{
  "TYPES": {
    "Actor":{
      "pc": "Personnage Joueur",
      "npc": "Personnage Non Joueur",
      "annency": "Anence"
    },
    "Item": {
      "trait": "Trait",
      "weapon": "Arme",
      "equipment": "Equipement",
      "maneuver": "Manoeuvre",
      "specialization": "Spécialisation"
    }
  },
  "ECRY": {
    "settings": {
      "cogs": "Engrenages",
      "cephaly": "Céphalie",
      "boheme": "Bohême",
      "amertume": "Amertume",
      "gamelevel": "Niveau de jeu"
    },
    "chat": {
      "formula": "Formule",
      "difficulty": "Difficulté",
      "dicesum": "Dés",
      "result": "Resultat",
      "margin": "Marge",
      "success": "Succés!",
      "failure": "Echec!",
      "specialization": "Spécialisation",
      "traitbonus": "Trait bonus",
      "traitmalus": "Trait malus",
      "bonusmalustraits": "Bonus/Malus des Traits",
      "spectranscend": "Dépassement de soi : ",
      "confrontselected": "Confrontation selectionnée",
      "sentogm": "La confrontation a été envoyée au MJ"
    },
    "rule": {
      "cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
      "cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
      "cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
      "cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
      "cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
      "cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
      "cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
      "cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
      "cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
      "cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"

    },
    "warn": {
      "notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
    },
    "ui": {
      "equipmentfree": "Equipements (saisie libre)",
      "traitType": "Type de trait",
      "niveauTrait": "Niveau du trait",
      "effect": "Incidence",
      "weight": "Poids",
      "cost": "Prix",
      "costUnit": "Unité",
      "ingot": "Lingot",
      "ingotin": "Lingotin",
      "goldcoin": "Pièce d'or",
      "lige": "Lige",
      "hurle": "Hurle",
      "coin": "Sous",
      "notes": "Notes",
      "bio": "Bio",
      "bionotes": "Bio&Notes",
      "skills": "Compétences",
      "traits": "Traits",
      "equipment": "Equipement",
      "physical": "Physiques",
      "mental": "Mentales",
      "social": "Sociales",
      "athletics": "Athlétisme",
      "driving": "Conduite",
      "fencing": "Escrime",
      "brawling": "Pugilat",
      "shooting": "Tir",
      "anthropomecanology": "Anthropo-Mécanologie",
      "ecrymology": "Écrymologie",
      "traumatology": "Traumatologie",
      "traversology": "Traversologie",
      "urbatechnology": "Urbatechnologie", 
      "quibbling": "Argutie",
      "creativity": "Créativité",
      "loquacity": "Faconde",
      "guile": "Maraude",
      "performance" :"Représentation",
      "skill": "Compétence",
      "troublesome": "Malaisé",
      "occasional": "Peu frequent",
      "difficult": "Difficile",
      "uncommon": "Atypique",
      "verydifficult": "Très difficile",
      "rare": "Rare",
      "extremdifficult": "Extrêmement difficile",
      "veryrare": "Très rare",
      "increddifficult": "Incroyable",
      "exceptrare": "Exceptionnel",
      "none": "Aucun",
      "roll": "Lancer les dés !",
      "cancel": "Annuler",
      "rolltitle": "Ou l'on teste ses compétences",
      "spec": "Spécialisation",
      "traitbonus": "Traits bonus",
      "traitmalus": "Traits malus",
      "applyideal": "Utiliser l'idéal",
      "applyspleen": "Utiliser le spleen",
      "skilltranscendence": "Dépassement de soi",
      "confrontation": "Confrontation",
      "rollnormal": "Normal (4d6)",
      "rollspleen": "Avec le Spleen (5d6, 4 plus bas conservés)",
      "rollideal": "Avec l'Idéal (5d6, 4 plus haut conservés)",
      "superficial": "Superficiel",
      "light": "Léger",
      "serious": "Grave",
      "major": "Majeur",
      "impactType": "Type d'Impact",
      "impactLevel": "Niveau d'impact",
      "impactphysical": "Physique",
      "impactmental": "Mental",
      "impactsocial": "Social",
      "impactmalus": "Malus d'Impact",
      "ongoingconfront": "Confrontations en cours",
      "confront":"Confrontation",
      "launchconfront": "Lancer la confrontation",
      "execution": "Accomplissement",
      "preservation": "Préservation",
      "dicepool": "Dés disponibles",
      "selectconfront": "Sélectionner pour la Confrontation",
      "transcendapply": "Appliquer la Transcendence à ",
      "healthcombat": "Santé&Combat",
      "name": "Nom",
      "weapons": "Armes",
      "weapon": "Arme",
      "melee": "Mêlée",
      "ranged": "A Distance",
      "weapontype": "Type d'arme",
      "type": "Type",
      "applyimpact": "Appliquer l'impact",
      "applybonus": "Appliquer le bonus",
      "bonuspool": "Bonus disponibles",
      "cephaly": "Cephalie",
      "elegy": "Elégie",
      "entelechy": "Entéléchie",
      "mekany": "Mekanë",
      "psyche": "Psyché",
      "scoria": "Scorie",
      "cephalydifficulty": "Difficulté de la Céphalie",
      "maneuvers": "Manoeuvres",
      "annency": "Anence",
      "iscollective": "Collective",
      "ismultiple": "Multiple",
      "description": "Description",
      "location": "Lieu",
      "characters": "Personnages",
      "enhancements": "Améliorations",
      "oniricform": "Forme Onorique (Bohême)",
      "ideals": "Idéaux",
      "politic": "Idéaux politiques",
      "boheme": "Bohême",
      "annencybonus": "Bonus d'Anence",
      "bornplace": "Lieu de naissance",
      "residence": "Résidence",
      "origin": "Origine",
      "childhood": "Enfance",
      "bonus": "Bonus"
    }
  }
}