Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 709e69fac8 | |||
| e26db56585 | |||
| bb6a6248f2 | |||
| 7dc2492c96 | |||
| 2c25820152 | |||
| 6ad8226265 | |||
| 68a0d03740 | |||
| 8d9cc1045c | |||
| 4af277d8a2 | |||
| bc9f397755 |
@@ -0,0 +1 @@
|
||||
packs/** filter=lfs diff=lfs merge=lfs -text
|
||||
@@ -60,4 +60,4 @@ jobs:
|
||||
manifest: 'https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal/releases/download/latest/system.json'
|
||||
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-cthulhu-eternal.zip'
|
||||
compatibility-minimum: '13'
|
||||
compatibility-verified: '13'
|
||||
compatibility-verified: '14'
|
||||
@@ -5,4 +5,6 @@ styles/*.css
|
||||
|
||||
# Node Modules
|
||||
node_modules/
|
||||
.github/
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||||
.history/
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||||
|
||||
|
||||
Vendored
+5
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"CTHULHUETERNAL"
|
||||
]
|
||||
}
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||||
@@ -0,0 +1,6 @@
|
||||
Code license :
|
||||
|
||||
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
|
||||
|
||||
This license requires that reusers give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only. If others modify or adapt the material, they must license the modified material under identical terms.
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||||
|
||||
|
||||
+243
-15
@@ -232,6 +232,32 @@ i.fvtt-cthulhu-eternal {
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||||
font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1.02);
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}
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.chat-san-request ul .combatants-grid,
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.chat-lethal-damage ul .combatants-grid {
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display: grid;
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grid-template-columns: 1fr 1fr 1fr;
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gap: 4px;
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margin: 8px 0;
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}
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.chat-san-request ul .combatants-grid button.apply-wounds-btn,
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.chat-lethal-damage ul .combatants-grid button.apply-wounds-btn {
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 0.7);
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||||
border: 1px solid #4b4a44;
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padding: 4px 6px;
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||||
cursor: pointer;
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transition: background-color 0.3s;
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||||
white-space: nowrap;
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||||
overflow: hidden;
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||||
text-overflow: ellipsis;
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background-color: #f0f0e0;
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color: #1c1c1c;
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}
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.chat-san-request ul .combatants-grid button.apply-wounds-btn:hover,
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.chat-lethal-damage ul .combatants-grid button.apply-wounds-btn:hover {
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background-color: #d5d5c5;
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border-color: #2d2d2a;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common label {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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@@ -651,6 +677,12 @@ i.fvtt-cthulhu-eternal {
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grid-template-columns: repeat(3, 1fr);
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gap: 4px;
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}
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.fvtt-cthulhu-eternal .empty-state {
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color: var(--color-text-light-6);
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font-style: italic;
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padding: 0.5rem 0.25rem;
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grid-column: 1 / -1;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-skills .main-div .skills .skill {
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display: flex;
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align-items: center;
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@@ -892,6 +924,20 @@ i.fvtt-cthulhu-eternal {
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min-width: 1.8rem;
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max-width: 1.8rem;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .equipped-toggle {
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font-size: 1rem;
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min-width: 1.4rem;
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max-width: 1.4rem;
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cursor: pointer;
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color: #888;
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text-align: center;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .equipped-toggle.active {
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color: #4caf50;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .equipped-toggle:hover {
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color: #2196f3;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .protection {
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min-width: 5rem;
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max-width: 5rem;
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@@ -3041,6 +3087,9 @@ i.fvtt-cthulhu-eternal {
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font-size: calc(var(--font-size-standard) * 2);
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color: var(--color-dark-1);
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}
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.li-apply-wounds {
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display: none;
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||||
}
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||||
.dice-roll {
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||||
flex-direction: column;
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||||
}
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||||
@@ -3084,21 +3133,6 @@ i.fvtt-cthulhu-eternal {
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font-family: var(--font-primary);
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||||
font-size: calc(var(--font-size-standard) * 1);
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}
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.dice-roll .intro-chat .intro-right ul .nudge-roll {
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font-size: calc(var(--font-size-standard) * 1);
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margin-left: 2rem;
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display: none;
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}
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.dice-roll .intro-chat .intro-right ul .healing-roll {
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font-size: calc(var(--font-size-standard) * 1);
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margin-left: 2rem;
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display: none;
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}
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.dice-roll .intro-chat .intro-right ul .roll-damage {
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font-size: calc(var(--font-size-standard) * 1);
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margin-left: 2rem;
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display: none;
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}
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.dice-roll .intro-chat .intro-right ul .result-success {
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color: var(--color-success);
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font-family: var(--font-title);
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@@ -3133,3 +3167,197 @@ i.fvtt-cthulhu-eternal {
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font-size: calc(var(--font-size-standard) * 1.2);
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text-shadow: 0 0 10px var(--color-shadow-primary);
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}
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.dice-roll .chat-actions {
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display: flex;
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flex-wrap: wrap;
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||||
gap: 0.375rem;
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||||
padding: 0.5rem;
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||||
margin-top: 0.5rem;
|
||||
border-top: 1px solid var(--color-border-light-primary);
|
||||
background: rgba(0, 0, 0, 0.05);
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||||
border-radius: 0 0 5px 5px;
|
||||
justify-content: center;
|
||||
}
|
||||
.dice-roll .chat-actions .chat-action-button {
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||||
display: inline-flex !important;
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align-items: center;
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||||
justify-content: center;
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||||
width: 2rem;
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||||
height: 2rem;
|
||||
padding: 0 !important;
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||||
margin: 0 !important;
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||||
background: var(--color-dark-6);
|
||||
color: var(--color-light-1);
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||||
border: 1px solid var(--color-border-light-primary);
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||||
border-radius: 3px;
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||||
cursor: pointer;
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||||
transition: all 0.2s ease;
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||||
text-decoration: none;
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||||
line-height: 1;
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||||
}
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||||
.dice-roll .chat-actions .chat-action-button:hover {
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background: var(--color-dark-5);
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border-color: var(--color-border-dark);
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box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
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||||
transform: translateY(-1px);
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||||
}
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.dice-roll .chat-actions .chat-action-button i {
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||||
font-size: 1rem !important;
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||||
line-height: 1;
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||||
display: block;
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||||
margin: 0;
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||||
}
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||||
.dice-roll .chat-actions .nudge-roll,
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.dice-roll .chat-actions .damage-roll,
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.dice-roll .chat-actions .healing-roll,
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.dice-roll .chat-actions .opposed-roll {
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display: none;
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||||
}
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||||
.opposed-roll-result {
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||||
padding: 0.5rem;
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||||
background: rgba(0, 0, 0, 0.05);
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||||
border-radius: 5px;
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||||
font-family: var(--font-primary);
|
||||
}
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||||
.opposed-roll-result .opposed-header {
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||||
text-align: center;
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||||
margin-bottom: 0.3rem;
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||||
padding-bottom: 0.2rem;
|
||||
border-bottom: 1px solid var(--color-border-light-primary);
|
||||
}
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||||
.opposed-roll-result .opposed-header h3 {
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||||
margin: 0;
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||||
font-family: var(--font-title);
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||||
font-size: calc(var(--font-size-standard) * 1);
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||||
color: var(--color-dark-1);
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||||
}
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||||
.opposed-roll-result .opposed-content {
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||||
display: flex;
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||||
flex-direction: column;
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||||
gap: 0.15rem;
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||||
margin-bottom: 0.3rem;
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||||
}
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||||
.opposed-roll-result .opposed-winner,
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.opposed-roll-result .opposed-loser {
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||||
display: flex;
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||||
justify-content: space-between;
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||||
align-items: center;
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||||
padding: 0.3rem 0.4rem;
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||||
border-radius: 5px;
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||||
}
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||||
.opposed-roll-result .opposed-winner {
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||||
background: rgba(34, 139, 34, 0.1);
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border: 2px solid var(--color-success);
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||||
}
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||||
.opposed-roll-result .opposed-loser {
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||||
background: rgba(220, 20, 60, 0.1);
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||||
border: 2px solid var(--color-failure);
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||||
}
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||||
.opposed-roll-result .character-info {
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||||
display: flex;
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||||
align-items: center;
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||||
gap: 0.5rem;
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||||
}
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||||
.opposed-roll-result .character-info img {
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||||
width: 32px;
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||||
height: 32px;
|
||||
border-radius: 50%;
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||||
border: 1px solid var(--color-border-light-primary);
|
||||
}
|
||||
.opposed-roll-result .character-info .character-name {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.15rem;
|
||||
}
|
||||
.opposed-roll-result .character-info .character-name strong {
|
||||
font-size: calc(var(--font-size-standard) * 0.75);
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||||
text-transform: uppercase;
|
||||
color: var(--color-dark-2);
|
||||
}
|
||||
.opposed-roll-result .character-info .character-name .winner-name {
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||||
font-size: calc(var(--font-size-standard) * 0.95);
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||||
font-weight: bold;
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||||
color: var(--color-success);
|
||||
}
|
||||
.opposed-roll-result .character-info .character-name .loser-name {
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
font-weight: bold;
|
||||
color: var(--color-failure);
|
||||
}
|
||||
.opposed-roll-result .roll-result {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
.opposed-roll-result .roll-result .roll-value {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: bold;
|
||||
font-family: var(--font-title);
|
||||
}
|
||||
.opposed-roll-result .roll-result .critical-badge {
|
||||
padding: 0.15rem 0.3rem;
|
||||
border-radius: 3px;
|
||||
font-size: calc(var(--font-size-standard) * 0.7);
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
background: var(--color-critical-success);
|
||||
color: white;
|
||||
}
|
||||
.opposed-roll-result .winner-result .roll-value {
|
||||
color: var(--color-success);
|
||||
}
|
||||
.opposed-roll-result .loser-result .roll-value {
|
||||
color: var(--color-failure);
|
||||
}
|
||||
.opposed-roll-result .versus-separator {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.3rem;
|
||||
padding: 0;
|
||||
font-size: calc(var(--font-size-standard) * 0.85);
|
||||
font-weight: bold;
|
||||
color: var(--color-dark-2);
|
||||
}
|
||||
.opposed-roll-result .versus-separator i {
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
}
|
||||
.opposed-roll-result .chat-actions {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 0.375rem;
|
||||
padding: 0.5rem;
|
||||
margin-top: 0.3rem;
|
||||
border-top: 1px solid var(--color-border-light-primary);
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 0 0 5px 5px;
|
||||
}
|
||||
.opposed-roll-result .chat-actions .chat-action-button {
|
||||
display: inline-flex !important;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
padding: 0 !important;
|
||||
margin: 0 !important;
|
||||
background: var(--color-dark-6);
|
||||
color: var(--color-light-1);
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
text-decoration: none;
|
||||
line-height: 1;
|
||||
}
|
||||
.opposed-roll-result .chat-actions .chat-action-button:hover {
|
||||
background: var(--color-dark-5);
|
||||
border-color: var(--color-border-dark);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.opposed-roll-result .chat-actions .chat-action-button i {
|
||||
font-size: 1rem !important;
|
||||
line-height: 1;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
+66
-2
@@ -14,6 +14,9 @@ import * as applications from "./module/applications/_module.mjs"
|
||||
import { handleSocketEvent } from "./module/socket.mjs"
|
||||
import CthulhuEternalUtils from "./module/utils.mjs"
|
||||
|
||||
import { SystemManager } from './module/applications/hud/system-manager.js'
|
||||
import { MODULE, REQUIRED_CORE_MODULE_VERSION } from './module/applications/hud/constants.js'
|
||||
|
||||
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
|
||||
|
||||
Hooks.once("init", function () {
|
||||
@@ -29,6 +32,12 @@ Hooks.once("init", function () {
|
||||
models,
|
||||
documents,
|
||||
}
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "@characteristics.dex.value",
|
||||
decimals: 1
|
||||
};
|
||||
|
||||
|
||||
CONFIG.Actor.documentClass = documents.CthulhuEternalActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
@@ -93,7 +102,7 @@ Hooks.once("init", function () {
|
||||
CthulhuEternalUtils.registerSettings()
|
||||
CthulhuEternalUtils.registerHandlebarsHelpers()
|
||||
CthulhuEternalUtils.setupCSSRootVariables()
|
||||
|
||||
CONFIG.debug.hooks = false;
|
||||
|
||||
console.info("CTHULHU ETERNAL | System Initialized")
|
||||
})
|
||||
@@ -136,9 +145,22 @@ Hooks.once("ready", function () {
|
||||
|
||||
})
|
||||
|
||||
|
||||
Hooks.on('tokenActionHudCoreApiReady', async () => {
|
||||
/**
|
||||
* Return the SystemManager and requiredCoreModuleVersion to Token Action HUD Core
|
||||
*/
|
||||
let module = {} // game.modules.get(MODULE.ID)
|
||||
module.api = {
|
||||
requiredCoreModuleVersion: REQUIRED_CORE_MODULE_VERSION,
|
||||
SystemManager
|
||||
}
|
||||
Hooks.call('tokenActionHudSystemReady', module)
|
||||
})
|
||||
|
||||
Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
// Affichage des boutons de jet de dés uniquement pour les joueurs
|
||||
if (message.author.id === game.user.id) {
|
||||
if (message.author.id === game.user.id || game.user.isGM) {
|
||||
$(html).find(".nudge-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
@@ -148,6 +170,14 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
$(html).find(".healing-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
$(html).find(".worn-weapon-check").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
if (game.user.isGM) {
|
||||
$(html).find(".opposed-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
}
|
||||
$(html).find(".nudge-roll").click((event) => {
|
||||
CthulhuEternalUtils.nudgeRoll(message)
|
||||
})
|
||||
@@ -158,13 +188,47 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
$(html).find(".healing-roll").click((event) => {
|
||||
CthulhuEternalUtils.healingRoll(message)
|
||||
})
|
||||
$(html).find(".worn-weapon-check").click((event) => {
|
||||
CthulhuEternalUtils.wornWeaponCheck(message)
|
||||
})
|
||||
$(html).find(".san-loose").click((event) => {
|
||||
CthulhuEternalUtils.applySANLoss(message, event)
|
||||
})
|
||||
$(html).find(".san-type").click((event) => {
|
||||
CthulhuEternalUtils.applySANType(message, event)
|
||||
})
|
||||
$(html).find(".opposed-roll").click((event) => {
|
||||
CthulhuEternalUtils.opposedRollManagement(message, event)
|
||||
})
|
||||
}
|
||||
if (game.user.isGM) {
|
||||
$(html).find(".li-apply-wounds").each((i, btn) => {
|
||||
btn.style.display = "block"
|
||||
})
|
||||
$(html).find(".apply-wounds-btn").click((event) => {
|
||||
CthulhuEternalUtils.applyWounds(message, event)
|
||||
})
|
||||
$(html).find(".apply-wounds-btn").hover(
|
||||
function (event) {
|
||||
// Mouse enter - select the token
|
||||
let combatantId = $(this).data("combatant-id")
|
||||
if (combatantId && game.combat) {
|
||||
let combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant?.token) {
|
||||
let token = canvas.tokens.get(combatant.token.id)
|
||||
if (token) {
|
||||
token.control({ releaseOthers: true })
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
function (event) {
|
||||
// Mouse leave - release selection
|
||||
canvas.tokens.releaseAll()
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
})
|
||||
|
||||
/**
|
||||
|
||||
+74
-4
@@ -59,6 +59,12 @@
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"value": {
|
||||
"label": "Current"
|
||||
},
|
||||
"max": {
|
||||
"label": "Max"
|
||||
},
|
||||
"stunned": {
|
||||
"label": "Stun."
