Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| bb6a6248f2 | |||
| 7dc2492c96 | |||
| 2c25820152 | |||
| 6ad8226265 | |||
| 68a0d03740 | |||
| 8d9cc1045c | |||
| 4af277d8a2 | |||
| bc9f397755 |
@@ -60,4 +60,4 @@ jobs:
|
||||
manifest: 'https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal/releases/download/latest/system.json'
|
||||
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-cthulhu-eternal.zip'
|
||||
compatibility-minimum: '13'
|
||||
compatibility-verified: '13'
|
||||
compatibility-verified: '14'
|
||||
6
LICENSE
6
LICENSE
@@ -0,0 +1,6 @@
|
||||
Code license :
|
||||
|
||||
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
|
||||
|
||||
This license requires that reusers give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only. If others modify or adapt the material, they must license the modified material under identical terms.
|
||||
|
||||
|
||||
@@ -232,6 +232,32 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
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||||
font-size: calc(var(--font-size-standard) * 1.02);
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||||
}
|
||||
.chat-san-request ul .combatants-grid,
|
||||
.chat-lethal-damage ul .combatants-grid {
|
||||
display: grid;
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grid-template-columns: 1fr 1fr 1fr;
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gap: 4px;
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margin: 8px 0;
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}
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||||
.chat-san-request ul .combatants-grid button.apply-wounds-btn,
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.chat-lethal-damage ul .combatants-grid button.apply-wounds-btn {
|
||||
font-family: var(--font-primary);
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||||
font-size: calc(var(--font-size-standard) * 0.7);
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||||
border: 1px solid #4b4a44;
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padding: 4px 6px;
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cursor: pointer;
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||||
transition: background-color 0.3s;
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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background-color: #f0f0e0;
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color: #1c1c1c;
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}
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||||
.chat-san-request ul .combatants-grid button.apply-wounds-btn:hover,
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.chat-lethal-damage ul .combatants-grid button.apply-wounds-btn:hover {
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background-color: #d5d5c5;
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border-color: #2d2d2a;
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}
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||||
.fvtt-cthulhu-eternal .protagonist-sheet-common label {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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@@ -3041,6 +3067,9 @@ i.fvtt-cthulhu-eternal {
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font-size: calc(var(--font-size-standard) * 2);
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color: var(--color-dark-1);
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}
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.li-apply-wounds {
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display: none;
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}
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.dice-roll {
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flex-direction: column;
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}
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@@ -3084,21 +3113,6 @@ i.fvtt-cthulhu-eternal {
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1);
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}
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.dice-roll .intro-chat .intro-right ul .nudge-roll {
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font-size: calc(var(--font-size-standard) * 1);
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margin-left: 2rem;
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display: none;
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}
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.dice-roll .intro-chat .intro-right ul .healing-roll {
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font-size: calc(var(--font-size-standard) * 1);
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margin-left: 2rem;
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display: none;
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}
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.dice-roll .intro-chat .intro-right ul .roll-damage {
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font-size: calc(var(--font-size-standard) * 1);
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margin-left: 2rem;
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display: none;
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}
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.dice-roll .intro-chat .intro-right ul .result-success {
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color: var(--color-success);
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font-family: var(--font-title);
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@@ -3133,3 +3147,197 @@ i.fvtt-cthulhu-eternal {
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font-size: calc(var(--font-size-standard) * 1.2);
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text-shadow: 0 0 10px var(--color-shadow-primary);
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}
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||||
.dice-roll .chat-actions {
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display: flex;
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flex-wrap: wrap;
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gap: 0.375rem;
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padding: 0.5rem;
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margin-top: 0.5rem;
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border-top: 1px solid var(--color-border-light-primary);
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background: rgba(0, 0, 0, 0.05);
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border-radius: 0 0 5px 5px;
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justify-content: center;
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||||
}
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||||
.dice-roll .chat-actions .chat-action-button {
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||||
display: inline-flex !important;
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||||
align-items: center;
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justify-content: center;
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||||
width: 2rem;
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||||
height: 2rem;
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||||
padding: 0 !important;
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||||
margin: 0 !important;
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||||
background: var(--color-dark-6);
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||||
color: var(--color-light-1);
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||||
border: 1px solid var(--color-border-light-primary);
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||||
border-radius: 3px;
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||||
cursor: pointer;
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||||
transition: all 0.2s ease;
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||||
text-decoration: none;
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||||
line-height: 1;
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||||
}
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||||
.dice-roll .chat-actions .chat-action-button:hover {
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background: var(--color-dark-5);
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border-color: var(--color-border-dark);
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box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
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transform: translateY(-1px);
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}
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.dice-roll .chat-actions .chat-action-button i {
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font-size: 1rem !important;
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line-height: 1;
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display: block;
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margin: 0;
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}
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||||
.dice-roll .chat-actions .nudge-roll,
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.dice-roll .chat-actions .damage-roll,
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.dice-roll .chat-actions .healing-roll,
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.dice-roll .chat-actions .opposed-roll {
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display: none;
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||||
}
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.opposed-roll-result {
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padding: 0.5rem;
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background: rgba(0, 0, 0, 0.05);
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border-radius: 5px;
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font-family: var(--font-primary);
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||||
}
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.opposed-roll-result .opposed-header {
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text-align: center;
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margin-bottom: 0.3rem;
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padding-bottom: 0.2rem;
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||||
border-bottom: 1px solid var(--color-border-light-primary);
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||||
}
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||||
.opposed-roll-result .opposed-header h3 {
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||||
margin: 0;
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||||
font-family: var(--font-title);
|
||||
font-size: calc(var(--font-size-standard) * 1);
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||||
color: var(--color-dark-1);
|
||||
}
|
||||
.opposed-roll-result .opposed-content {
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||||
display: flex;
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flex-direction: column;
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||||
gap: 0.15rem;
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margin-bottom: 0.3rem;
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||||
}
|
||||
.opposed-roll-result .opposed-winner,
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.opposed-roll-result .opposed-loser {
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display: flex;
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||||
justify-content: space-between;
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||||
align-items: center;
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||||
padding: 0.3rem 0.4rem;
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||||
border-radius: 5px;
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||||
}
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||||
.opposed-roll-result .opposed-winner {
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||||
background: rgba(34, 139, 34, 0.1);
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border: 2px solid var(--color-success);
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||||
}
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||||
.opposed-roll-result .opposed-loser {
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||||
background: rgba(220, 20, 60, 0.1);
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||||
border: 2px solid var(--color-failure);
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||||
}
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||||
.opposed-roll-result .character-info {
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||||
display: flex;
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||||
align-items: center;
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||||
gap: 0.5rem;
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||||
}
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||||
.opposed-roll-result .character-info img {
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||||
width: 32px;
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||||
height: 32px;
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||||
border-radius: 50%;
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||||
border: 1px solid var(--color-border-light-primary);
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||||
}
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||||
.opposed-roll-result .character-info .character-name {
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||||
display: flex;
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||||
flex-direction: column;
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||||
gap: 0.15rem;
|
||||
}
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||||
.opposed-roll-result .character-info .character-name strong {
|
||||
font-size: calc(var(--font-size-standard) * 0.75);
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||||
text-transform: uppercase;
|
||||
color: var(--color-dark-2);
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||||
}
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||||
.opposed-roll-result .character-info .character-name .winner-name {
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||||
font-size: calc(var(--font-size-standard) * 0.95);
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||||
font-weight: bold;
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||||
color: var(--color-success);
|
||||
}
|
||||
.opposed-roll-result .character-info .character-name .loser-name {
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
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||||
font-weight: bold;
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||||
color: var(--color-failure);
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||||
}
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||||
.opposed-roll-result .roll-result {
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||||
display: flex;
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||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
}
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||||
.opposed-roll-result .roll-result .roll-value {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: bold;
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||||
font-family: var(--font-title);
|
||||
}
|
||||
.opposed-roll-result .roll-result .critical-badge {
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||||
padding: 0.15rem 0.3rem;
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||||
border-radius: 3px;
|
||||
font-size: calc(var(--font-size-standard) * 0.7);
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
background: var(--color-critical-success);
|
||||
color: white;
|
||||
}
|
||||
.opposed-roll-result .winner-result .roll-value {
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||||
color: var(--color-success);
|
||||
}
|
||||
.opposed-roll-result .loser-result .roll-value {
|
||||
color: var(--color-failure);
|
||||
}
|
||||
.opposed-roll-result .versus-separator {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.3rem;
|
||||
padding: 0;
|
||||
font-size: calc(var(--font-size-standard) * 0.85);
|
||||
font-weight: bold;
|
||||
color: var(--color-dark-2);
|
||||
}
|
||||
.opposed-roll-result .versus-separator i {
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
}
|
||||
.opposed-roll-result .chat-actions {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 0.375rem;
|
||||
padding: 0.5rem;
|
||||
margin-top: 0.3rem;
|
||||
border-top: 1px solid var(--color-border-light-primary);
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 0 0 5px 5px;
|
||||
}
|
||||
.opposed-roll-result .chat-actions .chat-action-button {
|
||||
display: inline-flex !important;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
padding: 0 !important;
|
||||
margin: 0 !important;
|
||||
background: var(--color-dark-6);
|
||||
color: var(--color-light-1);
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
text-decoration: none;
|
||||
line-height: 1;
|
||||
}
|
||||
.opposed-roll-result .chat-actions .chat-action-button:hover {
|
||||
background: var(--color-dark-5);
|
||||
border-color: var(--color-border-dark);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.opposed-roll-result .chat-actions .chat-action-button i {
|
||||
font-size: 1rem !important;
|
||||
line-height: 1;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,9 @@ import * as applications from "./module/applications/_module.mjs"
|
||||
import { handleSocketEvent } from "./module/socket.mjs"
|
||||
import CthulhuEternalUtils from "./module/utils.mjs"
|
||||
|
||||
import { SystemManager } from './module/applications/hud/system-manager.js'
|
||||
import { MODULE, REQUIRED_CORE_MODULE_VERSION } from './module/applications/hud/constants.js'
|
||||
|
||||
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
|
||||
|
||||
Hooks.once("init", function () {
|
||||
@@ -29,6 +32,12 @@ Hooks.once("init", function () {
|
||||
models,
|
||||
documents,
|
||||
}
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "@characteristics.dex.value",
|
||||
decimals: 1
|
||||
};
|
||||
|
||||
|
||||
CONFIG.Actor.documentClass = documents.CthulhuEternalActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
@@ -93,14 +102,14 @@ Hooks.once("init", function () {
|
||||
CthulhuEternalUtils.registerSettings()
|
||||
CthulhuEternalUtils.registerHandlebarsHelpers()
|
||||
CthulhuEternalUtils.setupCSSRootVariables()
|
||||
|
||||
CONFIG.debug.hooks = false;
|
||||
|
||||
console.info("CTHULHU ETERNAL | System Initialized")
|
||||
})
|
||||
|
||||
Hooks.once('babele.init', (babele) => {
|
||||
babele.setSystemTranslationsDir("compendiums");
|
||||
CthulhuEternalUtils.registerBabeleTranslations(babele);
|
||||
babele.setSystemTranslationsDir("compendiums");
|
||||
CthulhuEternalUtils.registerBabeleTranslations(babele);
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -136,9 +145,22 @@ Hooks.once("ready", function () {
|
||||
|
||||
})
|
||||
|
||||
|
||||
Hooks.on('tokenActionHudCoreApiReady', async () => {
|
||||
/**
|
||||
* Return the SystemManager and requiredCoreModuleVersion to Token Action HUD Core
|
||||
*/
|
||||
let module = {} // game.modules.get(MODULE.ID)
|
||||
module.api = {
|
||||
requiredCoreModuleVersion: REQUIRED_CORE_MODULE_VERSION,
|
||||
SystemManager
|
||||
}
|
||||
Hooks.call('tokenActionHudSystemReady', module)
|
||||
})
|
||||
|
||||
Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
// Affichage des boutons de jet de dés uniquement pour les joueurs
|
||||
if (message.author.id === game.user.id) {
|
||||
if (message.author.id === game.user.id || game.user.isGM) {
|
||||
$(html).find(".nudge-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
@@ -148,6 +170,14 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
$(html).find(".healing-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
$(html).find(".worn-weapon-check").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
if (game.user.isGM) {
|
||||
$(html).find(".opposed-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
}
|
||||
$(html).find(".nudge-roll").click((event) => {
|
||||
CthulhuEternalUtils.nudgeRoll(message)
|
||||
})
|
||||
@@ -158,13 +188,47 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
$(html).find(".healing-roll").click((event) => {
|
||||
CthulhuEternalUtils.healingRoll(message)
|
||||
})
|
||||
$(html).find(".worn-weapon-check").click((event) => {
|
||||
CthulhuEternalUtils.wornWeaponCheck(message)
|
||||
})
|
||||
$(html).find(".san-loose").click((event) => {
|
||||
CthulhuEternalUtils.applySANLoss(message, event)
|
||||
})
|
||||
$(html).find(".san-type").click((event) => {
|
||||
CthulhuEternalUtils.applySANType(message, event)
|
||||
})
|
||||
$(html).find(".opposed-roll").click((event) => {
|
||||
CthulhuEternalUtils.opposedRollManagement(message, event)
|
||||
})
|
||||
}
|
||||
if (game.user.isGM) {
|
||||
$(html).find(".li-apply-wounds").each((i, btn) => {
|
||||
btn.style.display = "block"
|
||||
})
|
||||
$(html).find(".apply-wounds-btn").click((event) => {
|
||||
CthulhuEternalUtils.applyWounds(message, event)
|
||||
})
|
||||
$(html).find(".apply-wounds-btn").hover(
|
||||
function (event) {
|
||||
// Mouse enter - select the token
|
||||
let combatantId = $(this).data("combatant-id")
|
||||
if (combatantId && game.combat) {
|
||||
let combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant?.token) {
|
||||
let token = canvas.tokens.get(combatant.token.id)
|
||||
if (token) {
|
||||
token.control({ releaseOthers: true })
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
function (event) {
|
||||
// Mouse leave - release selection
|
||||
canvas.tokens.releaseAll()
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
})
|
||||
|
||||
/**
|
||||
|
||||
70
lang/en.json
70
lang/en.json
@@ -59,6 +59,12 @@
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"value": {
|
||||
"label": "Current"
|
||||
},
|
||||
"max": {
|
||||
"label": "Max"
|
||||
},
|
||||
"stunned": {
|
||||
"label": "Stun."
|
||||
}
|
||||
@@ -126,6 +132,18 @@
|
||||
"damageBonus": {
|
||||
"label": "Dmg.Bonus"
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"value": {
|
||||
"label": "Current"
|
||||
},
|
||||
"max": {
|
||||
"label": "Max"
|
||||
},
|
||||
"stunned": {
|
||||
"label": "Stun."
|
||||
}
|
||||
},
|
||||
"resources": {
|
||||
"permanentRating": {
|
||||
"label": "Permanent Rating"
|
||||
@@ -205,6 +223,7 @@
|
||||
"Struggle": "Struggle"
|
||||
},
|
||||
"Skill": {
|
||||
"DodgeName": "Dodge",
|
||||
"Unnatural": "Unnatural",
|
||||
"Melee": "Melee Weapons",
|
||||
"Firearms": "Firearms",
|
||||
@@ -552,10 +571,25 @@
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"JunkWeapon": "This weapon is in 'Junk' state, -20% applied. Critical failure on a roll of 96-100",
|
||||
"WornWeapon": "This weapon is 'Worn', a Luck roll will be performed.",
|
||||
"noTarget": "No target selected",
|
||||
"noDefenseRoll": "No defense roll available",
|
||||
"opposedRoll": "Opposed Roll",
|
||||
"Target": "Target",
|
||||
"feet": "feet",
|
||||
"feets": "feet",
|
||||
"yard": "yard",
|
||||
"Yard": "Yard",
|
||||
"yards": "yards",
|
||||
"Feet": "Feet",
|
||||
"Yards": "Yards",
|
||||
"sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).",
|
||||
"sanViolenceReset": "The violence SAN loss count has been reset.",
|
||||
"sanHelplessnessReset": "The helplessness SAN loss count has been reset.",
|
||||
"sanLoss": "You suffer a SAN loss",
|
||||
"noSanLoss": "No SAN loss",
|
||||
"sanLossInfo": "Select the SAN loss using the buttons below.",
|
||||
"selectSANType": "Select the type of SAN loss with the buttons below.",
|
||||
"Violence" : "Violence",
|
||||
"Helplessness": "Helplessness",
|
||||
@@ -574,6 +608,10 @@
|
||||
"rollNudge": "Roll Nudge",
|
||||
"rollDamage": "Roll Damage",
|
||||
"rollHealing": "Roll Healing",
|
||||
"wornWeaponCheck": "Check Weapon Condition",
|
||||
"wornWeaponCheckTitle": "Worn Weapon Condition Check",
|
||||
"wornWeaponCheckSuccess": "{weapon}: Luck roll succeeded ({roll}/50) - Weapon remains worn.",
|
||||
"wornWeaponCheckFailure": "{weapon}: Luck roll failed ({roll}/50) - Weapon became junk!",
|
||||
"result": "Result",
|
||||
"damageMessage": "Damage to apply",
|
||||
"lethalityRoll": "Lethality Roll",
|
||||
@@ -585,6 +623,7 @@
|
||||
"ZeroWP": "Zero WP : Automatic failure (ie 0%)",
|
||||
"LowWP": "Low WP",
|
||||
"Exhausted": "Exhausted",
|
||||
"wornWeaponWarning": "Worn weapon: Don't forget to make the luck roll after the attack!",
|
||||
"creature": "Creature",
|
||||
"Rituals": "Rituals",
|
||||
"Tomes": "Tomes",
|
||||
@@ -711,9 +750,11 @@
|
||||
"skillProgress": "Skill Progress",
|
||||
"unconscious": "Unconscious",
|
||||
"dying": "Dying",
|
||||
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
|
||||
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
|
||||
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
|
||||
"luck": "Luck",
|
||||
"Other": "Other",
|
||||
"Skills": "Skills",
|
||||
"WP": "WP",
|
||||
"Luck": "Luck",
|
||||
"titleLuck": "Luck Roll",
|
||||
"healingRoll": "Healing Roll succes, the target gains",
|
||||
@@ -730,7 +771,20 @@
|
||||
"visibility": "Visibility",
|
||||
"rangedRange": "Range",
|
||||
"aimingLastRound": "Aiming Last Round (+20)",
|
||||
"aimingWithSight": "Aiming with Sight (+20)"
|
||||
"aimingWithSight": "Aiming with Sight (+20)",
|
||||
"applyWounds": "Apply To",
|
||||
"opposedRollWinner": "Opposed Roll Winner",
|
||||
"opposedRollResult": "Opposed Roll Result",
|
||||
"defeats": "defeats",
|
||||
"critical": "Critical",
|
||||
"other": "Other",
|
||||
"str": "STR",
|
||||
"dex": "DEX",
|
||||
"int": "INT",
|
||||
"pow": "POW",
|
||||
"con": "CON",
|
||||
"cha": "CHA",
|
||||
"Damage": "Damage"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
|
||||
@@ -755,17 +809,25 @@
|
||||
"rollDamage": "Roll Damage"
|
||||
},
|
||||
"Chat": {
|
||||
"noArmor": "No armor absorbed damage.",
|
||||
"armorAbsorbed": "Armor absorbed {armor} damage.",
|
||||
"woundsApplied": "Wounds applied to {name}: {effectiveWounds} (armor absorbed : {armorText})"
|
||||
},
|
||||
"Notifications": {
|
||||
"AttackNoTarget": "No target selected for the attack, please select one target to get automations.",
|
||||
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
|
||||
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
|
||||
"skillAlreadyExists": "Skill already exists",
|
||||
"WrongEra": "The era of the item does not match the ear of the system",
|
||||
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
|
||||
"NoAmmo": "No more ammo for this weapon. ",
|
||||
"WeaponBecameJunk": "Weapon {weapon} became junk!",
|
||||
"noWeaponFound": "No weapon found.",
|
||||
"noRollDataFound": "No roll data found",
|
||||
"noActorFound": "No actor found for this item.",
|
||||
"noSanLossFound": "No SAN loss value found."
