53 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import { SYSTEM } from "../config/system.mjs"
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| 
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| export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel {
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|   static defineSchema() {
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|     const fields = foundry.data.fields
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|     const schema = {}
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|     const requiredInteger = { required: true, nullable: false, integer: true }
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| 
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|     schema.description = new fields.HTMLField({ required: true, textSearch: true })
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| 
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|     let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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|     schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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| 
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|     schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
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|     schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
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|     schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
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| 
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|     schema.hasSelectiveFire = new fields.BooleanField({ required: true, initial: false })
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|     schema.damage = new fields.StringField({required: true, initial: "1d6"})
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|     schema.applyDamageBonus = new fields.BooleanField({ required: true, initial: false })
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|     schema.baseRange = new fields.StringField({required: true, initial: ""})
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|     schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
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|     schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
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|     schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
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|     schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
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|     schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
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|     schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
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|     schema.ammo = new fields.SchemaField({
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|       value: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 }),
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|       max: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 })
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|     })
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| 
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|     schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
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| 
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|     return schema
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|   }
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| 
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|   /** @override */
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|   static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Weapon"]
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| 
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|   get weaponCategory() {
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|     return game.i18n.localize(CATEGORY[this.category].label)
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|   }
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| 
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|   isRanged() {
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|     return this.weaponType.includes("ranged")
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|   }
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| 
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|   isFireArm() {
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|     return this.weaponType === "rangedfirearm"
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|   }
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| }
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