|
||||
}
|
||||
@@ -126,6 +132,18 @@
|
||||
"damageBonus": {
|
||||
"label": "Dmg.Bonus"
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"value": {
|
||||
"label": "Current"
|
||||
},
|
||||
"max": {
|
||||
"label": "Max"
|
||||
},
|
||||
"stunned": {
|
||||
"label": "Stun."
|
||||
}
|
||||
},
|
||||
"resources": {
|
||||
"permanentRating": {
|
||||
"label": "Permanent Rating"
|
||||
@@ -205,6 +223,7 @@
|
||||
"Struggle": "Struggle"
|
||||
},
|
||||
"Skill": {
|
||||
"DodgeName": "Dodge",
|
||||
"Unnatural": "Unnatural",
|
||||
"Melee": "Melee Weapons",
|
||||
"Firearms": "Firearms",
|
||||
@@ -552,10 +571,25 @@
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"JunkWeapon": "This weapon is in 'Junk' state, -20% applied. Critical failure on a roll of 96-100",
|
||||
"WornWeapon": "This weapon is 'Worn', a Luck roll will be performed.",
|
||||
"noTarget": "No target selected",
|
||||
"noDefenseRoll": "No defense roll available",
|
||||
"opposedRoll": "Opposed Roll",
|
||||
"Target": "Target",
|
||||
"feet": "feet",
|
||||
"feets": "feet",
|
||||
"yard": "yard",
|
||||
"Yard": "Yard",
|
||||
"yards": "yards",
|
||||
"Feet": "Feet",
|
||||
"Yards": "Yards",
|
||||
"sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).",
|
||||
"sanViolenceReset": "The violence SAN loss count has been reset.",
|
||||
"sanHelplessnessReset": "The helplessness SAN loss count has been reset.",
|
||||
"sanLoss": "You suffer a SAN loss",
|
||||
"noSanLoss": "No SAN loss",
|
||||
"sanLossInfo": "Select the SAN loss using the buttons below.",
|
||||
"selectSANType": "Select the type of SAN loss with the buttons below.",
|
||||
"Violence" : "Violence",
|
||||
"Helplessness": "Helplessness",
|
||||
@@ -574,6 +608,10 @@
|
||||
"rollNudge": "Roll Nudge",
|
||||
"rollDamage": "Roll Damage",
|
||||
"rollHealing": "Roll Healing",
|
||||
"wornWeaponCheck": "Check Weapon Condition",
|
||||
"wornWeaponCheckTitle": "Worn Weapon Condition Check",
|
||||
"wornWeaponCheckSuccess": "{weapon}: Luck roll succeeded ({roll}/50) - Weapon remains worn.",
|
||||
"wornWeaponCheckFailure": "{weapon}: Luck roll failed ({roll}/50) - Weapon became junk!",
|
||||
"result": "Result",
|
||||
"damageMessage": "Damage to apply",
|
||||
"lethalityRoll": "Lethality Roll",
|
||||
@@ -585,6 +623,7 @@
|
||||
"ZeroWP": "Zero WP : Automatic failure (ie 0%)",
|
||||
"LowWP": "Low WP",
|
||||
"Exhausted": "Exhausted",
|
||||
"wornWeaponWarning": "Worn weapon: Don't forget to make the luck roll after the attack!",
|
||||
"creature": "Creature",
|
||||
"Rituals": "Rituals",
|
||||
"Tomes": "Tomes",
|
||||
@@ -695,6 +734,8 @@
|
||||
"newMentalDisorder": "New Mental Disorder",
|
||||
"newWeapon": "New Weapon",
|
||||
"newArmor": "New Armor",
|
||||
"equipped": "Equipped (click to unequip)",
|
||||
"unequipped": "Not equipped (click to equip)",
|
||||
"newInjury": "New Injury",
|
||||
"newGear": "New Gear",
|
||||
"newArcane": "New Arcane",
|
||||
@@ -711,9 +752,17 @@
|
||||
"skillProgress": "Skill Progress",
|
||||
"unconscious": "Unconscious",
|
||||
"dying": "Dying",
|
||||
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
|
||||
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
|
||||
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
|
||||
"stunnedWarning": "The Protagonist is stunned. He cannot act until he succeeds at a CON × 5 test.",
|
||||
"deadWarning": "The Protagonist is dying. He will die if not treated within {con} minutes.",
|
||||
"noSkills": "No skills. Add skills to this character.",
|
||||
"noWeapons": "No weapons. Add weapons in edit mode.",
|
||||
"noArmors": "No armor. Add armor in edit mode.",
|
||||
"noGears": "No gear. Add gear in edit mode.",
|
||||
"luck": "Luck",
|
||||
"Other": "Other",
|
||||
"Skills": "Skills",
|
||||
"WP": "WP",
|
||||
"Luck": "Luck",
|
||||
"titleLuck": "Luck Roll",
|
||||
"healingRoll": "Healing Roll succes, the target gains",
|
||||
@@ -730,7 +779,20 @@
|
||||
"visibility": "Visibility",
|
||||
"rangedRange": "Range",
|
||||
"aimingLastRound": "Aiming Last Round (+20)",
|
||||
"aimingWithSight": "Aiming with Sight (+20)"
|
||||
"aimingWithSight": "Aiming with Sight (+20)",
|
||||
"applyWounds": "Apply To",
|
||||
"opposedRollWinner": "Opposed Roll Winner",
|
||||
"opposedRollResult": "Opposed Roll Result",
|
||||
"defeats": "defeats",
|
||||
"critical": "Critical",
|
||||
"other": "Other",
|
||||
"str": "STR",
|
||||
"dex": "DEX",
|
||||
"int": "INT",
|
||||
"pow": "POW",
|
||||
"con": "CON",
|
||||
"cha": "CHA",
|
||||
"Damage": "Damage"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
|
||||
@@ -755,17 +817,25 @@
|
||||
"rollDamage": "Roll Damage"
|
||||
},
|
||||
"Chat": {
|
||||
"noArmor": "No armor absorbed damage.",
|
||||
"armorAbsorbed": "Armor absorbed {armor} damage.",
|
||||
"woundsApplied": "Wounds applied to {name}: {effectiveWounds} (armor absorbed : {armorText})"
|
||||
},
|
||||
"Notifications": {
|
||||
"AttackNoTarget": "No target selected for the attack, please select one target to get automations.",
|
||||
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
|
||||
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
|
||||
"skillAlreadyExists": "Skill already exists",
|
||||
"WrongEra": "The era of the item does not match the ear of the system",
|
||||
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
|
||||
"NoAmmo": "No more ammo for this weapon. ",
|
||||
"WeaponBecameJunk": "Weapon {weapon} became junk!",
|
||||
"noWeaponFound": "No weapon found.",
|
||||
"noRollDataFound": "No roll data found",
|
||||
"noActorFound": "No actor found for this item.",
|
||||
"noSanLossFound": "No SAN loss value found."
|
||||
"noSanLossFound": "No SAN loss value found.",
|
||||
"opposedRollFirstStored": "First opposed roll stored. Perform and store the second roll to resolve the opposed roll.",
|
||||
"opposedRollSecondStored": "Second opposed roll stored. The opposed roll is now being resolved."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+47
-6
@@ -217,6 +217,7 @@
|
||||
"Struggle": "Lutter"
|
||||
},
|
||||
"Skill": {
|
||||
"DodgeName": "Esquive",
|
||||
"Unnatural": "Inconcevable",
|
||||
"Melee": "Armes de mêlée",
|
||||
"Firearms": "Armes à feu",
|
||||
@@ -564,6 +565,12 @@
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"JunkWeapon": "Cette arme est 'Défectueuse'', -20% appliqué. Échec critique sur un jet de 96-100",
|
||||
"WornWeapon": "Cette arme est 'Usée', un jet de Chance sera effectué.",
|
||||
"noTarget": "Aucune cible sélectionnée",
|
||||
"noDefenseRoll": "Aucun jet de défense existant",
|
||||
"opposedRoll": "Jet opposé",
|
||||
"Target": "Cible",
|
||||
"feet": "pieds (ie 30cm)",
|
||||
"feets": "pieds (ie 30cm)",
|
||||
"yard": "mètres",
|
||||
@@ -595,6 +602,10 @@
|
||||
"rollNudge": "Modifier le jet",
|
||||
"rollDamage": "Jet de dégâts",
|
||||
"rollHealing": "Jet de soin",
|
||||
"wornWeaponCheck": "Vérifier l'état de l'arme",
|
||||
"wornWeaponCheckTitle": "Vérification d'état d'arme usée",
|
||||
"wornWeaponCheckSuccess": "{weapon} : Jet de chance réussi ({roll}/50) - L'arme reste usée.",
|
||||
"wornWeaponCheckFailure": "{weapon} : Jet de chance échoué ({roll}/50) - L'arme devient défectueuse !",
|
||||
"result": "Resultat",
|
||||
"damageMessage": "Dégâts à appliquer",
|
||||
"lethalityRoll": "Jet de Létalité",
|
||||
@@ -605,15 +616,14 @@
|
||||
"Weapon": "Arme",
|
||||
"ZeroWP": "PVO à 0 : Echec automatique (ie 0%)",
|
||||
"LowWP": "PVO faibles",
|
||||
"Exhausted": "Epuisé",
|
||||
"creature": "Créature",
|
||||
"Exhausted": "Epuisé", "wornWeaponWarning": "Arme usée : N'oubliez pas de faire le jet de chance après l'attaque !", "creature": "Créature",
|
||||
"Rituals": "Rituels",
|
||||
"Tomes": "Ouvrages",
|
||||
"otherBenefits": "Autres avantages",
|
||||
"Unarmed": "Désarmé",
|
||||
"Cured": "Soigné",
|
||||
"Uncured": "Non soigné",
|
||||
"nudgedRoll": "Modifier le jeu",
|
||||
"nudgedRoll": "Jet modifié : ",
|
||||
"selectNewValue": "Sélectionner une nouvelle valeur",
|
||||
"wpCost": "Cout en PVO",
|
||||
"Hand": "A portée de main",
|
||||
@@ -716,6 +726,8 @@
|
||||
"newMentalDisorder": "Nouveau Trouble mental",
|
||||
"newWeapon": "Nouvelle Arme",
|
||||
"newArmor": "Nouvelle Armure",
|
||||
"equipped": "Équipée (cliquer pour déséquiper)",
|
||||
"unequipped": "Non équipée (cliquer pour équiper)",
|
||||
"newInjury": "Nouvelle Blessure",
|
||||
"newGear": "Nouvel Equipement",
|
||||
"newArcane": "Nouvel Arcane",
|
||||
@@ -735,7 +747,14 @@
|
||||
"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
|
||||
"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
|
||||
"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
|
||||
"Luck": "Chance",
|
||||
"noSkills": "Aucune compétence. Ajoutez des compétences à ce personnage.",
|
||||
"noWeapons": "Aucune arme. Ajoutez des armes en mode édition.",
|
||||
"noArmors": "Aucune armure. Ajoutez une armure en mode édition.",
|
||||
"noGears": "Aucun équipement. Ajoutez de l'équipement en mode édition.",
|
||||
"luck": "Chance",
|
||||
"Other": "Autre",
|
||||
"Skills": "Compétences",
|
||||
"WP": "PVO",
|
||||
"titleLuck": "Jet de Chance",
|
||||
"healingRoll": "Jet de soin, PV soignés",
|
||||
"healingRollFailure": "Jet de soin échoué critique, PV perdus",
|
||||
@@ -751,7 +770,21 @@
|
||||
"visibility": "Visibilité",
|
||||
"rangedRange": "Portée",
|
||||
"aimingLastRound": "Visée lors du dernier round (+20)",
|
||||
"aimingWithSight": "Visée avec lunette (+20)"
|
||||
"aimingWithSight": "Visée avec lunette (+20)",
|
||||
"applyWounds": "Appliquer à",
|
||||
"opposedRollWinner": "Gagnant du jet opposé",
|
||||
"opposedRollResult": "Résultat du jet opposé",
|
||||
"defeats": "Défait",
|
||||
"critical": "Critique",
|
||||
"other": "Autre",
|
||||
"str": "FOR",
|
||||
"dex": "DEX",
|
||||
"int": "INT",
|
||||
"pow": "POU",
|
||||
"con": "CON",
|
||||
"cha": "CHA",
|
||||
"Luck": "Chance",
|
||||
"Damage": "Dégâts"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
|
||||
@@ -776,17 +809,25 @@
|
||||
"rollDamage": "Lancer les dégâts"
|
||||
},
|
||||
"Chat": {
|
||||
"armorAbsorbed": "L'armure a absorbé {armor} points de dégâts.",
|
||||
"noArmor": "Pas d'armure.",
|
||||
"woundsApplied": "Blessures appliquées à {name} : {effectiveWounds} (armure absorbée : {armorText})"
|
||||
},
|
||||
"Notifications": {
|
||||
"AttackNoTarget": "Aucune cible n'a été sélectionnée pour cette attaque, veuillez sélectionner une cible pour bénéficier des automatisations.",
|
||||
"NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.",
|
||||
"NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.",
|
||||
"skillAlreadyExists": "La compétence existe déja",
|
||||
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
|
||||
"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
|
||||
"NoAmmo": "Aucune munition disponible pour cette arme.",
|
||||
"WeaponBecameJunk": "L'arme {weapon} est devenue défectueuse !",
|
||||
"noWeaponFound": "Aucune arme trouvée.",
|
||||
"noRollDataFound": "Aucune donnée de jet trouvée.",
|
||||
"noActorFound": "Aucun protagoniste trouvé.",
|
||||
"noSanLossFound": "Aucune valeur de perte de SAN trouvée."
