842 lines
23 KiB
JSON
842 lines
23 KiB
JSON
{
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"TYPES": {
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"Actor": {
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"protagonist": "Protagonist",
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"vehicle": "Vehicle",
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"creature": "Creature"
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},
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"Item": {
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"skill": "Skill",
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"weapon": "Weapon",
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"armor": "Armor",
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"injury": "Injury",
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"gear": "Gear",
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"motivation": "Motivation",
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"mentaldisorder": "Mental Disorder",
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"bond": "Bond" ,
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"arcane": "Arcane",
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"archetype": "Archetype",
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"ritual": "Ritual",
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"tome": "Tome"
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}
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},
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"CTHULHUETERNAL": {
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"Settings": {
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"era": "Select the era of your game",
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"eraHint": "Select the era of your game",
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"Common": "Common",
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"Classical": "Classical",
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"Medieval": "Medieval",
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"Revolution": "Revolution",
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"Modern": "Modern",
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"Future": "Future",
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"Jazz": "Jazz",
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"WW1": "World War 1",
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"WW2": "World War 2",
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"ColdWar": "Cold War",
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"Victorian": "Victorian",
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"AgeOfSail": "Age of Sail",
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"PostApo": "Post-Apocalyptic"
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},
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"Protagonist": {
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"FIELDS": {
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"damageBonus": {
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"label": "Dmg.Bonus"
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},
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"resources": {
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"permanentRating": {
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"label": "Permanent Rating"
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},
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"hand": {
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"label": "Hand"
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},
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"stowed": {
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"label": "Stowed"
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},
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"storage": {
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"label": "Storage"
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}
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},
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"hp": {
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"label": "HP",
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"value": {
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"label": "Current"
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},
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"max": {
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"label": "Max"
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},
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"stunned": {
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"label": "Stun."
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}
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},
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"biodata": {
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"feature": {
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"label": "Feature"
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},
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"adaptedToViolence": {
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"label": "Adapted to violence"
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},
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"adaptedToHelplessness": {
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"label": "Adapted to helplessness"
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},
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"harshness": {
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"label": "Harshness"
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},
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"age": {
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"label": "Age"
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},
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"gender": {
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"label": "Gender"
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},
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"hair": {
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"label": "Hair"
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},
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"eyes": {
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"label": "Eyes"
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},
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"height": {
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"label": "Height"
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},
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"home": {
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"label": "Home"
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},
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"birthplace": {
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"label": "Birthplace"
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},
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"label": "Biodata"
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},
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"characteristics:": {
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"str": {
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"label": "Strength"
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},
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"dex": {
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"label": "Dexterity"
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},
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"int": {
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"label": "Intelligence"
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},
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"pow": {
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"label": "Power"
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},
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"con": {
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"label": "Constitution"
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},
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"char": {
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"label": "Charisma"
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}
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}
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}
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},
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"Creature": {
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"FIELDS": {
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"damageBonus": {
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"label": "Dmg.Bonus"
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},
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"hp": {
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"label": "HP",
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"value": {
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"label": "Current"
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},
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"max": {
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"label": "Max"
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},
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"stunned": {
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"label": "Stun."
