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			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import CthulhuEternalItemSheet from "./base-item-sheet.mjs"
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| 
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| export default class CthulhuEternalSkillSheet extends CthulhuEternalItemSheet {
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|   /** @override */
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|   static DEFAULT_OPTIONS = {
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|     classes: ["skill"],
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|     position: {
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|       width: 600,
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|     },
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|     window: {
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|       contentClasses: ["skill-content"],
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|     },
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|     actions: {
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|       rollProgress: CthulhuEternalSkillSheet.#onRollProgress,
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|     },
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| 
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|   }
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| 
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|   /** @override */
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|   static PARTS = {
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|     main: {
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|       template: "systems/fvtt-cthulhu-eternal/templates/skill.hbs",
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|     },
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|   }
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| 
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|   /** @override */
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|   async _prepareContext() {
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|     const context = await super._prepareContext()
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|     context.isGM = game.user.isGM
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|     context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
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|     return context
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|   }
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| 
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|   static async #onRollProgress(event, target) {
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|     console.log("Rolling progress for skill", this, event, target)
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|     if (this.actor) {
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|       const roll = await new Roll("1d4").evaluate()
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|       if (roll) {
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|         // Create  a chat message with the roll result
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|         const chatData = {
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|           user: game.user.id,
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|           speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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|           content: `<div class="progress-roll">${game.i18n.localize("CTHULHUETERNAL.Label.skillProgress")} - ${this.document.name} +${roll.total}</div>`,
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|           type: CONST.CHAT_MESSAGE_TYPES.ROLL,
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|           roll: roll,
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|         };
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|         await ChatMessage.create(chatData);
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|         this.document.update( {"system.bonus" : this.document.system.bonus + roll.total, "system.rollFailed": false} )
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|       }
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|     }
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|   }
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| 
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| }
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