Ajout des impacts
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@ -39,9 +39,9 @@ export class EcrymeActorSheet extends ActorSheet {
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traits: this.actor.getRollTraits(),
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ideal: this.actor.getIdeal(),
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spleen: this.actor.getSpleen(),
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system: duplicate(this.object.system),
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impacts: this.object.getImpacts(),
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config: duplicate(game.system.ecryme.config),
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weapons: duplicate(this.actor.getWeapons()),
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weapons: this.actor.getWeapons(),
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archetype: duplicate(this.actor.getArchetype()),
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equipements: duplicate(this.actor.getEquipements()),
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subActors: duplicate(this.actor.getSubActors()),
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@ -121,6 +121,13 @@ export class EcrymeActorSheet extends ActorSheet {
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this.actor.rollSkillConfront(categKey, skillKey)
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});
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html.find('.impact-modify').click((event) => {
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let impactType = $(event.currentTarget).data("impact-type")
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let impactLevel = $(event.currentTarget).data("impact-level")
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let modifier = Number($(event.currentTarget).data("impact-modifier"))
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this.actor.modifyImpact(impactType, impactLevel, modifier)
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});
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html.find('.roll-weapon').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollArme(armeId)
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