Fix rolls
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@ -109,6 +109,11 @@ export class EcrymeActor extends Actor {
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return skills
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}
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/* -------------------------------------------- */
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getCephalySkills() {
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let skills = duplicate(this.system.cephaly.skilllist)
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return skills
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}
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/* -------------------------------------------- */
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getImpacts() {
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let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
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return comp;
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@ -323,7 +328,7 @@ export class EcrymeActor extends Actor {
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/* -------------------------------------------- */
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getCommonRollData() {
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this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!!
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//this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!!
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let rollData = EcrymeUtility.getBasicRollData()
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rollData.alias = this.name
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rollData.actorImg = this.img
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@ -371,6 +376,24 @@ export class EcrymeActor extends Actor {
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.applyTranscendence = "execution"
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rollData.traitsBonus = duplicate(rollData.traits)
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rollData.traitsMalus = duplicate(rollData.traits)
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollCephalySkillConfront(skillKey) {
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let rollData = this.getCommonRollData()
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rollData.mode = "cephaly"
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rollData.skill = duplicate(this.system.cephaly.skilllist[skillKey])
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rollData.img = rollData.skill.img
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rollData.skill.categKey = "cephaly"
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rollData.skill.skillKey = skillKey
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//rollData.impactMalus = this.getImpactMalus(categKey)
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rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.applyTranscendence = "execution"
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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