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2 Commits

Author SHA1 Message Date
uberwald e26db56585 Fix for v14
Release Creation / build (release) Successful in 48s
2026-04-28 07:52:18 +02:00
uberwald bb6a6248f2 Foundryv14 migration
Release Creation / build (release) Successful in 46s
2026-04-01 22:57:43 +02:00
43 changed files with 277 additions and 128 deletions
+1
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@@ -0,0 +1 @@
packs/** filter=lfs diff=lfs merge=lfs -text
+1 -1
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@@ -60,4 +60,4 @@ jobs:
manifest: 'https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal/releases/download/latest/system.json' manifest: 'https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-cthulhu-eternal.zip' notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-cthulhu-eternal.zip'
compatibility-minimum: '13' compatibility-minimum: '13'
compatibility-verified: '13' compatibility-verified: '14'
+2
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@@ -5,4 +5,6 @@ styles/*.css
# Node Modules # Node Modules
node_modules/ node_modules/
.github/
.history/
+5
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@@ -0,0 +1,5 @@
{
"cSpell.words": [
"CTHULHUETERNAL"
]
}
+20
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@@ -677,6 +677,12 @@ i.fvtt-cthulhu-eternal {
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(3, 1fr);
gap: 4px; gap: 4px;
} }
.fvtt-cthulhu-eternal .empty-state {
color: var(--color-text-light-6);
font-style: italic;
padding: 0.5rem 0.25rem;
grid-column: 1 / -1;
}
.fvtt-cthulhu-eternal .tab.protagonist-skills .main-div .skills .skill { .fvtt-cthulhu-eternal .tab.protagonist-skills .main-div .skills .skill {
display: flex; display: flex;
align-items: center; align-items: center;
@@ -918,6 +924,20 @@ i.fvtt-cthulhu-eternal {
min-width: 1.8rem; min-width: 1.8rem;
max-width: 1.8rem; max-width: 1.8rem;
} }
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .equipped-toggle {
font-size: 1rem;
min-width: 1.4rem;
max-width: 1.4rem;
cursor: pointer;
color: #888;
text-align: center;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .equipped-toggle.active {
color: #4caf50;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .equipped-toggle:hover {
color: #2196f3;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .protection { .fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .protection {
min-width: 5rem; min-width: 5rem;
max-width: 5rem; max-width: 5rem;
+6
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@@ -170,6 +170,9 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
$(html).find(".healing-roll").each((i, btn) => { $(html).find(".healing-roll").each((i, btn) => {
btn.style.display = "inline" btn.style.display = "inline"
}) })
$(html).find(".worn-weapon-check").each((i, btn) => {
btn.style.display = "inline"
})
if (game.user.isGM) { if (game.user.isGM) {
$(html).find(".opposed-roll").each((i, btn) => { $(html).find(".opposed-roll").each((i, btn) => {
btn.style.display = "inline" btn.style.display = "inline"
@@ -185,6 +188,9 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
$(html).find(".healing-roll").click((event) => { $(html).find(".healing-roll").click((event) => {
CthulhuEternalUtils.healingRoll(message) CthulhuEternalUtils.healingRoll(message)
}) })
$(html).find(".worn-weapon-check").click((event) => {
CthulhuEternalUtils.wornWeaponCheck(message)
})
$(html).find(".san-loose").click((event) => { $(html).find(".san-loose").click((event) => {
CthulhuEternalUtils.applySANLoss(message, event) CthulhuEternalUtils.applySANLoss(message, event)
}) })
+17
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@@ -571,6 +571,8 @@
} }
}, },
"Label": { "Label": {
"JunkWeapon": "This weapon is in 'Junk' state, -20% applied. Critical failure on a roll of 96-100",
"WornWeapon": "This weapon is 'Worn', a Luck roll will be performed.",
"noTarget": "No target selected", "noTarget": "No target selected",
"noDefenseRoll": "No defense roll available", "noDefenseRoll": "No defense roll available",
"opposedRoll": "Opposed Roll", "opposedRoll": "Opposed Roll",
@@ -606,6 +608,10 @@
"rollNudge": "Roll Nudge", "rollNudge": "Roll Nudge",
"rollDamage": "Roll Damage", "rollDamage": "Roll Damage",
"rollHealing": "Roll Healing", "rollHealing": "Roll Healing",
"wornWeaponCheck": "Check Weapon Condition",
"wornWeaponCheckTitle": "Worn Weapon Condition Check",
"wornWeaponCheckSuccess": "{weapon}: Luck roll succeeded ({roll}/50) - Weapon remains worn.",
"wornWeaponCheckFailure": "{weapon}: Luck roll failed ({roll}/50) - Weapon became junk!",
"result": "Result", "result": "Result",
"damageMessage": "Damage to apply", "damageMessage": "Damage to apply",
"lethalityRoll": "Lethality Roll", "lethalityRoll": "Lethality Roll",
@@ -617,6 +623,7 @@
"ZeroWP": "Zero WP : Automatic failure (ie 0%)", "ZeroWP": "Zero WP : Automatic failure (ie 0%)",
"LowWP": "Low WP", "LowWP": "Low WP",
"Exhausted": "Exhausted", "Exhausted": "Exhausted",
"wornWeaponWarning": "Worn weapon: Don't forget to make the luck roll after the attack!",
"creature": "Creature", "creature": "Creature",
"Rituals": "Rituals", "Rituals": "Rituals",
"Tomes": "Tomes", "Tomes": "Tomes",
@@ -727,6 +734,8 @@
"newMentalDisorder": "New Mental Disorder", "newMentalDisorder": "New Mental Disorder",
"newWeapon": "New Weapon", "newWeapon": "New Weapon",
"newArmor": "New Armor", "newArmor": "New Armor",
"equipped": "Equipped (click to unequip)",
"unequipped": "Not equipped (click to equip)",
"newInjury": "New Injury", "newInjury": "New Injury",
"newGear": "New Gear", "newGear": "New Gear",
"newArcane": "New Arcane", "newArcane": "New Arcane",
@@ -744,6 +753,12 @@