|
||||
"noSanLossFound": "Aucune valeur de perte de SAN trouvée.",
|
||||
"opposedRollFirstStored": "Premier jet opposé enregistré. Effectuez et enregistrez le deuxième jet pour résoudre le jet opposé.",
|
||||
"opposedRollSecondStored": "Deuxième jet opposé enregistré. Le jet opposé est maintenant en cours de résolution."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// System Module Imports
|
||||
import { Utils } from './utils.js'
|
||||
import { SYSTEM } from "../../config/system.mjs"
|
||||
import CthulhuEternalUtils from '../../utils.mjs'
|
||||
|
||||
export let ActionHandler = null
|
||||
|
||||
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
@@ -15,8 +15,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
* @param {array} groupIds
|
||||
*/
|
||||
async buildSystemActions(groupIds) {
|
||||
// Set actor and token variables
|
||||
this.actors = (!this.actor) ? this._getActors() : [this.actor]
|
||||
// this.actor and this.actors are provided by the base class (TAH Core v2+)
|
||||
this.actorType = this.actor?.type
|
||||
|
||||
// Set items variable
|
||||
@@ -26,9 +25,11 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
this.items = items
|
||||
}
|
||||
|
||||
if (this.actor) {
|
||||
if (this.actorType !== 'vehicle') {
|
||||
this.#buildCharacterActions()
|
||||
} else if (!this.actor) {
|
||||
}
|
||||
} else {
|
||||
this.#buildMultipleTokenActions()
|
||||
}
|
||||
}
|
||||
@@ -38,7 +39,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
* @private
|
||||
*/
|
||||
#buildCharacterActions() {
|
||||
this.buildAttributes()
|
||||
this.buildCharacteristics()
|
||||
this.buildOther()
|
||||
this.buildLuck()
|
||||
this.buildSkills()
|
||||
@@ -49,17 +50,17 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
return game.settings.get('token-action-hud-core', 'tooltips') === 'none'
|
||||
}
|
||||
|
||||
async buildAttributes() {
|
||||
async buildCharacteristics() {
|
||||
const actions = []
|
||||
for (const key in this.actor.system.characteristics) {
|
||||
const encodedValue = [coreModule.api.Utils.i18n('attributes'), key].join(this.delimiter)
|
||||
const encodedValue = ['characteristics', key].join(this.delimiter)
|
||||
const tooltip = {
|
||||
content: String(this.actor.system.characteristics[key].value * 5),
|
||||
class: 'tah-system-tooltip',
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.' + key),
|
||||
name: coreModule.api.Utils.i18n(`CTHULHUETERNAL.Label.${key}`),
|
||||
id: key,
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
@@ -67,7 +68,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
})
|
||||
}
|
||||
await this.addActions(actions, {
|
||||
id: 'attributes',
|
||||
id: 'characteristics',
|
||||
type: 'system'
|
||||
})
|
||||
}
|
||||
@@ -80,79 +81,83 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Luck'),
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.luck'),
|
||||
id: 'luck',
|
||||
info1: this.#showValue() ? { text: '50' } : null,
|
||||
tooltip,
|
||||
encodedValue: ['attributes', 'luck'].join(this.delimiter)
|
||||
encodedValue: ['characteristics', 'luck'].join(this.delimiter)
|
||||
})
|
||||
await this.addActions(actions, { id: 'luck', type: 'system' })
|
||||
}
|
||||
|
||||
async buildOther() {
|
||||
if (typeof this.actor.system.sanity.value !== 'undefined') {
|
||||
if (typeof this.actor.system?.san?.value !== 'undefined') {
|
||||
const actions = []
|
||||
const groupData = {
|
||||
id: 'other_sanity',
|
||||
id: 'other_san',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'),
|
||||
type: 'system'
|
||||
}
|
||||
this.addGroup(groupData, { id: 'other', type: 'system' }, true)
|
||||
const tooltip = {
|
||||
content: String(this.actor.system.san.value + '/' + this.actor.system.san.max),
|
||||
content: `${this.actor.system.san.value}/${this.actor.system.san.max}`,
|
||||
class: 'tah-system-tooltip',
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'),
|
||||
id: 'sanity',
|
||||
id: 'san',
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
encodedValue: ['attributes', 'sanity'].join(this.delimiter)
|
||||
encodedValue: ['characteristics', 'san'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '+',
|
||||
id: 'sanity_add',
|
||||
encodedValue: ['attributes', 'sanity_add'].join(this.delimiter)
|
||||
id: 'san_add',
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'san_add'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '-',
|
||||
id: 'sanity_subtract',
|
||||
encodedValue: ['attributes', 'sanity_subtract'].join(this.delimiter)
|
||||
id: 'san_subtract',
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'san_subtract'].join(this.delimiter)
|
||||
})
|
||||
await this.addActions(actions, { id: 'other_sanity', type: 'system' })
|
||||
await this.addActions(actions, { id: 'other_san', type: 'system' })
|
||||
}
|
||||
if (typeof this.actor.system.hp.value !== 'undefined') {
|
||||
const actions = []
|
||||
const groupData = {
|
||||
id: 'other_health',
|
||||
id: 'other_hp',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'),
|
||||
type: 'system'
|
||||
}
|
||||
this.addGroup(groupData, { id: 'other', type: 'system' }, true)
|
||||
const tooltip = {
|
||||
content: String(this.actor.system.hp.value + '/' + this.actor.system.hp.max),
|
||||
content: `${this.actor.system.hp.value}/${this.actor.system.hp.max}`,
|
||||
class: 'tah-system-tooltip',
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'),
|
||||
id: 'health',
|
||||
id: 'hp',
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
encodedValue: ['attributes', 'health'].join(this.delimiter)
|
||||
encodedValue: ['characteristics', 'hp'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '+',
|
||||
id: 'health_add',
|
||||
encodedValue: ['attributes', 'health_add'].join(this.delimiter)
|
||||
id: 'hp_add',
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'hp_add'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '-',
|
||||
id: 'health_subtract',
|
||||
encodedValue: ['attributes', 'health_subtract'].join(this.delimiter)
|
||||
id: 'hp_subtract',
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'hp_subtract'].join(this.delimiter)
|
||||
})
|
||||
await this.addActions(actions, { id: 'other_health', type: 'system' })
|
||||
await this.addActions(actions, { id: 'other_hp', type: 'system' })
|
||||
}
|
||||
if (typeof this.actor.system.wp.value !== 'undefined') {
|
||||
const actions = []
|
||||
@@ -163,7 +168,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
}
|
||||
this.addGroup(groupData, { id: 'other', type: 'system' }, true)
|
||||
const tooltip = {
|
||||
content: String(this.actor.system.wp.value + '/' + this.actor.system.wp.max),
|
||||
content: `${this.actor.system.wp.value}/${this.actor.system.wp.max}`,
|
||||
class: 'tah-system-tooltip',
|
||||
direction: 'LEFT'
|
||||
}
|
||||
@@ -172,17 +177,19 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
id: 'wp',
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
encodedValue: ['attributes', 'wp'].join(this.delimiter)
|
||||
encodedValue: ['characteristics', 'wp'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '+',
|
||||
id: 'wp_add',
|
||||
encodedValue: ['attributes', 'wp_add'].join(this.delimiter)
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'wp_add'].join(this.delimiter)
|
||||
},
|
||||
{
|
||||
name: '-',
|
||||
id: 'wp_subtract',
|
||||
encodedValue: ['attributes', 'wp_subtract'].join(this.delimiter)
|
||||
tooltip,
|
||||
encodedValue: ['characteristics', 'wp_subtract'].join(this.delimiter)
|
||||
})
|
||||
await this.addActions(actions, { id: 'other_wp', type: 'system' })
|
||||
}
|
||||
@@ -190,19 +197,23 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
|
||||
async buildSkills() {
|
||||
const actions = []
|
||||
let actorSkills = this.actor.items.filter(item => item.type === 'skill')
|
||||
for (const skill in actorSkills) {
|
||||
if (skill.system.computeScore() > 0) {
|
||||
// Build alpha sorted skill list
|
||||
let skills = this.actor.items.filter(i => i.type === 'skill')
|
||||
skills = skills.sort((a, b) => a.name.localeCompare(b.name))
|
||||
|
||||
for (const skill of skills) {
|
||||
//console.log('Processing skill item:', skill)
|
||||
if (skill.system.skillTotal > 0) {
|
||||
const tooltip = {
|
||||
content: String(skill.skill.system.computeScore()),
|
||||
content: String(skill.system.skillTotal),
|
||||
direction: 'LEFT'
|
||||
}
|
||||
actions.push({
|
||||
name: skill.name,
|
||||
name: `${skill.name} (${skill.system.skillTotal})`,
|
||||
id: skill.id,
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
tooltip,
|
||||
encodedValue: ['skills', s].join(this.delimiter)
|
||||
encodedValue: ['skills', skill.id].join(this.delimiter)
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -210,76 +221,54 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
}
|
||||
|
||||
async buildEquipment() {
|
||||
let weapons = this.actor.items.filter(item => item.type === 'weapon')
|
||||
let skills = this.actor.items.filter(item => item.type === 'skill')
|
||||
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
|
||||
|
||||
const weapons = this.actor.items.filter(i => i.type === 'weapon')
|
||||
for (const item of weapons) {
|
||||
// Push the weapon name as a new group
|
||||
const groupData = {
|
||||
id: 'weapons_' + item._id,
|
||||
id: `weapons_${item._id}`,
|
||||
name: item.name,
|
||||
type: 'system'
|
||||
}
|
||||
if (!SYSTEM.WEAPON_SKILL_MAPPING[era] || !SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) {
|
||||
continue
|
||||
}
|
||||
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
|
||||
let skill = skills.find(skill => skill.name.toLowerCase() === skillName.toLowerCase())
|
||||
this.addGroup(groupData, { id: 'weapons', type: 'system' }, true)
|
||||
if (item.type === 'weapon') {
|
||||
const weapons = []
|
||||
let skill = CthulhuEternalUtils.getWeaponSkill(this.actor, item, era)
|
||||
item.skillTotal = skill ? skill.system.skillTotal : 0
|
||||
let weaponActions = []
|
||||
const tooltip = {
|
||||
content: String(skill.system.computeScore()),
|
||||
content: String(item.skillTotal),
|
||||
direction: 'LEFT'
|
||||
}
|
||||
weapons.push({
|
||||
name: skill.name,
|
||||
id: skill._id,
|
||||
weaponActions.push({
|
||||
name: `${item.name} (${item.skillTotal})`,
|
||||
id: `weapon_${item._id}`,
|
||||
info1: this.#showValue() ? { text: tooltip.content } : null,
|
||||
encodedValue: ['weapons', item._id].join(this.delimiter),
|
||||
tooltip
|
||||
})
|
||||
let damage = ''
|
||||
if (item.system.lethality > 0) {
|
||||
damage = `L:${item.system.lethality}%`
|
||||
} else {
|
||||
damage = item.system.damage
|
||||
}
|
||||
const damageTooltip = {
|
||||
content: String(item.system.damage),
|
||||
content: String(damage),
|
||||
direction: 'LEFT'
|
||||
}
|
||||
if (item.system.damage !== '') {
|
||||
weapons.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage'),
|
||||
id: item._id,
|
||||
weaponActions.push({
|
||||
name: `${coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage')} (${damage})`,
|
||||
id: `damage_${item._id}`,
|
||||
info1: this.#showValue() ? { text: damageTooltip.content } : null,
|
||||
encodedValue: ['damage', item._id].join(this.delimiter),
|
||||
tooltip: damageTooltip
|
||||
})
|
||||
}
|
||||
if (item.system.isLethal) {
|
||||
const lethalityTooltip = {
|
||||
content: String(item.system.lethality),
|
||||
direction: 'LEFT'
|
||||
}
|
||||
weapons.push({
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Lethality'),
|
||||
id: item._id,
|
||||
info1: this.#showValue() ? { text: lethalityTooltip.content } : null,
|
||||
encodedValue: ['lethality', item._id].join(this.delimiter),
|
||||
tooltip: lethalityTooltip
|
||||
})
|
||||
}
|
||||
await this.addActions(weapons, {
|
||||
id: 'weapons_' + item._id,
|
||||
await this.addActions(weaponActions, {
|
||||
id: `weapons_${item._id}`,
|
||||
type: 'system'
|
||||
})
|
||||
}/* else if (item.type === 'ritual') {
|
||||
rituals.push({
|
||||
name: item.name,
|
||||
id: item._id,
|
||||
encodedValue: ['rituals', item.name].join(this.delimiter)
|
||||
})
|
||||
} */
|
||||
|
||||
/* await this.addActions(rituals, {
|
||||
id: 'rituals',
|
||||
type: 'system'
|
||||
}) */
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/**
|
||||
* Module-based constants
|
||||
*/
|
||||
export const SYSTEM = {
|
||||
ID: 'fvtt-cthulhu-eternal'
|
||||
export const MODULE = {
|
||||
ID: 'token-action-hud-cthulhu-eternal'
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -15,24 +15,25 @@ export const CORE_MODULE = {
|
||||
/**
|
||||
* Core module version required by the system module
|
||||
*/
|
||||
export const REQUIRED_CORE_MODULE_VERSION = '2.0'
|
||||
export const REQUIRED_CORE_MODULE_VERSION = '2'
|
||||
|
||||
/**
|
||||
* Action types
|
||||
*/
|
||||
export const ACTION_TYPE = {
|
||||
attributes: 'CTHULHUETERNAL.Label.Characteristics',
|
||||
skills: 'CTHULHUETERNAL.Label.Skill',
|
||||
equipment: 'CTHULHUETERNAL.Label.Gear'
|
||||
characteristics: 'CTHULHUETERNAL.Label.characteristics',
|
||||
skills: 'CTHULHUETERNAL.Label.Skills',
|
||||
equipment: 'CTHULHUETERNAL.Label.gear'
|
||||
}
|
||||
|
||||
/**
|
||||
* Groups
|
||||
*/
|
||||
export const GROUP = {
|
||||
attributes: { id: 'attributes', name: 'CTHULHUETERNAL.Label.Characteristics', type: 'system' },
|
||||
luck: { id: 'luck', name: 'CTHULHUETERNAL.Label.Luck', type: 'system'},
|
||||
characteristics: { id: 'characteristics', name: 'CTHULHUETERNAL.Label.characteristics', type: 'system' },
|
||||
luck: { id: 'luck', name: 'CTHULHUETERNAL.Label.luck', type: 'system' },
|
||||
other: { id: 'other', name: 'CTHULHUETERNAL.Label.other', type: 'system' },
|
||||
skills: { id: 'skills', name: 'CTHULHUETERNAL.Label.Skills', type: 'system' },
|
||||
weapons: { id: 'weapons', name: 'CTHULHUETERNAL.Label.Weapons', type: 'system' },
|
||||
rituals: { id: 'rituals', name: 'CTHULHUETERNAL.Label.Rituals', type: 'system' }
|
||||
weapons: { id: 'weapons', name: 'CTHULHUETERNAL.Label.weapons', type: 'system' },
|
||||
rituals: { id: 'rituals', name: 'CTHULHUETERNAL.Label.rituals', type: 'system' }
|
||||
}
|
||||
|
||||
@@ -17,9 +17,9 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
{
|
||||
nestId: 'statistics',
|
||||
id: 'statistics',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Characteristics'),
|
||||
name: game.i18n.localize('CTHULHUETERNAL.Label.characteristics'),
|
||||
groups: [
|
||||
{ ...groups.attributes, nestId: 'statistics_attributes' },
|
||||
{ ...groups.characteristics, nestId: 'statistics_characteristics' },
|
||||
{ ...groups.other, nestId: 'statistics_other' },
|
||||
{ ...groups.luck, nestId: 'statistics_luck' }
|
||||
]
|
||||
@@ -27,17 +27,15 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
{
|
||||
nestId: 'skills',
|
||||
id: 'skills',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Skills'),
|
||||
name: game.i18n.localize('CTHULHUETERNAL.Label.skills'),
|
||||
groups: [
|
||||
{ ...groups.skills, nestId: 'skills_skills' },
|
||||
{ ...groups.typedSkills, nestId: 'skills_typed' },
|
||||
{ ...groups.specialTraining, nestId: 'skills_special' }
|
||||
{ ...groups.skills, nestId: 'skills_skills' }
|
||||
]
|
||||
},
|
||||
{
|
||||
nestId: 'equipment',
|
||||
id: 'equipment',
|
||||
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Gear'),
|
||||
name: game.i18n.localize('CTHULHUETERNAL.Label.gear'),
|
||||
groups: [
|
||||
{ ...groups.weapons, nestId: 'equipment_weapons' },
|
||||
{ ...groups.rituals, nestId: 'equipment_rituals' }
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
import { SYSTEM } from "../../config/system.mjs"
|
||||
import CthulhuEternalRoll from '../../documents/roll.mjs'
|
||||
|
||||
export let RollHandler = null
|
||||
|
||||
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
@@ -18,7 +15,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
async handleActionClick(event, encodedValue) {
|
||||
const [actionTypeId, actionId] = encodedValue.split('|')
|
||||
|
||||
const knownCharacters = ['character']
|
||||
const knownCharacters = ['protagonist', 'creature']
|
||||
|
||||
// If single actor is selected
|
||||
if (this.actor) {
|
||||
@@ -67,8 +64,8 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
*/
|
||||
async #handleAction(event, actor, token, actionTypeId, actionId) {
|
||||
switch (actionTypeId) {
|
||||
case 'attributes':
|
||||
await this.#handleAttributesAction(event, actor, actionId)
|
||||
case 'characteristics':
|
||||
await this.#handleCharacteristicsAction(event, actor, actionId)
|
||||
break
|
||||
case 'skills':
|
||||
await this.#handleSkillsAction(event, actor, actionId)
|
||||
@@ -82,12 +79,6 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
case 'lethality':
|
||||
await this.#handleLethalityAction(event, actor, actionId)
|
||||
break
|
||||
case 'specialTraining':
|
||||
await this.#handleSpecialTrainingAction(event, actor, actionId)
|
||||
break
|
||||
case 'typedSkills':
|
||||
await this.#handleCustomTypedAction(event, actor, actionId)
|
||||
break
|
||||
/* case 'rituals':
|
||||
await this.#handleRitualsAction(event, actor, actionId)
|
||||
break */
|
||||
@@ -98,40 +89,42 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Attribute action
|
||||
* Handle Characteristic action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleAttributesAction (event, actor, actionId) {
|
||||
let rollType
|
||||
if (actionId === 'wp' || actionId === 'health') return
|
||||
async #handleCharacteristicsAction(event, actor, actionId) {
|
||||
if (actionId === 'wp' || actionId === 'hp') return
|
||||
|
||||
if (actionId.includes('_add') || actionId.includes('_subtract')) {
|
||||
const attr = actionId.split('_')[0]
|
||||
const action = actionId.split('_')[1]
|
||||
const update = {}
|
||||
update.system = {}
|
||||
update.system[attr] = {}
|
||||
update.system[attr].value = action === 'add' ? this.actor.system[attr].value + 1 : this.actor.system[attr].value - 1
|
||||
if (update.system[attr].value > this.actor.system[attr].max || update.system[attr].value < this.actor.system[attr].min) return
|
||||
return await this.actor.update(update)
|
||||
update.system[attr].value = action === 'add' ? actor.system[attr].value + 1 : actor.system[attr].value - 1
|
||||
if (update.system[attr].value > actor.system[attr].max || update.system[attr].value < actor.system[attr].min) return
|
||||
return await actor.update(update)
|
||||
}
|
||||
if (actionId === 'sanity') {
|
||||
rollType = actionId
|
||||
if (actionId === 'san') {
|
||||
let item = foundry.utils.duplicate(actor.system.san)
|
||||
item.name = game.i18n.localize("CTHULHUETERNAL.Label.SAN")
|
||||
item.targetScore = item.value
|
||||
await actor.system.roll('san', item)
|
||||
} else if (actionId === 'luck') {
|
||||
rollType = actionId
|
||||
let item = foundry.utils.duplicate(actor.system.characteristics.int)
|
||||
item.name = game.i18n.localize("CTHULHUETERNAL.Label.Luck")
|
||||
item.value = 10
|
||||
item.targetScore = 50
|
||||
await actor.system.roll('luck', item)
|
||||
} else {
|
||||
rollType = 'stat'
|
||||
let item = foundry.utils.duplicate(actor.system.characteristics[actionId])
|
||||
item.name = game.i18n.localize(`CTHULHUETERNAL.Label.${actionId}Long`)
|
||||
item.targetScore = item.value * 5
|
||||
await actor.system.roll('char', item)
|
||||
}
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType,
|
||||
key: actionId
|
||||
}
|
||||
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
return await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -142,63 +135,11 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleSkillsAction(event, actor, actionId) {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'skill',
|
||||
key: actionId
|
||||
const skill = actor.items.find(i => i.type === 'skill' && i.id === actionId)
|
||||
if (!skill) return ui.notifications.warn(`Skill not found for action id '${actionId}'`)
|
||||
await actor.system.roll('skill', skill)
|
||||
}
|
||||
|
||||
const skill = this.actor.system.skills[actionId]
|
||||
if (!skill) return ui.notifications.warn('Bad skill name in HUD.')
