feat: separate skill value/max (transcendence pool vs level)
Release Creation / build (release) Successful in 58s
Release Creation / build (release) Successful in 58s
- skill.value = spendable transcendence pool (editable select) - skill.max = max level (locked by default, unlock btn) - computeRollFormula/computeResults/confront use skill.max - clamp transcendence spend to skill.value - resetTranscendence button in Bio&Notes - v14 compat: duplicate→deepClone, mergeObject→spread, socket fixes - Dialog v1 removed, DragDrop dedup, await fixes
This commit is contained in:
@@ -11,15 +11,16 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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return {
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...super.defaultOptions,
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
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width: 860,
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height:680,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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});
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editScore: false
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};
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}
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/* -------------------------------------------- */
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@@ -33,7 +34,7 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: foundry.utils.duplicate(this.object.system),
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system: foundry.utils.deepClone(this.object.system),
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limited: this.object.limited,
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skills: this.actor.prepareSkills(),
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traits: this.actor.getRollTraits(),
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@@ -41,17 +42,17 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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ideal: this.actor.getIdeal(),
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spleen: this.actor.getSpleen(),
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impacts: this.object.getImpacts(),
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config: foundry.utils.duplicate(game.system.ecryme.config),
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config: foundry.utils.deepClone(game.ecryme.config),
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weapons: this.actor.getWeapons(),
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maneuvers: this.actor.getManeuvers(),
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impactsMalus: this.actor.getImpactsMalus(),
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archetype: foundry.utils.duplicate(this.actor.getArchetype()),
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archetype: foundry.utils.deepClone(this.actor.getArchetype()),
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equipments: this.actor.getEquipments(),
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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hasAmertume: EcrymeUtility.hasAmertume(),
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cephalySkills: this.actor.getCephalySkills(),
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subActors: foundry.utils.duplicate(this.actor.getSubActors()),
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subActors: foundry.utils.deepClone(this.actor.getSubActors()),
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annency: this.actor.getAnnency(),
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description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, { async: true }),
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notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.notes, { async: true }),
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@@ -162,7 +163,7 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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html.find('.roll-weapon').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollArme(armeId)
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this.actor.rollWeapon(armeId)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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@@ -179,6 +180,10 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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});
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html.find('.reset-transcendence').click(async (ev) => {
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await this.actor.resetSkillPool();
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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@@ -29,9 +29,9 @@ export class EcrymeActor extends Actor {
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
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// If the created actor has items bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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let actor = await super.create(data, options);
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return actor;
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}
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@@ -49,9 +49,9 @@ export class EcrymeActor extends Actor {
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}
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/* -------------------------------------------- */
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_preUpdate(changed, options, user) {
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async _preUpdate(changed, options, user) {
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super._preUpdate(changed, options, user);
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await super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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@@ -73,7 +73,7 @@ export class EcrymeActor extends Actor {
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return comp;
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}
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getArchetype() {
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let comp = foundry.utils.duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
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let comp = foundry.utils.deepClone(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
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if (comp?.system) {
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comp.tarot = EcrymeUtility.getTarot(comp.system.lametutelaire)
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}
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@@ -92,7 +92,7 @@ export class EcrymeActor extends Actor {
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}
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/* ----------------------- --------------------- */
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addAnnencyActor(actorId) {
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let members = foundry.utils.duplicate(this.system.base.characters)
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let members = foundry.utils.deepClone(this.system.base.characters)
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members.push(actorId)
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this.update({ 'system.base.characters': members })
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}
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@@ -123,7 +123,7 @@ export class EcrymeActor extends Actor {
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/* -------------------------------------------- */
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getTrait(id) {
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//console.log("TRAITS", this.items, this.items.filter(it => it.type == "trait") )
