, target) {
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static async #onItemCreate(event, target) {
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const dataType = target.dataset.type
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this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
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await this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
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}
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// #endregion
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