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}
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},
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"resources": {
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"permanentRating": {
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"label": "Permanent Rating"
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},
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"hand": {
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"label": "Hand"
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},
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"stowed": {
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"label": "Stowed"
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},
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"storage": {
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"label": "Storage"
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}
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},
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"biodata": {
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"feature": {
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"label": "Feature"
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},
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"adaptedToViolence": {
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"label": "Adapted to violence"
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},
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"adaptedToHelplessness": {
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"label": "Adapted to helplessness"
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},
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"harshness": {
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"label": "Harshness"
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},
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"age": {
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"label": "Age"
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},
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"gender": {
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"label": "Gender"
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},
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"hair": {
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"label": "Hair"
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},
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"eyes": {
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"label": "Eyes"
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},
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"height": {
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"label": "Height"
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},
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"home": {
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"label": "Home"
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},
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"birthplace": {
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"label": "Birthplace"
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},
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"label": "Biodata"
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},
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"characteristics:": {
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"str": {
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"label": "Strength"
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},
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"dex": {
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"label": "Dexterity"
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},
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"int": {
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"label": "Intelligence"
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},
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"pow": {
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"label": "Power"
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},
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"con": {
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"label": "Constitution"
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},
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"char": {
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"label": "Charisma"
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}
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}
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}
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},
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"Insanity": {
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"None": "None",
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"Flee": "Flee",
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"Submit": "Submit",
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"Struggle": "Struggle"
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},
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"Skill": {
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"DodgeName": "Dodge",
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"Unnatural": "Unnatural",
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"Melee": "Melee Weapons",
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"Firearms": "Firearms",
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"Athletics": "Athletics",
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"UnarmedCombat": "Unarmed Combat",
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"RangedWeapons": "Ranged Weapons",
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"FirearmsBeams": "Firearms / Beam Weapons",
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"MilitaryTrainingExplosive": "Military Training (Explosives)",
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"FIELDS": {
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"isHealing": {
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"label": "Healing skill"
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},
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"healingFormula": {
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"label": "Healing PV roll"
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},
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"isAdversary": {
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"label": "Adversary"
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},
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"settings": {
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"label": "Settings era"
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},
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"diceEvolved": {
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"label": "Can increase on failure"
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},
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"bonus" :{
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"label": "Bonus"
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},
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"base": {
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"label": "Base"
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},
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"rollFailed": {
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"label": "Roll Failed"
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},
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"description": {
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"label": "Description"
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}
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}
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},
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"Gear": {
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"FIELDS": {
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"resourceLevel": {
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"label": "Resource level"
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},
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"state": {
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"label": "State"
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},
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"settings": {
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"label": "Settings era"
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}
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}
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},
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"Injury": {
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"FIELDS": {
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"description": {
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"label": "Description"
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}
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}
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},
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"Weapon": {
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"WeaponType": {
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"melee": "Melee",
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"rangedprimitive": "Ranged Primitive",
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"rangedthrown": "Ranged Thrown",
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"rangedfirearm": "Ranged Firearm",
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"unarmed": "Unarmed",
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"rangedexplosive": "Explosive"
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},
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"WeaponSubtype": {
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"basicfirearm": "Basic Firearm",
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"pistol": "Pistol",
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"shotgun": "Shotgun",
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"submachinegun": "Submachinegun",
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"riflecarabine": "Rifle/Carabine"
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},
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"SelectiveFire": {
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"shortburst": "Short Burst",
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"longburst": "Long Burst",
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"shortspray": "Short Spray",
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"longspray": "Long Spray"
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},
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"Target": {
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"Normal": "Normal",
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"Stationary": "Stationary",
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"MovingRange": "Moving or on the ground",
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"MovingFast": "Moving Fast (ie running)",
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"MovingVeryFast": "Moving Very Fast",
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"HalfCovered": "Half Covered",
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"Covered": "Full Covered"
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},
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"Range": {
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"PointBlank": "Point Blank",
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"Normal": "Normal",
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"Range2x": "Up to Range x2",
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"Range5x": "Up to Range x5"
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},
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"Visibility": {
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"Clear": "Clear",
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"Obscured": "Obscured",
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"Darkness": "Darkness"
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},
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"Attacker": {
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"Normal": "Normal",
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"Irritated": "Irritated/Annoyed",
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"Corrosive": "Deeply Annoyed"
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},
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"FIELDS": {
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"hasDamageDistance": {
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"label": "Is damage distance based?"