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return this.items.find(it => it.type == "trait" && it._id == id)
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return this.items.find(it => it.type == "trait" && it.id === id)
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}
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/* -------------------------------------------- */
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getSpecialization(id) {
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@@ -136,7 +136,7 @@ export class EcrymeActor extends Actor {
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}
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/* -------------------------------------------- */
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prepareSkills() {
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let skills = foundry.utils.duplicate(this.system.skills)
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let skills = foundry.utils.deepClone(this.system.skills)
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for (let categKey in skills) {
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let category = skills[categKey]
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for (let skillKey in category.skilllist) {
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@@ -148,22 +148,22 @@ export class EcrymeActor extends Actor {
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}
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/* -------------------------------------------- */
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getCephalySkills() {
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let skills = foundry.utils.duplicate(this.system.cephaly.skilllist)
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let skills = foundry.utils.deepClone(this.system.cephaly.skilllist)
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return skills
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}
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/* -------------------------------------------- */
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getImpacts() {
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'impact') || [])
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let comp = foundry.utils.deepClone(this.items.filter(item => item.type == 'impact') || [])
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon') || [])
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let comp = foundry.utils.deepClone(this.items.filter(item => item.type == 'weapon') || [])
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EcrymeUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getManeuvers() {
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'maneuver') || [])
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let comp = foundry.utils.deepClone(this.items.filter(item => item.type == 'maneuver') || [])
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EcrymeUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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@@ -171,7 +171,7 @@ export class EcrymeActor extends Actor {
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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if (item) {
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item = foundry.utils.duplicate(item)
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item = foundry.utils.deepClone(item)
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}
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return item;
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}
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@@ -206,13 +206,13 @@ export class EcrymeActor extends Actor {
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/* ------------------------------------------- */
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async buildContainerTree() {
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let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
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let equipments = foundry.utils.deepClone(this.items.filter(item => item.type == "equipment") || [])
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for (let equip1 of equipments) {
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if (equip1.system.iscontainer) {
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equip1.system.contents = []
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equip1.system.contentsEnc = 0
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for (let equip2 of equipments) {
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if (equip1._id != equip2.id && equip2.system.containerid == equip1.id) {
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if (equip1.id !== equip2.id && equip2.system.containerid == equip1.id) {
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equip1.system.contents.push(equip2)
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let q = equip2.system.quantity ?? 1
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equip1.system.contentsEnc += q * equip2.system.weight
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@@ -288,7 +288,7 @@ export class EcrymeActor extends Actor {
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/* -------------------------------------------- */
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clearInitiative() {
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this.getFlag("world", "initiative", -1)
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this.setFlag("world", "initiative", -1)
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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@@ -301,13 +301,13 @@ export class EcrymeActor extends Actor {
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getSubActors() {
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let subActors = [];
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for (let id of this.system.subactors) {
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subActors.push(foundry.utils.duplicate(game.actors.get(id)))
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subActors.push(foundry.utils.deepClone(game.actors.get(id)))
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = foundry.utils.duplicate(this.system.subactors);
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let subActors = foundry.utils.deepClone(this.system.subactors);
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subActors.push(subActorId);
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await this.update({ 'system.subactors': subActors });
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}
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@@ -378,10 +378,10 @@ export class EcrymeActor extends Actor {
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rollData.actorId = this.id
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rollData.img = this.img
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rollData.isReroll = false
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rollData.config = game.system.ecryme.config
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rollData.traits = this.getRollTraits().map(t => ({ _id: t.id, name: t.name, img: t.img, system: { level: t.system.level, traitype: t.system.traitype } }))
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rollData.spleen = this.getSpleen() ? foundry.utils.duplicate(this.getSpleen()) : null
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rollData.ideal = this.getIdeal() ? foundry.utils.duplicate(this.getIdeal()) : null
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rollData.config = game.ecryme.config
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rollData.traits = this.getRollTraits().map(t => ({ id: t.id, name: t.name, img: t.img, system: { level: t.system.level, traitype: t.system.traitype } }))