"unconscious": "Unconscious", "unconscious": "Unconscious",
"dying": "Dying", "dying": "Dying",
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.", "unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
"stunnedWarning": "The Protagonist is stunned. He cannot act until he succeeds at a CON × 5 test.",
"deadWarning": "The Protagonist is dying. He will die if not treated within {con} minutes.",
"noSkills": "No skills. Add skills to this character.",
"noWeapons": "No weapons. Add weapons in edit mode.",
"noArmors": "No armor. Add armor in edit mode.",
"noGears": "No gear. Add gear in edit mode.",
"luck": "Luck", "luck": "Luck",
"Other": "Other", "Other": "Other",
"Skills": "Skills", "Skills": "Skills",
@@ -814,6 +829,8 @@
"WrongEra": "The era of the item does not match the ear of the system", "WrongEra": "The era of the item does not match the ear of the system",
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.", "NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
"NoAmmo": "No more ammo for this weapon. ", "NoAmmo": "No more ammo for this weapon. ",
"WeaponBecameJunk": "Weapon {weapon} became junk!",
"noWeaponFound": "No weapon found.",
"noRollDataFound": "No roll data found", "noRollDataFound": "No roll data found",
"noActorFound": "No actor found for this item.", "noActorFound": "No actor found for this item.",
"noSanLossFound": "No SAN loss value found.", "noSanLossFound": "No SAN loss value found.",
+15 -2
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@@ -565,6 +565,8 @@
} }
}, },
"Label": { "Label": {
"JunkWeapon": "Cette arme est 'Défectueuse'', -20% appliqué. Échec critique sur un jet de 96-100",
"WornWeapon": "Cette arme est 'Usée', un jet de Chance sera effectué.",
"noTarget": "Aucune cible sélectionnée", "noTarget": "Aucune cible sélectionnée",
"noDefenseRoll": "Aucun jet de défense existant", "noDefenseRoll": "Aucun jet de défense existant",
"opposedRoll": "Jet opposé", "opposedRoll": "Jet opposé",
@@ -600,6 +602,10 @@
"rollNudge": "Modifier le jet", "rollNudge": "Modifier le jet",
"rollDamage": "Jet de dégâts", "rollDamage": "Jet de dégâts",
"rollHealing": "Jet de soin", "rollHealing": "Jet de soin",
"wornWeaponCheck": "Vérifier l'état de l'arme",
"wornWeaponCheckTitle": "Vérification d'état d'arme usée",
"wornWeaponCheckSuccess": "{weapon} : Jet de chance réussi ({roll}/50) - L'arme reste usée.",
"wornWeaponCheckFailure": "{weapon} : Jet de chance échoué ({roll}/50) - L'arme devient défectueuse !",
"result": "Resultat", "result": "Resultat",
"damageMessage": "Dégâts à appliquer", "damageMessage": "Dégâts à appliquer",
"lethalityRoll": "Jet de Létalité", "lethalityRoll": "Jet de Létalité",
@@ -610,8 +616,7 @@
"Weapon": "Arme", "Weapon": "Arme",
"ZeroWP": "PVO à 0 : Echec automatique (ie 0%)", "ZeroWP": "PVO à 0 : Echec automatique (ie 0%)",
"LowWP": "PVO faibles", "LowWP": "PVO faibles",
"Exhausted": "Epuisé", "Exhausted": "Epuisé", "wornWeaponWarning": "Arme usée : N'oubliez pas de faire le jet de chance après l'attaque !", "creature": "Créature",
"creature": "Créature",
"Rituals": "Rituels", "Rituals": "Rituels",
"Tomes": "Ouvrages", "Tomes": "Ouvrages",
"otherBenefits": "Autres avantages", "otherBenefits": "Autres avantages",
@@ -721,6 +726,8 @@
"newMentalDisorder": "Nouveau Trouble mental", "newMentalDisorder": "Nouveau Trouble mental",
"newWeapon": "Nouvelle Arme", "newWeapon": "Nouvelle Arme",
"newArmor": "Nouvelle Armure", "newArmor": "Nouvelle Armure",
"equipped": "Équipée (cliquer pour déséquiper)",
"unequipped": "Non équipée (cliquer pour équiper)",
"newInjury": "Nouvelle Blessure", "newInjury": "Nouvelle Blessure",
"newGear": "Nouvel Equipement", "newGear": "Nouvel Equipement",
"newArcane": "Nouvel Arcane", "newArcane": "Nouvel Arcane",
@@ -740,6 +747,10 @@
"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.", "stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes", "deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.", "unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
"noSkills": "Aucune compétence. Ajoutez des compétences à ce personnage.",
"noWeapons": "Aucune arme. Ajoutez des armes en mode édition.",
"noArmors": "Aucune armure. Ajoutez une armure en mode édition.",
"noGears": "Aucun équipement. Ajoutez de l'équipement en mode édition.",
"luck": "Chance", "luck": "Chance",
"Other": "Autre", "Other": "Autre",
"Skills": "Compétences", "Skills": "Compétences",
@@ -810,6 +821,8 @@
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.", "WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.", "NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
"NoAmmo": "Aucune munition disponible pour cette arme.", "NoAmmo": "Aucune munition disponible pour cette arme.",
"WeaponBecameJunk": "L'arme {weapon} est devenue défectueuse !",
"noWeaponFound": "Aucune arme trouvée.",
"noRollDataFound": "Aucune donnée de jet trouvée.", "noRollDataFound": "Aucune donnée de jet trouvée.",
"noActorFound": "Aucun protagoniste trouvé.", "noActorFound": "Aucun protagoniste trouvé.",
"noSanLossFound": "Aucune valeur de perte de SAN trouvée.", "noSanLossFound": "Aucune valeur de perte de SAN trouvée.",
+12 -28
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@@ -1,6 +1,4 @@
// System Module Imports // System Module Imports
import { Utils } from './utils.js'
import { SYSTEM } from "../../config/system.mjs"
import CthulhuEternalUtils from '../../utils.mjs' import CthulhuEternalUtils from '../../utils.mjs'
export let ActionHandler = null export let ActionHandler = null
@@ -17,8 +15,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {array} groupIds * @param {array} groupIds
*/ */
async buildSystemActions(groupIds) { async buildSystemActions(groupIds) {