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},
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"hasSight": {
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"label": "Has sight"
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},
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"isStunning": {
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"label": "Is Stunning"
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},
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"hasDirectSkill": {
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"label": "Has direct skill"
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},
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"directSkillValue": {
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"label": "Direct skill value"
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},
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"ammo": {
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"label": "Ammo",
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"value": {
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"label": "Ammo value"
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},
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"max": {
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"label": "Max ammo"
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}
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},
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"state": {
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"label": "State"
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},
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"settings": {
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"label": "Settings era"
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},
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"weaponType": {
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"label": "Type"
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},
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"weaponSubtype": {
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"label": "Firearm Subtype"
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},
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"hasSelectiveFire": {
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"label": "Has selective fire"
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},
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"applyDamageBonus": {
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"label": "Add damage bonus"
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},
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"damage": {
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"label": "Damage"
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},
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"description": {
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"label": "Description"
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},
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"baseRange": {
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"label": "Base range"
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},
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"rangeUnit": {
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"label": "Range unit"
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},
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"killRadius": {
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"label": "Kill radius"
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},
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"lethality": {
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"label": "Lethality"
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},
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"resourceLevel": {
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"label": "Resource level"
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},
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"armorPiercing": {
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"label": "Armor piercing"
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}
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}
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},
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"Armor": {
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"FIELDS": {
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"settings": {
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"label": "Settings Era"
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},
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"protection": {
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"label": "Protection"
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},
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"resourceLevel": {
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"label": "Resource level"
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}
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}
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},
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"Motivation": {
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"FIELDS": {
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"description": {
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"label": "Description"
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}
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}
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},
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"Vehicle": {
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"FIELDS": {
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"description": {
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"label": "Description"
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},
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"notes": {
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"label": "Notes"
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},
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"surfaceSpeed": {
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"label": "Surface Speed"
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},
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"airSpeed": {
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"label": "Air Speed"
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},
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"armor": {
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"label": "Armor"
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},
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"settings": {
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"label": "Settings era"
