Ajout des impacts
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@ -107,7 +107,8 @@ export class EcrymeActor extends Actor {
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}
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/* -------------------------------------------- */
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getSpecialization(id) {
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return this.items.find(it => it.type == "specialization" && it.id == id)
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let spec = this.items.find(it => it.type == "specialization" && it.id == id)
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return spec
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}
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/* -------------------------------------------- */
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getSpecializations(skillKey) {
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@ -126,6 +127,11 @@ export class EcrymeActor extends Actor {
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return skills
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}
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/* -------------------------------------------- */
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getImpacts() {
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let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
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EcrymeUtility.sortArrayObjectsByName(comp)
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@ -214,12 +220,26 @@ export class EcrymeActor extends Actor {
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.items.find(item => item.id == equipmentId);
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if (item && item.system) {
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if (item?.system) {
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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modifyImpact(impactType, impactLevel, modifier) {
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console.log(impactType, impactLevel, modifier)
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let current = this.system.impacts[impactType][impactLevel]
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if (modifier > 0) {
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while ( EcrymeUtility.getImpactMax(impactLevel) == current && impactLevel != "major") {
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impactLevel = EcrymeUtility.getNextImpactLevel(impactLevel)
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current = this.system.impacts[impactType][impactLevel]
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}
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}
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let newImpact = Math.max(this.system.impacts[impactType][impactLevel] + modifier, 0)
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this.update({ [`system.impacts.${impactType}.${impactLevel}`]: newImpact})
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}
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/* -------------------------------------------- */
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clearInitiative() {
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this.getFlag("world", "initiative", -1)
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