Manage spec/skills
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@ -14,7 +14,7 @@ export class EcrymeActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
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width: 640,
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width: 860,
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height:680,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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@ -35,6 +35,9 @@ export class EcrymeActorSheet extends ActorSheet {
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cssClass: this.isEditable ? "editable" : "locked",
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system: duplicate(this.object.system),
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limited: this.object.limited,
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skills: this.actor.prepareSkills(),
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system: duplicate(this.object.system),
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config: duplicate(game.system.ecryme.config),
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weapons: duplicate(this.actor.getWeapons()),
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archetype: duplicate(this.actor.getArchetype()),
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equipements: duplicate(this.actor.getEquipements()),
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@ -105,8 +108,9 @@ export class EcrymeActorSheet extends ActorSheet {
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} );
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html.find('.roll-skill').click((event) => {
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let attrKey = $(event.currentTarget).data("attr-key")
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this.actor.rollAttribut(attrKey)
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let categKey = $(event.currentTarget).data("category-key")
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkill(categKey, skillKey)
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});
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html.find('.roll-weapon').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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