|
||||
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Typed/Custom skills action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleCustomTypedAction (event, actor, actionId) {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'skill',
|
||||
key: actionId
|
||||
}
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle SoecialTraining action
|
||||
* @private
|
||||
* @param {object} event The event
|
||||
* @param {object} actor The actor
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleSpecialTrainingAction (event, actor, actionId) {
|
||||
const attr = this.actor.system.specialTraining.find(a => a.name === actionId).attribute
|
||||
let target = 0
|
||||
if (DG.statistics.includes(attr)) {
|
||||
target = this.actor.system.statistics[attr].x5
|
||||
} else if (DG.skills.includes(attr)) {
|
||||
target = this.actor.system.skills[attr].proficiency
|
||||
} else {
|
||||
target = this.actor.system.typedSkills[attr].proficiency
|
||||
}
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'special-training',
|
||||
key: attr,
|
||||
specialTrainingName: actionId,
|
||||
target
|
||||
}
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Weapon action
|
||||
@@ -208,15 +149,11 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleWeaponsAction(event, actor, actionId) {
|
||||
const item = this.actor.items.get(actionId)
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'weapon',
|
||||
key: item.system.skill,
|
||||
item
|
||||
}
|
||||
const roll = new DGPercentileRoll('1D100', {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
const weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
|
||||
if (!weapon) return ui.notifications.warn(`Weapon not found for action id '${actionId}'`)
|
||||
weapon.damageFormula = weapon.system.damage
|
||||
weapon.damageBonus = actor.system.damageBonus
|
||||
await actor.system.roll('weapon', weapon)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -227,21 +164,11 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleDamageAction(event, actor, actionId) {
|
||||
const item = this.actor.items.get(actionId)
|
||||
if (item.system.lethality > 0 && event.ctrlKey) {
|
||||
// Toggle on/off lethality
|
||||
const isLethal = !item.system.isLethal
|
||||
await item.update({ 'system.isLethal': isLethal })
|
||||
} else {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
rollType: 'damage',
|
||||
key: item.system.damage,
|
||||
item
|
||||
}
|
||||
const roll = new DGDamageRoll(item.system.damage, {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
}
|
||||
const weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
|
||||
if (!weapon) return ui.notifications.warn(`Weapon not found for action id '${actionId}'`)
|
||||
weapon.damageFormula = weapon.system.damage
|
||||
weapon.damageBonus = actor.system.damageBonus
|
||||
await actor.system.roll('damage', weapon)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -252,19 +179,20 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
* @param {string} actionId The action id
|
||||
*/
|
||||
async #handleLethalityAction(event, actor, actionId) {
|
||||
const item = await this.actor.items.get(actionId)
|
||||
const item = actor.items.get(actionId)
|
||||
if (item.system.damage !== '' && event.ctrlKey) {
|
||||
const isLethal = !item.system.isLethal
|
||||
await item.update({ 'system.isLethal': isLethal })
|
||||
} else {
|
||||
const options = {
|
||||
actor: this.actor,
|
||||
actor,
|
||||
rollType: 'lethality',
|
||||
key: item.system.lethality,
|
||||
item
|
||||
}
|
||||
/* TOFIX
|
||||
const roll = new DGLethalityRoll(item.system.damage, {}, options)
|
||||
await this.actor.sheet.processRoll(event, roll)
|
||||
await this.actor.sheet.processRoll(event, roll)*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
import { MODULE } from './constants.js'
|
||||
|
||||
/**
|
||||
* Register module settings
|
||||
* Called by Token Action HUD Core to register Token Action HUD system module settings
|
||||
* @param {function} coreUpdate Token Action HUD Core update function
|
||||
*/
|
||||
export function register (coreUpdate) {
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
// System Module Imports
|
||||
import { ActionHandler } from './action-handler.js'
|
||||
import { RollHandler as Core } from './roll-handler.js'
|
||||
import { SYSTEM } from './constants.js'
|
||||
import { DEFAULTS } from './defaults.js'
|
||||
import * as systemSettings from './settings.js'
|
||||
|
||||
export let SystemManager = null
|
||||
|
||||
@@ -68,7 +68,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
* @param {function} coreUpdate The Token Action HUD Core update function
|
||||
*/
|
||||
registerSettings(coreUpdate) {
|
||||
/*systemSettings.register(coreUpdate)*/
|
||||
systemSettings.register(coreUpdate)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -78,14 +78,8 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
* @returns {object} The TAH system styles
|
||||
*/
|
||||
registerStyles() {
|
||||
return {
|
||||
template: {
|
||||
class: 'tah-style-template-style', // The class to add to first DIV element
|
||||
file: 'tah-template-style', // The file without the css extension
|
||||
moduleId: SYSTEM.ID, // The module ID
|
||||
name: 'Template Style' // The name to display in the Token Action HUD Core 'Style' module setting
|
||||
}
|
||||
}
|
||||
// No system-specific styles; use the core styles only
|
||||
return {}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,22 +1,7 @@
|
||||
import { SYSTEM } from './constants.js'
|
||||
import { MODULE } from './constants.js'
|
||||
|
||||
export let Utils = null
|
||||
|
||||
function registerHUD() {
|
||||
Hooks.on('tokenActionHudCoreApiReady', async () => {
|
||||
/**
|
||||
* Return the SystemManager and requiredCoreModuleVersion to Token Action HUD Core
|
||||
*/
|
||||
const module = game.system
|
||||
module.api = {
|
||||
requiredCoreModuleVersion: "2.0",
|
||||
SystemManager
|
||||
}
|
||||
Hooks.call('tokenActionHudSystemReady', module)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
/**
|
||||
* Utility functions
|
||||
@@ -31,7 +16,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
|
||||
static getSetting(key, defaultValue = null) {
|
||||
let value = defaultValue ?? null
|
||||
try {
|
||||
value = game.settings.get(SYSTEM.ID, key)
|
||||
value = game.settings.get(MODULE.ID, key)
|
||||
} catch {
|
||||
coreModule.api.Logger.debug(`Setting '${key}' not found`)
|
||||
}
|
||||
|
||||
@@ -140,7 +140,6 @@ export default class CthulhuEternalActorSheet extends HandlebarsApplicationMixin
|
||||
_onDragOver(event) {}
|
||||
|
||||
async _onDropItem(item) {
|
||||
console.log("Dropped item", item)
|
||||
let itemData = item.toObject()
|
||||
await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
|
||||
}
|
||||
@@ -160,15 +159,12 @@ export default class CthulhuEternalActorSheet extends HandlebarsApplicationMixin
|
||||
}
|
||||
|
||||
static #onUpdateCheckboxArray(event, target) {
|
||||
console.log("Update checkbox array", event, target)
|
||||
let arrayName = target.dataset.name
|
||||
let arrayIdx = Number(target.dataset.index)
|
||||
let dataPath = `system.san.${arrayName}`
|
||||
let tab = foundry.utils.duplicate(this.document.system.san[arrayName])
|
||||
tab[arrayIdx] = target.checked
|
||||
this.actor.update( { [dataPath]: tab } )
|
||||
// Dump
|
||||
console.log("Array name", arrayName, arrayIdx, target.checked, dataPath)
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -94,7 +94,7 @@ export default class CthulhuEternalItemSheet extends HandlebarsApplicationMixin(
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new DragDrop(d)
|
||||
return new foundry.applications.ux.DragDrop.implementation(d)
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
|
||||
},
|
||||
actions: {
|
||||
setBP: CthulhuEternalProtagonistSheet.#onSetBP,
|
||||
toggleEquipped: CthulhuEternalProtagonistSheet.#onToggleEquipped,
|
||||
createGear: CthulhuEternalProtagonistSheet.#onCreateGear,
|
||||
createArmor: CthulhuEternalProtagonistSheet.#onCreateArmor,
|
||||
createWeapon: CthulhuEternalProtagonistSheet.#onCreateWeapon,
|
||||
@@ -155,6 +156,12 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
|
||||
this.document.system.setBP()
|
||||
}
|
||||
|
||||
static #onToggleEquipped(event, target) {
|
||||
const itemId = target.dataset.itemId
|
||||
const item = this.document.items.get(itemId)
|
||||
if (item) item.update({ "system.equipped": !item.system.equipped })
|
||||
}
|
||||
|
||||
static #onCreateGear(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newGear"), type: "gear" }])
|
||||
}
|
||||
|
||||
@@ -32,7 +32,6 @@ export default class CthulhuEternalSkillSheet extends CthulhuEternalItemSheet {
|
||||
}
|
||||
|
||||
static async #onRollProgress(event, target) {
|
||||
console.log("Rolling progress for skill", this, event, target)
|
||||
if (this.actor) {
|
||||
const roll = await new Roll("1d4").evaluate()
|
||||
if (roll) {
|
||||
@@ -41,7 +40,7 @@ export default class CthulhuEternalSkillSheet extends CthulhuEternalItemSheet {
|
||||
user: game.user.id,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||
content: `<div class="progress-roll">${game.i18n.localize("CTHULHUETERNAL.Label.skillProgress")} - ${this.document.name} +${roll.total}</div>`,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
type: CONST.CHAT_MESSAGE_STYLES.ROLL,
|
||||
roll: roll,
|
||||
};
|
||||
await ChatMessage.create(chatData);
|
||||
|
||||
@@ -23,8 +23,10 @@ export default class CthulhuEternalActor extends Actor {
|
||||
data.items.push(skill.toObject())
|
||||
}
|
||||
}
|
||||
data.items.push({ type:"weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
|
||||
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed" } })
|
||||
data.items.push({
|
||||
type: "weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
|
||||
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed", applyDamageBonus: true }
|
||||
})
|
||||
}
|
||||
|
||||
return super.create(data, options);
|
||||
@@ -40,9 +42,52 @@ export default class CthulhuEternalActor extends Actor {
|
||||
type: CONST.CHAT_MESSAGE_STYLES.OTHER
|
||||
})
|
||||
}
|
||||
if (this.type === "protagonist" && changed?.system?.hp !== undefined) {
|
||||
const hp = this.system.hp
|
||||
this.toggleStatusEffect("dead", { active: !!hp.dead })
|
||||
this.toggleStatusEffect("unconscious", { active: !!hp.unconscious && !hp.dead })
|
||||
this.toggleStatusEffect("stun", { active: !!hp.stunned && !hp.dead && !hp.unconscious })
|
||||
}
|
||||
return super._onUpdate(changed, options, userId)
|
||||
}
|
||||
|
||||
setLastDefenseRoll(rollData) {
|
||||
this.setFlag("fvtt-cthulhu-eternal", "last-defense-roll", rollData)
|
||||
}
|
||||
|
||||
getLastDefenseRoll() {
|
||||
return this.getFlag("fvtt-cthulhu-eternal", "last-defense-roll")
|
||||
}
|
||||
|
||||
applyWounds(woundData) {
|
||||
// Get available armor
|
||||
let armors = this.items.filter(i => i.type === "armor" && i.system.equipped)
|
||||
let totalArmor = 0
|
||||
for (let armor of armors) {
|
||||
totalArmor += armor.system.protection
|
||||
}
|
||||
let effectiveWounds = Math.max(woundData.rollResult - totalArmor, 0)
|
||||
if (woundData.isLethal) {
|
||||
effectiveWounds = this.system.hp.value // Killed!
