Ajout des impacts

This commit is contained in:
2023-05-30 22:22:52 +02:00
parent dbb22bbeb7
commit 0392263666
15 changed files with 309 additions and 87 deletions

View File

@@ -39,9 +39,9 @@ export class EcrymeActorSheet extends ActorSheet {
traits: this.actor.getRollTraits(),
ideal: this.actor.getIdeal(),
spleen: this.actor.getSpleen(),
system: duplicate(this.object.system),
impacts: this.object.getImpacts(),
config: duplicate(game.system.ecryme.config),
weapons: duplicate(this.actor.getWeapons()),
weapons: this.actor.getWeapons(),
archetype: duplicate(this.actor.getArchetype()),
equipements: duplicate(this.actor.getEquipements()),
subActors: duplicate(this.actor.getSubActors()),
@@ -121,6 +121,13 @@ export class EcrymeActorSheet extends ActorSheet {
this.actor.rollSkillConfront(categKey, skillKey)
});
html.find('.impact-modify').click((event) => {
let impactType = $(event.currentTarget).data("impact-type")
let impactLevel = $(event.currentTarget).data("impact-level")
let modifier = Number($(event.currentTarget).data("impact-modifier"))
this.actor.modifyImpact(impactType, impactLevel, modifier)
});
html.find('.roll-weapon').click((event) => {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollArme(armeId)

View File

@@ -107,7 +107,8 @@ export class EcrymeActor extends Actor {
}
/* -------------------------------------------- */
getSpecialization(id) {
return this.items.find(it => it.type == "specialization" && it.id == id)
let spec = this.items.find(it => it.type == "specialization" && it.id == id)
return spec
}
/* -------------------------------------------- */
getSpecializations(skillKey) {
@@ -126,6 +127,11 @@ export class EcrymeActor extends Actor {
return skills
}
/* -------------------------------------------- */
getImpacts() {
let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
return comp;
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
EcrymeUtility.sortArrayObjectsByName(comp)
@@ -214,12 +220,26 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system) {
if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
modifyImpact(impactType, impactLevel, modifier) {
console.log(impactType, impactLevel, modifier)
let current = this.system.impacts[impactType][impactLevel]
if (modifier > 0) {
while ( EcrymeUtility.getImpactMax(impactLevel) == current && impactLevel != "major") {
impactLevel = EcrymeUtility.getNextImpactLevel(impactLevel)
current = this.system.impacts[impactType][impactLevel]
}
}
let newImpact = Math.max(this.system.impacts[impactType][impactLevel] + modifier, 0)
this.update({ [`system.impacts.${impactType}.${impactLevel}`]: newImpact})
}
/* -------------------------------------------- */
clearInitiative() {
this.getFlag("world", "initiative", -1)

View File

@@ -6,6 +6,7 @@ export const ECRYME_CONFIG = {
spleen: "Spleen",
ideal: "Ideal"
},
traitLevel: [
{value: -3, text: "-3"},
{value: -2, text: "-2"},
@@ -14,6 +15,17 @@ export const ECRYME_CONFIG = {
{value: +2, text: "+2"},
{value: +3, text: "+3"}
],
impactTypes: {
physical: "ECRY.ui.physical",
mental: "ECRY.ui.mental",
social: "ECRY.ui.social"
},
impactLevels: {
superficial: "ECRY.ui.superficial",
light: "ECRY.ui.light",
serious: "ECRY.ui.serious",
major: "ECRY.ui.major"
},
difficulty: {
"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-"},
"8": { difficulty: "ECRY.ui.troublesome", frequency: "ECRY.ui.occasional", value: 8 },

View File

@@ -1,6 +1,9 @@
/* -------------------------------------------- */
import { EcrymeCommands } from "../app/ecryme-commands.js";
/* -------------------------------------------- */
const __maxImpacts = {superficial: 4, light: 3, serious: 2, major: 1}
const __nextImpacts = {superficial: "light", light: "serious", serious: "major", major: "major"}
/* -------------------------------------------- */
export class EcrymeUtility {
@@ -150,7 +153,8 @@ export class EcrymeUtility {
'systems/fvtt-ecryme/templates/items/partial-item-nav.hbs',
'systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs',
'systems/fvtt-ecryme/templates/items/partial-item-description.hbs',
'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs'
'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs',
'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs'
]
return loadTemplates(templatePaths);
}
@@ -264,7 +268,13 @@ export class EcrymeUtility {
return chatData;
}
/* -------------------------------------------- */
static getImpactMax(impactLevel) {
return __maxImpacts[impactLevel]
}
static getNextImpactLevel(impactLevel) {
return __nextImpacts[impactLevel]
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
@@ -304,7 +314,7 @@ export class EcrymeUtility {
}
/* -------------------------------------------- */
static computeRollFormula(rollData, isConfrontation = false) {
static computeRollFormula(rollData, actor, isConfrontation = false) {
// Build the dice formula
let diceFormula = (isConfrontation) ? "4d6" : "2d6"
if (rollData.useIdeal) {
@@ -358,7 +368,7 @@ export class EcrymeUtility {
}
rollData.difficulty = Number(rollData.difficulty)
let diceFormula = this.computeRollFormula(rollData)
let diceFormula = this.computeRollFormula(rollData, actor)
// Performs roll
let myRoll = new Roll(diceFormula).roll({ async: false })
@@ -369,7 +379,7 @@ export class EcrymeUtility {
this.computeResults(rollData)
console.log("ERRRRR", rollData)
console.log("rollData", rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})

View File

@@ -69,7 +69,7 @@ export class EcrymeConfrontDialog extends Dialog {
let dataJSON = event.dataTransfer.getData('text/plain')
let data = JSON.parse(dataJSON)
let idx = Number(data.diceIndex)
console.log("DATA", data, event, event.srcElement.className)
//console.log("DATA", data, event, event.srcElement.className)
if ( event.srcElement.className.includes("execution")) {
this.rollData.availableDices[idx].location = "execution"
}