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rollData.spleen = this.getSpleen() ? foundry.utils.deepClone(this.getSpleen()) : null
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rollData.ideal = this.getIdeal() ? foundry.utils.deepClone(this.getIdeal()) : null
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rollData.confrontBonus = this.getBonusList()
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return rollData
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@@ -402,7 +402,7 @@ export class EcrymeActor extends Actor {
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}
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} else {
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skill = this.system.skills[categKey].skilllist[skillKey]
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skill = foundry.utils.duplicate(skill)
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skill = foundry.utils.deepClone(skill)
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skill.spec = this.getSpecializations(skillKey)
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}
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@@ -434,7 +434,7 @@ export class EcrymeActor extends Actor {
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let spec = this.items.find(it => it.type == "specialization" && it.id == specId)
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rollData.mode = "skill"
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rollData.selectedSpecs = [spec.id]
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rollData.forcedSpec = foundry.utils.duplicate(spec)
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rollData.forcedSpec = foundry.utils.deepClone(spec)
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rollData.title = game.i18n.localize(rollData.skill.name)
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this.startRoll(rollData).catch("Error on startRoll")
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}
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@@ -444,11 +444,11 @@ export class EcrymeActor extends Actor {
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let rollData = this.getCommonSkill(categKey, skillKey)
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rollData.mode = "skill"
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rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.executionTotal = rollData.skill.max
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rollData.preservationTotal = rollData.skill.max
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rollData.applyTranscendence = "execution"
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rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
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rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
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rollData.traitsBonus = foundry.utils.deepClone(rollData.traits)
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rollData.traitsMalus = foundry.utils.deepClone(rollData.traits)
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console.log("ROLLDATA", rollData)
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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@@ -457,16 +457,16 @@ export class EcrymeActor extends Actor {
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async rollCephalySkillConfront(skillKey) {
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let rollData = this.getCommonRollData()
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rollData.mode = "cephaly"
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rollData.skill = foundry.utils.duplicate(this.system.cephaly.skilllist[skillKey])
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rollData.annency = foundry.utils.duplicate(this.getAnnency())
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rollData.skill = foundry.utils.deepClone(this.system.cephaly.skilllist[skillKey])
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rollData.annency = foundry.utils.deepClone(this.getAnnency())
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rollData.img = rollData.skill.img
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rollData.skill.categKey = "cephaly"
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rollData.skill.skillKey = skillKey
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rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
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rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
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rollData.executionTotal = rollData.skill.max
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rollData.preservationTotal = rollData.skill.max
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rollData.traitsBonus = foundry.utils.deepClone(rollData.traits)
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rollData.traitsMalus = foundry.utils.deepClone(rollData.traits)
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rollData.applyTranscendence = "execution"
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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@@ -482,27 +482,27 @@ export class EcrymeActor extends Actor {
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rollData = this.getCommonSkill("physical", "shooting")
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}
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rollData.mode = "weapon"
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rollData.weapon = foundry.utils.duplicate(weapon)
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rollData.weapon = foundry.utils.deepClone(weapon)
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rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
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rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
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rollData.executionTotal = rollData.skill.max
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rollData.preservationTotal = rollData.skill.max
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rollData.traitsBonus = foundry.utils.deepClone(rollData.traits)
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rollData.traitsMalus = foundry.utils.deepClone(rollData.traits)
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rollData.applyTranscendence = "execution"
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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/* -------------------------------------------- */
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rollWeapon(weaponId) {
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let weapon = this.items.get(weaponId)
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if (weapon) {
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weapon = foundry.utils.duplicate(weapon)
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weapon = foundry.utils.deepClone(weapon)
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let rollData = this.getCommonRollData()
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if (weapon.system.armetype == "mainsnues" || weapon.system.armetype == "epee") {
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rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor((this.getPhysiqueMalus() + this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2) }
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} else {
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rollData.attr = foundry.utils.duplicate(this.system.attributs.habilite)
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rollData.attr = foundry.utils.deepClone(this.system.attributs.habilite)
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}
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rollData.mode = "weapon"
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rollData.weapon = weapon