|
||||
"noSanLossFound": "No SAN loss value found.",
|
||||
"opposedRollFirstStored": "First opposed roll stored. Perform and store the second roll to resolve the opposed roll.",
|
||||
"opposedRollSecondStored": "Second opposed roll stored. The opposed roll is now being resolved."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
47
lang/fr.json
47
lang/fr.json
@@ -217,6 +217,7 @@
|
||||
"Struggle": "Lutter"
|
||||
},
|
||||
"Skill": {
|
||||
"DodgeName": "Esquive",
|
||||
"Unnatural": "Inconcevable",
|
||||
"Melee": "Armes de mêlée",
|
||||
"Firearms": "Armes à feu",
|
||||
@@ -564,6 +565,12 @@
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"JunkWeapon": "Cette arme est 'Défectueuse'', -20% appliqué. Échec critique sur un jet de 96-100",
|
||||
"WornWeapon": "Cette arme est 'Usée', un jet de Chance sera effectué.",
|
||||
"noTarget": "Aucune cible sélectionnée",
|
||||
"noDefenseRoll": "Aucun jet de défense existant",
|
||||
"opposedRoll": "Jet opposé",
|
||||
"Target": "Cible",
|
||||
"feet": "pieds (ie 30cm)",
|
||||
"feets": "pieds (ie 30cm)",
|
||||
"yard": "mètres",
|
||||
@@ -595,6 +602,10 @@
|
||||
"rollNudge": "Modifier le jet",
|
||||
"rollDamage": "Jet de dégâts",
|
||||
"rollHealing": "Jet de soin",
|
||||
"wornWeaponCheck": "Vérifier l'état de l'arme",
|
||||
"wornWeaponCheckTitle": "Vérification d'état d'arme usée",
|
||||
"wornWeaponCheckSuccess": "{weapon} : Jet de chance réussi ({roll}/50) - L'arme reste usée.",
|
||||
"wornWeaponCheckFailure": "{weapon} : Jet de chance échoué ({roll}/50) - L'arme devient défectueuse !",
|
||||
"result": "Resultat",
|
||||
"damageMessage": "Dégâts à appliquer",
|
||||
"lethalityRoll": "Jet de Létalité",
|
||||
@@ -605,15 +616,14 @@
|
||||
"Weapon": "Arme",
|
||||
"ZeroWP": "PVO à 0 : Echec automatique (ie 0%)",
|
||||
"LowWP": "PVO faibles",
|
||||
"Exhausted": "Epuisé",
|
||||
"creature": "Créature",
|
||||
"Exhausted": "Epuisé", "wornWeaponWarning": "Arme usée : N'oubliez pas de faire le jet de chance après l'attaque !", "creature": "Créature",
|
||||
"Rituals": "Rituels",
|
||||
"Tomes": "Ouvrages",
|
||||
"otherBenefits": "Autres avantages",
|
||||
"Unarmed": "Désarmé",
|
||||
"Cured": "Soigné",
|
||||
"Uncured": "Non soigné",
|
||||
"nudgedRoll": "Modifier le jeu",
|
||||
"nudgedRoll": "Jet modifié : ",
|
||||
"selectNewValue": "Sélectionner une nouvelle valeur",
|
||||
"wpCost": "Cout en PVO",
|
||||
"Hand": "A portée de main",
|
||||
@@ -735,7 +745,10 @@
|
||||
"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
|
||||
"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
|
||||
"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
|
||||
"Luck": "Chance",
|
||||
"luck": "Chance",
|
||||
"Other": "Autre",
|
||||
"Skills": "Compétences",
|
||||
"WP": "PVO",
|
||||
"titleLuck": "Jet de Chance",
|
||||
"healingRoll": "Jet de soin, PV soignés",
|
||||
"healingRollFailure": "Jet de soin échoué critique, PV perdus",
|
||||
@@ -751,7 +764,21 @@
|
||||
"visibility": "Visibilité",
|
||||
"rangedRange": "Portée",
|
||||
"aimingLastRound": "Visée lors du dernier round (+20)",
|
||||
"aimingWithSight": "Visée avec lunette (+20)"
|
||||
"aimingWithSight": "Visée avec lunette (+20)",
|
||||
"applyWounds": "Appliquer à",
|
||||
"opposedRollWinner": "Gagnant du jet opposé",
|
||||
"opposedRollResult": "Résultat du jet opposé",
|
||||
"defeats": "Défait",
|
||||
"critical": "Critique",
|
||||
"other": "Autre",
|
||||
"str": "FOR",
|
||||
"dex": "DEX",
|
||||
"int": "INT",
|
||||
"pow": "POU",
|
||||
"con": "CON",
|
||||
"cha": "CHA",
|
||||
"Luck": "Chance",
|
||||
"Damage": "Dégâts"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
|
||||
@@ -776,17 +803,25 @@
|
||||
"rollDamage": "Lancer les dégâts"
|
||||
},
|
||||
"Chat": {
|
||||
"armorAbsorbed": "L'armure a absorbé {armor} points de dégâts.",
|
||||
"noArmor": "Pas d'armure.",
|
||||
"woundsApplied": "Blessures appliquées à {name} : {effectiveWounds} (armure absorbée : {armorText})"
|
||||
},
|
||||
"Notifications": {
|
||||
"AttackNoTarget": "Aucune cible n'a été sélectionnée pour cette attaque, veuillez sélectionner une cible pour bénéficier des automatisations.",
|
||||
"NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.",
|
||||
"NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.",
|
||||
"skillAlreadyExists": "La compétence existe déja",
|
||||
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
|
||||
"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
|
||||
"NoAmmo": "Aucune munition disponible pour cette arme.",
|
||||
"WeaponBecameJunk": "L'arme {weapon} est devenue défectueuse !",
|
||||
"noWeaponFound": "Aucune arme trouvée.",
|
||||
"noRollDataFound": "Aucune donnée de jet trouvée.",
|
||||
"noActorFound": "Aucun protagoniste trouvé.",
|
||||
"noSanLossFound": "Aucune valeur de perte de SAN trouvée."
|
||||
"noSanLossFound": "Aucune valeur de perte de SAN trouvée.",
|
||||
"opposedRollFirstStored": "Premier jet opposé enregistré. Effectuez et enregistrez le deuxième jet pour résoudre le jet opposé.",
|
||||
"opposedRollSecondStored": "Deuxième jet opposé enregistré. Le jet opposé est maintenant en cours de résolution."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// System Module Imports
|
||||
import { Utils } from './utils.js'
|
||||
import { SYSTEM } from "../../config/system.mjs"
|
||||
import CthulhuEternalUtils from '../../utils.mjs'
|
||||
|
||||
export let ActionHandler = null
|
||||
|
||||
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
@@ -38,7 +40,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
* @private
|
||||
*/
|
||||
#buildCharacterActions() {
|
||||
this.buildAttributes()
|
||||
this.buildCharacteristics()
|
||||
this.buildOther()
|
||||
this.buildLuck()
|
||||
this.buildSkills()
|
||||
@@ -49,17 +51,17 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
return game.settings.get('token-action-hud-core', 'tooltips') === 'none'
|
||||
}
|
||||
|
||||
async buildAttributes() {
|
||||
async buildCharacteristics() {
|
||||
const actions = []
|
||||
for (const key in this.actor.system.characteristics) {
|
||||
const encodedValue = [coreModule.api.Utils.i18n('attributes'), key].join(this.delimiter)
|
||||
const encodedValue = ['characteristics', key].join(this.delimiter)
|
||||
const tooltip = {
|
||||
content: String(this.actor.system.characteristics[key].value * 5),
|
||||
class: 'tah-system-tooltip',
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.' + key),
|
||||
name: coreModule.api.Utils.i18n(`CTHULHUETERNAL.Label.${key}`),
|
||||
id: key,
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
@@ -67,7 +69,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
})
|
||||
}
|
||||
await this.addActions(actions, {
|
||||
id: 'attributes',
|
||||
id: 'characteristics',
|
||||
type: 'system'
|
||||
})
|
||||
}
|
||||
@@ -80,79 +82,83 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Luck'),
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.luck'),
|
||||
id: 'luck',
|
||||
info1: this.#showValue() ? { text: '50' } : null,
|
||||
tooltip,
|
||||
encodedValue: ['attributes', 'luck'].join(this.delimiter)
|
||||
encodedValue: ['characteristics', 'luck'].join(this.delimiter)
|
||||
})
|
||||
await this.addActions(actions, { id: 'luck', type: 'system' })
|
||||
}
|
||||
|
||||
async buildOther() {
|
||||
if (typeof this.actor.system.sanity.value !== 'undefined') {
|
||||
if (typeof this.actor.system?.san?.value !== 'undefined') {
|
||||
const actions = []
|
||||
const groupData = {
|
||||
id: 'other_sanity',
|
||||
id: 'other_san',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'),
|
||||
type: 'system'
|
||||
}
|
||||
this.addGroup(groupData, { id: 'other', type: 'system' }, true)
|
||||
const tooltip = {
|
||||
content: String(this.actor.system.san.value + '/' + this.actor.system.san.max),
|
||||
content: `${this.actor.system.san.value}/${this.actor.system.san.max}`,
|
||||
class: 'tah-system-tooltip',
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'),
|
||||
id: 'sanity',
|
||||
id: 'san',
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
encodedValue: ['attributes', 'sanity'].join(this.delimiter)
|
||||
encodedValue: ['characteristics', 'san'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '+',
|
||||
id: 'sanity_add',
|
||||
encodedValue: ['attributes', 'sanity_add'].join(this.delimiter)
|
||||
id: 'san_add',
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'san_add'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '-',
|
||||
id: 'sanity_subtract',
|
||||
encodedValue: ['attributes', 'sanity_subtract'].join(this.delimiter)
|
||||
id: 'san_subtract',
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'san_subtract'].join(this.delimiter)
|
||||
})
|
||||
await this.addActions(actions, { id: 'other_sanity', type: 'system' })
|
||||
await this.addActions(actions, { id: 'other_san', type: 'system' })
|
||||
}
|
||||
if (typeof this.actor.system.hp.value !== 'undefined') {
|
||||
const actions = []
|
||||
const groupData = {
|
||||
id: 'other_health',
|
||||
id: 'other_hp',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'),
|
||||
type: 'system'
|
||||
}
|
||||
this.addGroup(groupData, { id: 'other', type: 'system' }, true)
|
||||
const tooltip = {
|
||||
content: String(this.actor.system.hp.value + '/' + this.actor.system.hp.max),
|
||||
content: `${this.actor.system.hp.value}/${this.actor.system.hp.max}`,
|
||||
class: 'tah-system-tooltip',
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'),
|
||||
id: 'health',
|
||||
id: 'hp',
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
encodedValue: ['attributes', 'health'].join(this.delimiter)
|
||||
encodedValue: ['characteristics', 'hp'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '+',
|
||||
id: 'health_add',
|
||||
encodedValue: ['attributes', 'health_add'].join(this.delimiter)
|
||||
id: 'hp_add',
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'hp_add'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '-',
|
||||
id: 'health_subtract',
|
||||
encodedValue: ['attributes', 'health_subtract'].join(this.delimiter)
|
||||
id: 'hp_subtract',
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'hp_subtract'].join(this.delimiter)
|
||||
})
|
||||
await this.addActions(actions, { id: 'other_health', type: 'system' })
|
||||
await this.addActions(actions, { id: 'other_hp', type: 'system' })
|
||||
}
|
||||
if (typeof this.actor.system.wp.value !== 'undefined') {
|
||||
const actions = []
|
||||
@@ -163,7 +169,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
}
|
||||
this.addGroup(groupData, { id: 'other', type: 'system' }, true)
|
||||
const tooltip = {
|
||||
content: String(this.actor.system.wp.value + '/' + this.actor.system.wp.max),
|
||||
content: `${this.actor.system.wp.value}/${this.actor.system.wp.max}`,
|
||||
class: 'tah-system-tooltip',
|
||||
direction: 'LEFT'
|
||||
}
|
||||
@@ -172,17 +178,19 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
id: 'wp',
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
encodedValue: ['attributes', 'wp'].join(this.delimiter)
|
||||
encodedValue: ['characteristics', 'wp'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '+',
|
||||
id: 'wp_add',
|
||||
encodedValue: ['attributes', 'wp_add'].join(this.delimiter)
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'wp_add'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '-',
|
||||
id: 'wp_subtract',
|
||||
encodedValue: ['attributes', 'wp_subtract'].join(this.delimiter)
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'wp_subtract'].join(this.delimiter)
|
||||
})
|
||||
await this.addActions(actions, { id: 'other_wp', type: 'system' })
|
||||
}
|
||||
@@ -190,19 +198,23 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
|
||||
async buildSkills() {
|
||||
const actions = []
|
||||
let actorSkills = this.actor.items.filter(item => item.type === 'skill')
|
||||
for (const skill in actorSkills) {
|
||||
if (skill.system.computeScore() > 0) {
|
||||
// Build alpha sorted skill list
|
||||
let skills = this.actor.items.filter(i => i.type === 'skill')
|
||||
skills = skills.sort((a, b) => a.name.localeCompare(b.name))
|
||||
console.log('Building skills actions for skills:', skills)
|
||||
for (const skill of skills) {
|
||||
//console.log('Processing skill item:', skill)
|
||||
if (skill.system.skillTotal > 0) {
|
||||
const tooltip = {
|
||||
content: String(skill.skill.system.computeScore()),
|
||||
content: String(skill.system.skillTotal),
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: skill.name,
|
||||
name: `${skill.name} (${skill.system.skillTotal})`,
|
||||
id: skill.id,
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
encodedValue: ['skills', s].join(this.delimiter)
|
||||
encodedValue: ['skills', skill.id].join(this.delimiter)
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -210,62 +222,55 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
}
|
||||
|
||||
async buildEquipment() {
|
||||
let weapons = this.actor.items.filter(item => item.type === 'weapon')
|
||||
let skills = this.actor.items.filter(item => item.type === 'skill')
|
||||
for (const item of weapons) {
|
||||
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
|
||||
|
||||
// const rituals = []
