Manage spec/skills

This commit is contained in:
2023-05-03 20:05:31 +02:00
parent 06d91f11f1
commit 08f0aba1d8
17 changed files with 1567 additions and 280 deletions

View File

@ -14,7 +14,7 @@ export class EcrymeActorSheet extends ActorSheet {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "actor"],
template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
width: 640,
width: 860,
height:680,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
@ -35,6 +35,9 @@ export class EcrymeActorSheet extends ActorSheet {
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
limited: this.object.limited,
skills: this.actor.prepareSkills(),
system: duplicate(this.object.system),
config: duplicate(game.system.ecryme.config),
weapons: duplicate(this.actor.getWeapons()),
archetype: duplicate(this.actor.getArchetype()),
equipements: duplicate(this.actor.getEquipements()),
@ -105,8 +108,9 @@ export class EcrymeActorSheet extends ActorSheet {
} );
html.find('.roll-skill').click((event) => {
let attrKey = $(event.currentTarget).data("attr-key")
this.actor.rollAttribut(attrKey)
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollSkill(categKey, skillKey)
});
html.find('.roll-weapon').click((event) => {
const armeId = $(event.currentTarget).data("arme-id")

View File

@ -89,6 +89,23 @@ export class EcrymeActor extends Actor {
return comp;
}
/* -------------------------------------------- */
getSpecializations(skillKey) {
return this.items.filter(it => it.type == "specialization" && it.system.skillkey == skillKey)
}
/* -------------------------------------------- */
prepareSkills() {
let skills = duplicate(this.system.skills)
for (let categKey in skills) {
let category = skills[categKey]
for (let skillKey in category.skilllist) {
let skill = category.skilllist[skillKey]
skill.spec = this.getSpecializations(skillKey)
}
}
return skills
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
@ -255,14 +272,12 @@ export class EcrymeActor extends Actor {
rollData.img = this.img
rollData.isReroll = false
console.log("ROLLDATA", rollData)
return rollData
}
/* -------------------------------------------- */
rollSkill(attrKey, skillKey) {
let skill = this.system.skills[attrKey].skilllist[skillKey]
rollSkill(categKey, skillKey) {
let skill = this.system.skills[categKey].skilllist[skillKey]
let rollData = this.getCommonRollData()
rollData.skill = duplicate(skill)
rollData.mode = "skill"
@ -294,6 +309,7 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
async startRoll(rollData) {
console.log("ROLLDATA", rollData)
let rollDialog = await EcrymeRollDialog.create(this, rollData)
rollDialog.render(true)
}