// Set actor and token variables // this.actor and this.actors are provided by the base class (TAH Core v2+)
this.actors = (!this.actor) ? this._getActors() : [this.actor]
this.actorType = this.actor?.type this.actorType = this.actor?.type
// Set items variable // Set items variable
@@ -28,9 +25,11 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
this.items = items this.items = items
} }
if (this.actor) {
if (this.actorType !== 'vehicle') { if (this.actorType !== 'vehicle') {
this.#buildCharacterActions() this.#buildCharacterActions()
} else if (!this.actor) { }
} else {
this.#buildMultipleTokenActions() this.#buildMultipleTokenActions()
} }
} }
@@ -201,9 +200,9 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
// Build alpha sorted skill list // Build alpha sorted skill list
let skills = this.actor.items.filter(i => i.type === 'skill') let skills = this.actor.items.filter(i => i.type === 'skill')
skills = skills.sort((a, b) => a.name.localeCompare(b.name)) skills = skills.sort((a, b) => a.name.localeCompare(b.name))
console.log('Building skills actions for skills:', skills)
for (const skill of skills) { for (const skill of skills) {
console.log('Processing skill item:', skill) //console.log('Processing skill item:', skill)
if (skill.system.skillTotal > 0) { if (skill.system.skillTotal > 0) {
const tooltip = { const tooltip = {
content: String(skill.system.skillTotal), content: String(skill.system.skillTotal),
@@ -224,8 +223,8 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
async buildEquipment() { async buildEquipment() {
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era") let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
// const rituals = [] const weapons = this.actor.items.filter(i => i.type === 'weapon')
for (const item of this.actor.items) { for (const item of weapons) {
// Push the weapon name as a new group // Push the weapon name as a new group
const groupData = { const groupData = {
id: `weapons_${item._id}`, id: `weapons_${item._id}`,
@@ -233,16 +232,14 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
type: 'system' type: 'system'
} }
this.addGroup(groupData, { id: 'weapons', type: 'system' }, true) this.addGroup(groupData, { id: 'weapons', type: 'system' }, true)
if (item.type === 'weapon') {
let skill = CthulhuEternalUtils.getWeaponSkill(this.actor, item, era) let skill = CthulhuEternalUtils.getWeaponSkill(this.actor, item, era)
item.skillTotal = skill ? skill.system.skillTotal : 0 item.skillTotal = skill ? skill.system.skillTotal : 0
let weapons = [] let weaponActions = []
const tooltip = { const tooltip = {
content: String(item.skillTotal), content: String(item.skillTotal),
direction: 'LEFT' direction: 'LEFT'
} }
console.log('Weapon skill total for', item.name, 'is', item.skillTotal, item._id) weaponActions.push({
weapons.push({
name: `${item.name} (${item.skillTotal})`, name: `${item.name} (${item.skillTotal})`,
id: `weapon_${item._id}`, id: `weapon_${item._id}`,
info1: this.#showValue() ? { text: tooltip.content } : null, info1: this.#showValue() ? { text: tooltip.content } : null,
@@ -260,7 +257,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
direction: 'LEFT' direction: 'LEFT'
} }
if (item.system.damage !== '') { if (item.system.damage !== '') {
weapons.push({ weaponActions.push({
name: `${coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage')} (${damage})`, name: `${coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage')} (${damage})`,
id: `damage_${item._id}`, id: `damage_${item._id}`,
info1: this.#showValue() ? { text: damageTooltip.content } : null, info1: this.#showValue() ? { text: damageTooltip.content } : null,
@@ -268,23 +265,10 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
tooltip: damageTooltip tooltip: damageTooltip
}) })
} }
console.log('Adding weapon actions for', item.name, weapons) await this.addActions(weaponActions, {
await this.addActions(weapons, {
id: `weapons_${item._id}`, id: `weapons_${item._id}`,
type: 'system' type: 'system'
}) })
}/* else if (item.type === 'ritual') {
rituals.push({
name: item.name,
id: item._id,
encodedValue: ['rituals', item.name].join(this.delimiter)
})
} */
/* await this.addActions(rituals, {
id: 'rituals',
type: 'system'
}) */
} }
} }
+1 -1
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@@ -15,7 +15,7 @@ export const CORE_MODULE = {
/** /**
* Core module version required by the system module * Core module version required by the system module
*/ */
export const REQUIRED_CORE_MODULE_VERSION = '2.0' export const REQUIRED_CORE_MODULE_VERSION = '2'
/** /**
* Action types * Action types
+9 -13
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@@ -1,6 +1,3 @@
import { SYSTEM } from "../../config/system.mjs"
export let RollHandler = null export let RollHandler = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => { Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
@@ -66,7 +63,6 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The actionId * @param {string} actionId The actionId
*/ */
async #handleAction(event, actor, token, actionTypeId, actionId) { async #handleAction(event, actor, token, actionTypeId, actionId) {
console.log('Handling action', actionId, 'of type', actionTypeId, 'for actor', actor.name)
switch (actionTypeId) { switch (actionTypeId) {
case 'characteristics': case 'characteristics':
await this.#handleCharacteristicsAction(event, actor, actionId) await this.#handleCharacteristicsAction(event, actor, actionId)
@@ -100,19 +96,17 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id * @param {string} actionId The action id
*/ */
async #handleCharacteristicsAction(event, actor, actionId) { async #handleCharacteristicsAction(event, actor, actionId) {