|
||||
for (const item of this.actor.items) {
|
||||
// Push the weapon name as a new group
|
||||
const groupData = {
|
||||
id: 'weapons_' + item._id,
|
||||
id: `weapons_${item._id}`,
|
||||
name: item.name,
|
||||
type: 'system'
|
||||
}
|
||||
if (!SYSTEM.WEAPON_SKILL_MAPPING[era] || !SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) {
|
||||
continue
|
||||
}
|
||||
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
|
||||
let skill = skills.find(skill => skill.name.toLowerCase() === skillName.toLowerCase())
|
||||
this.addGroup(groupData, { id: 'weapons', type: 'system' }, true)
|
||||
if (item.type === 'weapon') {
|
||||
const weapons = []
|
||||
let skill = CthulhuEternalUtils.getWeaponSkill(this.actor, item, era)
|
||||
item.skillTotal = skill ? skill.system.skillTotal : 0
|
||||
let weapons = []
|
||||
const tooltip = {
|
||||
content: String(skill.system.computeScore()),
|
||||
content: String(item.skillTotal),
|
||||
direction: 'LEFT'
|
||||
}
|
||||
console.log('Weapon skill total for', item.name, 'is', item.skillTotal, item._id)
|
||||
weapons.push({
|
||||
name: skill.name,
|
||||
id: skill._id,
|
||||
name: `${item.name} (${item.skillTotal})`,
|
||||
id: `weapon_${item._id}`,
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
encodedValue: ['weapons', item._id].join(this.delimiter),
|
||||
tooltip
|
||||
})
|
||||
let damage = ''
|
||||
if (item.system.lethality > 0) {
|
||||
damage = `L:${item.system.lethality}%`
|
||||
} else {
|
||||
damage = item.system.damage
|
||||
}
|
||||
const damageTooltip = {
|
||||
content: String(item.system.damage),
|
||||
content: String(damage),
|
||||
direction: 'LEFT'
|
||||
}
|
||||
if (item.system.damage !== '') {
|
||||
weapons.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage'),
|
||||
id: item._id,
|
||||
name: `${coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage')} (${damage})`,
|
||||
id: `damage_${item._id}`,
|
||||
info1: this.#showValue() ? { text: damageTooltip.content } : null,
|
||||
encodedValue: ['damage', item._id].join(this.delimiter),
|
||||
tooltip: damageTooltip
|
||||
})
|
||||
}
|
||||
if (item.system.isLethal) {
|
||||
const lethalityTooltip = {
|
||||
content: String(item.system.lethality),
|
||||
direction: 'LEFT'
|
||||
}
|
||||
weapons.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Lethality'),
|
||||
id: item._id,
|
||||
info1: this.#showValue() ? { text: lethalityTooltip.content } : null,
|
||||
encodedValue: ['lethality', item._id].join(this.delimiter),
|
||||
tooltip: lethalityTooltip
|
||||
})
|
||||
}
|
||||
console.log('Adding weapon actions for', item.name, weapons)
|
||||
await this.addActions(weapons, {
|
||||
id: 'weapons_' + item._id,
|
||||
id: `weapons_${item._id}`,
|
||||
type: 'system'
|
||||
})
|
||||
}/* else if (item.type === 'ritual') {
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
/**
|
||||
* Module-based constants
|
||||
*/
|
||||
export const SYSTEM = {
|
||||
ID: 'fvtt-cthulhu-eternal'
|
||||
export const MODULE = {
|
||||
ID: 'token-action-hud-cthulhu-eternal'
|
||||
}
|
||||
|
||||
/**
|
||||
* Core module
|
||||
*/
|
||||
export const CORE_MODULE = {
|
||||
ID: 'token-action-hud-core'
|
||||
ID: 'token-action-hud-core'
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -21,18 +21,19 @@ export const REQUIRED_CORE_MODULE_VERSION = '2.0'
|
||||
* Action types
|
||||
*/
|
||||
export const ACTION_TYPE = {
|
||||
attributes: 'CTHULHUETERNAL.Label.Characteristics',
|
||||
skills: 'CTHULHUETERNAL.Label.Skill',
|
||||
equipment: 'CTHULHUETERNAL.Label.Gear'
|
||||
characteristics: 'CTHULHUETERNAL.Label.characteristics',
|
||||
skills: 'CTHULHUETERNAL.Label.Skills',
|
||||
equipment: 'CTHULHUETERNAL.Label.gear'
|
||||
}
|
||||
|
||||
/**
|
||||
* Groups
|
||||
*/
|
||||
export const GROUP = {
|
||||
attributes: { id: 'attributes', name: 'CTHULHUETERNAL.Label.Characteristics', type: 'system' },
|
||||
luck: { id: 'luck', name: 'CTHULHUETERNAL.Label.Luck', type: 'system'},
|
||||
skills: { id: 'skills', name: 'CTHULHUETERNAL.Label.Skills', type: 'system' },
|
||||
weapons: { id: 'weapons', name: 'CTHULHUETERNAL.Label.Weapons', type: 'system' },
|
||||
rituals: { id: 'rituals', name: 'CTHULHUETERNAL.Label.Rituals', type: 'system' }
|
||||
characteristics: { id: 'characteristics', name: 'CTHULHUETERNAL.Label.characteristics', type: 'system' },
|
||||
luck: { id: 'luck', name: 'CTHULHUETERNAL.Label.luck', type: 'system' },
|
||||
other: { id: 'other', name: 'CTHULHUETERNAL.Label.other', type: 'system' },
|
||||
skills: { id: 'skills', name: 'CTHULHUETERNAL.Label.Skills', type: 'system' },
|
||||
weapons: { id: 'weapons', name: 'CTHULHUETERNAL.Label.weapons', type: 'system' },
|
||||
rituals: { id: 'rituals', name: 'CTHULHUETERNAL.Label.rituals', type: 'system' }
|
||||
}
|
||||
|
||||
@@ -6,44 +6,42 @@ import { GROUP } from './constants.js'
|
||||
export let DEFAULTS = null
|
||||
|
||||
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
const groups = GROUP
|
||||
Object.values(groups).forEach(group => {
|
||||
group.name = coreModule.api.Utils.i18n(group.name)
|
||||
group.listName = `Group: ${coreModule.api.Utils.i18n(group.listName ?? group.name)}`
|
||||
})
|
||||
const groupsArray = Object.values(groups)
|
||||
DEFAULTS = {
|
||||
layout: [
|
||||
{
|
||||
nestId: 'statistics',
|
||||
id: 'statistics',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Characteristics'),
|
||||
groups: [
|
||||
{ ...groups.attributes, nestId: 'statistics_attributes' },
|
||||
{ ...groups.other, nestId: 'statistics_other' },
|
||||
{ ...groups.luck, nestId: 'statistics_luck' }
|
||||
]
|
||||
},
|
||||
{
|
||||
nestId: 'skills',
|
||||
id: 'skills',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Skills'),
|
||||
groups: [
|
||||
{ ...groups.skills, nestId: 'skills_skills' },
|
||||
{ ...groups.typedSkills, nestId: 'skills_typed' },
|
||||
{ ...groups.specialTraining, nestId: 'skills_special' }
|
||||
]
|
||||
},
|
||||
{
|
||||
nestId: 'equipment',
|
||||
id: 'equipment',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Gear'),
|
||||
groups: [
|
||||
{ ...groups.weapons, nestId: 'equipment_weapons' },
|
||||
{ ...groups.rituals, nestId: 'equipment_rituals' }
|
||||
]
|
||||
}
|
||||
],
|
||||
groups: groupsArray
|
||||
}
|
||||
const groups = GROUP
|
||||
Object.values(groups).forEach(group => {
|
||||
group.name = coreModule.api.Utils.i18n(group.name)
|
||||
group.listName = `Group: ${coreModule.api.Utils.i18n(group.listName ?? group.name)}`
|
||||
})
|
||||
const groupsArray = Object.values(groups)
|
||||
DEFAULTS = {
|
||||
layout: [
|
||||
{
|
||||
nestId: 'statistics',
|
||||
id: 'statistics',
|
||||
name: game.i18n.localize('CTHULHUETERNAL.Label.characteristics'),
|
||||
groups: [
|
||||
{ ...groups.characteristics, nestId: 'statistics_characteristics' },
|
||||
{ ...groups.other, nestId: 'statistics_other' },
|
||||
{ ...groups.luck, nestId: 'statistics_luck' }
|
||||
]
|
||||
},
|
||||
{
|
||||
nestId: 'skills',
|
||||
id: 'skills',
|
||||
name: game.i18n.localize('CTHULHUETERNAL.Label.skills'),
|
||||
groups: [
|
||||
{ ...groups.skills, nestId: 'skills_skills' }
|
||||
]
|
||||
},
|
||||
{
|
||||
nestId: 'equipment',
|
||||
id: 'equipment',
|
||||
name: game.i18n.localize('CTHULHUETERNAL.Label.gear'),
|
||||
groups: [
|
||||
{ ...groups.weapons, nestId: 'equipment_weapons' },
|
||||
{ ...groups.rituals, nestId: 'equipment_rituals' }
|
||||
]
|
||||
}
|
||||
],
|
||||
groups: groupsArray
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,304 +1,236 @@
|
||||
|
||||
import { SYSTEM } from "../../config/system.mjs"
|
||||
import CthulhuEternalRoll from '../../documents/roll.mjs'
|
||||
|
||||
export let RollHandler = null
|
||||
|
||||
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
/**
|
||||
* Extends Token Action HUD Core's RollHandler class and handles action events triggered when an action is clicked
|
||||
*/
|
||||
RollHandler = class RollHandler extends coreModule.api.RollHandler {
|
||||
/**
|
||||
* Extends Token Action HUD Core's RollHandler class and handles action events triggered when an action is clicked
|
||||
* Handle action click
|
||||
* Called by Token Action HUD Core when an action is left or right-clicked
|
||||
* @override
|
||||
* @param {object} event The event
|
||||
* @param {string} encodedValue The encoded value
|
||||
*/
|
||||
RollHandler = class RollHandler extends coreModule.api.RollHandler {
|
||||
/**
|
||||
* Handle action click
|
||||
* Called by Token Action HUD Core when an action is left or right-clicked
|
||||
* @override
|
||||
* @param {object} event The event
|
||||
* @param {string} encodedValue The encoded value
|
||||
*/
|
||||
async handleActionClick (event, encodedValue) {
|
||||
const [actionTypeId, actionId] = encodedValue.split('|')
|
||||
async handleActionClick(event, encodedValue) {
|
||||
const [actionTypeId, actionId] = encodedValue.split('|')
|
||||
|
||||
const knownCharacters = ['character']
|
||||
const knownCharacters = ['protagonist', 'creature']
|
||||
|
||||
// If single actor is selected
|
||||
if (this.actor) {
|
||||
await this.#handleAction(event, this.actor, this.token, actionTypeId, actionId)
|
||||
return
|
||||
}
|
||||
// If single actor is selected
|
||||
if (this.actor) {
|
||||
await this.#handleAction(event, this.actor, this.token, actionTypeId, actionId)
|
||||
return
|
||||
}
|
||||
|
||||
const controlledTokens = canvas.tokens.controlled
|
||||
.filter((token) => knownCharacters.includes(token.actor?.type))
|
||||
const controlledTokens = canvas.tokens.controlled
|
||||
.filter((token) => knownCharacters.includes(token.actor?.type))
|
||||
|
||||
// If multiple actors are selected
|
||||
for (const token of controlledTokens) {
|
||||
const actor = token.actor
|
||||
await this.#handleAction(event, actor, token, actionTypeId, actionId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle action hover
|
||||
* Called by Token Action HUD Core when an action is hovered on or off
|
||||
* @override
|
||||
* @param {object} event The event
|
||||
* @param {string} encodedValue The encoded value
|
||||
*/
|
||||
async handleActionHover (event, encodedValue) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle group click
|
||||
* Called by Token Action HUD Core when a group is right-clicked while the HUD is locked
|
||||
* @override
|
||||
* @param {object} event The event
|
||||
* @param {object} group The group
|
||||
*/
|
||||
async handleGroupClick (event, group) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {object} token The token
|
||||
* @param {string} actionTypeId The action type id
|
||||
* @param {string} actionId The actionId
|
||||
*/
|
||||
async #handleAction (event, actor, token, actionTypeId, actionId) {
|
||||
switch (actionTypeId) {
|
||||
case 'attributes':
|
||||
await this.#handleAttributesAction(event, actor, actionId)
|
||||
break
|
||||
case 'skills':
|
||||
await this.#handleSkillsAction(event, actor, actionId)
|
||||
break
|
||||
case 'weapons':
|
||||
await this.#handleWeaponsAction(event, actor, actionId)
|
||||
break
|
||||
case 'damage':
|
||||
await this.#handleDamageAction(event, actor, actionId)
|
||||
break
|
||||
case 'lethality':
|
||||
await this.#handleLethalityAction(event, actor, actionId)
|
||||
break
|
||||
case 'specialTraining':
|
||||
await this.#handleSpecialTrainingAction(event, actor, actionId)
|
||||
break
|
||||
case 'typedSkills':
|
||||
await this.#handleCustomTypedAction(event, actor, actionId)
|
||||
break
|
||||
/* case 'rituals':
|
||||
await this.#handleRitualsAction(event, actor, actionId)
|
||||
break */
|
||||
case 'utility':
|
||||
await this.#handleUtilityAction(token, actionId)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Attribute action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleAttributesAction (event, actor, actionId) {
|
||||
let rollType
|
||||
if (actionId === 'wp' || actionId === 'health') return
|
||||
if (actionId.includes('_add') || actionId.includes('_subtract')) {
|
||||
const attr = actionId.split('_')[0]
|
||||
const action = actionId.split('_')[1]
|
||||
const update = {}
|
||||
update.system = {}
|
||||
update.system[attr] = {}
|
||||
update.system[attr].value = action === 'add' ? this.actor.system[attr].value + 1 : this.actor.system[attr].value - 1
|
||||
if (update.system[attr].value > this.actor.system[attr].max || update.system[attr].value < this.actor.system[attr].min) return
|
||||
return await this.actor.update(update)
|
||||
}
|
||||
if (actionId === 'sanity') {
|
||||
rollType = actionId
|
||||
} else if (actionId === 'luck') {
|
||||
rollType = actionId
|
||||
} else {
|
||||
rollType = 'stat'
|
||||
}
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType,
|
||||
key: actionId
|
||||
}
|
||||
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
return await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Skill action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleSkillsAction (event, actor, actionId) {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'skill',
|
||||
key: actionId
|
||||
}
|
||||
|
||||
const skill = this.actor.system.skills[actionId]
|
||||
if (!skill) return ui.notifications.warn('Bad skill name in HUD.')
