{{!log 'chat-message' this}}
    {{#if (eq rollType "char")}}
  • {{localize "CTHULHUETERNAL.Label.charRoll"}}
  • {{/if}} {{#if (eq rollType "skill")}}
  • {{localize "CTHULHUETERNAL.Label.skillRoll"}}
  • {{/if}} {{#if isNudgedRoll}}
  • {{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}
  • {{/if}} {{#if weapon}}
  • {{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}
  • {{/if}} {{#if (eq rollType "resource")}}
  • {{rollItem.name}} : {{initialScore}}
  • {{else}}
  • {{rollItem.name}} : {{initialScore}}%
  • {{/if}} {{#if isZeroWP}}
  • {{localize "CTHULHUETERNAL.Label.ZeroWP"}}
  • {{else}} {{#if isLowWP}}
  • {{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%
  • {{/if}} {{/if}} {{#if isExhausted}}
  • {{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%
  • {{/if}} {{#if (eq rollType "resource")}}
  • {{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}
  • {{else}}
  • {{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%
  • {{/if}}
  • {{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%
  • {{#if isSuccess}} {{#if isCritical}}
  • {{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
  • {{else}}
  • {{localize "CTHULHUETERNAL.Label.success"}} {{#if isNudge}} {{/if}}
  • {{/if}} {{#if (eq rollType "weapon")}}
  • {{#if (eq weapon.system.weaponType "rangedfirearm")}} {{#if weapon.system.hasDamageDistance}} {{#each weapon.system.damageDistance as |damageDistance|}} {{#if (gt damageDistance.distance 0)}} {{damageDistance.distance}}:{{damageDistance.damage}}   {{/if}} {{/each}} {{else}} {{/if}} {{else}} {{/if}}
  • {{/if}} {{#if (eq rollType "skill") }} {{#if rollItem.system.isHealing}}
  • {{/if}} {{/if}} {{/if}} {{#if isFailure}} {{#if isCritical}}
  • {{localize "CTHULHUETERNAL.Label.criticalFailure"}}
  • {{else}}
  • {{localize "CTHULHUETERNAL.Label.failure"}}
  • {{/if}} {{#if isNudge}}
  • {{/if}} {{/if}}
{{#if isDamage}}
{{#if (and isGM hasTarget)}} {{{localize "CTHULHUETERNAL.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}} {{/if}}
{{/if}} {{#unless isPrivate}}

{{total}}

{{formula}}
{{{tooltip}}}
{{/unless}}