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},
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"crew": {
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"label": "Crew"
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},
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"state": {
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"label": "State"
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}
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}
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},
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"MentalDisorder": {
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"FIELDS": {
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"description": {
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"label": "Description"
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},
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"cured": {
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"label": "Cured"
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}
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}
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},
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"Bond": {
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"FIELDS": {
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"bondType": {
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"label": "Type"
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},
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"description": {
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"label": "Description"
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},
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"value": {
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"label": "Value"
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}
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}
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},
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"Arcane": {
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"FIELDS": {
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"value": {
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"label": "Value"
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},
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"description": {
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"label": "Description"
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}
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}
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},
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"Archetype": {
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"FIELDS": {
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"settings": {
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"label": "Settings era"
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},
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"value": {
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"label": "Value"
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},
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"description": {
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"label": "Description"
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}
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}
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},
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"BondType": {
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"individual": "Individual",
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"community": "Community"
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},
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"Harshness": {
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"normal": "Normal",
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"harsh": "Harsh",
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"veryHarsh": "Very Harsh"
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},
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"Tome": {
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"FIELDS": {
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"language": {
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"label": "Language"
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},
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"settings": {
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"label": "Settings"
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},
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"studyTime": {
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"label": "Study Time"
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},
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"sanLoss": {
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"label": "SAN Loss"
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},
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"unnaturalSkill": {
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"label": "Unnatural Skill"
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},
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"rituals": {
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"label": "Rituals"
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},
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"minimumEra": {
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"label": "Minimum Era"
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},
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"otherBenefits": {
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"label": "Other Benefits"
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},
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"creationDate": {
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"label": "Creation Date"
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},
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"description": {
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"label": "Description"
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}
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},
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"Label": {
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"tomeDetails": "Tome Details"
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},
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"Button": {
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"addRitual": "Add Ritual"
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}
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},
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"Ritual": {
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"Simple": "Simple",
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"Complex": "Complex",