let rollType
if (actionId === 'wp' || actionId === 'hp') return if (actionId === 'wp' || actionId === 'hp') return
if (actionId.includes('_add') || actionId.includes('_subtract')) { if (actionId.includes('_add') || actionId.includes('_subtract')) {
const attr = actionId.split('_')[0] const attr = actionId.split('_')[0]
const action = actionId.split('_')[1] const action = actionId.split('_')[1]
console.log('Updating', attr, 'with action', action)
const update = {} const update = {}
update.system = {} update.system = {}
update.system[attr] = {} update.system[attr] = {}
update.system[attr].value = action === 'add' ? this.actor.system[attr].value + 1 : this.actor.system[attr].value - 1 update.system[attr].value = action === 'add' ? actor.system[attr].value + 1 : actor.system[attr].value - 1
if (update.system[attr].value > this.actor.system[attr].max || update.system[attr].value < this.actor.system[attr].min) return if (update.system[attr].value > actor.system[attr].max || update.system[attr].value < actor.system[attr].min) return
return await this.actor.update(update) return await actor.update(update)
} }
if (actionId === 'san') { if (actionId === 'san') {
let item = foundry.utils.duplicate(actor.system.san) let item = foundry.utils.duplicate(actor.system.san)
@@ -155,7 +149,8 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id * @param {string} actionId The action id
*/ */
async #handleWeaponsAction(event, actor, actionId) { async #handleWeaponsAction(event, actor, actionId) {
let weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId) const weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
if (!weapon) return ui.notifications.warn(`Weapon not found for action id '${actionId}'`)
weapon.damageFormula = weapon.system.damage weapon.damageFormula = weapon.system.damage
weapon.damageBonus = actor.system.damageBonus weapon.damageBonus = actor.system.damageBonus
await actor.system.roll('weapon', weapon) await actor.system.roll('weapon', weapon)
@@ -169,7 +164,8 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id * @param {string} actionId The action id
*/ */
async #handleDamageAction(event, actor, actionId) { async #handleDamageAction(event, actor, actionId) {
let weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId) const weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
if (!weapon) return ui.notifications.warn(`Weapon not found for action id '${actionId}'`)
weapon.damageFormula = weapon.system.damage weapon.damageFormula = weapon.system.damage
weapon.damageBonus = actor.system.damageBonus weapon.damageBonus = actor.system.damageBonus
await actor.system.roll('damage', weapon) await actor.system.roll('damage', weapon)
@@ -183,13 +179,13 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id * @param {string} actionId The action id
*/ */
async #handleLethalityAction(event, actor, actionId) { async #handleLethalityAction(event, actor, actionId) {
const item = await this.actor.items.get(actionId) const item = actor.items.get(actionId)
if (item.system.damage !== '' && event.ctrlKey) { if (item.system.damage !== '' && event.ctrlKey) {
const isLethal = !item.system.isLethal const isLethal = !item.system.isLethal
await item.update({ 'system.isLethal': isLethal }) await item.update({ 'system.isLethal': isLethal })
} else { } else {
const options = { const options = {
actor: this.actor, actor,
rollType: 'lethality', rollType: 'lethality',
key: item.system.lethality, key: item.system.lethality,
item item
+2 -9
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@@ -1,7 +1,6 @@
// System Module Imports // System Module Imports
import { ActionHandler } from './action-handler.js' import { ActionHandler } from './action-handler.js'
import { RollHandler as Core } from './roll-handler.js' import { RollHandler as Core } from './roll-handler.js'
import { MODULE } from './constants.js'
import { DEFAULTS } from './defaults.js' import { DEFAULTS } from './defaults.js'
import * as systemSettings from './settings.js' import * as systemSettings from './settings.js'
@@ -79,14 +78,8 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @returns {object} The TAH system styles * @returns {object} The TAH system styles
*/ */
registerStyles() { registerStyles() {
return { // No system-specific styles; use the core styles only
template: { return {}
class: 'tah-style-template-style', // The class to add to first DIV element
file: 'tah-template-style', // The file without the css extension
moduleId: MODULE.ID, // The module ID
name: 'Template Style' // The name to display in the Token Action HUD Core 'Style' module setting
}
}
} }
} }
}) })
@@ -140,7 +140,6 @@ export default class CthulhuEternalActorSheet extends HandlebarsApplicationMixin
_onDragOver(event) {} _onDragOver(event) {}
async _onDropItem(item) { async _onDropItem(item) {
console.log("Dropped item", item)
let itemData = item.toObject() let itemData = item.toObject()
await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false }) await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
} }
@@ -160,15 +159,12 @@ export default class CthulhuEternalActorSheet extends HandlebarsApplicationMixin
} }
static #onUpdateCheckboxArray(event, target) { static #onUpdateCheckboxArray(event, target) {
console.log("Update checkbox array", event, target)
let arrayName = target.dataset.name let arrayName = target.dataset.name
let arrayIdx = Number(target.dataset.index) let arrayIdx = Number(target.dataset.index)
let dataPath = `system.san.${arrayName}` let dataPath = `system.san.${arrayName}`
let tab = foundry.utils.duplicate(this.document.system.san[arrayName]) let tab = foundry.utils.duplicate(this.document.system.san[arrayName])