|
||||
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Typed/Custom skills action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleCustomTypedAction (event, actor, actionId) {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'skill',
|
||||
key: actionId
|
||||
}
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle SoecialTraining action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleSpecialTrainingAction (event, actor, actionId) {
|
||||
const attr = this.actor.system.specialTraining.find(a => a.name === actionId).attribute
|
||||
let target = 0
|
||||
if (DG.statistics.includes(attr)) {
|
||||
target = this.actor.system.statistics[attr].x5
|
||||
} else if (DG.skills.includes(attr)) {
|
||||
target = this.actor.system.skills[attr].proficiency
|
||||
} else {
|
||||
target = this.actor.system.typedSkills[attr].proficiency
|
||||
}
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'special-training',
|
||||
key: attr,
|
||||
specialTrainingName: actionId,
|
||||
target
|
||||
}
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Weapon action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleWeaponsAction (event, actor, actionId) {
|
||||
const item = this.actor.items.get(actionId)
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'weapon',
|
||||
key: item.system.skill,
|
||||
item
|
||||
}
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Damage action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleDamageAction (event, actor, actionId) {
|
||||
const item = this.actor.items.get(actionId)
|
||||
if (item.system.lethality > 0 && event.ctrlKey) {
|
||||
// Toggle on/off lethality
|
||||
const isLethal = !item.system.isLethal
|
||||
await item.update({ 'system.isLethal': isLethal })
|
||||
} else {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'damage',
|
||||
key: item.system.damage,
|
||||
item
|
||||
}
|
||||
const roll = new DGDamageRoll(item.system.damage, {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Lethality action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleLethalityAction (event, actor, actionId) {
|
||||
const item = await this.actor.items.get(actionId)
|
||||
if (item.system.damage !== '' && event.ctrlKey) {
|
||||
const isLethal = !item.system.isLethal
|
||||
await item.update({ 'system.isLethal': isLethal })
|
||||
} else {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'lethality',
|
||||
key: item.system.lethality,
|
||||
item
|
||||
}
|
||||
const roll = new DGLethalityRoll(item.system.damage, {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Ritual action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleRitualsAction (event, actor, actionId) {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'ritual',
|
||||
key: actionId
|
||||
}
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle utility action
|
||||
* @private
|
||||
* @param {object} token The token
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleUtilityAction (token, actionId) {
|
||||
switch (actionId) {
|
||||
case 'endTurn':
|
||||
if (game.combat?.current?.tokenId === token.id) {
|
||||
await game.combat?.nextTurn()
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
// If multiple actors are selected
|
||||
for (const token of controlledTokens) {
|
||||
const actor = token.actor
|
||||
await this.#handleAction(event, actor, token, actionTypeId, actionId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle action hover
|
||||
* Called by Token Action HUD Core when an action is hovered on or off
|
||||
* @override
|
||||
* @param {object} event The event
|
||||
* @param {string} encodedValue The encoded value
|
||||
*/
|
||||
async handleActionHover(event, encodedValue) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle group click
|
||||
* Called by Token Action HUD Core when a group is right-clicked while the HUD is locked
|
||||
* @override
|
||||
* @param {object} event The event
|
||||
* @param {object} group The group
|
||||
*/
|
||||
async handleGroupClick(event, group) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {object} token The token
|
||||
* @param {string} actionTypeId The action type id
|
||||
* @param {string} actionId The actionId
|
||||
*/
|
||||
async #handleAction(event, actor, token, actionTypeId, actionId) {
|
||||
console.log('Handling action', actionId, 'of type', actionTypeId, 'for actor', actor.name)
|
||||
switch (actionTypeId) {
|
||||
case 'characteristics':
|
||||
await this.#handleCharacteristicsAction(event, actor, actionId)
|
||||
break
|
||||
case 'skills':
|
||||
await this.#handleSkillsAction(event, actor, actionId)
|
||||
break
|
||||
case 'weapons':
|
||||
await this.#handleWeaponsAction(event, actor, actionId)
|
||||
break
|
||||
case 'damage':
|
||||
await this.#handleDamageAction(event, actor, actionId)
|
||||
break
|
||||
case 'lethality':
|
||||
await this.#handleLethalityAction(event, actor, actionId)
|
||||
break
|
||||
/* case 'rituals':
|
||||
await this.#handleRitualsAction(event, actor, actionId)
|
||||
break */
|
||||
case 'utility':
|
||||
await this.#handleUtilityAction(token, actionId)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Characteristic action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleCharacteristicsAction(event, actor, actionId) {
|
||||
let rollType
|
||||
if (actionId === 'wp' || actionId === 'hp') return
|
||||
|
||||
if (actionId.includes('_add') || actionId.includes('_subtract')) {
|
||||
const attr = actionId.split('_')[0]
|
||||
const action = actionId.split('_')[1]
|
||||
console.log('Updating', attr, 'with action', action)
|
||||
const update = {}
|
||||
update.system = {}
|
||||
update.system[attr] = {}
|
||||
update.system[attr].value = action === 'add' ? this.actor.system[attr].value + 1 : this.actor.system[attr].value - 1
|
||||
if (update.system[attr].value > this.actor.system[attr].max || update.system[attr].value < this.actor.system[attr].min) return
|
||||
return await this.actor.update(update)
|
||||
}
|
||||
if (actionId === 'san') {
|
||||
let item = foundry.utils.duplicate(actor.system.san)
|
||||
item.name = game.i18n.localize("CTHULHUETERNAL.Label.SAN")
|
||||
item.targetScore = item.value
|
||||
await actor.system.roll('san', item)
|
||||
} else if (actionId === 'luck') {
|
||||
let item = foundry.utils.duplicate(actor.system.characteristics.int)
|
||||
item.name = game.i18n.localize("CTHULHUETERNAL.Label.Luck")
|
||||
item.value = 10
|
||||
item.targetScore = 50
|
||||
await actor.system.roll('luck', item)
|
||||
} else {
|
||||
let item = foundry.utils.duplicate(actor.system.characteristics[actionId])
|
||||
item.name = game.i18n.localize(`CTHULHUETERNAL.Label.${actionId}Long`)
|
||||
item.targetScore = item.value * 5
|
||||
await actor.system.roll('char', item)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Skill action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleSkillsAction(event, actor, actionId) {
|
||||
const skill = actor.items.find(i => i.type === 'skill' && i.id === actionId)
|
||||
if (!skill) return ui.notifications.warn(`Skill not found for action id '${actionId}'`)
|
||||
await actor.system.roll('skill', skill)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handle Weapon action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleWeaponsAction(event, actor, actionId) {
|
||||
let weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
|
||||
weapon.damageFormula = weapon.system.damage
|
||||
weapon.damageBonus = actor.system.damageBonus
|
||||
await actor.system.roll('weapon', weapon)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Damage action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleDamageAction(event, actor, actionId) {
|
||||
let weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
|
||||
weapon.damageFormula = weapon.system.damage
|
||||
weapon.damageBonus = actor.system.damageBonus
|
||||
await actor.system.roll('damage', weapon)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Lethality action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleLethalityAction(event, actor, actionId) {
|
||||
const item = await this.actor.items.get(actionId)
|
||||
if (item.system.damage !== '' && event.ctrlKey) {
|
||||
const isLethal = !item.system.isLethal
|
||||
await item.update({ 'system.isLethal': isLethal })
|
||||
} else {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'lethality',
|
||||
key: item.system.lethality,
|
||||
item
|
||||
}
|
||||
/* TOFIX
|
||||
const roll = new DGLethalityRoll(item.system.damage, {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)*/
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Ritual action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleRitualsAction(event, actor, actionId) {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'ritual',
|
||||
key: actionId
|
||||
}
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle utility action
|
||||
* @private
|
||||
* @param {object} token The token
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleUtilityAction(token, actionId) {
|
||||
switch (actionId) {
|
||||
case 'endTurn':
|
||||
if (game.combat?.current?.tokenId === token.id) {
|
||||
await game.combat?.nextTurn()
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
9
module/applications/hud/settings.js
Normal file
9
module/applications/hud/settings.js
Normal file
@@ -0,0 +1,9 @@
|
||||
import { MODULE } from './constants.js'
|
||||
|
||||
/**
|
||||
* Register module settings
|
||||
* Called by Token Action HUD Core to register Token Action HUD system module settings
|
||||
* @param {function} coreUpdate Token Action HUD Core update function
|
||||
*/
|
||||
export function register (coreUpdate) {
|
||||
}
|
||||
@@ -1,91 +1,92 @@
|
||||
// System Module Imports
|
||||
import { ActionHandler } from './action-handler.js'
|
||||
import { RollHandler as Core } from './roll-handler.js'
|
||||
import { SYSTEM } from './constants.js'
|
||||
import { MODULE } from './constants.js'
|
||||
import { DEFAULTS } from './defaults.js'
|
||||
import * as systemSettings from './settings.js'
|
||||
|
||||
export let SystemManager = null
|
||||
|
||||
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
/**
|
||||
* Extends Token Action HUD Core's SystemManager class
|
||||
*/
|
||||
SystemManager = class SystemManager extends coreModule.api.SystemManager {
|
||||
/**
|
||||
* Extends Token Action HUD Core's SystemManager class
|
||||
* Returns an instance of the ActionHandler to Token Action HUD Core
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @returns {class} The ActionHandler instance
|
||||
*/
|
||||
SystemManager = class SystemManager extends coreModule.api.SystemManager {
|
||||
/**
|
||||
* Returns an instance of the ActionHandler to Token Action HUD Core
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @returns {class} The ActionHandler instance
|
||||
*/
|
||||
getActionHandler () {
|
||||
return new ActionHandler()
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of roll handlers to Token Action HUD Core
|
||||
* Used to populate the Roll Handler module setting choices
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @returns {object} The available roll handlers
|
||||
*/
|
||||
getAvailableRollHandlers () {
|
||||
const coreTitle = 'Core Template'
|
||||
const choices = { core: coreTitle }
|
||||
return choices
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an instance of the RollHandler to Token Action HUD Core
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @param {string} rollHandlerId The roll handler ID
|
||||
* @returns {class} The RollHandler instance
|
||||
*/
|
||||
getRollHandler (rollHandlerId) {
|
||||
let rollHandler
|
||||
switch (rollHandlerId) {
|
||||
case 'core':
|
||||
default:
|
||||
rollHandler = new Core()
|
||||
break
|
||||
}
|
||||
return rollHandler
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the default layout and groups to Token Action HUD Core
|
||||
* Called by Token Action HUD Core
|
||||
* @returns {object} The default layout and groups
|
||||
*/
|
||||
async registerDefaults () {
|
||||
return DEFAULTS
|
||||
}
|
||||
|
||||
/**
|
||||
* Register Token Action HUD system module settings
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @param {function} coreUpdate The Token Action HUD Core update function
|
||||
*/
|
||||
registerSettings (coreUpdate) {
|
||||
/*systemSettings.register(coreUpdate)*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns styles to Token Action HUD Core
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @returns {object} The TAH system styles
|
||||
*/
|
||||
registerStyles () {
|
||||
return {
|
||||
template: {
|
||||
class: 'tah-style-template-style', // The class to add to first DIV element
|
||||
file: 'tah-template-style', // The file without the css extension
|
||||
moduleId: SYSTEM.ID, // The module ID
|
||||
name: 'Template Style' // The name to display in the Token Action HUD Core 'Style' module setting
|
||||
}
|
||||
}
|
||||
}
|
||||
getActionHandler() {
|
||||
return new ActionHandler()
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of roll handlers to Token Action HUD Core
|
||||
* Used to populate the Roll Handler module setting choices
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @returns {object} The available roll handlers
|
||||
*/
|
||||
getAvailableRollHandlers() {
|
||||
const coreTitle = 'Core Template'
|
||||
const choices = { core: coreTitle }
|
||||
return choices
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an instance of the RollHandler to Token Action HUD Core
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @param {string} rollHandlerId The roll handler ID
|
||||
* @returns {class} The RollHandler instance
|
||||
*/
|
||||
getRollHandler(rollHandlerId) {
|
||||
let rollHandler
|
||||
switch (rollHandlerId) {
|
||||
case 'core':
|
||||
default:
|
||||
rollHandler = new Core()
|
||||
break
|
||||
}
|
||||
return rollHandler
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the default layout and groups to Token Action HUD Core
|
||||
* Called by Token Action HUD Core
|
||||
* @returns {object} The default layout and groups
|
||||
*/
|
||||
async registerDefaults() {
|
||||
return DEFAULTS
|
||||
}
|
||||
|
||||
/**
|
||||
* Register Token Action HUD system module settings
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @param {function} coreUpdate The Token Action HUD Core update function
|
||||
*/
|
||||
registerSettings(coreUpdate) {
|
||||
systemSettings.register(coreUpdate)
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns styles to Token Action HUD Core
|
||||
* Called by Token Action HUD Core
|
||||
* @override
|
||||
* @returns {object} The TAH system styles
|
||||
*/
|
||||
registerStyles() {
|
||||
return {
|
||||
template: {
|
||||
class: 'tah-style-template-style', // The class to add to first DIV element
|
||||
file: 'tah-template-style', // The file without the css extension
|
||||
moduleId: MODULE.ID, // The module ID
|
||||
name: 'Template Style' // The name to display in the Token Action HUD Core 'Style' module setting
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,22 +1,7 @@
|
||||
import { SYSTEM } from './constants.js'
|
||||
import { MODULE } from './constants.js'
|
||||
|
||||
export let Utils = null
|
||||
|
||||
function registerHUD() {
|
||||
Hooks.on('tokenActionHudCoreApiReady', async () => {
|
||||
/**
|
||||
* Return the SystemManager and requiredCoreModuleVersion to Token Action HUD Core
|
||||
*/
|
||||
const module = game.system
|
||||
module.api = {
|
||||
requiredCoreModuleVersion: "2.0",
|
||||
SystemManager
|
||||
}
|
||||
Hooks.call('tokenActionHudSystemReady', module)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
/**
|
||||
* Utility functions
|
||||
@@ -31,7 +16,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
static getSetting(key, defaultValue = null) {
|
||||
let value = defaultValue ?? null
|
||||
try {
|
||||
value = game.settings.get(SYSTEM.ID, key)
|
||||
value = game.settings.get(MODULE.ID, key)
|
||||
} catch {
|
||||
coreModule.api.Logger.debug(`Setting '${key}' not found`)
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ export default class CthulhuEternalItemSheet extends HandlebarsApplicationMixin(
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new DragDrop(d)
|
||||
return new foundry.applications.ux.DragDrop.implementation(d)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -141,14 +141,14 @@ export default class CthulhuEternalItemSheet extends HandlebarsApplicationMixin(
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragOver(event) {}
|
||||
_onDragOver(event) { }
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {}
|
||||
async _onDrop(event) { }
|
||||
|
||||
// #endregion
|
||||
|
||||
|
||||
@@ -43,167 +43,167 @@ export const INSANITY = {
|
||||
|
||||
export const ERA_CSS = {
|
||||
jazz: { primaryFont: "RozhaOne", secondaryFont: "RozhaOne", titleFont: "Broadway", baseFontSize: "0.95rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(9%) saturate(2368%) hue-rotate(360deg) brightness(86%) contrast(84%)" },
|
||||
modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" },
|
||||
future: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Seabreed", baseFontSize: "1.0rem", titleFontSize: "2.0rem",imgFilter: "invert(90%) sepia(6%) saturate(1818%) hue-rotate(152deg) brightness(91%) contrast(91%)" },
|
||||