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"Elaborate": "Elaborate",
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"Difficult": "Difficult",
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"FIELDS": {
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||
"ritualType": {
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"label": "Type"
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},
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||
"studyTime": {
|
||
"label": "Study time"
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||
},
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||
"studySAN": {
|
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"label": "Study SAN"
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},
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||
"activationTime": {
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||
"label": "Activation time"
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||
},
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||
"activationSAN": {
|
||
"label": "Activation SAN"
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||
},
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||
"activationWP": {
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"label": "Activation WP"
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},
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"description": {
|
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"label": "Description"
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||
}
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||
}
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},
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"Label": {
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"JunkWeapon": "This weapon is in 'Junk' state, -20% applied. Critical failure on a roll of 96-100",
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"WornWeapon": "This weapon is 'Worn', a Luck roll will be performed.",
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"noTarget": "No target selected",
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"noDefenseRoll": "No defense roll available",
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"opposedRoll": "Opposed Roll",
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"Target": "Target",
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"feet": "feet",
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"feets": "feet",
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"yard": "yard",
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"Yard": "Yard",
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"yards": "yards",
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"Feet": "Feet",
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"Yards": "Yards",
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"sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).",
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"sanViolenceReset": "The violence SAN loss count has been reset.",
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"sanHelplessnessReset": "The helplessness SAN loss count has been reset.",
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"sanLoss": "You suffer a SAN loss",
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"noSanLoss": "No SAN loss",
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"sanLossInfo": "Select the SAN loss using the buttons below.",
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"selectSANType": "Select the type of SAN loss with the buttons below.",
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"Violence" : "Violence",
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"Helplessness": "Helplessness",
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"Unnatural": "Unnatural",
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"sanLossViolence": "You suffered a SAN loss due to violence : violence progress path has evolved.",
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"sanLossHelplessness": "You suffered a SAN loss due to helplessness : helplessness progress path has evolved.",
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"SANLossUnnatural": "You suffered a SAN loss due to unnatural : you may gain an Unnatural skill, check with the GM.",
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"SANLossNone": "You suffered a SAN loss, but no special consequences apply.",
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"adaptedToViolence": "You are now : Adapted to Violence.",
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"adaptedToViolenceShort": "Adapted to Violence",
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"adaptedToHelplessness": "You are now : Adapted to Helplessness.",
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"adaptedToHelplessnessShort": "Adapted to Helplessness",
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"SANTestSuccess": "You just rolled a SAN test with success, but you may still loose SAN points. Select the value of SAN loss with the buttons below.",
|
||
"SANTestFailure": "You just rolled a SAN test with failure, you loose SAN points. Select the value of SAN loss with the buttons below.",
|
||
"breakingPointReached": "Your SAN has reached your Breaking Point : you suffer a disorder (to be discussed with the GM). Reset the BP to its new value.",
|
||
"rollNudge": "Roll Nudge",
|
||
"rollDamage": "Roll Damage",
|
||
"rollHealing": "Roll Healing",
|
||
"wornWeaponCheck": "Check Weapon Condition",
|
||
"wornWeaponCheckTitle": "Worn Weapon Condition Check",
|
||
"wornWeaponCheckSuccess": "{weapon}: Luck roll succeeded ({roll}/50) - Weapon remains worn.",
|
||
"wornWeaponCheckFailure": "{weapon}: Luck roll failed ({roll}/50) - Weapon became junk!",
|
||
"result": "Result",
|
||
"damageMessage": "Damage to apply",
|
||
"lethalityRoll": "Lethality Roll",
|
||
"lethalityWounded": "The target is lethally wounded (HP = 0)",
|
||
"lethalityNotWounded": "The target is not lethally wounded, apply damage",
|
||
"damageRoll": "Damage Roll",
|
||
"vehicle":"Vehicle",
|
||
"Weapon": "Weapon",
|
||
"ZeroWP": "Zero WP : Automatic failure (ie 0%)",
|
||
"LowWP": "Low WP",
|
||
"Exhausted": "Exhausted",
|
||
"wornWeaponWarning": "Worn weapon: Don't forget to make the luck roll after the attack!",
|
||
"creature": "Creature",
|
||
"Rituals": "Rituals",
|
||
"Tomes": "Tomes",
|
||
"otherBenefits": "Other Benefits",
|
||
"Unarmed": "Unarmed",
|
||
"Cured": "Cured",
|
||
"Uncured": "Uncured",
|
||
"nudgedRoll": "Nudged Roll",
|
||
"selectNewValue": "Select the new value",
|
||
"wpCost": "WP Cost",
|
||
"Hand": "Hand",
|
||
"Stowed": "Stowed",
|
||
"Storage": "Storage",
|
||
"resourceRating": "Resource rating",
|
||
"Resources": "Resources",
|
||
"multiplier": "Multiplier",
|
||
"setBP": "Set BP",
|
||
"Vehicle": "Vehicle",
|
||
"Speed": "Speed",
|
||
"Slow": "Slow",