tab[arrayIdx] = target.checked tab[arrayIdx] = target.checked
this.actor.update( { [dataPath]: tab } ) this.actor.update( { [dataPath]: tab } )
// Dump
console.log("Array name", arrayName, arrayIdx, target.checked, dataPath)
} }
/** /**
@@ -13,6 +13,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
}, },
actions: { actions: {
setBP: CthulhuEternalProtagonistSheet.#onSetBP, setBP: CthulhuEternalProtagonistSheet.#onSetBP,
toggleEquipped: CthulhuEternalProtagonistSheet.#onToggleEquipped,
createGear: CthulhuEternalProtagonistSheet.#onCreateGear, createGear: CthulhuEternalProtagonistSheet.#onCreateGear,
createArmor: CthulhuEternalProtagonistSheet.#onCreateArmor, createArmor: CthulhuEternalProtagonistSheet.#onCreateArmor,
createWeapon: CthulhuEternalProtagonistSheet.#onCreateWeapon, createWeapon: CthulhuEternalProtagonistSheet.#onCreateWeapon,
@@ -155,6 +156,12 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
this.document.system.setBP() this.document.system.setBP()
} }
static #onToggleEquipped(event, target) {
const itemId = target.dataset.itemId
const item = this.document.items.get(itemId)
if (item) item.update({ "system.equipped": !item.system.equipped })
}
static #onCreateGear(event, target) { static #onCreateGear(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newGear"), type: "gear" }]) this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newGear"), type: "gear" }])
} }
@@ -32,7 +32,6 @@ export default class CthulhuEternalSkillSheet extends CthulhuEternalItemSheet {
} }
static async #onRollProgress(event, target) { static async #onRollProgress(event, target) {
console.log("Rolling progress for skill", this, event, target)
if (this.actor) { if (this.actor) {
const roll = await new Roll("1d4").evaluate() const roll = await new Roll("1d4").evaluate()
if (roll) { if (roll) {
+6 -1
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@@ -42,6 +42,12 @@ export default class CthulhuEternalActor extends Actor {
type: CONST.CHAT_MESSAGE_STYLES.OTHER type: CONST.CHAT_MESSAGE_STYLES.OTHER
}) })
} }
if (this.type === "protagonist" && changed?.system?.hp !== undefined) {
const hp = this.system.hp
this.toggleStatusEffect("dead", { active: !!hp.dead })
this.toggleStatusEffect("unconscious", { active: !!hp.unconscious && !hp.dead })
this.toggleStatusEffect("stun", { active: !!hp.stunned && !hp.dead && !hp.unconscious })
}
return super._onUpdate(changed, options, userId) return super._onUpdate(changed, options, userId)
} }
@@ -69,7 +75,6 @@ export default class CthulhuEternalActor extends Actor {
if (this.system.hp.value !== hp) { if (this.system.hp.value !== hp) {
this.update({ "system.hp.value": hp }) this.update({ "system.hp.value": hp })
} }
console.log("Applying wounds", { woundData, totalArmor, effectiveWounds })
// Chat message for GM only // Chat message for GM only
if (game.user.isGM) { if (game.user.isGM) {
let armorText = totalArmor > 0 ? game.i18n.format("CTHULHUETERNAL.Chat.armorAbsorbed", { armor: totalArmor }) : game.i18n.localize("CTHULHUETERNAL.Chat.noArmor") let armorText = totalArmor > 0 ? game.i18n.format("CTHULHUETERNAL.Chat.armorAbsorbed", { armor: totalArmor }) : game.i18n.localize("CTHULHUETERNAL.Chat.noArmor")
+17 -7
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@@ -290,12 +290,10 @@ export default class CthulhuEternalRoll extends Roll {
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era") let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
if (era !== options.rollItem.system.settings) { if (era !== options.rollItem.system.settings) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.WrongEra")) ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.WrongEra"))
console.log("WP Wrong Era", era, options.rollItem.system.weaponType)
return return
} }
if (!SYSTEM.WEAPON_SKILL_MAPPING[era]?.[options.rollItem.system.weaponType]) { if (!SYSTEM.WEAPON_SKILL_MAPPING[era]?.[options.rollItem.system.weaponType]) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponType")) ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponType"))
console.log("WP Not found", era, options.rollItem.system.weaponType)
return return
} }
/*if (!target) { /*if (!target) {
@@ -310,7 +308,13 @@ export default class CthulhuEternalRoll extends Roll {
options.rollItem = CthulhuEternalUtils.getWeaponSkill(actor, options.rollItem, era) options.rollItem = CthulhuEternalUtils.getWeaponSkill(actor, options.rollItem, era)
options.initialScore = options.rollItem.system.skillTotal options.initialScore = options.rollItem.system.skillTotal
console.log("WEAPON", era, options.rollItem) if (options.weapon.system.state === "junk") {
options.isJunk = true
options.initialScore = Math.max(0, options.initialScore - 20) // -20% for junk weapons
}
if (options.weapon.system.state === "worn") {
options.isWorn = true
}
} }
break break
default: default:
@@ -341,6 +345,8 @@ export default class CthulhuEternalRoll extends Roll {
targetScore: options.initialScore, targetScore: options.initialScore,
isLowWP: options.isLowWP, isLowWP: options.isLowWP,
isZeroWP: options.isZeroWP, isZeroWP: options.isZeroWP,
isJunk: options.isJunk,
isWorn: options.isWorn,
isExhausted: options.isExhausted, isExhausted: options.isExhausted,
enableHand: options.rollItem.enableHand, enableHand: options.rollItem.enableHand,
enableStowed: options.rollItem.enableStowed, enableStowed: options.rollItem.enableStowed,
@@ -434,8 +440,6 @@ export default class CthulhuEternalRoll extends Roll {
rollData.rollMode = rollContext.visibility rollData.rollMode = rollContext.visibility
// Update target score // Update target score
console.log("Rolldata", rollData)
if (options.rollType === "resource") { if (options.rollType === "resource") {