victorian: { primaryFont: "Volkhov", secondaryFont: "Volkhov", titleFont: "Excelsior", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(100%) sepia(59%) saturate(1894%) hue-rotate(337deg) brightness(88%) contrast(98%)" },
|
||||
coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "0.9rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)"},
|
||||
revolution: { primaryFont: "IMFell", secondaryFont: "IMFell", titleFont: "Dominican", baseFontSize: "1.0rem",titleFontSize: "1.3rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(25%) saturate(386%) hue-rotate(7deg) brightness(101%) contrast(84%)" },
|
||||
medieval: { primaryFont: "Skranji", secondaryFont: "UncialAntiqua", titleFont: "Luminari", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(93%) sepia(46%) saturate(354%) hue-rotate(321deg) brightness(93%) contrast(87%)"},
|
||||
ww2: { primaryFont: "SairaStencilOne", secondaryFont: "SairaStencilOne", titleFont: "Armalite", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "filter: invert(44%) sepia(8%) saturate(2657%) hue-rotate(40deg) brightness(96%) contrast(75%)"},
|
||||
ww1: { primaryFont: "CarterOne", secondaryFont: "CarterOne", titleFont: "SigmarOne", baseFontSize: "0.9rem",titleFontSize: "1.1rem",imgFilter: "invert(28%) sepia(27%) saturate(475%) hue-rotate(76deg) brightness(95%) contrast(93%)"},
|
||||
ageofsail: { primaryFont: "SailRegular", secondaryFont: "SailRegular", titleFont: "P22Operina", baseFontSize: "1.1rem",titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(43%) sepia(74%) saturate(3154%) hue-rotate(336deg) brightness(95%) contrast(83%)" },
|
||||
classical: { primaryFont: "ChantelliAntiqua", secondaryFont: "ChantelliAntiqua", titleFont: "TrajanPro", baseFontSize: "0.9rem",titleFontSize: "1.1rem",imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(32%) saturate(7492%) hue-rotate(265deg) brightness(89%) contrast(95%)" },
|
||||
postapo: { primaryFont: "Teko", secondaryFont: "Teko", titleFont: "Teko", baseFontSize: "1.35rem",titleFontSize: "1.5rem",imgFilter: "brightness(0) saturate(100%) invert(44%) sepia(55%) saturate(2341%) hue-rotate(329deg) brightness(122%) contrast(103%))" }
|
||||
modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", baseFontSize: "1.0rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" },
|
||||
future: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Seabreed", baseFontSize: "1.0rem", titleFontSize: "2.0rem", imgFilter: "invert(90%) sepia(6%) saturate(1818%) hue-rotate(152deg) brightness(91%) contrast(91%)" },
|
||||
victorian: { primaryFont: "Volkhov", secondaryFont: "Volkhov", titleFont: "Excelsior", baseFontSize: "1.0rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(100%) sepia(59%) saturate(1894%) hue-rotate(337deg) brightness(88%) contrast(98%)" },
|
||||
coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "0.9rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)" },
|
||||
revolution: { primaryFont: "IMFell", secondaryFont: "IMFell", titleFont: "Dominican", baseFontSize: "1.0rem", titleFontSize: "1.3rem", imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(25%) saturate(386%) hue-rotate(7deg) brightness(101%) contrast(84%)" },
|
||||
medieval: { primaryFont: "Skranji", secondaryFont: "UncialAntiqua", titleFont: "Luminari", baseFontSize: "0.9rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(93%) sepia(46%) saturate(354%) hue-rotate(321deg) brightness(93%) contrast(87%)" },
|
||||
ww2: { primaryFont: "SairaStencilOne", secondaryFont: "SairaStencilOne", titleFont: "Armalite", baseFontSize: "0.9rem", titleFontSize: "1.2rem", imgFilter: "filter: invert(44%) sepia(8%) saturate(2657%) hue-rotate(40deg) brightness(96%) contrast(75%)" },
|
||||
ww1: { primaryFont: "CarterOne", secondaryFont: "CarterOne", titleFont: "SigmarOne", baseFontSize: "0.9rem", titleFontSize: "1.1rem", imgFilter: "invert(28%) sepia(27%) saturate(475%) hue-rotate(76deg) brightness(95%) contrast(93%)" },
|
||||
ageofsail: { primaryFont: "SailRegular", secondaryFont: "SailRegular", titleFont: "P22Operina", baseFontSize: "1.1rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(43%) sepia(74%) saturate(3154%) hue-rotate(336deg) brightness(95%) contrast(83%)" },
|
||||
classical: { primaryFont: "ChantelliAntiqua", secondaryFont: "ChantelliAntiqua", titleFont: "TrajanPro", baseFontSize: "0.9rem", titleFontSize: "1.1rem", imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(32%) saturate(7492%) hue-rotate(265deg) brightness(89%) contrast(95%)" },
|
||||
postapo: { primaryFont: "Teko", secondaryFont: "Teko", titleFont: "Teko", baseFontSize: "1.35rem", titleFontSize: "1.5rem", imgFilter: "brightness(0) saturate(100%) invert(44%) sepia(55%) saturate(2341%) hue-rotate(329deg) brightness(122%) contrast(103%))" }
|
||||
}
|
||||
|
||||
export const RESOURCE_RATING = {
|
||||
jazz: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 700, assets: "CTHULHUETERNAL.Resource.PoorJazz"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 3000, assets: "CTHULHUETERNAL.Resource.AverageJazz"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 5000, assets: "CTHULHUETERNAL.Resource.AboveAverageJazz"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 10000, assets: "CTHULHUETERNAL.Resource.WellOffJazz"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 15000, assets: "CTHULHUETERNAL.Resource.RichJazz"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 50000, assets: "CTHULHUETERNAL.Resource.VeryRichJazz"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 100000, assets: "CTHULHUETERNAL.Resource.SuperRichJazz"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 700, assets: "CTHULHUETERNAL.Resource.PoorJazz" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 3000, assets: "CTHULHUETERNAL.Resource.AverageJazz" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 5000, assets: "CTHULHUETERNAL.Resource.AboveAverageJazz" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 10000, assets: "CTHULHUETERNAL.Resource.WellOffJazz" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 15000, assets: "CTHULHUETERNAL.Resource.RichJazz" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 50000, assets: "CTHULHUETERNAL.Resource.VeryRichJazz" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 100000, assets: "CTHULHUETERNAL.Resource.SuperRichJazz" }
|
||||
},
|
||||
modern: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageModern"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageModern"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffModern"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageModern" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageModern" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffModern" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern" }
|
||||
},
|
||||
future: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageModern"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageModern"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffModern"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageModern" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageModern" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffModern" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern" }
|
||||
},
|
||||
coldwar: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
|
||||
},
|
||||
ww1: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
|
||||
},
|
||||
ww2: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
|
||||
},
|
||||
medieval: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
|
||||
},
|
||||
revolution: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
|
||||
},
|
||||
ageofsail: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
|
||||
},
|
||||
classical: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
|
||||
},
|
||||
postapo: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
|
||||
},
|
||||
victorian: {
|
||||
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
|
||||
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 30, assets: "CTHULHUETERNAL.Resource.PoorVictorian"},
|
||||
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 90, assets: "CTHULHUETERNAL.Resource.AverageVictorian"},
|
||||
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 400, assets: "CTHULHUETERNAL.Resource.AboveAverageVictorian"},
|
||||
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 1500, assets: "CTHULHUETERNAL.Resource.WellOffVictorian"},
|
||||
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 5000, assets: "CTHULHUETERNAL.Resource.RichVictorian"},
|
||||
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 40000, assets: "CTHULHUETERNAL.Resource.VeryRichVictorian"},
|
||||
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 200000, assets: "CTHULHUETERNAL.Resource.SuperRichVictorian"}
|
||||
0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
|
||||
4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 30, assets: "CTHULHUETERNAL.Resource.PoorVictorian" },
|
||||
8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 90, assets: "CTHULHUETERNAL.Resource.AverageVictorian" },
|
||||
12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 400, assets: "CTHULHUETERNAL.Resource.AboveAverageVictorian" },
|
||||
16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 1500, assets: "CTHULHUETERNAL.Resource.WellOffVictorian" },
|
||||
18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 5000, assets: "CTHULHUETERNAL.Resource.RichVictorian" },
|
||||
19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 40000, assets: "CTHULHUETERNAL.Resource.VeryRichVictorian" },
|
||||
20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 200000, assets: "CTHULHUETERNAL.Resource.SuperRichVictorian" }
|
||||
}
|
||||
}
|
||||
|
||||
export const RESOURCE_BREAKDOWN = [
|
||||
{ value: 0, hand: 0, stowed: 0, storage: 0, checks: 0},
|
||||
{ value: 1, hand: 1, stowed: 0, storage: 0, checks: 1},
|
||||
{ value: 2, hand: 2, stowed: 0, storage: 0, checks: 1},
|
||||
{ value: 3, hand: 3, stowed: 0, storage: 0, checks: 1},
|
||||
{ value: 4, hand: 4, stowed: 0, storage: 0, checks: 1},
|
||||
{ value: 5, hand: 5, stowed: 0, storage: 0, checks: 1},
|
||||
{ value: 6, hand: 6, stowed: 0, storage: 0, checks: 1},
|
||||
{ value: 7, hand: 6, stowed: 1, storage: 0, checks: 2},
|
||||
{ value: 8, hand: 6, stowed: 2, storage: 0, checks: 2},
|
||||
{ value: 9, hand: 6, stowed: 3, storage: 0, checks: 2},
|
||||
{ value: 10, hand: 6, stowed: 4, storage: 0, checks: 2},
|
||||
{ value: 11, hand: 6, stowed: 5, storage: 0, checks: 2},
|
||||
{ value: 12, hand: 6, stowed: 6, storage: 0, checks: 2},
|
||||
{ value: 13, hand: 6, stowed: 6, storage: 1, checks: 3},
|
||||
{ value: 14, hand: 6, stowed: 6, storage: 2, checks: 3},
|
||||
{ value: 15, hand: 6, stowed: 6, storage: 3, checks: 3},
|
||||
{ value: 16, hand: 6, stowed: 6, storage: 4, checks: 3},
|
||||
{ value: 17, hand: 6, stowed: 6, storage: 5, checks: 3},
|
||||
{ value: 18, hand: 6, stowed: 6, storage: 6, checks: 3},
|
||||
{ value: 19, hand: 6, stowed: 6, storage: 7, checks: 3},
|
||||
{ value: 20, hand: 6, stowed: 6, storage: 8, checks: 3}
|
||||
{ value: 0, hand: 0, stowed: 0, storage: 0, checks: 0 },
|
||||
{ value: 1, hand: 1, stowed: 0, storage: 0, checks: 1 },
|
||||
{ value: 2, hand: 2, stowed: 0, storage: 0, checks: 1 },
|
||||
{ value: 3, hand: 3, stowed: 0, storage: 0, checks: 1 },
|
||||
{ value: 4, hand: 4, stowed: 0, storage: 0, checks: 1 },
|
||||
{ value: 5, hand: 5, stowed: 0, storage: 0, checks: 1 },
|
||||
{ value: 6, hand: 6, stowed: 0, storage: 0, checks: 1 },
|
||||
{ value: 7, hand: 6, stowed: 1, storage: 0, checks: 2 },
|
||||
{ value: 8, hand: 6, stowed: 2, storage: 0, checks: 2 },
|
||||
{ value: 9, hand: 6, stowed: 3, storage: 0, checks: 2 },
|
||||
{ value: 10, hand: 6, stowed: 4, storage: 0, checks: 2 },
|
||||
{ value: 11, hand: 6, stowed: 5, storage: 0, checks: 2 },
|
||||
{ value: 12, hand: 6, stowed: 6, storage: 0, checks: 2 },
|
||||
{ value: 13, hand: 6, stowed: 6, storage: 1, checks: 3 },
|
||||
{ value: 14, hand: 6, stowed: 6, storage: 2, checks: 3 },
|
||||
{ value: 15, hand: 6, stowed: 6, storage: 3, checks: 3 },
|
||||
{ value: 16, hand: 6, stowed: 6, storage: 4, checks: 3 },
|
||||
{ value: 17, hand: 6, stowed: 6, storage: 5, checks: 3 },
|
||||
{ value: 18, hand: 6, stowed: 6, storage: 6, checks: 3 },
|
||||
{ value: 19, hand: 6, stowed: 6, storage: 7, checks: 3 },
|
||||
{ value: 20, hand: 6, stowed: 6, storage: 8, checks: 3 }
|
||||
]
|
||||
|
||||
export const DAMAGE_BONUS = [ -2, -2, -2, -2, -2, -1, -1, -1, -1, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2]
|
||||
export const DAMAGE_BONUS = [-2, -2, -2, -2, -2, -1, -1, -1, -1, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2]
|
||||
|
||||
export const VEHICLE_SPEED = {
|
||||
"none": "CTHULHUETERNAL.Label.None",
|
||||
@@ -330,10 +330,10 @@ export const MULTIPLIER_CHOICES = {
|
||||
}
|
||||
|
||||
export const WEAPON_SELECTIVE_FIRE_CHOICES = {
|
||||
"shortburst": { id: "shortburst", label: "CTHULHUETERNAL.Weapon.SelectiveFire.shortburst", ammoUsed: 3, lethality: 10, killRadius: 0},
|
||||
"longburst": { id: "longburst", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longburst", ammoUsed: 5, lethality: 10, killRadius: 1},
|
||||
"shortspray": { id: "shortspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.shortspray", ammoUsed: 10, lethality: 10, killRadius: 2},
|
||||
"longspray": { id: "longspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longspray", ammoUsed: 20, lethality: 10, killRadius: 3},
|
||||
"shortburst": { id: "shortburst", label: "CTHULHUETERNAL.Weapon.SelectiveFire.shortburst", ammoUsed: 3, lethality: 10, killRadius: 0 },
|
||||
"longburst": { id: "longburst", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longburst", ammoUsed: 5, lethality: 10, killRadius: 1 },
|
||||
"shortspray": { id: "shortspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.shortspray", ammoUsed: 10, lethality: 10, killRadius: 2 },
|
||||
"longspray": { id: "longspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longspray", ammoUsed: 20, lethality: 10, killRadius: 3 },
|
||||
}
|
||||
|
||||
// Melee stuff
|
||||
|
||||
@@ -23,8 +23,10 @@ export default class CthulhuEternalActor extends Actor {
|
||||
data.items.push(skill.toObject())
|
||||
}
|
||||
}
|
||||
data.items.push({ type:"weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
|
||||
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed" } })
|
||||
data.items.push({
|
||||
type: "weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
|
||||
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed", applyDamageBonus: true }
|
||||
})
|
||||
}
|
||||
|
||||
return super.create(data, options);
|
||||
@@ -43,6 +45,44 @@ export default class CthulhuEternalActor extends Actor {
|
||||
return super._onUpdate(changed, options, userId)
|
||||
}
|
||||
|
||||
setLastDefenseRoll(rollData) {
|
||||
this.setFlag("fvtt-cthulhu-eternal", "last-defense-roll", rollData)
|
||||
}
|
||||
|
||||
getLastDefenseRoll() {
|
||||
return this.getFlag("fvtt-cthulhu-eternal", "last-defense-roll")
|
||||
}
|
||||
|
||||
applyWounds(woundData) {
|
||||
// Get available armor
|
||||
let armors = this.items.filter(i => i.type === "armor" && i.system.equipped)
|
||||
let totalArmor = 0
|
||||
for (let armor of armors) {
|
||||
totalArmor += armor.system.protection
|
||||
}
|
||||
let effectiveWounds = Math.max(woundData.rollResult - totalArmor, 0)
|
||||
if (woundData.isLethal) {
|
||||
effectiveWounds = this.system.hp.value // Killed!
|
||||
}
|
||||
// Apply armor reduction
|
||||
let hp = Math.max(this.system.hp.value - effectiveWounds, 0)
|
||||
if (this.system.hp.value !== hp) {
|
||||
this.update({ "system.hp.value": hp })
|
||||
}
|
||||
console.log("Applying wounds", { woundData, totalArmor, effectiveWounds })
|
||||
// Chat message for GM only
|
||||
if (game.user.isGM) {
|
||||
let armorText = totalArmor > 0 ? game.i18n.format("CTHULHUETERNAL.Chat.armorAbsorbed", { armor: totalArmor }) : game.i18n.localize("CTHULHUETERNAL.Chat.noArmor")
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
speaker: { alias: this.name },
|
||||
rollMode: "gmroll",
|
||||
content: game.i18n.format("CTHULHUETERNAL.Chat.woundsApplied", { name: this.name, effectiveWounds, armorText }),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async createEmbeddedDocuments(embeddedName, data, operation) {
|
||||
let newData = []
|
||||
if (embeddedName === "Item") {
|
||||
@@ -71,18 +111,18 @@ export default class CthulhuEternalActor extends Actor {
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
await super._preCreate(data, options, user)
|
||||
await super._preCreate(data, options, user)
|
||||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {}
|
||||
if (this.type === "protagonist") {
|
||||
Object.assign(prototypeToken, {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
|
||||
})
|
||||
this.updateSource({ prototypeToken })
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {}
|
||||
if (this.type === "protagonist") {
|
||||
Object.assign(prototypeToken, {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
|
||||
})
|
||||
this.updateSource({ prototypeToken })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import CthulhuEternalUtils from "../utils.mjs"
|
||||
|
||||
export default class CthulhuEternalRoll extends Roll {
|
||||
/**
|
||||
@@ -128,51 +129,48 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
static async processWeaponDamage(actor, options) {
|
||||
let isLethal = false
|
||||
