feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s
Release Creation / build (release) Successful in 58s
- skill.value = spendable transcendence pool (editable select) - skill.max = max level (locked by default, unlock btn) - computeRollFormula/computeResults/confront use skill.max - clamp transcendence spend to skill.value - resetTranscendence button in Bio&Notes - v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes - Dialog v1 removed, DragDrop dedup, await fixes
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@@ -11,15 +11,16 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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return {
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...super.defaultOptions,
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
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width: 860,
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height:680,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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});
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editScore: false
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};
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}
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/* -------------------------------------------- */
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@@ -33,7 +34,7 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: foundry.utils.duplicate(this.object.system),
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system: foundry.utils.deepClone(this.object.system),
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limited: this.object.limited,
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skills: this.actor.prepareSkills(),
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traits: this.actor.getRollTraits(),
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@@ -41,17 +42,17 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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ideal: this.actor.getIdeal(),
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spleen: this.actor.getSpleen(),
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impacts: this.object.getImpacts(),
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config: foundry.utils.duplicate(game.system.ecryme.config),
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config: foundry.utils.deepClone(game.ecryme.config),
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weapons: this.actor.getWeapons(),
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maneuvers: this.actor.getManeuvers(),
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impactsMalus: this.actor.getImpactsMalus(),
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archetype: foundry.utils.duplicate(this.actor.getArchetype()),
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archetype: foundry.utils.deepClone(this.actor.getArchetype()),
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equipments: this.actor.getEquipments(),
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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hasAmertume: EcrymeUtility.hasAmertume(),
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cephalySkills: this.actor.getCephalySkills(),
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subActors: foundry.utils.duplicate(this.actor.getSubActors()),
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subActors: foundry.utils.deepClone(this.actor.getSubActors()),
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annency: this.actor.getAnnency(),
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description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, { async: true }),
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notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.notes, { async: true }),
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@@ -162,7 +163,7 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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html.find('.roll-weapon').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollArme(armeId)
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this.actor.rollWeapon(armeId)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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@@ -179,6 +180,10 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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});
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html.find('.reset-transcendence').click(async (ev) => {
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await this.actor.resetSkillPool();
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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