rollData.targetScore = options.initialScore * Number(rollContext.multiplier) rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
} else { } else {
@@ -464,14 +468,15 @@ export default class CthulhuEternalRoll extends Roll {
const roll = new this(formula, options.data, rollData) const roll = new this(formula, options.data, rollData)
await roll.evaluate() await roll.evaluate()
roll.displayRollResult(roll, options, rollData) await roll.displayRollResult(roll, options, rollData)
if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return
return roll return roll
} }
displayRollResult(formula, options, rollData) { async displayRollResult(formula, options, rollData) {
// Compute the result quality // Compute the result quality
let resultType = "failure" let resultType = "failure"
@@ -489,6 +494,11 @@ export default class CthulhuEternalRoll extends Roll {
resultType = "failureCritical" resultType = "failureCritical"
} }
} }
if (rollData.weapon?.system?.state === "junk" && this.total > 95) {
this.options.isDestroyed = true
rollData.isDestroyed = true
resultType = "failureCritical"
}
// As per the rules, a roll of 100 is always a failure, even if the target is above 100 // As per the rules, a roll of 100 is always a failure, even if the target is above 100
if (this.total === 100) { if (this.total === 100) {
resultType = "failureCritical" resultType = "failureCritical"
+1
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@@ -12,6 +12,7 @@ export default class CthulhuEternalArmor extends foundry.abstract.TypeDataModel
schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
return schema return schema
} }
-1
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@@ -277,7 +277,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-none.hbs" template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-none.hbs"
} }
console.log("CthulhuEternalProtagonist.applySANConsequences", rollData, updates, template)
let content = await foundry.applications.handlebars.renderTemplate(template, msgData) let content = await foundry.applications.handlebars.renderTemplate(template, msgData)
let msg = await ChatMessage.create({ let msg = await ChatMessage.create({
content: content, content: content,
-1
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@@ -54,7 +54,6 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
} }
isRanged() { isRanged() {
console.log("isRanged", this.weaponType, this)
return this.weaponType.match("ranged") return this.weaponType.match("ranged")
} }
+60 -9
View File
@@ -118,9 +118,6 @@ export default class CthulhuEternalUtils {
return Object.keys(obj).length; return Object.keys(obj).length;
}) })
Handlebars.registerHelper('isEnabled', function (configKey) {
return game.settings.get("bol", configKey);
})
Handlebars.registerHelper('split', function (str, separator, keep) { Handlebars.registerHelper('split', function (str, separator, keep) {
return str.split(separator)[keep]; return str.split(separator)[keep];
}) })
@@ -164,7 +161,6 @@ export default class CthulhuEternalUtils {
return eval(expr); return eval(expr);
}) })
Handlebars.registerHelper('isOwnerOrGM', function (actor) { Handlebars.registerHelper('isOwnerOrGM', function (actor) {
console.log("Testing actor", actor.isOwner, game.userId)
return actor.isOwner || game.isGM; return actor.isOwner || game.isGM;
}) })
Handlebars.registerHelper('upperFirst', function (text) { Handlebars.registerHelper('upperFirst', function (text) {
@@ -382,8 +378,6 @@ export default class CthulhuEternalUtils {
loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId } loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
} }
console.log("Opposed roll result", winner, loser)
// Check if winner was attacking with a weapon that can apply damage // Check if winner was attacking with a weapon that can apply damage
let canApplyDamage = winner && winner.rollData?.weapon && winner.rollData.weapon.system let canApplyDamage = winner && winner.rollData?.weapon && winner.rollData.weapon.system
@@ -476,13 +470,72 @@ export default class CthulhuEternalUtils {
return return
} }
console.log("Damage roll data", rollData)
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
rollData.weapon.damageFormula = formula || rollData.weapon.system.damage rollData.weapon.damageFormula = formula || rollData.weapon.system.damage
actor.system.roll("damage", rollData.weapon) actor.system.roll("damage", rollData.weapon)
} }
static async wornWeaponCheck(rollMessage) {
let rollData = rollMessage.rolls[0]?.options?.rollData
if (!rollData) {
rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
}
if (!rollData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noRollDataFound"))
return
}
let actor = game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
return
}
let weapon = rollData.weapon
if (!weapon) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noWeaponFound"))
return
}
// Lance un jet de chance (50%)
let luckRoll = new Roll("1d100")
await luckRoll.evaluate()
let isSuccess = luckRoll.total <= 50
let resultMsg = ""
if (isSuccess) {
// Succès - l'arme reste worn
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckSuccess", {
weapon: weapon.name,
roll: luckRoll.total
})
} else {
// Échec - l'arme devient junk
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckFailure", {
weapon: weapon.name,
roll: luckRoll.total
})
// Mettre à jour l'état de l'arme
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.state": "junk"
}])
ui.notifications.warn(game.i18n.format("CTHULHUETERNAL.Notifications.WeaponBecameJunk", { weapon: weapon.name }))
}
// Créer un message de chat avec le résultat
await ChatMessage.create({
user: game.user.id,
content: `<div class="cthulhu-eternal-roll">
