{{!log 'chat-message' this}}
  • {{actingCharName}}
  • {{#if (eq rollType "char")}}
  • {{localize "CTHULHUETERNAL.Label.charRoll"}}
  • {{/if}} {{#if (eq rollType "skill")}}
  • {{localize "CTHULHUETERNAL.Label.skillRoll" }}
  • {{/if}} {{#if isNudgedRoll}}
  • {{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}
  • {{/if}} {{#if weapon}}
  • {{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}
  • {{/if}} {{#if (eq rollType "resource")}}
  • {{rollItem.name}} : {{initialScore}}
  • {{else}}
  • {{rollItem.name}} : {{initialScore}}%
  • {{/if}} {{#if isZeroWP}}
  • {{localize "CTHULHUETERNAL.Label.ZeroWP" }}
  • {{else}} {{#if isLowWP}}
  • {{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%
  • {{/if}} {{/if}} {{#if isExhausted}}
  • {{localize "CTHULHUETERNAL.Label.Exhausted" }} : -20%
  • {{/if}} {{#if (eq rollType "resource")}}
  • {{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}
  • {{else}}
  • {{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%
  • {{/if}}
  • {{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%
  • {{#if isSuccess}} {{#if isCritical}}
  • {{localize "CTHULHUETERNAL.Label.criticalSuccess" }}
  • {{else}}
  • {{localize "CTHULHUETERNAL.Label.success"}}
  • {{/if}} {{/if}} {{#if isFailure}} {{#if isCritical}}
  • {{localize "CTHULHUETERNAL.Label.criticalFailure" }}
  • {{else}}
  • {{localize "CTHULHUETERNAL.Label.failure"}}
  • {{/if}} {{/if}}
{{#if isDamage}}
{{#if (and isGM hasTarget)}} {{{localize "CTHULHUETERNAL.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage }}} {{/if}}
{{/if}} {{#unless isPrivate}}

{{total}}

{{formula}}
{{{tooltip}}}
{{/unless}} {{! Zone d'actions regroupées }}
{{#if isSuccess}} {{#if isNudge}} {{/if}} {{#if (eq rollType "weapon")}} {{#if (eq weapon.system.weaponType "rangedfirearm")}} {{#if weapon.system.hasDamageDistance}} {{#each weapon.system.damageDistance as |damageDistance|}} {{#if (gt damageDistance.distance 0)}} {{/if}} {{/each}} {{else}} {{/if}} {{else}} {{/if}} {{/if}} {{#if (eq rollType "skill")}} {{#if rollItem.system.isHealing}} {{/if}} {{/if}} {{/if}} {{#if isFailure}} {{#if isNudge}} {{/if}} {{/if}}