|
||||
}
|
||||
// Apply armor reduction
|
||||
let hp = Math.max(this.system.hp.value - effectiveWounds, 0)
|
||||
if (this.system.hp.value !== hp) {
|
||||
this.update({ "system.hp.value": hp })
|
||||
}
|
||||
// Chat message for GM only
|
||||
if (game.user.isGM) {
|
||||
let armorText = totalArmor > 0 ? game.i18n.format("CTHULHUETERNAL.Chat.armorAbsorbed", { armor: totalArmor }) : game.i18n.localize("CTHULHUETERNAL.Chat.noArmor")
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
speaker: { alias: this.name },
|
||||
rollMode: "gmroll",
|
||||
content: game.i18n.format("CTHULHUETERNAL.Chat.woundsApplied", { name: this.name, effectiveWounds, armorText }),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async createEmbeddedDocuments(embeddedName, data, operation) {
|
||||
let newData = []
|
||||
if (embeddedName === "Item") {
|
||||
|
||||
+147
-50
@@ -1,5 +1,6 @@
|
||||
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import CthulhuEternalUtils from "../utils.mjs"
|
||||
|
||||
export default class CthulhuEternalRoll extends Roll {
|
||||
/**
|
||||
@@ -128,51 +129,48 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
static async processWeaponDamage(actor, options) {
|
||||
let isLethal = false
|
||||
let weapon = options.rollItem
|
||||
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
|
||||
options.isNudge = false
|
||||
|
||||
// Selective fire management
|
||||
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
|
||||
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
|
||||
if (choice.ammoUsed > weapon.system.ammo.value) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
weapon.system.selectiveFireChoiceLabel = choice.label // Store the choice in the weapon
|
||||
weapon.system.lethality = choice.lethality // Override lethality
|
||||
weapon.system.killRadius = choice.killRadius // Override kill radius
|
||||
ammoUsed = choice.ammoUsed // Override ammo used
|
||||
}
|
||||
|
||||
ammoUsed = Number(ammoUsed)
|
||||
let combatants = []
|
||||
if (game?.combat?.combatants) {
|
||||
for (let c of game.combat.combatants) {
|
||||
if (c.actorid !== actor.id) {
|
||||
combatants.push({ id: c.id, name: c.name })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (weapon.system.lethality > 0) {
|
||||
let lethalityRoll = new Roll("1d100")
|
||||
await lethalityRoll.evaluate()
|
||||
let lethalScore = (options?.previousResultType === "successCritical") ? weapon.system.lethality * 2 : weapon.system.lethality
|
||||
isLethal = (lethalityRoll.total <= lethalScore)
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
|
||||
let msgData = {
|
||||
actorId: actor.id,
|
||||
weapon,
|
||||
wounds,
|
||||
lethalScore,
|
||||
isLethal,
|
||||
ammoUsed,
|
||||
ammoUsed: weapon?.ammoUsed || 0,
|
||||
rollResult: lethalityRoll.total,
|
||||
combatants: combatants
|
||||
}
|
||||
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-lethal-damage.hbs", msgData)
|
||||
ChatMessage.create({
|
||||
let msg = await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
|
||||
await msg.setFlag("fvtt-cthulhu-eternal", "woundData", msgData)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -184,27 +182,24 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
if (options?.previousResultType === "successCritical") {
|
||||
formula = `( ${formula} ) * 2`
|
||||
}
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
console.log("Weapon damage formula", formula, weapon, ammoUsed)
|
||||
|
||||
let damageRoll = new Roll(formula)
|
||||
await damageRoll.evaluate()
|
||||
let msgData = {
|
||||
actorId: actor.id,
|
||||
weapon,
|
||||
formula,
|
||||
ammoUsed,
|
||||
ammoUsed: weapon?.ammoUsed || 0,
|
||||
rollResult: damageRoll.total,
|
||||
combatants: combatants
|
||||
}
|
||||
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-regular-damage.hbs", msgData)
|
||||
ChatMessage.create({
|
||||
let msg = await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
await msg.setFlag("fvtt-cthulhu-eternal", "woundData", msgData)
|
||||
}
|
||||
|
||||
|
||||
@@ -215,11 +210,32 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
|
||||
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
|
||||
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
|
||||
modifier += (rollData.aimingLastRound) ? 20 : 0
|
||||
modifier += (rollData.aimingWithSight) ? 20 : 0
|
||||
modifier += (rollData.aimingLastRoundFlag) ? 20 : 0
|
||||
modifier += (rollData.aimingWithSightFlag) ? 20 : 0
|
||||
return modifier
|
||||
}
|
||||
|
||||
static async processAmmoUsed(actor, weapon) {
|
||||
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
|
||||
// Selective fire management
|
||||
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
|
||||
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
|
||||
if (choice.ammoUsed > weapon.system.ammo.value) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
ammoUsed = choice.ammoUsed // Override ammo used
|
||||
}
|
||||
ammoUsed = Number(ammoUsed)
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
weapon.ammoUsed = ammoUsed
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
@@ -241,9 +257,10 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
options.isNudge = true
|
||||
let actor = game.actors.get(options.actorId)
|
||||
|
||||
let target = CthulhuEternalUtils.getTarget()
|
||||
|
||||
switch (options.rollType) {
|
||||
case "skill":
|
||||
console.log(options.rollItem)
|
||||
options.initialScore = options.rollItem.system.computeScore()
|
||||
break
|
||||
case "luck":
|
||||
@@ -273,33 +290,30 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
|
||||
if (era !== options.rollItem.system.settings) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.WrongEra"))
|
||||
console.log("WP Wrong Era", era, options.rollItem.system.weaponType)
|
||||
return
|
||||
}
|
||||
if (!SYSTEM.WEAPON_SKILL_MAPPING[era]?.[options.rollItem.system.weaponType]) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponType"))
|
||||
console.log("WP Not found", era, options.rollItem.system.weaponType)
|
||||
return
|
||||
}
|
||||
/*if (!target) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.AttackNoTarget"))
|
||||
}*/
|
||||
// Check if the weapon has enouth ammo in case of a firearm
|
||||
if (options.rollItem.system.isFireArm() && options.rollItem.system.ammo.value <= 0) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
options.weapon = options.rollItem
|
||||
if (options.rollItem.system.hasDirectSkill) {
|
||||
let skillName = options.rollItem.name
|
||||
options.rollItem = { type: "skill", name: skillName, system: { base: 0, bonus: options.weapon.system.directSkillValue } }
|
||||
options.initialScore = options.weapon.system.directSkillValue
|
||||
} else {
|
||||
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
|
||||
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
|
||||
if (!options.rollItem) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
|
||||
return
|
||||
|
||||
options.rollItem = CthulhuEternalUtils.getWeaponSkill(actor, options.rollItem, era)
|
||||
options.initialScore = options.rollItem.system.skillTotal
|
||||
if (options.weapon.system.state === "junk") {
|
||||
options.isJunk = true
|
||||
options.initialScore = Math.max(0, options.initialScore - 20) // -20% for junk weapons
|
||||
}
|
||||
options.initialScore = options.rollItem.system.computeScore()
|
||||
console.log("WEAPON", skillName, era, options.rollItem)
|
||||
if (options.weapon.system.state === "worn") {
|
||||
options.isWorn = true
|
||||
}
|
||||
}
|
||||
break
|
||||
@@ -331,6 +345,8 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
targetScore: options.initialScore,
|
||||
isLowWP: options.isLowWP,
|
||||
isZeroWP: options.isZeroWP,
|
||||
isJunk: options.isJunk,
|
||||
isWorn: options.isWorn,
|
||||
isExhausted: options.isExhausted,
|
||||
enableHand: options.rollItem.enableHand,
|
||||
enableStowed: options.rollItem.enableStowed,
|
||||
@@ -353,10 +369,11 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
visibilityChoice: "clear",
|
||||
attackerStateChoice: "normal",
|
||||
targetSizeChoice: "normal",
|
||||
aimingLastRound: false,
|
||||
aimingWithSight: false,
|
||||
aimingLastRoundFlag: false,
|
||||
aimingWithSightFlag: false,
|
||||
modifier,
|
||||
formula,
|
||||
targetName: target?.name,
|
||||
hasTarget: options.hasTarget,
|
||||
hasModifier,
|
||||
hasMultiplier,
|
||||
@@ -402,6 +419,14 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
options.multiplier = Number(event.target.value)
|
||||
this.updateResourceDialog(options)
|
||||
})
|
||||
$(".aimingLastRound").change(event => {
|
||||
options.aimingLastRoundFlag = event.target.checked
|
||||
this.updateResourceDialog(options)
|
||||
})
|
||||
$(".aimingWithSight").change(event => {
|
||||
options.aimingWithSightFlag = event.target.checked
|
||||
this.updateResourceDialog(options)
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
@@ -409,10 +434,12 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
if (rollContext === null) return
|
||||
|
||||
let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
|
||||
// If we have a target, get its data
|
||||
rollData.targetId = target?.id
|
||||
rollData.targetName = target?.name
|
||||
rollData.rollMode = rollContext.visibility
|
||||
|
||||
// Update target score
|
||||
console.log("Rolldata", rollData, options)
|
||||
if (options.rollType === "resource") {
|
||||
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
|
||||
} else {
|
||||
@@ -432,19 +459,24 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
rollData.modifier = "0"
|
||||
}
|
||||
|
||||
if (options.rollType === "weapon") {
|
||||
await this.processAmmoUsed(actor, rollData.weapon)
|
||||
}
|
||||
|
||||
if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return
|
||||
|
||||
const roll = new this(formula, options.data, rollData)
|
||||
await roll.evaluate()
|
||||
|
||||
roll.displayRollResult(roll, options, rollData)
|
||||
await roll.displayRollResult(roll, options, rollData)
|
||||
|
||||
if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return
|
||||
|
||||
|
||||
return roll
|
||||
}
|
||||
|
||||
displayRollResult(formula, options, rollData) {
|
||||
async displayRollResult(formula, options, rollData) {
|
||||
|
||||
// Compute the result quality
|
||||
let resultType = "failure"
|
||||
@@ -462,6 +494,11 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
resultType = "failureCritical"
|
||||
}
|
||||
}
|
||||
if (rollData.weapon?.system?.state === "junk" && this.total > 95) {
|
||||
this.options.isDestroyed = true
|
||||
rollData.isDestroyed = true
|
||||
resultType = "failureCritical"
|
||||
}
|
||||
// As per the rules, a roll of 100 is always a failure, even if the target is above 100
|
||||
if (this.total === 100) {
|
||||
resultType = "failureCritical"
|
||||
@@ -492,7 +529,66 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
this.options.isLowWP = rollData.isLowWP
|
||||
this.options.isZeroWP = rollData.isZeroWP
|
||||
this.options.isExhausted = rollData.isExhausted
|
||||
rollData.isSuccess = this.options.isSuccess
|
||||
rollData.isFailure = this.options.isFailure
|
||||
rollData.isCritical = this.options.isCritical
|
||||
rollData.resultType = resultType
|
||||
rollData.rollResult = this.total
|
||||
rollData.total = this.total
|
||||
this.options.rollData = foundry.utils.duplicate(rollData)
|
||||
|
||||
// Keep track of the last defense roll for the actor
|
||||
if (game.combat && (rollData?.weapon?.system.type === "melee" || (rollData?.rollItem.type === "skill" && rollData?.rollItem.name?.toLowerCase().includes(game.i18n.localize("CTHULHUETERNAL.Skill.dodgeName").toLowerCase())))) {
|
||||
let actor = game.actors.get(options.actorId)
|
||||
rollData.round = game.combat.round
|
||||
actor.setLastDefenseRoll(foundry.utils.duplicate(rollData))
|
||||
}
|
||||
|
||||
if (game.combat && rollData?.weapon) { // An attack roll
|
||||
rollData.isAttackRoll = true
|
||||
}
|
||||
|
||||
// Now check if we have a target for the current roll, and if the target has done its defense roll this round
|
||||
if (rollData.targetId) {
|
||||
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||
let defender = token.actor
|
||||
let lastDefenseRoll = defender?.getLastDefenseRoll()
|
||||
// Now compare opposition
|
||||
this.compareRolls(rollData, lastDefenseRoll)
|
||||
rollData.defenseRoll = lastDefenseRoll
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
compareRolls(attackRoll, defenseRoll) {
|
||||
if (!defenseRoll || defenseRoll.round !== game?.combat?.round) {
|
||||
// ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.NoDefenseRoll"))
|
||||
return
|
||||
}
|
||||
if (attackRoll.isFailure) {
|
||||
attackRoll.attackSucess = false
|
||||
}
|
||||
if (attackRoll.isSuccess && defenseRoll.isFailure) {
|
||||
attackRoll.attackSucess = true
|
||||
}
|
||||
if (attackRoll.isSuccess && defenseRoll.isSuccess) {
|
||||
if (attackRoll.isCritical && !defenseRoll.isCritical) {
|
||||
attackRoll.attackSucess = true
|
||||
}
|
||||
else if (!attackRoll.isCritical && defenseRoll.isCritical) {
|
||||
attackRoll.attackSucess = false
|
||||
}
|
||||
else {
|
||||
// Both are normal success, compare the roll results
|
||||
if (attackRoll.total >= defenseRoll.total) {
|
||||
// Attack successful
|
||||
attackRoll.attackSucess = true
|
||||
} else {
|
||||
// Defense successful
|
||||
attackRoll.attackSucess = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -590,7 +686,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
super.toMessage(
|
||||
let rollMsg = await super.toMessage(
|
||||
{
|
||||
isFailure: this.resultType === "failure",
|
||||
actingCharName: this.actorName,
|
||||
@@ -601,10 +697,11 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
},
|
||||
{ rollMode: rollMode },
|
||||
)
|
||||
|
||||
// Manage the skill evolution if the roll is a failure
|
||||
let rollData = this.options.rollData || this.options
|
||||
let rollItem = this.options.rollItem
|
||||
await rollMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
|
||||
|
||||
// Manage the skill evolution if the roll is a failure
|
||||
if (rollData.resultType.includes("failure") && rollItem.type === "skill") {
|
||||
// Is the skill able to progress
|
||||
if (rollItem.system.diceEvolved && !rollItem.system.rollFailed) {
|
||||
|
||||
@@ -12,6 +12,7 @@ export default class CthulhuEternalArmor extends foundry.abstract.TypeDataModel
|
||||
|
||||
schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.INSANITY }),
|
||||
})
|
||||
|
||||
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: -2 })
|
||||
|
||||
schema.resources = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), // Unused but kept for compatibility
|
||||
@@ -127,9 +127,11 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
dmgBonus = -2
|
||||
} else if (this.characteristics.str.value <= 8) {
|
||||
dmgBonus = -1
|
||||
} else if (this.characteristics.str.value <= 12) {
|
||||
dmgBonus = 0
|
||||
} else if (this.characteristics.str.value <= 16) {
|
||||
dmgBonus = 1
|
||||
} else if (this.characteristics.str.value <= 20) {
|
||||
} else if (this.characteristics.str.value <= 40) {
|
||||
dmgBonus = 2
|
||||
}
|
||||
if (this.damageBonus !== dmgBonus) {
|
||||
@@ -275,7 +277,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-none.hbs"
|
||||
}
|
||||
|
||||
console.log("CthulhuEternalProtagonist.applySANConsequences", rollData, updates, template)
|
||||
let content = await foundry.applications.handlebars.renderTemplate(template, msgData)
|
||||
let msg = await ChatMessage.create({
|
||||
content: content,
|
||||
|
||||
@@ -54,7 +54,6 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
|
||||
isRanged() {
|
||||
console.log("isRanged", this.weaponType, this)
|
||||
return this.weaponType.match("ranged")
