{
  "TYPES": {
    "Actor": {
      "pc": "Player Character",
      "npc": "Non-Player Character",
      "annency": "Annency"
    },
    "Item": {
      "trait": "Trait",
      "weapon": "Weapon",
      "equipment": "Equipment",
      "maneuver": "Maneuver",
      "specialization": "Specialization"
    }
  },
  "ECRY": {
    "settings": {
      "cogs": "Cogs",
      "cephaly": "Cephaly",
      "boheme": "Boheme",
      "amertume": "Amertume",
      "gamelevel": "Game level"
    },
    "chat": {
      "formula": "Formula",
      "difficulty": "Difficulty",
      "dicesum": "Dices result",
      "result": "Result",
      "margin": "Margin",
      "success": "Success!",
      "failure": "Failed!",
      "specialization": "Specialization",
      "traitbonus": "Bonus trait",
      "traitmalus": "Malus trait",
      "bonusmalustraits": "Traits Bonus/Malus",
      "spectranscend": "Self-Transcend : ",
      "confrontselect": "Selected for confrontation",
      "sentogm": "Confrontation has been sent to GM"
    },
    "rule": {
      "cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1",
      "cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2",
      "cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3",
      "cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4",
      "cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5",
      "cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1",
      "cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2",
      "cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3",
      "cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4",
      "cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5"
    },
    "warn": {
      "notenoughdice": "Execution and Preservation must have 2 dices allocated"
    },
    "ui": {
      "equipmentfree": "Equipments (free input)",
      "traitType": "Trait type",
      "niveauTrait": "Trait level",
      "weight": "Weight",
      "cost": "Cost",
      "costunit": "Unit",
      "effect": "Incidence",
      "ingot": "Ingot",
      "ingotin": "Ingotin",
      "goldcoin": "Gold coin",
      "lige": "Lige",
      "hurle": "Howl",
      "coin": "Penny",
      "notes": "Notes",
      "bio": "Bio",
      "bionotes": "Bio&Notes",
      "skills": "Skills",
      "traits": "Traits",
      "equipment": "Equipment",
      "physical": "Physical",
      "mental": "Mental",
      "social": "Social",
      "athletics": "Athletics",
      "driving": "Driving",
      "fencing": "Fencing",
      "brawling": "Brawling",
      "shooting": "Shooting",
      "anthropomecanology": "Anthropo-Mecanology",
      "ecrymology": "Ecrymology",
      "traumatology": "Traumatology",
      "traversology": "Traversology",
      "urbatechnology": "Urbatechnology",
      "quibbling": "Quibbling",
      "creativity": "Creativity",
      "loquacity": "Loquacity",
      "guile": "Guile",
      "performance": "Performance",
      "skill": "Skill",
      "troublesome": "Troublesome",
      "occasional": "Occasional",
      "difficult": "Difficult",
      "uncommon": "Uncommon",
      "verydifficult": "Very Difficult",
      "rare": "Rare",
      "extremdifficult": "Extremely difficult",
      "veryrare": "Very rare",
      "increddifficult": "Incredibly difficult",
      "exceptrare": "Exceptionally rare",
      "none": "None",
      "roll": "Roll !",
      "cancel": "Cancel",
      "rolltitle": "Test roll",
      "spec": "Specialization",
      "traitbonus": "Bonus traits",
      "traitmalus": "Malus traits",
      "applyideal": "Apply ideal",
      "applyspleen": "Apply spleen",
      "skilltranscendence": "Self Transcendence",
      "confrontation": "Confrontation",
      "rollnormal": "Normal (4d6)",
      "rollspleen": "With Spleen (5d6, worst 4 are kept)",
      "rollideal": "With Ideal (5d6, best 4 are kept)",
      "superficial": "Superficial",
      "light": "Light",
      "serious": "Serious",
      "major": "Major",
      "impactType": "Impact type",
      "impactLevel": "Impact level",
      "impactphysical": "Physical",
      "impactmental": "Mental",
      "impactsocial": "Social",
      "impactmalus": "Impact Malus",
      "ongoingconfront": "Ongoing confrontation",
      "confront":"Confrontation",
      "launchconfront": "Launch confrontation",
      "execution": "Execution",
      "preservation": "Preservation",
      "dicepool": "Available dices",
      "selectconfront": "Select for confrontation",
      "transcendapply": "Apply la Transcend to ",
      "healthcombat": "Health&Fight",
      "name": "Name",
      "weapons": "Weapons",
      "weapon": "Weapon",
      "melee": "Melee",
      "ranged": "Ranged",
      "weapontype": "Weapon type",
      "type": "Type",
      "applyimpact": "Apply impact",
      "applybonus": "Apply bonus",
      "bonuspool": "Available bonuses",
      "cephaly": "Cephaly",
      "elegy": "Elegy",
      "entelechy": "Entelechy",
      "mekany": "Mekany",
      "psyche": "Psyche",
      "scoria": "Scoria",
      "cephalydifficulty": "Set Cephaly difficulty",
      "maneuvers": "Maneuvers",
      "annency": "Annency",
      "iscollective": "Collective",
      "ismultiple": "Multiple",
      "description": "Description",
      "location": "Location",
      "characters": "Characters",
      "enhancements": "Enhancements",
      "oniricform": "Oniric shape (Boheme)",
      "ideals": "Ideals",
      "politic": "Political ideal",
      "boheme": "Boheme",
      "annencybonus": "Annency bonus",
      "bornplace": "Born place",
      "residence": "Residence",
      "origin": "Origin",
      "childhood": "Childhood",
      "bonus": "Bonus"
    }
  }
}