Manage spec/skills

This commit is contained in:
2023-05-03 20:05:31 +02:00
parent 06d91f11f1
commit 08f0aba1d8
17 changed files with 1567 additions and 280 deletions

View File

@ -89,6 +89,23 @@ export class EcrymeActor extends Actor {
return comp;
}
/* -------------------------------------------- */
getSpecializations(skillKey) {
return this.items.filter(it => it.type == "specialization" && it.system.skillkey == skillKey)
}
/* -------------------------------------------- */
prepareSkills() {
let skills = duplicate(this.system.skills)
for (let categKey in skills) {
let category = skills[categKey]
for (let skillKey in category.skilllist) {
let skill = category.skilllist[skillKey]
skill.spec = this.getSpecializations(skillKey)
}
}
return skills
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
@ -255,14 +272,12 @@ export class EcrymeActor extends Actor {
rollData.img = this.img
rollData.isReroll = false
console.log("ROLLDATA", rollData)
return rollData
}
/* -------------------------------------------- */
rollSkill(attrKey, skillKey) {
let skill = this.system.skills[attrKey].skilllist[skillKey]
rollSkill(categKey, skillKey) {
let skill = this.system.skills[categKey].skilllist[skillKey]
let rollData = this.getCommonRollData()
rollData.skill = duplicate(skill)
rollData.mode = "skill"
@ -294,6 +309,7 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
async startRoll(rollData) {
console.log("ROLLDATA", rollData)
let rollDialog = await EcrymeRollDialog.create(this, rollData)
rollDialog.render(true)
}