<h4>${game.i18n.localize("CTHULHUETERNAL.Label.wornWeaponCheckTitle")}</h4>
<p>${resultMsg}</p>
</div>`,
speaker: ChatMessage.getSpeaker({ actor: actor }),
})
}
static async nudgeRoll(rollMessage) { static async nudgeRoll(rollMessage) {
let dialogContext = rollMessage.rolls[0]?.options let dialogContext = rollMessage.rolls[0]?.options
@@ -495,7 +548,6 @@ export default class CthulhuEternalUtils {
// Build options table for the select operator between minValue and maxValue // Build options table for the select operator between minValue and maxValue
dialogContext.nudgeOptions = Array.from({ length: dialogContext.maxValue - dialogContext.minValue + 1 }, (_, i) => dialogContext.minValue + i) dialogContext.nudgeOptions = Array.from({ length: dialogContext.maxValue - dialogContext.minValue + 1 }, (_, i) => dialogContext.minValue + i)
console.log(dialogContext)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/nudge-dialog.hbs", dialogContext) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/nudge-dialog.hbs", dialogContext)
@@ -590,7 +642,6 @@ export default class CthulhuEternalUtils {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound")) ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
return return
} }
console.log("Applying wounds", woundData)
// Remove the chat message // Remove the chat message
this.removeChatMessageId(message.id) this.removeChatMessageId(message.id)
+1 -1
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@@ -1 +1 @@
MANIFEST-000273 MANIFEST-000281
+7 -7
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@@ -1,7 +1,7 @@
2025/11/21-23:23:35.521610 7f21eeffd6c0 Recovering log #271 2026/04/01-22:53:01.206674 7fcc60fed6c0 Recovering log #279
2025/11/21-23:23:35.612353 7f21eeffd6c0 Delete type=3 #269 2026/04/01-22:53:01.217456 7fcc60fed6c0 Delete type=3 #277
2025/11/21-23:23:35.612430 7f21eeffd6c0 Delete type=0 #271 2026/04/01-22:53:01.217537 7fcc60fed6c0 Delete type=0 #279
2025/11/21-23:35:34.796894 7f21ed7fa6c0 Level-0 table #276: started 2026/04/01-22:56:08.533863 7fcc4affd6c0 Level-0 table #284: started
2025/11/21-23:35:34.796917 7f21ed7fa6c0 Level-0 table #276: 0 bytes OK 2026/04/01-22:56:08.533906 7fcc4affd6c0 Level-0 table #284: 0 bytes OK
2025/11/21-23:35:34.806397 7f21ed7fa6c0 Delete type=0 #274 2026/04/01-22:56:08.586584 7fcc4affd6c0 Delete type=0 #282
2025/11/21-23:35:34.806600 7f21ed7fa6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end) 2026/04/01-22:56:08.586750 7fcc4affd6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
+7 -7
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@@ -1,7 +1,7 @@
2025/11/12-23:48:30.686758 7f4781ffb6c0 Recovering log #267 2025/12/23-21:58:00.777018 7f1118ff96c0 Recovering log #275
2025/11/12-23:48:30.697449 7f4781ffb6c0 Delete type=3 #265 2025/12/23-21:58:00.909461 7f1118ff96c0 Delete type=3 #273
2025/11/12-23:48:30.697507 7f4781ffb6c0 Delete type=0 #267 2025/12/23-21:58:00.909547 7f1118ff96c0 Delete type=0 #275
2025/11/13-13:58:42.410831 7f4780bff6c0 Level-0 table #272: started 2025/12/23-22:36:20.406495 7f0e7bfff6c0 Level-0 table #280: started
2025/11/13-13:58:42.410865 7f4780bff6c0 Level-0 table #272: 0 bytes OK 2025/12/23-22:36:20.406537 7f0e7bfff6c0 Level-0 table #280: 0 bytes OK
2025/11/13-13:58:42.417362 7f4780bff6c0 Delete type=0 #270 2025/12/23-22:36:20.412428 7f0e7bfff6c0 Delete type=0 #278
2025/11/13-13:58:42.434870 7f4780bff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end) 2025/12/23-22:36:20.419890 7f0e7bfff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
Binary file not shown.
+1 -1
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@@ -1 +1 @@
MANIFEST-000442 MANIFEST-000450
+7 -7
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@@ -1,7 +1,7 @@
2025/11/21-23:23:35.280848 7f21edffb6c0 Recovering log #440 2026/04/01-22:53:01.173017 7fcc60fed6c0 Recovering log #448
2025/11/21-23:23:35.368467 7f21edffb6c0 Delete type=3 #438 2026/04/01-22:53:01.184049 7fcc60fed6c0 Delete type=3 #446
2025/11/21-23:23:35.368552 7f21edffb6c0 Delete type=0 #440 2026/04/01-22:53:01.184114 7fcc60fed6c0 Delete type=0 #448
2025/11/21-23:35:34.777225 7f21ed7fa6c0 Level-0 table #445: started 2026/04/01-22:56:08.365689 7fcc4affd6c0 Level-0 table #453: started
2025/11/21-23:35:34.777275 7f21ed7fa6c0 Level-0 table #445: 0 bytes OK 2026/04/01-22:56:08.365761 7fcc4affd6c0 Level-0 table #453: 0 bytes OK
2025/11/21-23:35:34.786357 7f21ed7fa6c0 Delete type=0 #443 2026/04/01-22:56:08.421424 7fcc4affd6c0 Delete type=0 #451
2025/11/21-23:35:34.806576 7f21ed7fa6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end) 2026/04/01-22:56:08.586720 7fcc4affd6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
+7 -7
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@@ -1,7 +1,7 @@
2025/11/12-23:48:30.659183 7f47817fa6c0 Recovering log #436 2025/12/23-21:58:00.532068 7f1119ffb6c0 Recovering log #444
2025/11/12-23:48:30.670042 7f47817fa6c0 Delete type=3 #434 2025/12/23-21:58:00.647819 7f1119ffb6c0 Delete type=3 #442
2025/11/12-23:48:30.670124 7f47817fa6c0 Delete type=0 #436 2025/12/23-21:58:00.647954 7f1119ffb6c0 Delete type=0 #444
2025/11/13-13:58:42.417482 7f4780bff6c0 Level-0 table #441: started 2025/12/23-22:36:20.355345 7f0e7bfff6c0 Level-0 table #449: started
2025/11/13-13:58:42.417509 7f4780bff6c0 Level-0 table #441: 0 bytes OK 2025/12/23-22:36:20.355397 7f0e7bfff6c0 Level-0 table #449: 0 bytes OK
2025/11/13-13:58:42.423396 7f4780bff6c0 Delete type=0 #439 2025/12/23-22:36:20.362045 7f0e7bfff6c0 Delete type=0 #447
2025/11/13-13:58:42.434882 7f4780bff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end) 2025/12/23-22:36:20.385891 7f0e7bfff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
Binary file not shown.