let weapon = options.rollItem
|
||||
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
|
||||
options.isNudge = false
|
||||
|
||||
// Selective fire management
|
||||
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
|
||||
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
|
||||
if (choice.ammoUsed > weapon.system.ammo.value) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
weapon.system.selectiveFireChoiceLabel = choice.label // Store the choice in the weapon
|
||||
weapon.system.lethality = choice.lethality // Override lethality
|
||||
weapon.system.killRadius = choice.killRadius // Override kill radius
|
||||
ammoUsed = choice.ammoUsed // Override ammo used
|
||||
}
|
||||
|
||||
ammoUsed = Number(ammoUsed)
|
||||
let combatants = []
|
||||
if (game?.combat?.combatants) {
|
||||
for (let c of game.combat.combatants) {
|
||||
if (c.actorid !== actor.id) {
|
||||
combatants.push({ id: c.id, name: c.name })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (weapon.system.lethality > 0) {
|
||||
let lethalityRoll = new Roll("1d100")
|
||||
await lethalityRoll.evaluate()
|
||||
let lethalScore = (options?.previousResultType === "successCritical") ? weapon.system.lethality * 2 : weapon.system.lethality
|
||||
isLethal = (lethalityRoll.total <= lethalScore)
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
|
||||
let msgData = {
|
||||
actorId: actor.id,
|
||||
weapon,
|
||||
wounds,
|
||||
lethalScore,
|
||||
isLethal,
|
||||
ammoUsed,
|
||||
ammoUsed: weapon?.ammoUsed || 0,
|
||||
rollResult: lethalityRoll.total,
|
||||
combatants: combatants
|
||||
}
|
||||
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-lethal-damage.hbs", msgData)
|
||||
ChatMessage.create({
|
||||
let msg = await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
|
||||
await msg.setFlag("fvtt-cthulhu-eternal", "woundData", msgData)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -184,27 +182,24 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
if (options?.previousResultType === "successCritical") {
|
||||
formula = `( ${formula} ) * 2`
|
||||
}
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
console.log("Weapon damage formula", formula, weapon, ammoUsed)
|
||||
|
||||
let damageRoll = new Roll(formula)
|
||||
await damageRoll.evaluate()
|
||||
let msgData = {
|
||||
weapon,
|
||||
formula,
|
||||
ammoUsed,
|
||||
rollResult: damageRoll.total,
|
||||
}
|
||||
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-regular-damage.hbs", msgData)
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
actorId: actor.id,
|
||||
weapon,
|
||||
formula,
|
||||
ammoUsed: weapon?.ammoUsed || 0,
|
||||
rollResult: damageRoll.total,
|
||||
combatants: combatants
|
||||
}
|
||||
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-regular-damage.hbs", msgData)
|
||||
let msg = await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
await msg.setFlag("fvtt-cthulhu-eternal", "woundData", msgData)
|
||||
}
|
||||
|
||||
|
||||
@@ -215,11 +210,32 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
|
||||
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
|
||||
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
|
||||
modifier += (rollData.aimingLastRound) ? 20 : 0
|
||||
modifier += (rollData.aimingWithSight) ? 20 : 0
|
||||
modifier += (rollData.aimingLastRoundFlag) ? 20 : 0
|
||||
modifier += (rollData.aimingWithSightFlag) ? 20 : 0
|
||||
return modifier
|
||||
}
|
||||
|
||||
static async processAmmoUsed(actor, weapon) {
|
||||
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
|
||||
// Selective fire management
|
||||
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
|
||||
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
|
||||
if (choice.ammoUsed > weapon.system.ammo.value) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
ammoUsed = choice.ammoUsed // Override ammo used
|
||||
}
|
||||
ammoUsed = Number(ammoUsed)
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
weapon.ammoUsed = ammoUsed
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
@@ -241,9 +257,10 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
options.isNudge = true
|
||||
let actor = game.actors.get(options.actorId)
|
||||
|
||||
let target = CthulhuEternalUtils.getTarget()
|
||||
|
||||
switch (options.rollType) {
|
||||
case "skill":
|
||||
console.log(options.rollItem)
|
||||
options.initialScore = options.rollItem.system.computeScore()
|
||||
break
|
||||
case "luck":
|
||||
@@ -281,25 +298,24 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
console.log("WP Not found", era, options.rollItem.system.weaponType)
|
||||
return
|
||||
}
|
||||
/*if (!target) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.AttackNoTarget"))
|
||||
}*/
|
||||
// Check if the weapon has enouth ammo in case of a firearm
|
||||
if (options.rollItem.system.isFireArm() && options.rollItem.system.ammo.value <= 0) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
options.weapon = options.rollItem
|
||||
if (options.rollItem.system.hasDirectSkill) {
|
||||
let skillName = options.rollItem.name
|
||||
options.rollItem = { type: "skill", name: skillName, system: { base: 0, bonus: options.weapon.system.directSkillValue } }
|
||||
options.initialScore = options.weapon.system.directSkillValue
|
||||
} else {
|
||||
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
|
||||
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
|
||||
if (!options.rollItem) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
|
||||
return
|
||||
}
|
||||
options.initialScore = options.rollItem.system.computeScore()
|
||||
console.log("WEAPON", skillName, era, options.rollItem)
|
||||
|
||||
options.rollItem = CthulhuEternalUtils.getWeaponSkill(actor, options.rollItem, era)
|
||||
options.initialScore = options.rollItem.system.skillTotal
|
||||
if (options.weapon.system.state === "junk") {
|
||||
options.isJunk = true
|
||||
options.initialScore = Math.max(0, options.initialScore - 20) // -20% for junk weapons
|
||||
}
|
||||
if (options.weapon.system.state === "worn") {
|
||||
options.isWorn = true
|
||||
}
|
||||
}
|
||||
break
|
||||
@@ -331,6 +347,8 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
targetScore: options.initialScore,
|
||||
isLowWP: options.isLowWP,
|
||||
isZeroWP: options.isZeroWP,
|
||||
isJunk: options.isJunk,
|
||||
isWorn: options.isWorn,
|
||||
isExhausted: options.isExhausted,
|
||||
enableHand: options.rollItem.enableHand,
|
||||
enableStowed: options.rollItem.enableStowed,
|
||||
@@ -353,10 +371,11 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
visibilityChoice: "clear",
|
||||
attackerStateChoice: "normal",
|
||||
targetSizeChoice: "normal",
|
||||
aimingLastRound: false,
|
||||
aimingWithSight: false,
|
||||
aimingLastRoundFlag: false,
|
||||
aimingWithSightFlag: false,
|
||||
modifier,
|
||||
formula,
|
||||
targetName: target?.name,
|
||||
hasTarget: options.hasTarget,
|
||||
hasModifier,
|
||||
hasMultiplier,
|
||||
@@ -402,6 +421,14 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
options.multiplier = Number(event.target.value)
|
||||
this.updateResourceDialog(options)
|
||||
})
|
||||
$(".aimingLastRound").change(event => {
|
||||
options.aimingLastRoundFlag = event.target.checked
|
||||
this.updateResourceDialog(options)
|
||||
})
|
||||
$(".aimingWithSight").change(event => {
|
||||
options.aimingWithSightFlag = event.target.checked
|
||||
this.updateResourceDialog(options)
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
@@ -409,10 +436,14 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
if (rollContext === null) return
|
||||
|
||||
let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
|
||||
// If we have a target, get its data
|
||||
rollData.targetId = target?.id
|
||||
rollData.targetName = target?.name
|
||||
rollData.rollMode = rollContext.visibility
|
||||
|
||||
// Update target score
|
||||
console.log("Rolldata", rollData, options)
|
||||
console.log("Rolldata", rollData)
|
||||
|
||||
if (options.rollType === "resource") {
|
||||
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
|
||||
} else {
|
||||
@@ -432,19 +463,24 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
rollData.modifier = "0"
|
||||
}
|
||||
|
||||
if (options.rollType === "weapon") {
|
||||
await this.processAmmoUsed(actor, rollData.weapon)
|
||||
}
|
||||
|
||||
if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return
|
||||
|
||||
const roll = new this(formula, options.data, rollData)
|
||||
await roll.evaluate()
|
||||
|
||||
roll.displayRollResult(roll, options, rollData)
|
||||
await roll.displayRollResult(roll, options, rollData)
|
||||
|
||||
if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return
|
||||
|
||||
|
||||
return roll
|
||||
}
|
||||
|
||||
displayRollResult(formula, options, rollData) {
|
||||
async displayRollResult(formula, options, rollData) {
|
||||
|
||||
// Compute the result quality
|
||||
let resultType = "failure"
|
||||
@@ -462,6 +498,11 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
resultType = "failureCritical"
|
||||
}
|
||||
}
|
||||
if (rollData.weapon?.system?.state === "junk" && this.total > 95) {
|
||||
this.options.isDestroyed = true
|
||||
rollData.isDestroyed = true
|
||||
resultType = "failureCritical"
|
||||
}
|
||||
// As per the rules, a roll of 100 is always a failure, even if the target is above 100
|
||||
if (this.total === 100) {
|
||||
resultType = "failureCritical"
|
||||
@@ -492,7 +533,66 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
this.options.isLowWP = rollData.isLowWP
|
||||
this.options.isZeroWP = rollData.isZeroWP
|
||||
this.options.isExhausted = rollData.isExhausted
|
||||
rollData.isSuccess = this.options.isSuccess
|
||||
rollData.isFailure = this.options.isFailure
|
||||
rollData.isCritical = this.options.isCritical
|
||||
rollData.resultType = resultType
|
||||
rollData.rollResult = this.total
|
||||
rollData.total = this.total
|
||||
this.options.rollData = foundry.utils.duplicate(rollData)
|
||||
|
||||
// Keep track of the last defense roll for the actor
|
||||
if (game.combat && (rollData?.weapon?.system.type === "melee" || (rollData?.rollItem.type === "skill" && rollData?.rollItem.name?.toLowerCase().includes(game.i18n.localize("CTHULHUETERNAL.Skill.dodgeName").toLowerCase())))) {
|
||||
let actor = game.actors.get(options.actorId)
|
||||
rollData.round = game.combat.round
|
||||
actor.setLastDefenseRoll(foundry.utils.duplicate(rollData))
|
||||
}
|
||||
|
||||
if (game.combat && rollData?.weapon) { // An attack roll
|
||||
rollData.isAttackRoll = true
|
||||
}
|
||||
|
||||
// Now check if we have a target for the current roll, and if the target has done its defense roll this round
|
||||
if (rollData.targetId) {
|
||||
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||
let defender = token.actor
|
||||
let lastDefenseRoll = defender?.getLastDefenseRoll()
|
||||
// Now compare opposition
|
||||
this.compareRolls(rollData, lastDefenseRoll)
|
||||
rollData.defenseRoll = lastDefenseRoll
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
compareRolls(attackRoll, defenseRoll) {
|
||||
if (!defenseRoll || defenseRoll.round !== game?.combat?.round) {
|
||||
// ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.NoDefenseRoll"))
|
||||
return
|
||||
}
|
||||
if (attackRoll.isFailure) {
|
||||
attackRoll.attackSucess = false
|
||||
}
|
||||
if (attackRoll.isSuccess && defenseRoll.isFailure) {
|
||||
attackRoll.attackSucess = true
|
||||
}
|
||||
if (attackRoll.isSuccess && defenseRoll.isSuccess) {
|
||||
if (attackRoll.isCritical && !defenseRoll.isCritical) {
|
||||
attackRoll.attackSucess = true
|
||||
}
|
||||
else if (!attackRoll.isCritical && defenseRoll.isCritical) {
|
||||
attackRoll.attackSucess = false
|
||||
}
|
||||
else {
|
||||
// Both are normal success, compare the roll results
|
||||
if (attackRoll.total >= defenseRoll.total) {
|
||||
// Attack successful
|
||||
attackRoll.attackSucess = true
|
||||
} else {
|
||||
// Defense successful
|
||||
attackRoll.attackSucess = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -590,7 +690,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
super.toMessage(
|
||||
let rollMsg = await super.toMessage(
|
||||
{
|
||||
isFailure: this.resultType === "failure",
|
||||
actingCharName: this.actorName,
|
||||
@@ -601,10 +701,11 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
},
|
||||
{ rollMode: rollMode },
|
||||
)
|
||||
|
||||
// Manage the skill evolution if the roll is a failure
|
||||
let rollData = this.options.rollData || this.options
|
||||
let rollItem = this.options.rollItem
|
||||
await rollMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
|
||||
|
||||
// Manage the skill evolution if the roll is a failure
|
||||
if (rollData.resultType.includes("failure") && rollItem.type === "skill") {
|
||||
// Is the skill able to progress
|
||||
if (rollItem.system.diceEvolved && !rollItem.system.rollFailed) {
|
||||
|
||||
@@ -52,7 +52,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.INSANITY }),
|
||||
})
|
||||
|
||||
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: -2 })
|
||||
|
||||
schema.resources = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), // Unused but kept for compatibility
|
||||
@@ -127,9 +127,11 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
dmgBonus = -2
|
||||
} else if (this.characteristics.str.value <= 8) {
|
||||
dmgBonus = -1
|
||||
} else if (this.characteristics.str.value <= 12) {
|
||||
dmgBonus = 0
|
||||
} else if (this.characteristics.str.value <= 16) {
|
||||
dmgBonus = 1
|
||||
} else if (this.characteristics.str.value <= 20) {
|
||||
} else if (this.characteristics.str.value <= 40) {
|
||||
dmgBonus = 2
|
||||
}
|
||||
if (this.damageBonus !== dmgBonus) {
|
||||
|
||||
303
module/utils.mjs
303
module/utils.mjs
@@ -16,6 +16,14 @@ export default class CthulhuEternalUtils {
|
||||
config: true,
|
||||
onChange: _ => window.location.reload()
|
||||
});
|
||||
game.settings.register("fvtt-cthulhu-eternal", "roll-opposed-store", {
|
||||
name: "Roll Opposed Store",
|
||||
hint: "Whether to store opposed roll results for later use",
|
||||
default: { roll1: null, roll2: null },
|
||||
scope: "world",
|
||||
type: Object,
|
||||
config: false
|
||||
});
|
||||
}
|
||||
|
||||
static async loadCompendiumData(compendium) {
|
||||
@@ -180,6 +188,53 @@ export default class CthulhuEternalUtils {
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static removeChatMessageId(messageId) {
|
||||
if (messageId) {
|
||||
game.messages.get(messageId)?.delete();
|
||||
}
|
||||
}
|
||||
|
||||
static findChatMessageId(current) {
|
||||
return HawkmoonUtility.getChatMessageId(HawkmoonUtility.findChatMessage(current));
|
||||
}
|
||||
|
||||
static getChatMessageId(node) {
|
||||
return node?.attributes.getNamedItem('data-message-id')?.value;
|
||||
}
|
||||
|
||||
static findChatMessage(current) {
|
||||
return HawkmoonUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
|
||||
}
|
||||
|
||||
static findNodeMatching(current, predicate) {
|
||||
if (current) {
|
||||
if (predicate(current)) {
|
||||
return current;
|
||||
}
|
||||
return HawkmoonUtility.findNodeMatching(current.parentElement, predicate);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWeaponSkill(actor, weapon, era) {
|
||||
let skill
|
||||
if (weapon.system.hasDirectSkill) {
|
||||
let skillName = weapon.name
|
||||
skill = { type: "skill", name: skillName, system: { base: 0, bonus: weapon.system.directSkillValue, skillTotal: weapon.system.directSkillValue } }
|
||||
} else {
|
||||
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][weapon.system.weaponType])
|
||||
skill = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
|
||||
if (!skill) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
|
||||
return
|
||||
}
|
||||
}
|
||||
return skill
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async applySANType(rollMessage, event) {
|
||||
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
if (!rollData) {
|
||||
@@ -229,7 +284,7 @@ export default class CthulhuEternalUtils {
|
||||
let healingFormula = rollData.rollItem.system.healingFormula
|
||||
let healingMsg = "CTHULHUETERNAL.Label.healingRoll"
|
||||
if (rollData.resultType === "successCritical") {
|
||||
healingFormula += " * 2"
|
||||
healingFormula += " * 2"
|
||||
}
|
||||
if (rollData.resultType === "failureCritical") {
|
||||
healingMsg = "CTHULHUETERNAL.Label.healingRollFailure"
|
||||
@@ -248,6 +303,134 @@ export default class CthulhuEternalUtils {
|
||||
})
|
||||
}
|
||||
|
||||
static async opposedRollManagement(rollMessage, event) {
|
||||
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
if (!rollData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
|
||||
// Get the store
|
||||
let store = game.settings.get("fvtt-cthulhu-eternal", "roll-opposed-store")
|
||||
if (!store.roll1) {
|
||||
store.roll1 = {
|
||||
rollData: rollData,
|
||||
messageId: rollMessage.id
|
||||
}
|
||||
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
|
||||
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollFirstStored"))
|
||||
}
|
||||
else if (!store.roll2) {
|
||||
store.roll2 = {
|
||||
rollData: rollData,
|
||||
messageId: rollMessage.id
|
||||
}
|
||||
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
|
||||
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollSecondStored"))
|
||||
// Now perform the opposed roll resolution
|
||||
await this.resolveOpposedRolls(store.roll1, store.roll2)