|
||||
}
|
||||
|
||||
|
||||
+286
-6
@@ -16,6 +16,14 @@ export default class CthulhuEternalUtils {
|
||||
config: true,
|
||||
onChange: _ => window.location.reload()
|
||||
});
|
||||
game.settings.register("fvtt-cthulhu-eternal", "roll-opposed-store", {
|
||||
name: "Roll Opposed Store",
|
||||
hint: "Whether to store opposed roll results for later use",
|
||||
default: { roll1: null, roll2: null },
|
||||
scope: "world",
|
||||
type: Object,
|
||||
config: false
|
||||
});
|
||||
}
|
||||
|
||||
static async loadCompendiumData(compendium) {
|
||||
@@ -110,9 +118,6 @@ export default class CthulhuEternalUtils {
|
||||
return Object.keys(obj).length;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||
return game.settings.get("bol", configKey);
|
||||
})
|
||||
Handlebars.registerHelper('split', function (str, separator, keep) {
|
||||
return str.split(separator)[keep];
|
||||
})
|
||||
@@ -156,7 +161,6 @@ export default class CthulhuEternalUtils {
|
||||
return eval(expr);
|
||||
})
|
||||
Handlebars.registerHelper('isOwnerOrGM', function (actor) {
|
||||
console.log("Testing actor", actor.isOwner, game.userId)
|
||||
return actor.isOwner || game.isGM;
|
||||
})
|
||||
Handlebars.registerHelper('upperFirst', function (text) {
|
||||
@@ -180,6 +184,53 @@ export default class CthulhuEternalUtils {
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static removeChatMessageId(messageId) {
|
||||
if (messageId) {
|
||||
game.messages.get(messageId)?.delete();
|
||||
}
|
||||
}
|
||||
|
||||
static findChatMessageId(current) {
|
||||
return HawkmoonUtility.getChatMessageId(HawkmoonUtility.findChatMessage(current));
|
||||
}
|
||||
|
||||
static getChatMessageId(node) {
|
||||
return node?.attributes.getNamedItem('data-message-id')?.value;
|
||||
}
|
||||
|
||||
static findChatMessage(current) {
|
||||
return HawkmoonUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
|
||||
}
|
||||
|
||||
static findNodeMatching(current, predicate) {
|
||||
if (current) {
|
||||
if (predicate(current)) {
|
||||
return current;
|
||||
}
|
||||
return HawkmoonUtility.findNodeMatching(current.parentElement, predicate);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWeaponSkill(actor, weapon, era) {
|
||||
let skill
|
||||
if (weapon.system.hasDirectSkill) {
|
||||
let skillName = weapon.name
|
||||
skill = { type: "skill", name: skillName, system: { base: 0, bonus: weapon.system.directSkillValue, skillTotal: weapon.system.directSkillValue } }
|
||||
} else {
|
||||
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][weapon.system.weaponType])
|
||||
skill = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
|
||||
if (!skill) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
|
||||
return
|
||||
}
|
||||
}
|
||||
return skill
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async applySANType(rollMessage, event) {
|
||||
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
if (!rollData) {
|
||||
@@ -248,6 +299,132 @@ export default class CthulhuEternalUtils {
|
||||
})
|
||||
}
|
||||
|
||||
static async opposedRollManagement(rollMessage, event) {
|
||||
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
if (!rollData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
|
||||
// Get the store
|
||||
let store = game.settings.get("fvtt-cthulhu-eternal", "roll-opposed-store")
|
||||
if (!store.roll1) {
|
||||
store.roll1 = {
|
||||
rollData: rollData,
|
||||
messageId: rollMessage.id
|
||||
}
|
||||
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
|
||||
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollFirstStored"))
|
||||
}
|
||||
else if (!store.roll2) {
|
||||
store.roll2 = {
|
||||
rollData: rollData,
|
||||
messageId: rollMessage.id
|
||||
}
|
||||
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
|
||||
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollSecondStored"))
|
||||
// Now perform the opposed roll resolution
|
||||
await this.resolveOpposedRolls(store.roll1, store.roll2)
|
||||
// Clear the store
|
||||
store.roll1 = null
|
||||
store.roll2 = null
|
||||
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
|
||||
}
|
||||
else {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollStoreFull"))
|
||||
}
|
||||
}
|
||||
|
||||
static async resolveOpposedRolls(roll1, roll2) {
|
||||
// Get actors
|
||||
let actor1 = game.actors.get(roll1.rollData.actorId)
|
||||
let actor2 = game.actors.get(roll2.rollData.actorId)
|
||||
if (!actor1 || !actor2) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
|
||||
return
|
||||
}
|
||||
// Determine winner
|
||||
let winner = null
|
||||
let loser = null
|
||||
// If there critical success/failure, apply them first (remark : this d100 results)
|
||||
roll1.rollData.rollCompare = roll1.rollData.rollResult
|
||||
roll2.rollData.rollCompare = roll2.rollData.rollResult
|
||||
if (roll1.rollData.resultType === "successCritical") {
|
||||
roll1.rollData.rollCompare = -roll1.rollData.rollResult
|
||||
}
|
||||
if (roll2.rollData.resultType === "failureCritical") {
|
||||
roll2.rollData.rollCompare = 100 + roll2.rollData.rollResult
|
||||
}
|
||||
if (roll2.rollData.resultType === "successCritical") {
|
||||
roll2.rollData.rollCompare = -roll2.rollData.rollResult
|
||||
}
|
||||
if (roll1.rollData.resultType === "failureCritical") {
|
||||
roll1.rollData.rollCompare = roll1.rollData.rollResult * 2
|
||||
}
|
||||
if (roll1.rollData.isSuccess && roll2.rollData.isFailure) {
|
||||
winner = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
|
||||
loser = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
|
||||
}
|
||||
else if (roll2.rollData.isSuccess && roll1.rollData.isFailure) {
|
||||
winner = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
|
||||
loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
|
||||
}
|
||||
else if (roll1.rollData.rollCompare < roll2.rollData.rollCompare) {
|
||||
winner = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
|
||||
loser = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
|
||||
}
|
||||
else {
|
||||
winner = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
|
||||
loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
|
||||
}
|
||||
|
||||
// Check if winner was attacking with a weapon that can apply damage
|
||||
let canApplyDamage = winner && winner.rollData?.weapon && winner.rollData.weapon.system
|
||||
|
||||
// Prepare data for the template
|
||||
let msgData = {
|
||||
winner: {
|
||||
actor: {
|
||||
name: winner.actor.name,
|
||||
img: winner.actor.img
|
||||
},
|
||||
rollData: {
|
||||
rollResult: winner.rollData.rollResult || winner.rollData.total,
|
||||
isCritical: winner.rollData.isCritical,
|
||||
weapon: winner.rollData.weapon
|
||||
}
|
||||
},
|
||||
loser: {
|
||||
actor: {
|
||||
name: loser.actor.name,
|
||||
img: loser.actor.img
|
||||
},
|
||||
rollData: {
|
||||
rollResult: loser.rollData.rollResult || loser.rollData.total,
|
||||
isCritical: loser.rollData.isCritical
|
||||
}
|
||||
},
|
||||
canApplyDamage: canApplyDamage
|
||||
}
|
||||
|
||||
// Render the template
|
||||
let content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-cthulhu-eternal/templates/chat-opposed-result.hbs",
|
||||
msgData
|
||||
)
|
||||
|
||||
// Display the result in chat
|
||||
let chatMsg = await ChatMessage.create({
|
||||
speaker: ChatMessage.getSpeaker({ actor: winner.actor.id }),
|
||||
content: content
|
||||
})
|
||||
|
||||
// Store the winner's roll data for damage roll if applicable
|
||||
if (canApplyDamage) {
|
||||
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", winner.rollData)
|
||||
}
|
||||
}
|
||||
|
||||
static translateRangeUnit(range) {
|
||||
if (typeof range === 'string') {
|
||||
return game.i18n.localize(`CTHULHUETERNAL.Label.${range}`)
|
||||
@@ -280,18 +457,85 @@ export default class CthulhuEternalUtils {
|
||||
|
||||
static async damageRoll(rollMessage, formula = null) {
|
||||
let rollData = rollMessage.rolls[0]?.options?.rollData
|
||||
if (!rollData) {
|
||||
rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
}
|
||||
if (!rollData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
|
||||
return
|
||||
}
|
||||
console.log("Damage roll data", rollData)
|
||||
|
||||
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
|
||||
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
|
||||
rollData.weapon.damageFormula = formula || rollData.weapon.system.damage
|
||||
actor.system.roll("damage", rollData.weapon)
|
||||
}
|
||||
|
||||
static async wornWeaponCheck(rollMessage) {
|
||||
let rollData = rollMessage.rolls[0]?.options?.rollData
|
||||
if (!rollData) {
|
||||
rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
}
|
||||
if (!rollData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
|
||||
return
|
||||
}
|
||||
let weapon = rollData.weapon
|
||||
if (!weapon) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noWeaponFound"))
|
||||
return
|
||||
}
|
||||
|
||||
// Lance un jet de chance (50%)
|
||||
let luckRoll = new Roll("1d100")
|
||||
await luckRoll.evaluate()
|
||||
|
||||
let isSuccess = luckRoll.total <= 50
|
||||
let resultMsg = ""
|
||||
|
||||
if (isSuccess) {
|
||||
// Succès - l'arme reste worn
|
||||
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckSuccess", {
|
||||
weapon: weapon.name,
|
||||
roll: luckRoll.total
|
||||
})
|
||||
} else {
|
||||
// Échec - l'arme devient junk
|
||||
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckFailure", {
|
||||
weapon: weapon.name,
|
||||
roll: luckRoll.total
|
||||
})
|
||||
|
||||
// Mettre à jour l'état de l'arme
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.state": "junk"
|
||||
}])
|
||||
|
||||
ui.notifications.warn(game.i18n.format("CTHULHUETERNAL.Notifications.WeaponBecameJunk", { weapon: weapon.name }))
|
||||
}
|
||||
|
||||
// Créer un message de chat avec le résultat
|
||||
await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: `<div class="cthulhu-eternal-roll">
|
||||
<h4>${game.i18n.localize("CTHULHUETERNAL.Label.wornWeaponCheckTitle")}</h4>
|
||||
<p>${resultMsg}</p>
|
||||
</div>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
})
|
||||
}
|
||||
|
||||
static async nudgeRoll(rollMessage) {
|
||||
|
||||
let dialogContext = rollMessage.rolls[0]?.options
|
||||
@@ -304,7 +548,6 @@ export default class CthulhuEternalUtils {
|
||||
|
||||
// Build options table for the select operator between minValue and maxValue
|
||||
dialogContext.nudgeOptions = Array.from({ length: dialogContext.maxValue - dialogContext.minValue + 1 }, (_, i) => dialogContext.minValue + i)
|
||||
console.log(dialogContext)
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/nudge-dialog.hbs", dialogContext)
|
||||
|
||||
@@ -357,6 +600,10 @@ export default class CthulhuEternalUtils {
|
||||
roll.toMessage()
|
||||
|
||||
actor.system.modifyWP(-dialogContext.wpCost)
|
||||
|
||||
// Delete the initial roll message
|
||||
await rollMessage.delete()
|
||||
|
||||
}
|
||||
|
||||
static setupCSSRootVariables() {
|
||||
@@ -375,4 +622,37 @@ export default class CthulhuEternalUtils {
|
||||
document.documentElement.style.setProperty('--background-image-base', `linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)), url("../assets/ui/${era}_background_main.webp")`);
|
||||
}
|
||||
|
||||
static getTarget() {
|
||||
if (game.user.targets && game.user.targets.size === 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static applyWounds(message, event) {
|
||||
let woundData = message.getFlag("fvtt-cthulhu-eternal", "woundData")
|
||||
if (!woundData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
let actor = game.actors.get(woundData.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
|
||||
return
|
||||
}
|
||||
// Remove the chat message
|
||||
this.removeChatMessageId(message.id)
|
||||
|
||||
// Get the targetted actorId from the button's data attribute
|
||||
let targetCombatantId = event.currentTarget.dataset.combatantId
|
||||
let combatant = game.combat.combatants.get(targetCombatantId)
|
||||
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
if (!targetActor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noTargetActorFound") + targetCombatantId)
|
||||
return
|
||||
}
|
||||
targetActor.applyWounds(woundData)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000230
|
||||
MANIFEST-000293
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
2025/07/29-18:28:11.485462 7fbfdeffd6c0 Recovering log #227
|
||||
2025/07/29-18:28:11.542963 7fbfdeffd6c0 Delete type=3 #225
|
||||
2025/07/29-18:28:11.543020 7fbfdeffd6c0 Delete type=0 #227
|
||||
2025/07/29-18:28:25.939648 7fbd3ffff6c0 Level-0 table #233: started
|
||||
2025/07/29-18:28:25.939685 7fbd3ffff6c0 Level-0 table #233: 0 bytes OK
|
||||
2025/07/29-18:28:25.996353 7fbd3ffff6c0 Delete type=0 #231
|
||||
2025/07/29-18:28:25.996608 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2026/04/28-23:36:37.192093 7f5797fff6c0 Delete type=3 #1
|
||||
2026/04/28-23:37:29.068330 7f57977fe6c0 Level-0 table #296: started
|
||||
2026/04/28-23:37:29.068358 7f57977fe6c0 Level-0 table #296: 0 bytes OK
|
||||
2026/04/28-23:37:29.074817 7f57977fe6c0 Delete type=0 #294
|
||||
2026/04/28-23:37:29.106904 7f57977fe6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1
|
||||
2026/04/28-23:37:29.106913 7f57977fe6c0 Compacting 1@0 + 0@1 files
|
||||
2026/04/28-23:37:29.111066 7f57977fe6c0 Generated table #297@0: 26 keys, 60964 bytes
|
||||
2026/04/28-23:37:29.111082 7f57977fe6c0 Compacted 1@0 + 0@1 files => 60964 bytes
|
||||
2026/04/28-23:37:29.117095 7f57977fe6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/04/28-23:37:29.117212 7f57977fe6c0 Delete type=2 #248
|
||||
2026/04/28-23:37:29.117383 7f57977fe6c0 Manual compaction at level-0 from '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,11 +1,4 @@
|
||||
2025/07/29-17:56:07.304105 7fbfddffb6c0 Delete type=3 #1
|
||||
2025/07/29-18:20:36.901079 7fbd3ffff6c0 Level-0 table #228: started
|
||||
2025/07/29-18:20:36.901119 7fbd3ffff6c0 Level-0 table #228: 0 bytes OK
|
||||
2025/07/29-18:20:36.907068 7fbd3ffff6c0 Delete type=0 #226
|
||||
2025/07/29-18:20:36.913035 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1
|
||||
2025/07/29-18:20:36.913051 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
|
||||
2025/07/29-18:20:36.917150 7fbd3ffff6c0 Generated table #229@0: 26 keys, 60964 bytes
|
||||
2025/07/29-18:20:36.917172 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 60964 bytes
|
||||
2025/07/29-18:20:36.923988 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2025/07/29-18:20:36.924086 7fbd3ffff6c0 Delete type=2 #60
|
||||
2025/07/29-18:20:36.941818 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2026/04/28-23:36:37.170404 7f5797fff6c0 Log #291: 0 ops saved to Table #292 OK
|
||||
2026/04/28-23:36:37.170516 7f5797fff6c0 Archiving /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/rituals/000291.log: OK
|
||||
2026/04/28-23:36:37.171708 7f5797fff6c0 Table #248: 26 entries OK
|
||||
2026/04/28-23:36:37.175280 7f5797fff6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/rituals; recovered 1 files; 60964 bytes. Some data may have been lost. ****
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000399
|
||||
MANIFEST-000462
|
||||
|
||||
+11
-7
@@ -1,7 +1,11 @@
|
||||
2025/07/29-18:28:11.326583 7fbfdd7fa6c0 Recovering log #396
|
||||
2025/07/29-18:28:11.422544 7fbfdd7fa6c0 Delete type=3 #394
|
||||
2025/07/29-18:28:11.422600 7fbfdd7fa6c0 Delete type=0 #396
|
||||
2025/07/29-18:28:25.859630 7fbd3ffff6c0 Level-0 table #402: started
|
||||
2025/07/29-18:28:25.859675 7fbd3ffff6c0 Level-0 table #402: 0 bytes OK
|
||||
2025/07/29-18:28:25.902834 7fbd3ffff6c0 Delete type=0 #400
|
||||
2025/07/29-18:28:25.996583 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2026/04/28-23:36:37.131149 7f57a57ee6c0 Delete type=3 #1
