import CthulhuEternalItemSheet from "./base-item-sheet.mjs" export default class CthulhuEternalSkillSheet extends CthulhuEternalItemSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["skill"], position: { width: 600, }, window: { contentClasses: ["skill-content"], }, actions: { rollProgress: CthulhuEternalSkillSheet.#onRollProgress, }, } /** @override */ static PARTS = { main: { template: "systems/fvtt-cthulhu-eternal/templates/skill.hbs", }, } /** @override */ async _prepareContext() { const context = await super._prepareContext() context.isGM = game.user.isGM context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }) return context } static async #onRollProgress(event, target) { console.log("Rolling progress for skill", this, event, target) if (this.actor) { const roll = await new Roll("1d4").evaluate() if (roll) { // Create a chat message with the roll result const chatData = { user: game.user.id, speaker: ChatMessage.getSpeaker({ actor: this.actor }), content: `