|
||||
// Clear the store
|
||||
store.roll1 = null
|
||||
store.roll2 = null
|
||||
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
|
||||
}
|
||||
else {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollStoreFull"))
|
||||
}
|
||||
}
|
||||
|
||||
static async resolveOpposedRolls(roll1, roll2) {
|
||||
// Get actors
|
||||
let actor1 = game.actors.get(roll1.rollData.actorId)
|
||||
let actor2 = game.actors.get(roll2.rollData.actorId)
|
||||
if (!actor1 || !actor2) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
|
||||
return
|
||||
}
|
||||
// Determine winner
|
||||
let winner = null
|
||||
let loser = null
|
||||
// If there critical success/failure, apply them first (remark : this d100 results)
|
||||
roll1.rollData.rollCompare = roll1.rollData.rollResult
|
||||
roll2.rollData.rollCompare = roll2.rollData.rollResult
|
||||
if (roll1.rollData.resultType === "successCritical") {
|
||||
roll1.rollData.rollCompare = -roll1.rollData.rollResult
|
||||
}
|
||||
if (roll2.rollData.resultType === "failureCritical") {
|
||||
roll2.rollData.rollCompare = 100 + roll2.rollData.rollResult
|
||||
}
|
||||
if (roll2.rollData.resultType === "successCritical") {
|
||||
roll2.rollData.rollCompare = -roll2.rollData.rollResult
|
||||
}
|
||||
if (roll1.rollData.resultType === "failureCritical") {
|
||||
roll1.rollData.rollCompare = roll1.rollData.rollResult * 2
|
||||
}
|
||||
if (roll1.rollData.isSuccess && roll2.rollData.isFailure) {
|
||||
winner = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
|
||||
loser = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
|
||||
}
|
||||
else if (roll2.rollData.isSuccess && roll1.rollData.isFailure) {
|
||||
winner = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
|
||||
loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
|
||||
}
|
||||
else if (roll1.rollData.rollCompare < roll2.rollData.rollCompare) {
|
||||
winner = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
|
||||
loser = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
|
||||
}
|
||||
else {
|
||||
winner = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
|
||||
loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
|
||||
}
|
||||
|
||||
console.log("Opposed roll result", winner, loser)
|
||||
|
||||
// Check if winner was attacking with a weapon that can apply damage
|
||||
let canApplyDamage = winner && winner.rollData?.weapon && winner.rollData.weapon.system
|
||||
|
||||
// Prepare data for the template
|
||||
let msgData = {
|
||||
winner: {
|
||||
actor: {
|
||||
name: winner.actor.name,
|
||||
img: winner.actor.img
|
||||
},
|
||||
rollData: {
|
||||
rollResult: winner.rollData.rollResult || winner.rollData.total,
|
||||
isCritical: winner.rollData.isCritical,
|
||||
weapon: winner.rollData.weapon
|
||||
}
|
||||
},
|
||||
loser: {
|
||||
actor: {
|
||||
name: loser.actor.name,
|
||||
img: loser.actor.img
|
||||
},
|
||||
rollData: {
|
||||
rollResult: loser.rollData.rollResult || loser.rollData.total,
|
||||
isCritical: loser.rollData.isCritical
|
||||
}
|
||||
},
|
||||
canApplyDamage: canApplyDamage
|
||||
}
|
||||
|
||||
// Render the template
|
||||
let content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-cthulhu-eternal/templates/chat-opposed-result.hbs",
|
||||
msgData
|
||||
)
|
||||
|
||||
// Display the result in chat
|
||||
let chatMsg = await ChatMessage.create({
|
||||
speaker: ChatMessage.getSpeaker({ actor: winner.actor.id }),
|
||||
content: content
|
||||
})
|
||||
|
||||
// Store the winner's roll data for damage roll if applicable
|
||||
if (canApplyDamage) {
|
||||
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", winner.rollData)
|
||||
}
|
||||
}
|
||||
|
||||
static translateRangeUnit(range) {
|
||||
if (typeof range === 'string') {
|
||||
return game.i18n.localize(`CTHULHUETERNAL.Label.${range}`)
|
||||
@@ -268,11 +451,11 @@ export default class CthulhuEternalUtils {
|
||||
}
|
||||
|
||||
static async registerBabeleTranslations(babele) {
|
||||
babele.registerConverters( {
|
||||
'translateRangeUnit': (originalValue) => {
|
||||
babele.registerConverters({
|
||||
'translateRangeUnit': (originalValue) => {
|
||||
return CthulhuEternalUtils.translateRangeUnit(originalValue)
|
||||
},
|
||||
'translateRange' : (originalValue) => {
|
||||
'translateRange': (originalValue) => {
|
||||
return CthulhuEternalUtils.translateRange(originalValue)
|
||||
}
|
||||
})
|
||||
@@ -280,11 +463,19 @@ export default class CthulhuEternalUtils {
|
||||
|
||||
static async damageRoll(rollMessage, formula = null) {
|
||||
let rollData = rollMessage.rolls[0]?.options?.rollData
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (!rollData) {
|
||||
rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
}
|
||||
if (!rollData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
|
||||
return
|
||||
}
|
||||
|
||||
console.log("Damage roll data", rollData)
|
||||
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
|
||||
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
|
||||
@@ -292,6 +483,66 @@ export default class CthulhuEternalUtils {
|
||||
actor.system.roll("damage", rollData.weapon)
|
||||
}
|
||||
|
||||
static async wornWeaponCheck(rollMessage) {
|
||||
let rollData = rollMessage.rolls[0]?.options?.rollData
|
||||
if (!rollData) {
|
||||
rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
}
|
||||
if (!rollData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
|
||||
return
|
||||
}
|
||||
let weapon = rollData.weapon
|
||||
if (!weapon) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noWeaponFound"))
|
||||
return
|
||||
}
|
||||
|
||||
// Lance un jet de chance (50%)
|
||||
let luckRoll = new Roll("1d100")
|
||||
await luckRoll.evaluate()
|
||||
|
||||
let isSuccess = luckRoll.total <= 50
|
||||
let resultMsg = ""
|
||||
|
||||
if (isSuccess) {
|
||||
// Succès - l'arme reste worn
|
||||
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckSuccess", {
|
||||
weapon: weapon.name,
|
||||
roll: luckRoll.total
|
||||
})
|
||||
} else {
|
||||
// Échec - l'arme devient junk
|
||||
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckFailure", {
|
||||
weapon: weapon.name,
|
||||
roll: luckRoll.total
|
||||
})
|
||||
|
||||
// Mettre à jour l'état de l'arme
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.state": "junk"
|
||||
}])
|
||||
|
||||
ui.notifications.warn(game.i18n.format("CTHULHUETERNAL.Notifications.WeaponBecameJunk", { weapon: weapon.name }))
|
||||
}
|
||||
|
||||
// Créer un message de chat avec le résultat
|
||||
await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: `<div class="cthulhu-eternal-roll">
|
||||
<h4>${game.i18n.localize("CTHULHUETERNAL.Label.wornWeaponCheckTitle")}</h4>
|
||||
<p>${resultMsg}</p>
|
||||
</div>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
})
|
||||
}
|
||||
|
||||
static async nudgeRoll(rollMessage) {
|
||||
|
||||
let dialogContext = rollMessage.rolls[0]?.options
|
||||
@@ -336,8 +587,8 @@ export default class CthulhuEternalUtils {
|
||||
rejectClose: false, // Click on Close button will not launch an error
|
||||
render: (event, dialog) => {
|
||||
$(".nudged-score-select").change(event => {
|
||||
dialogContext.nudgedValue = Number(event.target.value)+1
|
||||
dialogContext.wpCost = Math.ceil(Math.abs(rollMessage.rolls[0].total - dialogContext.nudgedValue) / 5)
|
||||
dialogContext.nudgedValue = Number(event.target.value) + 1
|
||||
dialogContext.wpCost = Math.ceil(Math.abs(rollMessage.rolls[0].total - dialogContext.nudgedValue) / 5)
|
||||
$("#nudged-wp-cost").val(dialogContext.wpCost)
|
||||
})
|
||||
}
|
||||
@@ -357,6 +608,10 @@ export default class CthulhuEternalUtils {
|
||||
roll.toMessage()
|
||||
|
||||
actor.system.modifyWP(-dialogContext.wpCost)
|
||||
|
||||
// Delete the initial roll message
|
||||
await rollMessage.delete()
|
||||
|
||||
}
|
||||
|
||||
static setupCSSRootVariables() {
|
||||
@@ -375,4 +630,38 @@ export default class CthulhuEternalUtils {
|
||||
document.documentElement.style.setProperty('--background-image-base', `linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)), url("../assets/ui/${era}_background_main.webp")`);
|
||||
}
|
||||
|
||||
static getTarget() {
|
||||
if (game.user.targets && game.user.targets.size === 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static applyWounds(message, event) {
|
||||
let woundData = message.getFlag("fvtt-cthulhu-eternal", "woundData")
|
||||
if (!woundData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
let actor = game.actors.get(woundData.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
|
||||
return
|
||||
}
|
||||
console.log("Applying wounds", woundData)
|
||||
// Remove the chat message
|
||||
this.removeChatMessageId(message.id)
|
||||
|
||||
// Get the targetted actorId from the button's data attribute
|
||||
let targetCombatantId = event.currentTarget.dataset.combatantId
|
||||
let combatant = game.combat.combatants.get(targetCombatantId)
|
||||
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
if (!targetActor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noTargetActorFound") + targetCombatantId)
|
||||
return
|
||||
}
|
||||
targetActor.applyWounds(woundData)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000230
|
||||
MANIFEST-000281
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/07/29-18:28:11.485462 7fbfdeffd6c0 Recovering log #227
|
||||
2025/07/29-18:28:11.542963 7fbfdeffd6c0 Delete type=3 #225
|
||||
2025/07/29-18:28:11.543020 7fbfdeffd6c0 Delete type=0 #227
|
||||
2025/07/29-18:28:25.939648 7fbd3ffff6c0 Level-0 table #233: started
|
||||
2025/07/29-18:28:25.939685 7fbd3ffff6c0 Level-0 table #233: 0 bytes OK
|
||||
2025/07/29-18:28:25.996353 7fbd3ffff6c0 Delete type=0 #231
|
||||
2025/07/29-18:28:25.996608 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2026/04/01-22:53:01.206674 7fcc60fed6c0 Recovering log #279
|
||||
2026/04/01-22:53:01.217456 7fcc60fed6c0 Delete type=3 #277
|
||||
2026/04/01-22:53:01.217537 7fcc60fed6c0 Delete type=0 #279
|
||||
2026/04/01-22:56:08.533863 7fcc4affd6c0 Level-0 table #284: started
|
||||
2026/04/01-22:56:08.533906 7fcc4affd6c0 Level-0 table #284: 0 bytes OK
|
||||
2026/04/01-22:56:08.586584 7fcc4affd6c0 Delete type=0 #282
|
||||
2026/04/01-22:56:08.586750 7fcc4affd6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2025/07/29-17:56:07.304105 7fbfddffb6c0 Delete type=3 #1
|
||||
2025/07/29-18:20:36.901079 7fbd3ffff6c0 Level-0 table #228: started
|
||||
2025/07/29-18:20:36.901119 7fbd3ffff6c0 Level-0 table #228: 0 bytes OK
|
||||
2025/07/29-18:20:36.907068 7fbd3ffff6c0 Delete type=0 #226
|
||||
2025/07/29-18:20:36.913035 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1
|
||||
2025/07/29-18:20:36.913051 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
|
||||
2025/07/29-18:20:36.917150 7fbd3ffff6c0 Generated table #229@0: 26 keys, 60964 bytes
|
||||
2025/07/29-18:20:36.917172 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 60964 bytes
|
||||
2025/07/29-18:20:36.923988 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2025/07/29-18:20:36.924086 7fbd3ffff6c0 Delete type=2 #60
|
||||
2025/07/29-18:20:36.941818 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2025/12/23-21:58:00.777018 7f1118ff96c0 Recovering log #275
|
||||
2025/12/23-21:58:00.909461 7f1118ff96c0 Delete type=3 #273
|
||||
2025/12/23-21:58:00.909547 7f1118ff96c0 Delete type=0 #275
|
||||
2025/12/23-22:36:20.406495 7f0e7bfff6c0 Level-0 table #280: started
|
||||
2025/12/23-22:36:20.406537 7f0e7bfff6c0 Level-0 table #280: 0 bytes OK
|
||||
2025/12/23-22:36:20.412428 7f0e7bfff6c0 Delete type=0 #278
|
||||
2025/12/23-22:36:20.419890 7f0e7bfff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs-system/rituals/MANIFEST-000281
Normal file
BIN
packs-system/rituals/MANIFEST-000281
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000399
|
||||
MANIFEST-000450
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/07/29-18:28:11.326583 7fbfdd7fa6c0 Recovering log #396
|
||||
2025/07/29-18:28:11.422544 7fbfdd7fa6c0 Delete type=3 #394
|
||||
2025/07/29-18:28:11.422600 7fbfdd7fa6c0 Delete type=0 #396
|
||||
2025/07/29-18:28:25.859630 7fbd3ffff6c0 Level-0 table #402: started
|
||||
2025/07/29-18:28:25.859675 7fbd3ffff6c0 Level-0 table #402: 0 bytes OK
|
||||
2025/07/29-18:28:25.902834 7fbd3ffff6c0 Delete type=0 #400
|
||||
2025/07/29-18:28:25.996583 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2026/04/01-22:53:01.173017 7fcc60fed6c0 Recovering log #448
|
||||
2026/04/01-22:53:01.184049 7fcc60fed6c0 Delete type=3 #446
|
||||
2026/04/01-22:53:01.184114 7fcc60fed6c0 Delete type=0 #448
|
||||
2026/04/01-22:56:08.365689 7fcc4affd6c0 Level-0 table #453: started
|
||||
2026/04/01-22:56:08.365761 7fcc4affd6c0 Level-0 table #453: 0 bytes OK
|
||||
2026/04/01-22:56:08.421424 7fcc4affd6c0 Delete type=0 #451
|
||||
2026/04/01-22:56:08.586720 7fcc4affd6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2025/07/29-17:56:07.265693 7fbfddffb6c0 Delete type=3 #1
|
||||
2025/07/29-18:20:36.941849 7fbd3ffff6c0 Level-0 table #397: started
|
||||
2025/07/29-18:20:36.941895 7fbd3ffff6c0 Level-0 table #397: 0 bytes OK
|
||||
2025/07/29-18:20:36.948373 7fbd3ffff6c0 Delete type=0 #395
|
||||
2025/07/29-18:20:36.960564 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at '!items!zvoUByzWSWZ87fxA' @ 1281 : 1
|
||||
2025/07/29-18:20:36.960577 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
|
||||
2025/07/29-18:20:36.968003 7fbd3ffff6c0 Generated table #398@0: 556 keys, 320457 bytes
|
||||
2025/07/29-18:20:36.968044 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 320457 bytes
|
||||
2025/07/29-18:20:36.974076 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2025/07/29-18:20:36.974209 7fbd3ffff6c0 Delete type=2 #277
|
||||
2025/07/29-18:20:36.980862 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zvoUByzWSWZ87fxA' @ 1281 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2025/12/23-21:58:00.532068 7f1119ffb6c0 Recovering log #444
|
||||
2025/12/23-21:58:00.647819 7f1119ffb6c0 Delete type=3 #442
|
||||
2025/12/23-21:58:00.647954 7f1119ffb6c0 Delete type=0 #444
|
||||
2025/12/23-22:36:20.355345 7f0e7bfff6c0 Level-0 table #449: started
|
||||
2025/12/23-22:36:20.355397 7f0e7bfff6c0 Level-0 table #449: 0 bytes OK
|
||||
2025/12/23-22:36:20.362045 7f0e7bfff6c0 Delete type=0 #447
|
||||
2025/12/23-22:36:20.385891 7f0e7bfff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs-system/skills/MANIFEST-000450
Normal file
BIN
packs-system/skills/MANIFEST-000450
Normal file
Binary file not shown.
0
packs-system/skills/lost/000409.log
Normal file
0
packs-system/skills/lost/000409.log
Normal file
0
packs-system/weapons/000098.log
Normal file
0
packs-system/weapons/000098.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000045
|
||||
MANIFEST-000096
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2025/07/29-18:28:11.426069 7fbfde7fc6c0 Recovering log #42
|
||||
2025/07/29-18:28:11.482529 7fbfde7fc6c0 Delete type=3 #40
|
||||
2025/07/29-18:28:11.482582 7fbfde7fc6c0 Delete type=0 #42
|
||||
2025/07/29-18:28:25.996691 7fbd3ffff6c0 Level-0 table #48: started
|
||||
2025/07/29-18:28:25.996717 7fbd3ffff6c0 Level-0 table #48: 0 bytes OK
|
||||
2025/07/29-18:28:26.032508 7fbd3ffff6c0 Delete type=0 #46
|
||||
2025/07/29-18:28:26.140428 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
||||
2026/04/01-22:53:01.192292 7fcc4b7fe6c0 Recovering log #94
|
||||
2026/04/01-22:53:01.202349 7fcc4b7fe6c0 Delete type=3 #92
|
||||
2026/04/01-22:53:01.202397 7fcc4b7fe6c0 Delete type=0 #94
|
||||
2026/04/01-22:56:08.421577 7fcc4affd6c0 Level-0 table #99: started
|
||||
2026/04/01-22:56:08.421606 7fcc4affd6c0 Level-0 table #99: 0 bytes OK
|
||||
2026/04/01-22:56:08.475595 7fcc4affd6c0 Delete type=0 #97
|
||||
2026/04/01-22:56:08.586731 7fcc4affd6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2025/07/29-17:56:07.286370 7fbfdeffd6c0 Delete type=3 #1
|
||||
2025/07/29-18:20:36.907148 7fbd3ffff6c0 Level-0 table #43: started
|
||||
2025/07/29-18:20:36.907174 7fbd3ffff6c0 Level-0 table #43: 0 bytes OK
|
||||
2025/07/29-18:20:36.912933 7fbd3ffff6c0 Delete type=0 #41
|
||||
2025/07/29-18:20:36.924240 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at '!items!zyxA9DhO36t5OBDv' @ 55 : 1
|
||||
2025/07/29-18:20:36.924252 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
|
||||
2025/07/29-18:20:36.928859 7fbd3ffff6c0 Generated table #44@0: 362 keys, 93592 bytes
|
||||
2025/07/29-18:20:36.928870 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 93592 bytes
|
||||
2025/07/29-18:20:36.935549 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2025/07/29-18:20:36.935675 7fbd3ffff6c0 Delete type=2 #35
|
||||
2025/07/29-18:20:36.941835 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zyxA9DhO36t5OBDv' @ 55 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
||||
2025/12/23-21:58:00.654695 7f1119ffb6c0 Recovering log #90
|
||||
2025/12/23-21:58:00.773269 7f1119ffb6c0 Delete type=3 #88
|
||||
2025/12/23-21:58:00.773360 7f1119ffb6c0 Delete type=0 #90
|
||||
2025/12/23-22:36:20.362172 7f0e7bfff6c0 Level-0 table #95: started
|
||||
2025/12/23-22:36:20.362202 7f0e7bfff6c0 Level-0 table #95: 0 bytes OK
|
||||
2025/12/23-22:36:20.368698 7f0e7bfff6c0 Delete type=0 #93
|
||||
2025/12/23-22:36:20.385910 7f0e7bfff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs-system/weapons/MANIFEST-000096
Normal file
BIN
packs-system/weapons/MANIFEST-000096
Normal file
Binary file not shown.