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@@ -514,6 +514,32 @@ export class EcrymeActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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resetSkillPool() {
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const updateData = {}
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const skills = this.system.skills
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for (const categKey of Object.keys(skills)) {
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const skilllist = skills[categKey]?.skilllist
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if (!skilllist) continue
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for (const skillKey of Object.keys(skilllist)) {
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const skill = skilllist[skillKey]
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if (skill.max !== undefined) {
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updateData[`system.skills.${categKey}.skilllist.${skillKey}.value`] = skill.max
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}
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}
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}
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const cephaly = this.system.cephaly?.skilllist
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if (cephaly) {
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for (const skillKey of Object.keys(cephaly)) {
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const skill = cephaly[skillKey]
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if (skill.max !== undefined) {
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updateData[`system.cephaly.skilllist.${skillKey}.value`] = skill.max
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}
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}
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}
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return this.update(updateData)
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}
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/* -------------------------------------------- */
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async startRoll(rollData) {
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let rollDialog = await EcrymeRollDialog.create(this, rollData)
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@@ -11,7 +11,8 @@ export class EcrymeAnnencySheet extends foundry.appv1.sheets.ActorSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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return {
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...super.defaultOptions,
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/annency-sheet.hbs",
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width: 640,
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@@ -19,7 +20,7 @@ export class EcrymeAnnencySheet extends foundry.appv1.sheets.ActorSheet {
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "annency" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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});
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};
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}
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/* -------------------------------------------- */
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@@ -33,9 +34,9 @@ export class EcrymeAnnencySheet extends foundry.appv1.sheets.ActorSheet {
|
||||
name: this.actor.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
system: foundry.utils.duplicate(this.object.system),
|
||||
system: foundry.utils.deepClone(this.object.system),
|
||||
limited: this.object.limited,
|
||||
config: foundry.utils.duplicate(game.system.ecryme.config),
|
||||
config: foundry.utils.deepClone(game.ecryme.config),
|
||||
hasCephaly: EcrymeUtility.hasCephaly(),
|
||||
hasBoheme: EcrymeUtility.hasBoheme(),
|
||||
hasAmertume: EcrymeUtility.hasAmertume(),
|
||||
@@ -121,7 +122,7 @@ export class EcrymeAnnencySheet extends foundry.appv1.sheets.ActorSheet {
|
||||
} else {
|
||||
ui.notifications.warn("Actor not found")
|
||||
}
|
||||
super._onDropActor(event)
|
||||
super._onDropActor(event, dragData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -63,7 +63,7 @@ export default class EcrymeAnnencySheet extends EcrymeBaseActorSheet {
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
isEditable: this.isEditable,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
hasCephaly: EcrymeUtility.hasCephaly(),
|
||||
hasBoheme: EcrymeUtility.hasBoheme(),
|
||||
characters: actor.buildAnnencyActorList(),
|
||||
@@ -85,7 +85,7 @@ export default class EcrymeAnnencySheet extends EcrymeBaseActorSheet {
|
||||
/** @override */
|
||||
async _onDrop(event) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
if (data.type === "Actor") {
|
||||
if (data?.type === "Actor") {
|
||||
const actor = await fromUuid(data.uuid)
|
||||
if (actor) {
|
||||
this.actor.addAnnencyActor(actor.id)
|
||||
@@ -118,9 +118,9 @@ export default class EcrymeAnnencySheet extends EcrymeBaseActorSheet {
|
||||
EcrymeUtility.confirmDelete(this, $(li)).catch(() => {})
|
||||
}
|
||||
|
||||
static #onItemCreate(event, target) {
|
||||
static async #onItemCreate(event, target) {
|
||||
const dataType = target.dataset.type
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
await this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
@@ -6,13 +6,6 @@ const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
*/
|
||||
export default class EcrymeBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-ecryme", "sheet", "actor"],
|
||||
@@ -32,27 +25,6 @@ export default class EcrymeBaseActorSheet extends HandlebarsApplicationMixin(fou
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new foundry.applications.ux.DragDrop.implementation(d)
|
||||
})
|
||||
}
|
||||
|
||||
_canDragStart(selector) { return this.isEditable }
|
||||
_canDragDrop(selector) { return this.isEditable && this.document.isOwner }
|
||||
_onDragStart(event) {}
|
||||
|
||||
@@ -6,6 +6,8 @@ import { EcrymeUtility } from "../../common/ecryme-utility.js"
|
||||
*/
|
||||
export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
|
||||
#editScore = false
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["pc-npc"],
|
||||
@@ -28,6 +30,7 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
equipItem: EcrymeActorSheet.#onEquipItem,
|
||||
quantityMinus: EcrymeActorSheet.#onQuantityMinus,
|
||||
quantityPlus: EcrymeActorSheet.#onQuantityPlus,
|
||||
resetTranscendence:EcrymeActorSheet.#onResetTranscendence,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -89,7 +92,7 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
isEditable: this.isEditable,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
hasCephaly: EcrymeUtility.hasCephaly(),
|
||||
hasBoheme: EcrymeUtility.hasBoheme(),
|
||||
hasAmertume: EcrymeUtility.hasAmertume(),
|
||||
@@ -107,7 +110,7 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
annency: actor.getAnnency(),
|
||||
owner: this.document.isOwner,
|
||||
isGM: game.user.isGM,
|
||||
editScore: this.options.editScore ?? true,
|
||||
editScore: this.#editScore,
|
||||
tabs: this._getTabs(),
|
||||
}
|
||||
}
|
||||
@@ -182,9 +185,9 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
EcrymeUtility.confirmDelete(this, $(li)).catch(() => {})
|
||||
}
|
||||
|
||||
static #onItemCreate(event, target) {
|
||||
static async #onItemCreate(event, target) {
|
||||
const dataType = target.dataset.type
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
await this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
}
|
||||
|
||||
static #onSubactorEdit(event, target) {
|
||||
@@ -227,11 +230,11 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
}
|
||||
|
||||
static #onRollWeapon(event, target) {
|
||||
this.actor.rollArme(target.dataset.armeId)
|
||||
this.actor.rollWeapon(target.dataset.armeId)
|
||||