|
||||
2026/04/28-23:37:29.054894 7f57977fe6c0 Level-0 table #465: started
|
||||
2026/04/28-23:37:29.054961 7f57977fe6c0 Level-0 table #465: 0 bytes OK
|
||||
2026/04/28-23:37:29.061529 7f57977fe6c0 Delete type=0 #463
|
||||
2026/04/28-23:37:29.081738 7f57977fe6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at '!items!zvoUByzWSWZ87fxA' @ 1281 : 1
|
||||
2026/04/28-23:37:29.081748 7f57977fe6c0 Compacting 1@0 + 0@1 files
|
||||
2026/04/28-23:37:29.088487 7f57977fe6c0 Generated table #466@0: 556 keys, 320457 bytes
|
||||
2026/04/28-23:37:29.088505 7f57977fe6c0 Compacted 1@0 + 0@1 files => 320457 bytes
|
||||
2026/04/28-23:37:29.094678 7f57977fe6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/04/28-23:37:29.094831 7f57977fe6c0 Delete type=2 #417
|
||||
2026/04/28-23:37:29.117360 7f57977fe6c0 Manual compaction at level-0 from '!items!zvoUByzWSWZ87fxA' @ 1281 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,11 +1,4 @@
|
||||
2025/07/29-17:56:07.265693 7fbfddffb6c0 Delete type=3 #1
|
||||
2025/07/29-18:20:36.941849 7fbd3ffff6c0 Level-0 table #397: started
|
||||
2025/07/29-18:20:36.941895 7fbd3ffff6c0 Level-0 table #397: 0 bytes OK
|
||||
2025/07/29-18:20:36.948373 7fbd3ffff6c0 Delete type=0 #395
|
||||
2025/07/29-18:20:36.960564 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at '!items!zvoUByzWSWZ87fxA' @ 1281 : 1
|
||||
2025/07/29-18:20:36.960577 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
|
||||
2025/07/29-18:20:36.968003 7fbd3ffff6c0 Generated table #398@0: 556 keys, 320457 bytes
|
||||
2025/07/29-18:20:36.968044 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 320457 bytes
|
||||
2025/07/29-18:20:36.974076 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2025/07/29-18:20:36.974209 7fbd3ffff6c0 Delete type=2 #277
|
||||
2025/07/29-18:20:36.980862 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zvoUByzWSWZ87fxA' @ 1281 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2026/04/28-23:36:36.935963 7f57a57ee6c0 Log #460: 0 ops saved to Table #461 OK
|
||||
2026/04/28-23:36:36.936025 7f57a57ee6c0 Archiving /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/skills/000460.log: OK
|
||||
2026/04/28-23:36:36.942723 7f57a57ee6c0 Table #417: 556 entries OK
|
||||
2026/04/28-23:36:36.946588 7f57a57ee6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/skills; recovered 1 files; 320457 bytes. Some data may have been lost. ****
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000045
|
||||
MANIFEST-000108
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
2025/07/29-18:28:11.426069 7fbfde7fc6c0 Recovering log #42
|
||||
2025/07/29-18:28:11.482529 7fbfde7fc6c0 Delete type=3 #40
|
||||
2025/07/29-18:28:11.482582 7fbfde7fc6c0 Delete type=0 #42
|
||||
2025/07/29-18:28:25.996691 7fbd3ffff6c0 Level-0 table #48: started
|
||||
2025/07/29-18:28:25.996717 7fbd3ffff6c0 Level-0 table #48: 0 bytes OK
|
||||
2025/07/29-18:28:26.032508 7fbd3ffff6c0 Delete type=0 #46
|
||||
2025/07/29-18:28:26.140428 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
||||
2026/04/28-23:36:37.166060 7f57a4fed6c0 Delete type=3 #1
|
||||
2026/04/28-23:37:29.061681 7f57977fe6c0 Level-0 table #111: started
|
||||
2026/04/28-23:37:29.061722 7f57977fe6c0 Level-0 table #111: 0 bytes OK
|
||||
2026/04/28-23:37:29.068229 7f57977fe6c0 Delete type=0 #109
|
||||
2026/04/28-23:37:29.095030 7f57977fe6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at '!items!zyxA9DhO36t5OBDv' @ 55 : 1
|
||||
2026/04/28-23:37:29.095044 7f57977fe6c0 Compacting 1@0 + 0@1 files
|
||||
2026/04/28-23:37:29.100652 7f57977fe6c0 Generated table #112@0: 362 keys, 93592 bytes
|
||||
2026/04/28-23:37:29.100675 7f57977fe6c0 Compacted 1@0 + 0@1 files => 93592 bytes
|
||||
2026/04/28-23:37:29.106685 7f57977fe6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/04/28-23:37:29.106785 7f57977fe6c0 Delete type=2 #63
|
||||
2026/04/28-23:37:29.117373 7f57977fe6c0 Manual compaction at level-0 from '!items!zyxA9DhO36t5OBDv' @ 55 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,11 +1,4 @@
|
||||
2025/07/29-17:56:07.286370 7fbfdeffd6c0 Delete type=3 #1
|
||||
2025/07/29-18:20:36.907148 7fbd3ffff6c0 Level-0 table #43: started
|
||||
2025/07/29-18:20:36.907174 7fbd3ffff6c0 Level-0 table #43: 0 bytes OK
|
||||
2025/07/29-18:20:36.912933 7fbd3ffff6c0 Delete type=0 #41
|
||||
2025/07/29-18:20:36.924240 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at '!items!zyxA9DhO36t5OBDv' @ 55 : 1
|
||||
2025/07/29-18:20:36.924252 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
|
||||
2025/07/29-18:20:36.928859 7fbd3ffff6c0 Generated table #44@0: 362 keys, 93592 bytes
|
||||
2025/07/29-18:20:36.928870 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 93592 bytes
|
||||
2025/07/29-18:20:36.935549 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2025/07/29-18:20:36.935675 7fbd3ffff6c0 Delete type=2 #35
|
||||
2025/07/29-18:20:36.941835 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zyxA9DhO36t5OBDv' @ 55 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
||||
2026/04/28-23:36:37.136506 7f57a4fed6c0 Log #106: 0 ops saved to Table #107 OK
|
||||
2026/04/28-23:36:37.136625 7f57a4fed6c0 Archiving /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/weapons/000106.log: OK
|
||||
2026/04/28-23:36:37.141991 7f57a4fed6c0 Table #63: 362 entries OK
|
||||
2026/04/28-23:36:37.145196 7f57a4fed6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/weapons; recovered 1 files; 93592 bytes. Some data may have been lost. ****
|
||||
|
||||
Binary file not shown.
+27
-4
@@ -111,8 +111,8 @@ i.fvtt-cthulhu-eternal {
|
||||
padding: 2px 2px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.3s;
|
||||
min-width: 6.0rem;
|
||||
max-width: 6.0rem;
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
}
|
||||
.san-loose-buttons {
|
||||
@@ -128,8 +128,8 @@ i.fvtt-cthulhu-eternal {
|
||||
padding: 2px 2px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.3s;
|
||||
min-width: 3.0rem;
|
||||
max-width: 3.0rem;
|
||||
min-width: 3rem;
|
||||
max-width: 3rem;
|
||||
}
|
||||
}
|
||||
.result-non-lethal {
|
||||
@@ -141,5 +141,28 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.02);
|
||||
}
|
||||
.combatants-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
gap: 4px;
|
||||
margin: 8px 0;
|
||||
button.apply-wounds-btn {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 0.7);
|
||||
border: 1px solid #4b4a44;
|
||||
padding: 4px 6px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.3s;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
background-color: #f0f0e0;
|
||||
color: #1c1c1c;
|
||||
&:hover {
|
||||
background-color: #d5d5c5;
|
||||
border-color: #2d2d2a;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+228
-16
@@ -53,6 +53,10 @@
|
||||
color: var(--color-dark-1);
|
||||
}
|
||||
|
||||
.li-apply-wounds {
|
||||
display: none;
|
||||
}
|
||||
|
||||
&.dice-roll {
|
||||
flex-direction: column;
|
||||
|
||||
@@ -91,22 +95,7 @@
|
||||
li {
|
||||
margin: 0 10px;
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
}
|
||||
.nudge-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.healing-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.roll-damage {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
.result-success {
|
||||
color: var(--color-success);
|
||||
@@ -145,4 +134,227 @@
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
text-shadow: 0 0 10px var(--color-shadow-primary);
|
||||
}
|
||||
|
||||
.chat-actions {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.375rem;
|
||||
padding: 0.5rem;
|
||||
margin-top: 0.5rem;
|
||||
border-top: 1px solid var(--color-border-light-primary);
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 0 0 5px 5px;
|
||||
justify-content: center;
|
||||
|
||||
.chat-action-button {
|
||||
display: inline-flex !important;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
padding: 0 !important;
|
||||
margin: 0 !important;
|
||||
background: var(--color-dark-6);
|
||||
color: var(--color-light-1);
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
text-decoration: none;
|
||||
line-height: 1;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-dark-5);
|
||||
border-color: var(--color-border-dark);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 1rem !important;
|
||||
line-height: 1;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.nudge-roll,
|
||||
.damage-roll,
|
||||
.healing-roll,
|
||||
.opposed-roll {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.opposed-roll-result {
|
||||
padding: 0.5rem;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 5px;
|
||||
font-family: var(--font-primary);
|
||||
|
||||
.opposed-header {
|
||||
text-align: center;
|
||||
margin-bottom: 0.3rem;
|
||||
padding-bottom: 0.2rem;
|
||||
border-bottom: 1px solid var(--color-border-light-primary);
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
font-family: var(--font-title);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: var(--color-dark-1);
|
||||
}
|
||||
}
|
||||
|
||||
.opposed-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.15rem;
|
||||
margin-bottom: 0.3rem;
|
||||
}
|
||||
|
||||
.opposed-winner,
|
||||
.opposed-loser {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 0.3rem 0.4rem;
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
.opposed-winner {
|
||||
background: rgba(34, 139, 34, 0.1);
|
||||
border: 2px solid var(--color-success);
|
||||
}
|
||||
|
||||
.opposed-loser {
|
||||
background: rgba(220, 20, 60, 0.1);
|
||||
border: 2px solid var(--color-failure);
|
||||
}
|
||||
|
||||
.character-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
img {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border-radius: 50%;
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
}
|
||||
|
||||
.character-name {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.15rem;
|
||||
|
||||
strong {
|
||||
font-size: calc(var(--font-size-standard) * 0.75);
|
||||
text-transform: uppercase;
|
||||
color: var(--color-dark-2);
|
||||
}
|
||||
|
||||
.winner-name {
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
font-weight: bold;
|
||||
color: var(--color-success);
|
||||
}
|
||||
|
||||
.loser-name {
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
font-weight: bold;
|
||||
color: var(--color-failure);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.roll-result {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
|
||||
.roll-value {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: bold;
|
||||
font-family: var(--font-title);
|
||||
}
|
||||
|
||||
.critical-badge {
|
||||
padding: 0.15rem 0.3rem;
|
||||
border-radius: 3px;
|
||||
font-size: calc(var(--font-size-standard) * 0.7);
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
background: var(--color-critical-success);
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
|
||||
.winner-result .roll-value {
|
||||
color: var(--color-success);
|
||||
}
|
||||
|
||||
.loser-result .roll-value {
|
||||
color: var(--color-failure);
|
||||
}
|
||||
|
||||
.versus-separator {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.3rem;
|
||||
padding: 0;
|
||||
font-size: calc(var(--font-size-standard) * 0.85);
|
||||
font-weight: bold;
|
||||
color: var(--color-dark-2);
|
||||
|
||||
i {
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
}
|
||||
}
|
||||
|
||||
.chat-actions {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 0.375rem;
|
||||
padding: 0.5rem;
|
||||
margin-top: 0.3rem;
|
||||
border-top: 1px solid var(--color-border-light-primary);
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 0 0 5px 5px;
|
||||
|
||||
.chat-action-button {
|
||||
display: inline-flex !important;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
padding: 0 !important;
|
||||
margin: 0 !important;
|
||||
background: var(--color-dark-6);
|
||||
color: var(--color-light-1);
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
text-decoration: none;
|
||||
line-height: 1;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-dark-5);
|
||||
border-color: var(--color-border-dark);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 1rem !important;
|
||||
line-height: 1;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal",
|
||||
"license": "LICENSE",
|
||||
"version": "13.0.1",
|
||||
"version": "13.0.2",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
@@ -33,7 +33,7 @@
|
||||
},
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
"verified": "13"
|
||||
"verified": "14"
|
||||
},
|
||||
"esmodules": [
|
||||
"cthulhu-eternal.mjs"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
{{formField systemFields.settings value=system.settings localize=true}}
|
||||
{{formField systemFields.protection value=system.protection}}
|
||||
{{formField systemFields.resourceLevel value=system.resourceLevel}}
|
||||
{{formField systemFields.equipped value=system.equipped}}
|
||||
</fieldset>
|
||||
|
||||
|
||||
|
||||
@@ -21,12 +21,20 @@
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="li-apply-wounds">
|
||||
<button type="button" class="apply-wounds">{{localize "CTHULHUETERNAL.Label.applyWounds"}}</button>
|
||||
<select name="combatant" class="roll-skill-modifier">
|
||||
{{selectOptions combatants valueAttr="id" labelAttr="name"}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{#if isLethal}}
|
||||
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityLethal"}}</li>
|
||||
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityWounded"}}</li>
|
||||
{{else}}
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotLethal"}}</li>
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong></li>
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
|
||||
+168
-53
@@ -6,20 +6,28 @@
|
||||
</div>
|
||||
<div class="intro-right">
|
||||
<ul>
|
||||
<li><strong>{{actingCharName}}</strong></li>
|
||||
{{#if (eq rollType "char")}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "skill")}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.skillRoll"}}</strong></li>
|
||||
<li><strong>{{localize
|
||||
"CTHULHUETERNAL.Label.skillRoll"
|
||||
}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isNudgedRoll}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}}
|
||||
:
|
||||
{{wpCost}}
|
||||
{{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</strong></li>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}}
|
||||
:
|
||||
{{weapon.name}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "resource")}}
|
||||
@@ -29,95 +37,108 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if isZeroWP}}
|
||||
<li class="red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</li>
|
||||
<li class="red-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.ZeroWP"
|
||||
}}</li>
|
||||
{{else}}
|
||||
{{#if isLowWP}}
|
||||
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</li>
|
||||
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}}
|
||||
: -20%</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isExhausted}}
|
||||
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</li>
|
||||
<li class="orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.Exhausted"
|
||||
}}
|
||||
: -20%</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isWorn}}
|
||||
<li class="orange-warning"><i
|
||||
class="fa-solid fa-triangle-exclamation"
|
||||
></i>
|
||||
{{localize "CTHULHUETERNAL.Label.wornWeaponWarning"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "resource")}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}}
|
||||
:
|
||||
{{multiplier}}</li>
|
||||
{{else}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.modifier"}}
|
||||
:
|
||||
{{totalModifier}}%</li>
|
||||
{{/if}}
|
||||
|
||||
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}}
|
||||
:
|
||||