+1 -1
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@@ -1 +1 @@
MANIFEST-000088 MANIFEST-000096
+7 -7
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@@ -1,7 +1,7 @@
2025/11/21-23:23:35.396467 7f21ef7fe6c0 Recovering log #86 2026/04/01-22:53:01.192292 7fcc4b7fe6c0 Recovering log #94
2025/11/21-23:23:35.502570 7f21ef7fe6c0 Delete type=3 #84 2026/04/01-22:53:01.202349 7fcc4b7fe6c0 Delete type=3 #92
2025/11/21-23:23:35.502631 7f21ef7fe6c0 Delete type=0 #86 2026/04/01-22:53:01.202397 7fcc4b7fe6c0 Delete type=0 #94
2025/11/21-23:35:34.786516 7f21ed7fa6c0 Level-0 table #91: started 2026/04/01-22:56:08.421577 7fcc4affd6c0 Level-0 table #99: started
2025/11/21-23:35:34.786543 7f21ed7fa6c0 Level-0 table #91: 0 bytes OK 2026/04/01-22:56:08.421606 7fcc4affd6c0 Level-0 table #99: 0 bytes OK
2025/11/21-23:35:34.796797 7f21ed7fa6c0 Delete type=0 #89 2026/04/01-22:56:08.475595 7fcc4affd6c0 Delete type=0 #97
2025/11/21-23:35:34.806589 7f21ed7fa6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end) 2026/04/01-22:56:08.586731 7fcc4affd6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
+7 -7
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@@ -1,7 +1,7 @@
2025/11/12-23:48:30.674156 7f4781ffb6c0 Recovering log #82 2025/12/23-21:58:00.654695 7f1119ffb6c0 Recovering log #90
2025/11/12-23:48:30.683495 7f4781ffb6c0 Delete type=3 #80 2025/12/23-21:58:00.773269 7f1119ffb6c0 Delete type=3 #88
2025/11/12-23:48:30.683546 7f4781ffb6c0 Delete type=0 #82 2025/12/23-21:58:00.773360 7f1119ffb6c0 Delete type=0 #90
2025/11/13-13:58:42.404378 7f4780bff6c0 Level-0 table #87: started 2025/12/23-22:36:20.362172 7f0e7bfff6c0 Level-0 table #95: started
2025/11/13-13:58:42.404437 7f4780bff6c0 Level-0 table #87: 0 bytes OK 2025/12/23-22:36:20.362202 7f0e7bfff6c0 Level-0 table #95: 0 bytes OK
2025/11/13-13:58:42.410719 7f4780bff6c0 Delete type=0 #85 2025/12/23-22:36:20.368698 7f0e7bfff6c0 Delete type=0 #93
2025/11/13-13:58:42.434856 7f4780bff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end) 2025/12/23-22:36:20.385910 7f0e7bfff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
Binary file not shown.
+1 -1
View File
@@ -33,7 +33,7 @@
}, },
"compatibility": { "compatibility": {
"minimum": "13", "minimum": "13",
"verified": "13" "verified": "14"
}, },
"esmodules": [ "esmodules": [
"cthulhu-eternal.mjs" "cthulhu-eternal.mjs"
+1
View File
@@ -8,6 +8,7 @@
{{formField systemFields.settings value=system.settings localize=true}} {{formField systemFields.settings value=system.settings localize=true}}
{{formField systemFields.protection value=system.protection}} {{formField systemFields.protection value=system.protection}}
{{formField systemFields.resourceLevel value=system.resourceLevel}} {{formField systemFields.resourceLevel value=system.resourceLevel}}
{{formField systemFields.equipped value=system.equipped}}
</fieldset> </fieldset>
+19
View File
@@ -54,6 +54,13 @@
: -20%</li> : -20%</li>
{{/if}} {{/if}}
{{#if isWorn}}
<li class="orange-warning"><i
class="fa-solid fa-triangle-exclamation"
></i>
{{localize "CTHULHUETERNAL.Label.wornWeaponWarning"}}</li>
{{/if}}
{{#if (eq rollType "resource")}} {{#if (eq rollType "resource")}}
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} <li>{{localize "CTHULHUETERNAL.Label.multiplier"}}
: :
@@ -206,6 +213,18 @@
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if (eq rollType "weapon")}}
{{#if isWorn}}
<a
class="worn-weapon-check chat-action-button"
data-weapon-id="{{weapon.id}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.wornWeaponCheck'}}"
>
<i class="fa-solid fa-dice"></i>
</a>
{{/if}}
{{/if}}
{{#if isFailure}} {{#if isFailure}}
{{#if isNudge}} {{#if isNudge}}
<a <a
+1 -1
View File
@@ -6,7 +6,7 @@
<fieldset> <fieldset>
<legend>{{localize "CTHULHUETERNAL.Label.description"}}</legend> <legend>{{localize "CTHULHUETERNAL.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescriptionw value=system.description name="system.description" toggled=true}} {{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
</fieldset> </fieldset>
</section> </section>
+14 -1
View File
@@ -9,7 +9,7 @@
{{#each weapons as |item|}} {{#each weapons as |item|}}
{{!log 'weapon' this}} {{!log 'weapon' this}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"> <div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<!-- content -->
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" /> <img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" /> <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}"> <div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
@@ -81,6 +81,8 @@
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{else}}
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noWeapons"}}</div>
{{/each}} {{/each}}
</div> </div>
</fieldset> </fieldset>
@@ -99,6 +101,13 @@
{{item.name}} {{item.name}}
</div> </div>
<span class="protection">{{localize "CTHULHUETERNAL.Label.armor"}} : {{item.system.protection}}</span> <span class="protection">{{localize "CTHULHUETERNAL.Label.armor"}} : {{item.system.protection}}</span>
<a class="equipped-toggle {{#if item.system.equipped}}active{{/if}}"
data-action="toggleEquipped"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
data-tooltip="{{#if item.system.equipped}}{{localize 'CTHULHUETERNAL.Label.equipped'}}{{else}}{{localize 'CTHULHUETERNAL.Label.unequipped'}}{{/if}}">
<i class="fas {{#if item.system.equipped}}fa-shield-halved{{else}}fa-shield{{/if}}"></i>
</a>
<div class="controls"> <div class="controls">
<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}" <a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
@@ -106,6 +115,8 @@
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{else}}
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noArmors"}}</div>
{{/each}} {{/each}}
</div> </div>
</fieldset> </fieldset>
@@ -130,6 +141,8 @@
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{else}}
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noGears"}}</div>
{{/each}} {{/each}}
</div> </div>
</fieldset> </fieldset>
+2
View File
@@ -17,6 +17,8 @@
<a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> <a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{else}}
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noSkills"}}</div>
{{/each}} {{/each}}
</div> </div>
</fieldset> </fieldset>
+10
View File
@@ -44,6 +44,16 @@
{{/if}} {{/if}}
{{#if weapon}} {{#if weapon}}
{{#if isJunk}}
<div class="dialog-skill red-warning">{{localize
"CTHULHUETERNAL.Label.JunkWeapon"
}}</div>
{{/if}}
{{#if isWorn}}
<div class="dialog-skill orange-warning">{{localize
"CTHULHUETERNAL.Label.WornWeapon"
}}</div>
{{/if}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} <div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}}
: :
{{weapon.name}}</div> {{weapon.name}}</div>