}
|
||||
|
||||
static #onLockUnlock(event, target) {
|
||||
this.options.editScore = !this.options.editScore
|
||||
this.#editScore = !this.#editScore
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
@@ -251,5 +254,10 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
this.actor.incDecQuantity(li?.dataset.itemId, +1)
|
||||
}
|
||||
|
||||
static async #onResetTranscendence(event, target) {
|
||||
await this.actor.resetSkillPool()
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ export class EcrymeCombat extends Combat {
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.combatants.get(ids[cId]);
|
||||
let id = c._id || c.id;
|
||||
let id = c.id;
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
|
||||
}
|
||||
@@ -17,9 +17,6 @@ export class EcrymeCombat extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onUpdate(changed, options, userId) {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async checkTurnPosition() {
|
||||
while (game.combat.turn > 0) {
|
||||
@@ -28,13 +25,13 @@ export class EcrymeCombat extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onDelete() {
|
||||
async _onDelete() {
|
||||
let combatants = this.combatants.contents
|
||||
for (let c of combatants) {
|
||||
let actor = game.actors.get(c.actorId)
|
||||
actor.clearInitiative()
|
||||
await actor.clearInitiative()
|
||||
}
|
||||
super._onDelete()
|
||||
await super._onDelete()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,10 +7,10 @@ import { EcrymeCharacterSummary } from "../app/ecryme-summary-app.js"
|
||||
export class EcrymeCommands {
|
||||
|
||||
static init() {
|
||||
if (!game.system.ecryme.commands) {
|
||||
if (!game.ecryme.commands) {
|
||||
const commands = new EcrymeCommands();
|
||||
commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => EcrymeCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
|
||||
game.system.ecryme.commands = commands;
|
||||
game.ecryme.commands = commands;
|
||||
}
|
||||
}
|
||||
constructor() {
|
||||
@@ -88,7 +88,7 @@ export class EcrymeCommands {
|
||||
if (command && command.func) {
|
||||
const result = command.func(content, msg, params);
|
||||
if (result == false) {
|
||||
CrucibleCommands._chatAnswer(msg, command.descr);
|
||||
EcrymeCommands._chatAnswer(msg, command.descr);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ export class EcrymeHotbar {
|
||||
if (documentData.type == "Item") {
|
||||
console.log("Drop done !!!", bar, documentData, slot)
|
||||
let item = documentData.data
|
||||
let command = `game.system.ecryme.EcrymeHotbar.rollMacro("${item.name}", "${item.type}");`
|
||||
let command = `game.ecryme.EcrymeHotbar.rollMacro("${item.name}", "${item.type}");`
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
@@ -33,9 +33,9 @@ export class EcrymeHotbar {
|
||||
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: actor.data.name,
|
||||
name: actor.name,
|
||||
type: "script",
|
||||
img: actor.data.img,
|
||||
img: actor.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
@@ -48,7 +48,7 @@ export class EcrymeHotbar {
|
||||
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: journal.data.name,
|
||||
name: journal.name,
|
||||
type: "script",
|
||||
img: "",
|
||||
command: command
|
||||
|
||||
@@ -31,7 +31,7 @@ export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.a
|
||||
/* -------------------------------------------- */
|
||||
static displayPCSummary() {
|
||||
if (game.user.isGM) {
|
||||
game.system.ecryme.charSummary.render(true)
|
||||
game.ecryme.charSummary.render(true)
|
||||
} else {
|
||||
ui.notifications.info("Commande /summary réservée au MJ !")
|
||||
}
|
||||
@@ -50,7 +50,7 @@ export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.a
|
||||
return
|
||||
}
|
||||
let charSummary = new EcrymeCharacterSummary()
|
||||
game.system.ecryme.charSummary = charSummary
|
||||
game.ecryme.charSummary = charSummary
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -75,7 +75,7 @@ export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.a
|
||||
return {
|
||||
pcs,
|
||||
npcs,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -131,7 +131,7 @@ export class EcrymeUtility {
|
||||
/*-------------------------------------------- */
|
||||
static buildSkillConfig() {
|
||||
// Build skill configuration from DataModel structure
|
||||
game.system.ecryme.config.skills = {}
|
||||
game.ecryme.config.skills = {}
|
||||
|
||||
const skillCategories = {
|
||||
physical: {
|
||||
@@ -169,9 +169,9 @@ export class EcrymeUtility {
|
||||
for (let categKey in skillCategories) {
|
||||
let category = skillCategories[categKey]
|
||||
for (let skillKey in category.skilllist) {
|
||||
let skill = foundry.utils.duplicate(category.skilllist[skillKey])
|
||||
let skill = foundry.utils.deepClone(category.skilllist[skillKey])
|
||||
skill.categKey = categKey
|
||||
game.system.ecryme.config.skills[skillKey] = skill
|
||||
game.ecryme.config.skills[skillKey] = skill
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -229,19 +229,19 @@ export class EcrymeUtility {
|
||||
let maxMargin // Dummy max
|
||||
if (confront.marginExecution > 0) { // Successful hit
|
||||
// Limit with skill+spec
|
||||
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
|
||||
maxMargin = confront.rollData1.skill.max + ((confront.rollData1.spec) ? 2 : 0)
|
||||
confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
|
||||
} else { // Failed hit
|
||||
maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
|
||||
maxMargin = confront.rollData2.skill.max + ((confront.rollData2.spec) ? 2 : 0)
|
||||
confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
|
||||
}
|
||||
|
||||
if (confront.marginPreservation > 0) { // Successful defense
|
||||
// Limit with skill+spec
|
||||
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
|
||||
maxMargin = confront.rollData1.skill.max + ((confront.rollData1.spec) ? 2 : 0)
|
||||
confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
|
||||
} else { // Failed defense
|
||||
maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
|
||||
maxMargin = confront.rollData2.skill.max + ((confront.rollData2.spec) ? 2 : 0)
|
||||
confront.marginPreservation = - Math.min(Math.abs(confront.marginPreservation), maxMargin)
|
||||
}
|
||||
|
||||
@@ -264,7 +264,7 @@ export class EcrymeUtility {
|
||||
}
|
||||
|
||||
let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
|
||||
})
|
||||
await msg.setFlag("world", "ecryme-rolldata", confront)
|
||||
console.log("Confront result", confront)
|
||||
@@ -287,7 +287,7 @@ export class EcrymeUtility {
|
||||
rollData.marginPreservation = -1
|
||||
}
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
|
||||
})
|
||||
msg.setFlag("world", "ecryme-rolldata", rollData)
|
||||
console.log("Cephaly result", rollData)
|
||||
@@ -457,7 +457,7 @@ export class EcrymeUtility {
|
||||
|
||||
let id = rollData.rollId
|
||||
let oldRollData = this.rollDataStore[id] || {}
|
||||
let newRollData = foundry.utils.mergeObject(oldRollData, rollData)
|
||||
let newRollData = { ...oldRollData, ...rollData }
|
||||
this.rollDataStore[id] = newRollData
|
||||
}
|
||||
|
||||
@@ -468,7 +468,7 @@ export class EcrymeUtility {
|
||||
let rollData = msg.data.rollData
|
||||
if (game.user.isGM) {
|
||||
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
|
||||
content: await renderTemplate(msg.data.template, rollData),
|
||||
content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
|
||||
whisper: game.user.id
|
||||
})
|
||||
chatMsg.setFlag("world", "ecryme-rolldata", rollData)
|
||||
@@ -480,7 +480,7 @@ export class EcrymeUtility {
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
let id = dataItem.id || dataItem._id
|
||||
let id = dataItem.id
|
||||
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
|
||||
item = items[0] || undefined
|
||||
} else {
|
||||
@@ -499,7 +499,7 @@ export class EcrymeUtility {
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user.id];
|
||||
|
||||
if (forceWhisper) { // Final force !