0
packs-system/weapons/lost/000055.log
Normal file
0
packs-system/weapons/lost/000055.log
Normal file
@@ -111,8 +111,8 @@ i.fvtt-cthulhu-eternal {
|
||||
padding: 2px 2px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.3s;
|
||||
min-width: 6.0rem;
|
||||
max-width: 6.0rem;
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
}
|
||||
.san-loose-buttons {
|
||||
@@ -128,8 +128,8 @@ i.fvtt-cthulhu-eternal {
|
||||
padding: 2px 2px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.3s;
|
||||
min-width: 3.0rem;
|
||||
max-width: 3.0rem;
|
||||
min-width: 3rem;
|
||||
max-width: 3rem;
|
||||
}
|
||||
}
|
||||
.result-non-lethal {
|
||||
@@ -141,5 +141,28 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.02);
|
||||
}
|
||||
.combatants-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
gap: 4px;
|
||||
margin: 8px 0;
|
||||
button.apply-wounds-btn {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 0.7);
|
||||
border: 1px solid #4b4a44;
|
||||
padding: 4px 6px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.3s;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
background-color: #f0f0e0;
|
||||
color: #1c1c1c;
|
||||
&:hover {
|
||||
background-color: #d5d5c5;
|
||||
border-color: #2d2d2a;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
246
styles/roll.less
246
styles/roll.less
@@ -53,6 +53,10 @@
|
||||
color: var(--color-dark-1);
|
||||
}
|
||||
|
||||
.li-apply-wounds {
|
||||
display: none;
|
||||
}
|
||||
|
||||
&.dice-roll {
|
||||
flex-direction: column;
|
||||
|
||||
@@ -70,7 +74,7 @@
|
||||
border: 0px;
|
||||
}
|
||||
.intro-chat {
|
||||
color:var(--color-dark-1);
|
||||
color: var(--color-dark-1);
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
@@ -91,22 +95,7 @@
|
||||
li {
|
||||
margin: 0 10px;
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
}
|
||||
.nudge-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.healing-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.roll-damage {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
.result-success {
|
||||
color: var(--color-success);
|
||||
@@ -145,4 +134,227 @@
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
text-shadow: 0 0 10px var(--color-shadow-primary);
|
||||
}
|
||||
|
||||
.chat-actions {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.375rem;
|
||||
padding: 0.5rem;
|
||||
margin-top: 0.5rem;
|
||||
border-top: 1px solid var(--color-border-light-primary);
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 0 0 5px 5px;
|
||||
justify-content: center;
|
||||
|
||||
.chat-action-button {
|
||||
display: inline-flex !important;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
padding: 0 !important;
|
||||
margin: 0 !important;
|
||||
background: var(--color-dark-6);
|
||||
color: var(--color-light-1);
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
text-decoration: none;
|
||||
line-height: 1;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-dark-5);
|
||||
border-color: var(--color-border-dark);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 1rem !important;
|
||||
line-height: 1;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.nudge-roll,
|
||||
.damage-roll,
|
||||
.healing-roll,
|
||||
.opposed-roll {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.opposed-roll-result {
|
||||
padding: 0.5rem;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 5px;
|
||||
font-family: var(--font-primary);
|
||||
|
||||
.opposed-header {
|
||||
text-align: center;
|
||||
margin-bottom: 0.3rem;
|
||||
padding-bottom: 0.2rem;
|
||||
border-bottom: 1px solid var(--color-border-light-primary);
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
font-family: var(--font-title);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: var(--color-dark-1);
|
||||
}
|
||||
}
|
||||
|
||||
.opposed-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.15rem;
|
||||
margin-bottom: 0.3rem;
|
||||
}
|
||||
|
||||
.opposed-winner,
|
||||
.opposed-loser {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 0.3rem 0.4rem;
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
.opposed-winner {
|
||||
background: rgba(34, 139, 34, 0.1);
|
||||
border: 2px solid var(--color-success);
|
||||
}
|
||||
|
||||
.opposed-loser {
|
||||
background: rgba(220, 20, 60, 0.1);
|
||||
border: 2px solid var(--color-failure);
|
||||
}
|
||||
|
||||
.character-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
img {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border-radius: 50%;
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
}
|
||||
|
||||
.character-name {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.15rem;
|
||||
|
||||
strong {
|
||||
font-size: calc(var(--font-size-standard) * 0.75);
|
||||
text-transform: uppercase;
|
||||
color: var(--color-dark-2);
|
||||
}
|
||||
|
||||
.winner-name {
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
font-weight: bold;
|
||||
color: var(--color-success);
|
||||
}
|
||||
|
||||
.loser-name {
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
font-weight: bold;
|
||||
color: var(--color-failure);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.roll-result {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
|
||||
.roll-value {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: bold;
|
||||
font-family: var(--font-title);
|
||||
}
|
||||
|
||||
.critical-badge {
|
||||
padding: 0.15rem 0.3rem;
|
||||
border-radius: 3px;
|
||||
font-size: calc(var(--font-size-standard) * 0.7);
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
background: var(--color-critical-success);
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
|
||||
.winner-result .roll-value {
|
||||
color: var(--color-success);
|
||||
}
|
||||
|
||||
.loser-result .roll-value {
|
||||
color: var(--color-failure);
|
||||
}
|
||||
|
||||
.versus-separator {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.3rem;
|
||||
padding: 0;
|
||||
font-size: calc(var(--font-size-standard) * 0.85);
|
||||
font-weight: bold;
|
||||
color: var(--color-dark-2);
|
||||
|
||||
i {
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
}
|
||||
}
|
||||
|
||||
.chat-actions {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 0.375rem;
|
||||
padding: 0.5rem;
|
||||
margin-top: 0.3rem;
|
||||
border-top: 1px solid var(--color-border-light-primary);
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 0 0 5px 5px;
|
||||
|
||||
.chat-action-button {
|
||||
display: inline-flex !important;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
padding: 0 !important;
|
||||
margin: 0 !important;
|
||||
background: var(--color-dark-6);
|
||||
color: var(--color-light-1);
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
text-decoration: none;
|
||||
line-height: 1;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-dark-5);
|
||||
border-color: var(--color-border-dark);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 1rem !important;
|
||||
line-height: 1;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal",
|
||||
"license": "LICENSE",
|
||||
"version": "13.0.1",
|
||||
"version": "13.0.2",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
@@ -33,7 +33,7 @@
|
||||
},
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
"verified": "13"
|
||||
"verified": "14"
|
||||
},
|
||||
"esmodules": [
|
||||
"cthulhu-eternal.mjs"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<div class="chat-lethal-damage">
|
||||
<ul>
|
||||
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.lethalityRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{lethalScore}})</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{lethalScore}})</li>
|
||||
|
||||
|
||||
{{#if weapon.system.selectiveFireChoice}}
|
||||
@@ -21,12 +21,20 @@
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="li-apply-wounds">
|
||||
<button type="button" class="apply-wounds">{{localize "CTHULHUETERNAL.Label.applyWounds"}}</button>
|
||||
<select name="combatant" class="roll-skill-modifier">
|
||||
{{selectOptions combatants valueAttr="id" labelAttr="name"}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{#if isLethal}}
|
||||
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityLethal"}}</li>
|
||||
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityWounded"}}</li>
|
||||
{{else}}
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotLethal"}}</li>
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong></li>
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
|
||||
@@ -6,126 +6,241 @@
|
||||
</div>
|
||||
<div class="intro-right">
|
||||
<ul>
|
||||
<li><strong>{{actingCharName}}</strong></li>
|
||||
{{#if (eq rollType "char")}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "skill")}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.skillRoll"}}</strong></li>
|
||||
<li><strong>{{localize
|
||||
"CTHULHUETERNAL.Label.skillRoll"
|
||||
}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isNudgedRoll}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}}
|
||||
:
|
||||
{{wpCost}}
|
||||
{{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</strong></li>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}}
|
||||
:
|
||||
{{weapon.name}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "resource")}}
|
||||
<li><strong>{{rollItem.name}} : {{initialScore}}</strong></li>
|
||||
<li><strong>{{rollItem.name}} : {{initialScore}}</strong></li>
|
||||
{{else}}
|
||||
<li><strong>{{rollItem.name}} : {{initialScore}}%</strong></li>
|
||||
<li><strong>{{rollItem.name}} : {{initialScore}}%</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isZeroWP}}
|
||||
<li class="red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</li>
|
||||
<li class="red-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.ZeroWP"
|
||||
}}</li>
|
||||
{{else}}
|
||||
{{#if isLowWP}}
|
||||
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</li>
|
||||
{{/if}}
|
||||
{{#if isLowWP}}
|
||||
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}}
|
||||
: -20%</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isExhausted}}
|
||||
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</li>
|
||||
<li class="orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.Exhausted"
|
||||
}}
|
||||
: -20%</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "resource")}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
|
||||
{{#if isWorn}}
|
||||
<li class="orange-warning"><i
|
||||
class="fa-solid fa-triangle-exclamation"
|
||||
></i>
|
||||
{{localize "CTHULHUETERNAL.Label.wornWeaponWarning"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "resource")}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}}
|
||||
:
|
||||
{{multiplier}}</li>
|
||||
{{else}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.modifier"}}
|
||||
:
|
||||
{{totalModifier}}%</li>
|
||||
{{/if}}
|
||||
|
||||
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}}
|
||||
:
|
||||
{{targetScore}}%</li>
|
||||
|
||||
{{#if isSuccess}}
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
|
||||
<li class="result-critical-success">{{localize
|
||||
"CTHULHUETERNAL.Label.criticalSuccess"
|
||||
}}
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-success">
|
||||
{{localize "CTHULHUETERNAL.Label.success"}}
|
||||
{{#if isNudge}}
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
{{/if}}
|
||||
|
||||
</li>
|
||||
<li class="result-success">
|
||||
{{localize "CTHULHUETERNAL.Label.success"}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "weapon")}}
|
||||
<li>
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
{{#if weapon.system.hasDamageDistance}}
|
||||
{{#each weapon.system.damageDistance as |damageDistance|}}
|
||||
{{#if (gt damageDistance.distance 0)}}
|
||||
<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
|
||||
data-roll-value="{{damageDistance.damage}}" >
|
||||
<i class="fa-solid fa-gun"></i>
|
||||
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}} </span>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<li>
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</li>
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if isFailure}}
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
|
||||
<li class="result-critical-failure">{{localize
|
||||
"CTHULHUETERNAL.Label.criticalFailure"
|
||||
}}
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-failure">
|
||||
{{localize "CTHULHUETERNAL.Label.failure"}}
|
||||
</li>
|
||||
<li class="result-failure">
|
||||
{{localize "CTHULHUETERNAL.Label.failure"}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isNudge}}
|
||||
<li>
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{/if}}
|
||||
|
||||
<!-- {{#if isAttackRoll}}
|
||||
{{#if defenseRoll}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.defenseRoll"}}</li>
|
||||
{{#if attackSuccess}}
|
||||
<li class="result-success">{{localize
|
||||
"CTHULHUETERNAL.Label.attackSuccess"
|
||||
}}</li>
|
||||
{{else}}
|
||||
<li class="result-failure">{{localize
|
||||
"CTHULHUETERNAL.Label.attackFailure"
|
||||
}}</li>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if targetId}}
|
||||
<li class="orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.noDefenseRoll"
|
||||
}}</li>
|
||||
{{else}}
|
||||
<li class="orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.noTarget"
|
||||
}}</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}} -->
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "CTHULHUETERNAL.Roll.displayArmor" targetName=targetName targetArmor=targetArmor
|
||||
realDamage=realDamage}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize
|
||||
"CTHULHUETERNAL.Roll.displayArmor"
|
||||
targetName=targetName
|
||||
targetArmor=targetArmor
|
||||
realDamage=realDamage
|
||||
}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#unless isPrivate}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
<div class="dice-formula">{{formula}}</div>
|
||||
{{{tooltip}}}
|
||||
</div>
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
<div class="dice-formula">{{formula}}</div>
|
||||
{{{tooltip}}}
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{! Zone d'actions regroupées }}
|
||||
<div class="chat-actions">
|
||||
{{#if isSuccess}}
|
||||
{{#if isNudge}}
|
||||
<a
|
||||
class="nudge-roll chat-action-button"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
|
||||
>
|
||||
<i class="fa-solid fa-circle-sort-down"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "weapon")}}
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
{{#if weapon.system.hasDamageDistance}}
|
||||
{{#each weapon.system.damageDistance as |damageDistance|}}
|
||||
{{#if (gt damageDistance.distance 0)}}
|
||||
<a
|
||||
class="damage-roll chat-action-button"
|
||||
data-item-id="{{weapon.id}}"
|
||||
data-action="roll"
|
||||
data-roll-type="damage"
|
||||
data-roll-value="{{damageDistance.damage}}"
|
||||
data-tooltip="{{localize
|
||||
'CTHULHUETERNAL.Label.rollDamage'
|
||||
}} ({{damageDistance.distance}}m : {{damageDistance.damage}})"
|
||||
>
|
||||
<i class="fa-solid fa-gun"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<a
|
||||
class="damage-roll chat-action-button"
|
||||
data-roll-value="{{weapon.system.damage}}"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-gun"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a
|
||||
class="damage-roll chat-action-button"
|
||||
data-roll-value="{{weapon.system.damage}}"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "skill")}}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a
|
||||
class="healing-roll chat-action-button"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollHealing'}}"
|
||||
>
|
||||
<i class="fa-solid fa-heart"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "weapon")}}
|
||||
{{#if isWorn}}
|
||||
<a
|
||||
class="worn-weapon-check chat-action-button"
|
||||
data-weapon-id="{{weapon.id}}"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.wornWeaponCheck'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isFailure}}
|
||||
{{#if isNudge}}
|
||||
<a
|
||||
class="nudge-roll chat-action-button"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
|
||||
>
|
||||
<i class="fa-solid fa-circle-sort-down"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
<a
|
||||
class="opposed-roll chat-action-button"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
|
||||
>
|
||||
<i class="fa-duotone fa-light fa-arrows-to-line"></i>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
64
templates/chat-opposed-result.hbs
Normal file
64
templates/chat-opposed-result.hbs
Normal file
@@ -0,0 +1,64 @@
|
||||
{{! Template for opposed roll result }}
|
||||
<div class="cthulhu-eternal-roll opposed-roll-result">
|
||||
<div class="opposed-header">
|
||||
<h3>{{localize "CTHULHUETERNAL.Label.opposedRollResult"}}</h3>
|
||||
</div>
|
||||
|
||||
<div class="opposed-content">
|
||||
<div class="opposed-winner">
|
||||
<div class="character-info">
|
||||
<img src="{{winner.actor.img}}" alt="{{winner.actor.name}}" />
|
||||
<div class="character-name">
|
||||
<strong>{{localize "CTHULHUETERNAL.Label.opposedRollWinner"}}</strong>
|
||||
<span class="winner-name">{{winner.actor.name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="roll-result winner-result">
|
||||
<span class="roll-value">{{winner.rollData.rollResult}}</span>
|
||||
{{#if winner.rollData.isCritical}}
|
||||
<span class="critical-badge">{{localize
|
||||
"CTHULHUETERNAL.Label.critical"
|
||||
}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="versus-separator">
|
||||
<i class="fas fa-swords"></i>
|
||||
<span>{{localize "CTHULHUETERNAL.Label.defeats"}}</span>
|
||||
</div>
|
||||
|
||||
<div class="opposed-loser">
|
||||
<div class="character-info">
|
||||
<img src="{{loser.actor.img}}" alt="{{loser.actor.name}}" />
|
||||
<div class="character-name">
|
||||
<span class="loser-name">{{loser.actor.name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="roll-result loser-result">
|
||||
<span class="roll-value">{{loser.rollData.rollResult}}</span>
|
||||
{{#if loser.rollData.isCritical}}
|
||||
<span class="critical-badge">{{localize
|
||||
"CTHULHUETERNAL.Label.critical"
|
||||
}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if canApplyDamage}}
|
||||
<div class="chat-actions">
|
||||
<a
|
||||
class="damage-roll chat-action-button"
|
||||
data-roll-value="{{winner.rollData.weapon.system.damage}}"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
|
||||
>
|
||||
{{#if (eq winner.rollData.weapon.system.weaponType "rangedfirearm")}}
|
||||
<i class="fa-solid fa-gun"></i>
|
||||
{{else}}
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
{{/if}}
|
||||
</a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
@@ -1,22 +1,59 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-lethal-damage">
|
||||
<ul>
|
||||
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
|
||||
<li><strong>{{weapon.name}}
|
||||
:
|
||||
{{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}}
|
||||
:{{rollResult}}
|
||||
({{formula}})</li>
|
||||
|
||||
{{#if (gt weapon.system.killRadius 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}}
|
||||
:
|
||||
{{weapon.system.killRadius}}
|
||||
{{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (gt weapon.system.armorPiercing 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}}
|
||||
:
|
||||
{{weapon.system.armorPiercing}}</li>
|
||||
{{/if}}
|
||||
{{#if (gt weapon.system.penetration 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.penetration"}}
|
||||
:
|
||||
{{weapon.system.penetration}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ammoUsed}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}:
|
||||
{{ammoUsed}}
|
||||
/
|
||||
{{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.damageMessage"}}: <strong>{{rollResult}}</strong></li>
|
||||
|
||||
<li class="li-apply-wounds">
|
||||
<div>{{localize "CTHULHUETERNAL.Label.applyWounds"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="apply-wounds-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="result-non-lethal">{{localize
|
||||
"CTHULHUETERNAL.Label.damageMessage"
|
||||
}}:
|
||||
<strong>{{rollResult}}</strong>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
@@ -1,33 +1,80 @@
|
||||
<div class="fvtt-cthulhu-eternal-roll-dialog">
|
||||
<fieldSet>
|
||||
{{#if (eq rollType "skill")}}
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.skill"}}</legend>
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.skill"}}</legend>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "char")}}
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.characteristic"}}</legend>
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.characteristic"}}</legend>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "resource")}}
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.resourceRating"}}</legend>
|
||||
<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
|
||||
<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
|
||||
</div>
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.resourceRating"}}</legend>
|
||||
<div class="dialog-skill">{{rollItem.name}}
|
||||
:
|
||||
<span class="resource-score">{{initialScore}}
|
||||
({{mul initialScore 5}}%)</span></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}}
|
||||
:
|
||||
{{rollItem.hand}}
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectHand"
|
||||
{{checked rollItem.enableHand}}
|
||||
/></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}}
|
||||
:
|
||||
{{rollItem.stowed}}
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectStowed"
|
||||
{{checked rollItem.enableStowed}}
|
||||
/></div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.Storage"}}
|
||||
:
|
||||
{{rollItem.storage}}
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectStorage"
|
||||
{{checked rollItem.enableStorage}}
|
||||
/>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
|
||||
<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon}}
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
|
||||
{{#if isJunk}}
|
||||
<div class="dialog-skill red-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.JunkWeapon"
|
||||
}}</div>
|
||||
{{/if}}
|
||||
{{#if isWorn}}
|
||||
<div class="dialog-skill orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.WornWeapon"
|
||||
}}</div>
|
||||
{{/if}}
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}}
|
||||
:
|
||||
{{weapon.name}}</div>
|
||||
|
||||
{{#if targetName}}
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Target"}}
|
||||
:
|
||||
{{targetName}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq weapon.system.weaponType "melee")}}
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetMove"}}
|
||||
<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceMeleeTargetMove
|
||||
localize=true
|
||||
selected=meleeTargetMoveChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
@@ -35,25 +82,45 @@
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.rangedRange"}}
|
||||
<select name="rangedRangeChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceRangedRange
|
||||
localize=true
|
||||
selected=rangedRangeChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetMove"}}
|
||||
<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceRangedTargetMove
|
||||
localize=true
|
||||
selected=rangedTargetMoveChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
|
||||
<input type="checkbox" name="aimingLastRound">
|
||||
<input
|
||||
type="checkbox"
|
||||
class="aimingLastRound"
|
||||
name="aimingLastRound"
|
||||
/>
|
||||
</div>
|
||||
{{#if weapon.system.hasSight}}
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
|
||||
<input type="checkbox" name="aimingWithSight">
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
|
||||
<input
|
||||
type="checkbox"
|
||||
class="aimingWithSight"
|
||||
name="aimingWithSight"
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
@@ -61,63 +128,97 @@
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.visibility"}}
|
||||
<select name="visibilityChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceVisibility
|
||||
localize=true
|
||||
selected=visibilityChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.attackerState"}}
|
||||
<select name="attackerStateChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceAttackerState
|
||||
localize=true
|
||||
selected=attackerStateChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetSize"}}
|
||||
<select name="targetSizeChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceTargetSize
|
||||
localize=true
|
||||
selected=targetSizeChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if weapon.system.hasSelectiveFire}}
|
||||
<div class="dialog-skill">Selective Fire :
|
||||
<select name="selectiveFireChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">Selective Fire :
|
||||
<select name="selectiveFireChoice" class="roll-skill-modifier">
|
||||
{{selectOptions
|
||||
choiceSelectiveFire
|
||||
localize=true
|
||||
selected=selectiveFireChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if isZeroWP}}
|
||||
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
|
||||
<div class="dialog-skill red-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.ZeroWP"
|
||||
}}</div>
|
||||
{{else}}
|
||||
{{#if isLowWP}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
|
||||
<div class="dialog-skill orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.LowWP"
|
||||
}}
|
||||
: -20%</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isExhausted}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</div>
|
||||
<div class="dialog-skill orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.Exhausted"
|
||||
}}
|
||||
: -20%</div>
|
||||
{{/if}}
|
||||
|
||||
</fieldSet>
|
||||
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.modifier"}}</legend>
|
||||
<select name="modifier" class="roll-skill-modifier">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.modifier"}}</legend>
|
||||
<select name="modifier" class="roll-skill-modifier">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasMultiplier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.multiplier"}}</legend>
|
||||
<select name="multiplier" class="roll-skill-modifier roll-skill-multiplier">
|
||||
{{selectOptions choiceMultiplier selected=multiplier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.multiplier"}}</legend>
|
||||
<select
|
||||
name="multiplier"
|
||||
class="roll-skill-modifier roll-skill-multiplier"
|
||||
>
|
||||
{{selectOptions choiceMultiplier selected=multiplier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
<fieldSet>
|
||||
|
||||
Reference in New Issue
Block a user