{{targetScore}}%</li>
|
||||
|
||||
{{#if isSuccess}}
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
|
||||
<li class="result-critical-success">{{localize
|
||||
"CTHULHUETERNAL.Label.criticalSuccess"
|
||||
}}
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-success">
|
||||
{{localize "CTHULHUETERNAL.Label.success"}}
|
||||
{{#if isNudge}}
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
{{/if}}
|
||||
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "weapon")}}
|
||||
<li>
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
{{#if weapon.system.hasDamageDistance}}
|
||||
{{#each weapon.system.damageDistance as |damageDistance|}}
|
||||
{{#if (gt damageDistance.distance 0)}}
|
||||
<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
|
||||
data-roll-value="{{damageDistance.damage}}" >
|
||||
<i class="fa-solid fa-gun"></i>
|
||||
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}} </span>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<li>
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</li>
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if isFailure}}
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
|
||||
<li class="result-critical-failure">{{localize
|
||||
"CTHULHUETERNAL.Label.criticalFailure"
|
||||
}}
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-failure">
|
||||
{{localize "CTHULHUETERNAL.Label.failure"}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isNudge}}
|
||||
<li>
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<!-- {{#if isAttackRoll}}
|
||||
{{#if defenseRoll}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.defenseRoll"}}</li>
|
||||
{{#if attackSuccess}}
|
||||
<li class="result-success">{{localize
|
||||
"CTHULHUETERNAL.Label.attackSuccess"
|
||||
}}</li>
|
||||
{{else}}
|
||||
<li class="result-failure">{{localize
|
||||
"CTHULHUETERNAL.Label.attackFailure"
|
||||
}}</li>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if targetId}}
|
||||
<li class="orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.noDefenseRoll"
|
||||
}}</li>
|
||||
{{else}}
|
||||
<li class="orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.noTarget"
|
||||
}}</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}} -->
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "CTHULHUETERNAL.Roll.displayArmor" targetName=targetName targetArmor=targetArmor
|
||||
realDamage=realDamage}}}
|
||||
{{{localize
|
||||
"CTHULHUETERNAL.Roll.displayArmor"
|
||||
targetName=targetName
|
||||
targetArmor=targetArmor
|
||||
realDamage=realDamage
|
||||
}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
@@ -128,4 +149,98 @@
|
||||
{{{tooltip}}}
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{! Zone d'actions regroupées }}
|
||||
<div class="chat-actions">
|
||||
{{#if isSuccess}}
|
||||
{{#if isNudge}}
|
||||
<a
|
||||
class="nudge-roll chat-action-button"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
|
||||
>
|
||||
<i class="fa-solid fa-circle-sort-down"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "weapon")}}
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
{{#if weapon.system.hasDamageDistance}}
|
||||
{{#each weapon.system.damageDistance as |damageDistance|}}
|
||||
{{#if (gt damageDistance.distance 0)}}
|
||||
<a
|
||||
class="damage-roll chat-action-button"
|
||||
data-item-id="{{weapon.id}}"
|
||||
data-action="roll"
|
||||
data-roll-type="damage"
|
||||
data-roll-value="{{damageDistance.damage}}"
|
||||
data-tooltip="{{localize
|
||||
'CTHULHUETERNAL.Label.rollDamage'
|
||||
}} ({{damageDistance.distance}}m : {{damageDistance.damage}})"
|
||||
>
|
||||
<i class="fa-solid fa-gun"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<a
|
||||
class="damage-roll chat-action-button"
|
||||
data-roll-value="{{weapon.system.damage}}"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-gun"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a
|
||||
class="damage-roll chat-action-button"
|
||||
data-roll-value="{{weapon.system.damage}}"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "skill")}}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a
|
||||
class="healing-roll chat-action-button"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollHealing'}}"
|
||||
>
|
||||
<i class="fa-solid fa-heart"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "weapon")}}
|
||||
{{#if isWorn}}
|
||||
<a
|
||||
class="worn-weapon-check chat-action-button"
|
||||
data-weapon-id="{{weapon.id}}"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.wornWeaponCheck'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isFailure}}
|
||||
{{#if isNudge}}
|
||||
<a
|
||||
class="nudge-roll chat-action-button"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
|
||||
>
|
||||
<i class="fa-solid fa-circle-sort-down"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
<a
|
||||
class="opposed-roll chat-action-button"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
|
||||
>
|
||||
<i class="fa-duotone fa-light fa-arrows-to-line"></i>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,64 @@
|
||||
{{! Template for opposed roll result }}
|
||||
<div class="cthulhu-eternal-roll opposed-roll-result">
|
||||
<div class="opposed-header">
|
||||
<h3>{{localize "CTHULHUETERNAL.Label.opposedRollResult"}}</h3>
|
||||
</div>
|
||||
|
||||
<div class="opposed-content">
|
||||
<div class="opposed-winner">
|
||||
<div class="character-info">
|
||||
<img src="{{winner.actor.img}}" alt="{{winner.actor.name}}" />
|
||||
<div class="character-name">
|
||||
<strong>{{localize "CTHULHUETERNAL.Label.opposedRollWinner"}}</strong>
|
||||
<span class="winner-name">{{winner.actor.name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="roll-result winner-result">
|
||||
<span class="roll-value">{{winner.rollData.rollResult}}</span>
|
||||
{{#if winner.rollData.isCritical}}
|
||||
<span class="critical-badge">{{localize
|
||||
"CTHULHUETERNAL.Label.critical"
|
||||
}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="versus-separator">
|
||||
<i class="fas fa-swords"></i>
|
||||
<span>{{localize "CTHULHUETERNAL.Label.defeats"}}</span>
|
||||
</div>
|
||||
|
||||
<div class="opposed-loser">
|
||||
<div class="character-info">
|
||||
<img src="{{loser.actor.img}}" alt="{{loser.actor.name}}" />
|
||||
<div class="character-name">
|
||||
<span class="loser-name">{{loser.actor.name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="roll-result loser-result">
|
||||
<span class="roll-value">{{loser.rollData.rollResult}}</span>
|
||||
{{#if loser.rollData.isCritical}}
|
||||
<span class="critical-badge">{{localize
|
||||
"CTHULHUETERNAL.Label.critical"
|
||||
}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if canApplyDamage}}
|
||||
<div class="chat-actions">
|
||||
<a
|
||||
class="damage-roll chat-action-button"
|
||||
data-roll-value="{{winner.rollData.weapon.system.damage}}"
|
||||
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
|
||||
>
|
||||
{{#if (eq winner.rollData.weapon.system.weaponType "rangedfirearm")}}
|
||||
<i class="fa-solid fa-gun"></i>
|
||||
{{else}}
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
{{/if}}
|
||||
</a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
@@ -1,22 +1,59 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-lethal-damage">
|
||||
<ul>
|
||||
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
|
||||
<li><strong>{{weapon.name}}
|
||||
:
|
||||
{{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}}
|
||||
:{{rollResult}}
|
||||
({{formula}})</li>
|
||||
|
||||
{{#if (gt weapon.system.killRadius 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}}
|
||||
:
|
||||
{{weapon.system.killRadius}}
|
||||
{{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (gt weapon.system.armorPiercing 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}}
|
||||
:
|
||||
{{weapon.system.armorPiercing}}</li>
|
||||
{{/if}}
|
||||
{{#if (gt weapon.system.penetration 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.penetration"}}
|
||||
:
|
||||
{{weapon.system.penetration}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ammoUsed}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}:
|
||||
{{ammoUsed}}
|
||||
/
|
||||
{{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.damageMessage"}}: <strong>{{rollResult}}</strong></li>
|
||||
|
||||
<li class="li-apply-wounds">
|
||||
<div>{{localize "CTHULHUETERNAL.Label.applyWounds"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="apply-wounds-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="result-non-lethal">{{localize
|
||||
"CTHULHUETERNAL.Label.damageMessage"
|
||||
}}:
|
||||
<strong>{{rollResult}}</strong>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescriptionw value=system.description name="system.description" toggled=true}}
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
|
||||
</fieldset>
|
||||
|
||||
</section>
|
||||
@@ -9,7 +9,7 @@
|
||||
{{#each weapons as |item|}}
|
||||
{{!log 'weapon' this}}
|
||||
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
|
||||
|
||||
<!-- content -->
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
|
||||
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
|
||||
@@ -81,6 +81,8 @@
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noWeapons"}}</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -99,6 +101,13 @@
|
||||
{{item.name}}
|
||||
</div>
|
||||
<span class="protection">{{localize "CTHULHUETERNAL.Label.armor"}} : {{item.system.protection}}</span>
|
||||
<a class="equipped-toggle {{#if item.system.equipped}}active{{/if}}"
|
||||
data-action="toggleEquipped"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
data-tooltip="{{#if item.system.equipped}}{{localize 'CTHULHUETERNAL.Label.equipped'}}{{else}}{{localize 'CTHULHUETERNAL.Label.unequipped'}}{{/if}}">
|
||||
<i class="fas {{#if item.system.equipped}}fa-shield-halved{{else}}fa-shield{{/if}}"></i>
|
||||
</a>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
@@ -106,6 +115,8 @@
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noArmors"}}</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -130,6 +141,8 @@
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noGears"}}</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
<a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noSkills"}}</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
+121
-20
@@ -9,25 +9,72 @@
|
||||
|
||||
{{#if (eq rollType "resource")}}
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.resourceRating"}}</legend>
|
||||
<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
|
||||
<div class="dialog-skill">{{rollItem.name}}
|
||||
:
|
||||
<span class="resource-score">{{initialScore}}
|
||||
({{mul initialScore 5}}%)</span></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}}
|
||||
:
|
||||
{{rollItem.hand}}
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectHand"
|
||||
{{checked rollItem.enableHand}}
|
||||
/></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}}
|
||||
:
|
||||
{{rollItem.stowed}}
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectStowed"
|
||||
{{checked rollItem.enableStowed}}
|
||||
/></div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
|
||||
<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
|
||||
{{localize "CTHULHUETERNAL.Label.Storage"}}
|
||||
:
|
||||
{{rollItem.storage}}
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectStorage"
|
||||
{{checked rollItem.enableStorage}}
|
||||
/>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon}}
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
|
||||
{{#if isJunk}}
|
||||
<div class="dialog-skill red-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.JunkWeapon"
|
||||
}}</div>
|
||||
{{/if}}
|
||||
{{#if isWorn}}
|
||||
<div class="dialog-skill orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.WornWeapon"
|
||||
}}</div>
|
||||
{{/if}}
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}}
|
||||
:
|
||||
{{weapon.name}}</div>
|
||||
|
||||
{{#if targetName}}
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Target"}}
|
||||
:
|
||||
{{targetName}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq weapon.system.weaponType "melee")}}
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetMove"}}
|
||||
<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceMeleeTargetMove
|
||||
localize=true
|
||||
selected=meleeTargetMoveChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
@@ -35,24 +82,44 @@
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.rangedRange"}}
|
||||
<select name="rangedRangeChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceRangedRange
|
||||
localize=true
|
||||
selected=rangedRangeChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetMove"}}
|
||||
<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceRangedTargetMove
|
||||
localize=true
|
||||
selected=rangedTargetMoveChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
|
||||
<input type="checkbox" name="aimingLastRound">
|
||||
<input
|
||||
type="checkbox"
|
||||
class="aimingLastRound"
|
||||
name="aimingLastRound"
|
||||
/>
|
||||
</div>
|
||||
{{#if weapon.system.hasSight}}
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
|
||||
<input type="checkbox" name="aimingWithSight">
|
||||
<input
|
||||
type="checkbox"
|
||||
class="aimingWithSight"
|
||||
name="aimingWithSight"
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -61,26 +128,50 @@
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.visibility"}}
|
||||
<select name="visibilityChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceVisibility
|
||||
localize=true
|
||||
selected=visibilityChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.attackerState"}}
|
||||
<select name="attackerStateChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceAttackerState
|
||||
localize=true
|
||||
selected=attackerStateChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetSize"}}
|
||||
<select name="targetSizeChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceTargetSize
|
||||
localize=true
|
||||
selected=targetSizeChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if weapon.system.hasSelectiveFire}}
|
||||
<div class="dialog-skill">Selective Fire :
|
||||
<select name="selectiveFireChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
|
||||
{{selectOptions
|
||||
choiceSelectiveFire
|
||||
localize=true
|
||||
selected=selectiveFireChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
@@ -88,20 +179,27 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if isZeroWP}}
|
||||
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
|
||||
<div class="dialog-skill red-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.ZeroWP"
|
||||
}}</div>
|
||||
{{else}}
|
||||
{{#if isLowWP}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
|
||||
<div class="dialog-skill orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.LowWP"
|
||||
}}
|
||||
: -20%</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isExhausted}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</div>
|
||||
<div class="dialog-skill orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.Exhausted"
|
||||
}}
|
||||
: -20%</div>
|
||||
{{/if}}
|
||||
|
||||
</fieldSet>
|
||||
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.modifier"}}</legend>
|
||||
@@ -114,7 +212,10 @@
|
||||
{{#if hasMultiplier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.multiplier"}}</legend>
|
||||
<select name="multiplier" class="roll-skill-modifier roll-skill-multiplier">
|
||||
<select
|
||||
name="multiplier"
|
||||
class="roll-skill-modifier roll-skill-multiplier"
|
||||
>
|
||||
{{selectOptions choiceMultiplier selected=multiplier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
|
||||
Reference in New Issue
Block a user