|
||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
||||
@@ -551,7 +551,7 @@ export class EcrymeUtility {
|
||||
rollData.margin = rollData.total - rollData.difficulty
|
||||
if (rollData.total > rollData.difficulty) {
|
||||
rollData.isSuccess = true
|
||||
let maxMargin = rollData.skill.value + ((rollData.spec) ? 2 : 0)
|
||||
let maxMargin = rollData.skill.max + ((rollData.spec) ? 2 : 0)
|
||||
rollData.margin = Math.min(rollData.margin, maxMargin)
|
||||
}
|
||||
}
|
||||
@@ -567,11 +567,12 @@ export class EcrymeUtility {
|
||||
diceFormula = (isConfrontation) ? "5d6kl2" : "3d6kl2"
|
||||
}
|
||||
if (rollData.skill) {
|
||||
diceFormula += "+" + rollData.skill.value
|
||||
diceFormula += "+" + rollData.skill.max
|
||||
}
|
||||
if (rollData.skillTranscendence) {
|
||||
diceFormula += "+" + rollData.skillTranscendence
|
||||
actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence)
|
||||
let toSpend = Math.min(rollData.skillTranscendence, rollData.skill.value)
|
||||
diceFormula += "+" + toSpend
|
||||
actor.spentSkillTranscendence(rollData.skill, toSpend)
|
||||
}
|
||||
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
|
||||
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
|
||||
@@ -620,7 +621,7 @@ export class EcrymeUtility {
|
||||
// Performs roll
|
||||
let myRoll = await new Roll(diceFormula).roll()
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
rollData.roll = foundry.utils.deepClone(myRoll)
|
||||
rollData.total = myRoll.total
|
||||
rollData.diceSum = myRoll.terms[0].total
|
||||
|
||||
@@ -644,7 +645,7 @@ export class EcrymeUtility {
|
||||
actor.spentSkillTranscendence(rollData.skill, value)
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
})
|
||||
await msg.setFlag("world", "ecryme-rolldata", rollData)
|
||||
}
|
||||
@@ -748,7 +749,7 @@ export class EcrymeUtility {
|
||||
useSpleen: false,
|
||||
useIdeal: false,
|
||||
impactMalus: 0,
|
||||
config: foundry.utils.duplicate(game.system.ecryme.config)
|
||||
config: foundry.utils.deepClone(game.ecryme.config)
|
||||
}
|
||||
EcrymeUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
@@ -770,29 +771,9 @@ export class EcrymeUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Etes vous certain de souhaiter envoyer cet item dans les limbes ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Oui, retirez-le",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
if (!confirm("Etes vous certain de souhaiter envoyer cet item dans les limbes ?")) return;
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -48,7 +48,7 @@ export class EcrymeConfrontDialog extends HandlebarsApplicationMixin(foundry.app
|
||||
async _prepareContext() {
|
||||
return {
|
||||
...this.rollData,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
buttonDisabled: this.buttonDisabled,
|
||||
}
|
||||
}
|
||||
@@ -200,14 +200,14 @@ export class EcrymeConfrontDialog extends HandlebarsApplicationMixin(foundry.app
|
||||
|
||||
rollData.executionTotal = rollData.availableDices
|
||||
.filter(d => d.location === "execution")
|
||||
.reduce((acc, d) => acc + d.result, rollData.skill.value)
|
||||
.reduce((acc, d) => acc + d.result, rollData.skill.max)
|
||||
rollData.executionTotal = rollData.confrontBonus
|
||||
.filter(d => d.location === "execution")
|
||||
.reduce((acc) => acc + 1, rollData.executionTotal)
|
||||
|
||||
rollData.preservationTotal = rollData.availableDices
|
||||
.filter(d => d.location === "preservation")
|
||||
.reduce((acc, d) => acc + d.result, rollData.skill.value)
|
||||
.reduce((acc, d) => acc + d.result, rollData.skill.max)
|
||||
rollData.preservationTotal = rollData.confrontBonus
|
||||
.filter(d => d.location === "preservation")
|
||||
.reduce((acc) => acc + 1, rollData.preservationTotal)
|
||||
@@ -216,7 +216,7 @@ export class EcrymeConfrontDialog extends HandlebarsApplicationMixin(foundry.app
|
||||
|
||||
// Specialization
|
||||
if (rollData.selectedSpecs?.length > 0) {
|
||||
rollData.spec = foundry.utils.duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
|
||||
rollData.spec = foundry.utils.deepClone(actor.getSpecialization(rollData.selectedSpecs[0]))
|
||||
rollData.specApplied = true
|
||||
rollData.executionTotal += 2
|
||||
rollData.preservationTotal += 2
|
||||
@@ -232,11 +232,11 @@ export class EcrymeConfrontDialog extends HandlebarsApplicationMixin(foundry.app
|
||||
for (const t of rollData.traitsMalus) t.activated = false
|
||||
|
||||
for (const id of (rollData.traitsBonusSelected ?? [])) {