|
||
"Fast": "Fast",
|
||
"Average": "Average",
|
||
"None": "None",
|
||
"Pristine": "Pristine",
|
||
"Worn": "Worn",
|
||
"Junk": "Junk",
|
||
"resources": "Resources",
|
||
"resourceChecks": "Resource Checks",
|
||
"sanBPShort": "BP",
|
||
"tempInsanity": "Temp. Insanity",
|
||
"distinguishingFeatures": "Distinguishing Features",
|
||
"titleSkill": "Skill Roll",
|
||
"titleWeapon": "Weapon Roll",
|
||
"titleCharacteristic": "Characteristic Roll",
|
||
"titleSAN": "SAN Roll",
|
||
"biodata": "Biodata",
|
||
"skill": "Skill",
|
||
"modifier": "Modifier",
|
||
"rollView": "Roll View",
|
||
"protagonist": "Protagonist",
|
||
"characteristics": "Characteristics",
|
||
"description": "Description",
|
||
"strShort": "STR",
|
||
"dexShort": "DEX",
|
||
"intShort": "INT",
|
||
"powShort": "POW",
|
||
"conShort": "CON",
|
||
"chaShort": "CHA",
|
||
"strLong": "Strength",
|
||
"dexLong": "Dexterity",
|
||
"intLong": "Intelligence",
|
||
"powLong": "Power",
|
||
"conLong": "Constitution",
|
||
"chaLong": "Charisma",
|
||
"total": "Total",
|
||
"skills": "Skills",
|
||
"gear": "Gear",
|
||
"damage": "Damage",
|
||
"resource": "Resource",
|
||
"armor": "Armor",
|
||
"malus": "Malus",
|
||
"experience": "Experience",
|
||
"maximum": "Maximum",
|
||
"equipment": "Equipment",
|
||
"biography": "Biography",
|
||
"notes": "Notes",
|
||
"weapons": "Weapons",
|
||
"melee": "Melee",
|
||
"Lethality": "Lethality",
|
||
"baseRange": "Base Range",
|
||
"Ammo": "Ammo",
|
||
"armorPiercing": "Armor Piercing",
|
||
"HP": "HP",
|
||
"SAN": "SAN",
|
||
"current": "Current",
|
||
"max": "Max",
|
||
"recovery": "Recovery",
|
||
"violence" : "Violence",
|
||
"helplessness": "Helplessness",
|
||
"breakingPoint": "Breaking Point",
|
||
"willpower": "Willpower",
|
||
"totalScore": "Total Score",
|
||
"exhausted": "Exhausted",
|
||
"skillRoll": "Skill Roll",
|
||
"charRoll": "Characteristic Roll",
|
||
"finalScore": "Final Score",
|
||
"failure": "Failure",
|
||
"success": "Success",
|
||
"criticalSuccess": "Critical Success",
|
||
"criticalFailure": "Critical Failure",
|
||
"Characteristic": "Characteristic",
|
||
"characteristic": "Characteristic",
|
||
"targetScore": "Target Score",
|
||
"gears": "Gears",
|
||
"armors": "Armors",
|
||
"motivations": "Motivations",
|
||
"mentalDisorders": "Mental Disorders",
|
||
"bonds": "Bonds",
|
||
"arcane": "Arcane",
|
||
"archetypes": "Archetypes",
|
||
"bondType": "Bond Type",
|
||
"injuries": "Injuries",
|
||
"damageShort": "Dmg",
|
||
"status": "Status",
|
||
"mentaldisorders": "Mental Disorders",
|
||
"newBond": "New Bond",
|
||
"newMotivation": "New Motivation",
|
||
"newMentalDisorder": "New Mental Disorder",
|
||
"newWeapon": "New Weapon",
|
||
"newArmor": "New Armor",
|
||
"equipped": "Equipped (click to unequip)",
|
||
"unequipped": "Not equipped (click to equip)",
|
||
"newInjury": "New Injury",
|
||
"newGear": "New Gear",
|
||
"newArcane": "New Arcane",
|
||
"newArchetype": "New Archetype",
|
||
"newSkill": "New Skill",
|
||
"newTome": "New Tome",
|
||
"newRitual": "New Ritual",
|
||
"titleResource": "Resource Roll",
|
||
"titleStandard": "Standard Roll",
|
||
"wpCostLabel": "Willpower points cost",
|
||
"noActorFound": "No actor found",
|
||
"skillFailed": "Skill roll failed : the skill has been ticked for progression",
|
||
"rollProgress": "Roll Progress",
|
||
"skillProgress": "Skill Progress",
|
||
"unconscious": "Unconscious",
|
||
"dying": "Dying",
|
||
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
|
||
"stunnedWarning": "The Protagonist is stunned. He cannot act until he succeeds at a CON × 5 test.",
|
||
"deadWarning": "The Protagonist is dying. He will die if not treated within {con} minutes.",
|
||
"noSkills": "No skills. Add skills to this character.",
|
||
"noWeapons": "No weapons. Add weapons in edit mode.",
|
||
"noArmors": "No armor. Add armor in edit mode.",
|
||
"noGears": "No gear. Add gear in edit mode.",
|
||
"luck": "Luck",
|
||
"Other": "Other",
|
||
"Skills": "Skills",
|
||
"WP": "WP",
|
||
"Luck": "Luck",
|
||
"titleLuck": "Luck Roll",
|
||
"healingRoll": "Healing Roll succes, the target gains",
|
||
"healingRollFailure": "Healing roll failed ! The target looses",
|
||
"killRadius": "Kill Radius",
|
||
"killRadiusInfo": "All targets within the kill radius suffer the damage",
|
||
"ammoUsed": "Ammo used",
|
||
"lethalityLethal": "Lethal !!",
|
||
"lethalityNotLethal": "Non-Lethal",
|
||
"WPSpent": "WP Spent",
|
||
"targetMove": "Target Move",
|
||
"attackerState": "Attacker State",
|
||
"targetSize": "Target Size",
|
||
"visibility": "Visibility",
|
||
"rangedRange": "Range",
|
||
"aimingLastRound": "Aiming Last Round (+20)",
|
||
"aimingWithSight": "Aiming with Sight (+20)",
|
||
"applyWounds": "Apply To",
|
||
"opposedRollWinner": "Opposed Roll Winner",
|
||
"opposedRollResult": "Opposed Roll Result",
|
||
"defeats": "defeats",
|
||
"critical": "Critical",
|
||
"other": "Other",
|
||
"str": "STR",
|
||
"dex": "DEX",
|
||
"int": "INT",
|
||
"pow": "POW",
|
||
"con": "CON",
|
||
"cha": "CHA",
|
||
"Damage": "Damage"
|
||
},
|
||
"ChatMessage": {
|
||
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
|
||
},
|
||
"Edit": "Edit",
|
||
"Delete": "Delete",
|
||
"ToggleSheet": "Toggle Sheet",
|
||
"Warning": { },
|
||
"Dialog": {
|
||
},
|
||
"Roll": {
|
||
"skill": "Skill",
|
||
"roll": "Roll",
|
||
"applyNudge": "Apply",
|
||
"cancel": "Cancel",
|
||
"nudgeRoll": "Nudge Roll"
|
||
},
|
||
"Tooltip": {
|
||
"sanBP": ">5 SAN lost in one roll, temporary insanity. If SAN less reaches BP = a Disorder unconscious Breaking and AND reset BP.",
|
||
"setBP": "Set the current Breaking Point based on the current SAN value",
|
||
"addBond": "Add a new Bond",
|
||
"rollDamage": "Roll Damage"
|
||
},
|
||
"Chat": {
|
||
"noArmor": "No armor absorbed damage.",
|
||
"armorAbsorbed": "Armor absorbed {armor} damage.",
|
||
"woundsApplied": "Wounds applied to {name}: {effectiveWounds} (armor absorbed : {armorText})"
|
||
},
|
||
"Notifications": {
|
||
"AttackNoTarget": "No target selected for the attack, please select one target to get automations.",
|
||
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
|
||
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
|
||
"skillAlreadyExists": "Skill already exists",
|
||
"WrongEra": "The era of the item does not match the ear of the system",
|
||
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
|
||
"NoAmmo": "No more ammo for this weapon. ",
|
||
"WeaponBecameJunk": "Weapon {weapon} became junk!",
|
||
"noWeaponFound": "No weapon found.",
|
||
"noRollDataFound": "No roll data found",
|
||
"noActorFound": "No actor found for this item.",
|
||
"noSanLossFound": "No SAN loss value found.",
|
||
"opposedRollFirstStored": "First opposed roll stored. Perform and store the second roll to resolve the opposed roll.",
|
||
"opposedRollSecondStored": "Second opposed roll stored. The opposed roll is now being resolved."
|
||
}
|
||
}
|
||
}
|