Ajout des impacts

This commit is contained in:
2023-05-30 22:22:52 +02:00
parent dbb22bbeb7
commit 0392263666
15 changed files with 309 additions and 87 deletions

View File

@ -39,9 +39,9 @@ export class EcrymeActorSheet extends ActorSheet {
traits: this.actor.getRollTraits(),
ideal: this.actor.getIdeal(),
spleen: this.actor.getSpleen(),
system: duplicate(this.object.system),
impacts: this.object.getImpacts(),
config: duplicate(game.system.ecryme.config),
weapons: duplicate(this.actor.getWeapons()),
weapons: this.actor.getWeapons(),
archetype: duplicate(this.actor.getArchetype()),
equipements: duplicate(this.actor.getEquipements()),
subActors: duplicate(this.actor.getSubActors()),
@ -121,6 +121,13 @@ export class EcrymeActorSheet extends ActorSheet {
this.actor.rollSkillConfront(categKey, skillKey)
});
html.find('.impact-modify').click((event) => {
let impactType = $(event.currentTarget).data("impact-type")
let impactLevel = $(event.currentTarget).data("impact-level")
let modifier = Number($(event.currentTarget).data("impact-modifier"))
this.actor.modifyImpact(impactType, impactLevel, modifier)
});
html.find('.roll-weapon').click((event) => {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollArme(armeId)

View File

@ -107,7 +107,8 @@ export class EcrymeActor extends Actor {
}
/* -------------------------------------------- */
getSpecialization(id) {
return this.items.find(it => it.type == "specialization" && it.id == id)
let spec = this.items.find(it => it.type == "specialization" && it.id == id)
return spec
}
/* -------------------------------------------- */
getSpecializations(skillKey) {
@ -126,6 +127,11 @@ export class EcrymeActor extends Actor {
return skills
}
/* -------------------------------------------- */
getImpacts() {
let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
return comp;
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
EcrymeUtility.sortArrayObjectsByName(comp)
@ -214,12 +220,26 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system) {
if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
modifyImpact(impactType, impactLevel, modifier) {
console.log(impactType, impactLevel, modifier)
let current = this.system.impacts[impactType][impactLevel]
if (modifier > 0) {
while ( EcrymeUtility.getImpactMax(impactLevel) == current && impactLevel != "major") {
impactLevel = EcrymeUtility.getNextImpactLevel(impactLevel)
current = this.system.impacts[impactType][impactLevel]
}
}
let newImpact = Math.max(this.system.impacts[impactType][impactLevel] + modifier, 0)
this.update({ [`system.impacts.${impactType}.${impactLevel}`]: newImpact})
}
/* -------------------------------------------- */
clearInitiative() {
this.getFlag("world", "initiative", -1)