|
||||
const trait = rollData.traitsBonus.find(t => t._id === id)
|
||||
const trait = rollData.traitsBonus.find(t => t.id === id)
|
||||
if (trait) { trait.activated = true; rollData.bonusMalusTraits += Number(trait.system.level) }
|
||||
}
|
||||
for (const id of (rollData.traitsMalusSelected ?? [])) {
|
||||
const trait = rollData.traitsMalus.find(t => t._id === id)
|
||||
const trait = rollData.traitsMalus.find(t => t.id === id)
|
||||
if (trait) { trait.activated = true; rollData.bonusMalusTraits -= Number(trait.system.level) }
|
||||
}
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ export class EcrymeConfrontStartDialog extends HandlebarsApplicationMixin(foundr
|
||||
async _prepareContext() {
|
||||
return {
|
||||
...this.rollData,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,11 +57,11 @@ export class EcrymeConfrontStartDialog extends HandlebarsApplicationMixin(foundr
|
||||
await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
|
||||
const rollData = this.rollData
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
rollData.roll = foundry.utils.deepClone(myRoll)
|
||||
rollData.availableDices = []
|
||||
for (const result of myRoll.terms[0].results) {
|
||||
if (!result.discarded) {
|
||||
const dup = foundry.utils.duplicate(result)
|
||||
const dup = foundry.utils.deepClone(result)
|
||||
dup.location = "mainpool"
|
||||
rollData.availableDices.push(dup)
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ export class EcrymeRollDialog extends HandlebarsApplicationMixin(foundry.applica
|
||||
async _prepareContext() {
|
||||
return {
|
||||
...this.rollData,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ const ECRYME_WELCOME_MESSAGE_URL = "https://www.uberwald.me/gitea/public/fvtt-ec
|
||||
/* -------------------------------------------- */
|
||||
// Import Modules
|
||||
import { EcrymeActor } from "./actors/ecryme-actor.js";
|
||||
import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js";
|
||||
// import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js";
|
||||
import {
|
||||
EcrymeEquipmentSheet,
|
||||
EcrymeWeaponSheet,
|
||||
@@ -74,7 +74,7 @@ Hooks.once("init", async function () {
|
||||
maneuver: models.EcrymeManeuverDataModel
|
||||
}
|
||||
|
||||
game.system.ecryme = {
|
||||
game.ecryme = {
|
||||
config: ECRYME_CONFIG,
|
||||
models,
|
||||
EcrymeHotbar
|
||||
@@ -82,12 +82,10 @@ Hooks.once("init", async function () {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: true });
|
||||
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-ecryme", EcrymeEquipmentSheet, { types: ["equipment"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-ecryme", EcrymeWeaponSheet, { types: ["weapon"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-ecryme", EcrymeTraitSheet, { types: ["trait"], makeDefault: true });
|
||||
@@ -145,7 +143,7 @@ Hooks.once("ready", function () {
|
||||
ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
|
||||
ChatMessage.create({
|
||||
content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas relié à un personnage !",
|
||||
user: game.user._id
|
||||
user: game.user.id
|
||||
});
|
||||
}
|
||||
|
||||
@@ -176,7 +174,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (game.system.ecryme.commands.processChatCommand(commands, content, msg)) {
|
||||
if (game.ecryme.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,28 +8,15 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return {
|
||||
...super.defaultOptions,
|
||||
classes: ["fvtt-ecryme", "sheet", "item"],
|
||||
template: "systems/fvtt-ecryme/templates/item-sheet.hbs",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
width: 620,
|
||||
height: 580,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
// Add "Post to chat" button
|
||||
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
|
||||
buttons.unshift(
|
||||
{
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => { }
|
||||
})
|
||||
return buttons
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -56,8 +43,8 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
name: this.object.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
system: foundry.utils.duplicate(this.object.system),
|
||||
config: foundry.utils.duplicate(game.system.ecryme.config),
|
||||
system: foundry.utils.deepClone(this.object.system),
|
||||
config: foundry.utils.deepClone(game.ecryme.config),
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
@@ -89,7 +76,7 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = foundry.utils.duplicate(this.item)
|
||||
let chatData = foundry.utils.deepClone(this.item)
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
@@ -104,7 +91,7 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
payload: chatData,
|
||||
});
|
||||
|
||||
renderTemplate('systems/Ecryme/templates/post-item.html', chatData).then(html => {
|
||||
foundry.applications.handlebars.renderTemplate('systems/fvtt-ecryme/templates/post-item.html', chatData).then(html => {
|
||||
let chatOptions = EcrymeUtility.chatDataSetup(html);
|
||||
ChatMessage.create(chatOptions)
|
||||
});
|
||||
@@ -154,7 +141,7 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.object.options.actor.getOwnedItem(li.data("item-id"));
|
||||
const item = this.actor?.items.get(li.data("item-id"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
|
||||
@@ -6,13 +6,6 @@ const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
*/
|
||||
export default class EcrymeBaseItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-ecryme", "item"],
|
||||
@@ -63,7 +56,7 @@ export default class EcrymeBaseItemSheet extends HandlebarsApplicationMixin(foun
|
||||
item: this.document,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
isEditable: this.isEditable,
|
||||
tabs: this._getTabs(),
|
||||
}
|
||||
@@ -82,27 +75,6 @@ export default class EcrymeBaseItemSheet extends HandlebarsApplicationMixin(foun
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new foundry.applications.ux.DragDrop.implementation(d)
|
||||
})
|
||||
}
|
||||
|
||||
_canDragStart(selector) { return this.isEditable }
|
||||
_canDragDrop(selector) { return this.isEditable && this.document.isOwner }
|
||||
_onDragStart(event) {}
|
||||
|
||||
+11
-11
@@ -41,26 +41,26 @@ export default class EcrymePCDataModel extends foundry.abstract.TypeDataModel {
|
||||
};
|
||||
|
||||
const mentalSkills = {
|
||||
anthropomecanology: new fields.SchemaField(createSkillSchema("anthropomecanology", "ECRY.ui.anthropomecanology", 10)),
|
||||
ecrymology: new fields.SchemaField(createSkillSchema("ecrymology", "ECRY.ui.ecrymology", 10)),
|
||||
traumatology: new fields.SchemaField(createSkillSchema("traumatology", "ECRY.ui.traumatology", 10)),
|
||||
traversology: new fields.SchemaField(createSkillSchema("traversology", "ECRY.ui.traversology", 10)),
|
||||
urbatechnology: new fields.SchemaField(createSkillSchema("urbatechnology", "ECRY.ui.urbatechnology", 10))
|
||||
anthropomecanology: new fields.SchemaField(createSkillSchema("anthropomecanology", "ECRY.ui.anthropomecanology")),
|
||||
ecrymology: new fields.SchemaField(createSkillSchema("ecrymology", "ECRY.ui.ecrymology")),
|
||||
traumatology: new fields.SchemaField(createSkillSchema("traumatology", "ECRY.ui.traumatology")),
|
||||
traversology: new fields.SchemaField(createSkillSchema("traversology", "ECRY.ui.traversology")),
|
||||
urbatechnology: new fields.SchemaField(createSkillSchema("urbatechnology", "ECRY.ui.urbatechnology"))
|
||||
};
|
||||
|
||||
const socialSkills = {
|
||||
quibbling: new fields.SchemaField(createSkillSchema("quibbling", "ECRY.ui.quibbling", 10)),
|
||||
creativity: new fields.SchemaField(createSkillSchema("creativity", "ECRY.ui.creativity", 10)),
|
||||
loquacity: new fields.SchemaField(createSkillSchema("loquacity", "ECRY.ui.loquacity", 10)),
|
||||
guile: new fields.SchemaField(createSkillSchema("guile", "ECRY.ui.guile", 10)),
|
||||
performance: new fields.SchemaField(createSkillSchema("performance", "ECRY.ui.performance", 10))
|
||||
quibbling: new fields.SchemaField(createSkillSchema("quibbling", "ECRY.ui.quibbling")),
|
||||
creativity: new fields.SchemaField(createSkillSchema("creativity", "ECRY.ui.creativity")),
|
||||
loquacity: new fields.SchemaField(createSkillSchema("loquacity", "ECRY.ui.loquacity")),
|
||||
guile: new fields.SchemaField(createSkillSchema("guile", "ECRY.ui.guile")),
|
||||
performance: new fields.SchemaField(createSkillSchema("performance", "ECRY.ui.performance"))
|
||||
};
|
||||
|
||||
// Helper function to create a cephaly skill schema
|
||||
const createCephalySkillSchema = (nameValue) => ({
|
||||
name: new fields.StringField({ initial: nameValue }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
|
||||
max: new fields.NumberField({ initial: 10, integer: true })
|
||||
max: new fields.NumberField({ initial: 0, integer: true })
|
||||
});
|
||||
|
||||
// Cephaly skills
|
||||
|
||||
Reference in New Issue
Block a user