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11 Commits

Author SHA1 Message Date
uberwald 709e69fac8 Fix progression roll
Release Creation / build (release) Successful in 1m33s
2026-04-29 09:34:16 +02:00
uberwald e26db56585 Fix for v14
Release Creation / build (release) Successful in 48s
2026-04-28 07:52:18 +02:00
uberwald bb6a6248f2 Foundryv14 migration
Release Creation / build (release) Successful in 46s
2026-04-01 22:57:43 +02:00
uberwald 7dc2492c96 COrrection sur bonus de force + bouton pour appliquer les dommages
Release Creation / build (release) Successful in 46s
2025-11-21 23:36:02 +01:00
uberwald 2c25820152 Combat/automation enhancements !
Release Creation / build (release) Successful in 58s
2025-11-13 13:59:02 +01:00
uberwald 6ad8226265 Attempt to add HUD core 2025-11-12 23:41:15 +01:00
uberwald 68a0d03740 Update fight options
Release Creation / build (release) Successful in 53s
2025-11-11 19:56:33 +01:00
uberwald 8d9cc1045c Fix licence 2025-10-01 15:14:58 +02:00
uberwald 4af277d8a2 Fight helper ! 2025-10-01 11:24:41 +02:00
uberwald bc9f397755 Fix initiative 2025-09-30 17:44:39 +02:00
uberwald 264a5c7a4c Fix HP and other derivated values not computed anymore
Release Creation / build (release) Successful in 2m57s
2025-08-10 19:33:28 +02:00
67 changed files with 2349 additions and 1033 deletions
+1
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@@ -0,0 +1 @@
packs/** filter=lfs diff=lfs merge=lfs -text
+1 -1
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@@ -60,4 +60,4 @@ jobs:
manifest: 'https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal/releases/download/latest/system.json' manifest: 'https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-cthulhu-eternal.zip' notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-cthulhu-eternal.zip'
compatibility-minimum: '13' compatibility-minimum: '13'
compatibility-verified: '13' compatibility-verified: '14'
+2
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@@ -5,4 +5,6 @@ styles/*.css
# Node Modules # Node Modules
node_modules/ node_modules/
.github/
.history/
+5
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@@ -0,0 +1,5 @@
{
"cSpell.words": [
"CTHULHUETERNAL"
]
}
+6
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@@ -0,0 +1,6 @@
Code license :
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
This license requires that reusers give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only. If others modify or adapt the material, they must license the modified material under identical terms.
+243 -15
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@@ -232,6 +232,32 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary); font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.02); font-size: calc(var(--font-size-standard) * 1.02);
} }
.chat-san-request ul .combatants-grid,
.chat-lethal-damage ul .combatants-grid {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 4px;
margin: 8px 0;
}
.chat-san-request ul .combatants-grid button.apply-wounds-btn,
.chat-lethal-damage ul .combatants-grid button.apply-wounds-btn {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.7);
border: 1px solid #4b4a44;
padding: 4px 6px;
cursor: pointer;
transition: background-color 0.3s;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
background-color: #f0f0e0;
color: #1c1c1c;
}
.chat-san-request ul .combatants-grid button.apply-wounds-btn:hover,
.chat-lethal-damage ul .combatants-grid button.apply-wounds-btn:hover {
background-color: #d5d5c5;
border-color: #2d2d2a;
}
.fvtt-cthulhu-eternal .protagonist-sheet-common label { .fvtt-cthulhu-eternal .protagonist-sheet-common label {
font-family: var(--font-secondary); font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1); font-size: calc(var(--font-size-standard) * 1);
@@ -651,6 +677,12 @@ i.fvtt-cthulhu-eternal {
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(3, 1fr);
gap: 4px; gap: 4px;
} }
.fvtt-cthulhu-eternal .empty-state {
color: var(--color-text-light-6);
font-style: italic;
padding: 0.5rem 0.25rem;
grid-column: 1 / -1;
}
.fvtt-cthulhu-eternal .tab.protagonist-skills .main-div .skills .skill { .fvtt-cthulhu-eternal .tab.protagonist-skills .main-div .skills .skill {
display: flex; display: flex;
align-items: center; align-items: center;
@@ -892,6 +924,20 @@ i.fvtt-cthulhu-eternal {
min-width: 1.8rem; min-width: 1.8rem;
max-width: 1.8rem; max-width: 1.8rem;
} }
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .equipped-toggle {
font-size: 1rem;
min-width: 1.4rem;
max-width: 1.4rem;
cursor: pointer;
color: #888;
text-align: center;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .equipped-toggle.active {
color: #4caf50;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .equipped-toggle:hover {
color: #2196f3;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .protection { .fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .armors .armor .protection {
min-width: 5rem; min-width: 5rem;
max-width: 5rem; max-width: 5rem;
@@ -3041,6 +3087,9 @@ i.fvtt-cthulhu-eternal {
font-size: calc(var(--font-size-standard) * 2); font-size: calc(var(--font-size-standard) * 2);
color: var(--color-dark-1); color: var(--color-dark-1);
} }
.li-apply-wounds {
display: none;
}
.dice-roll { .dice-roll {
flex-direction: column; flex-direction: column;
} }
@@ -3084,21 +3133,6 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary); font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1); font-size: calc(var(--font-size-standard) * 1);
} }
.dice-roll .intro-chat .intro-right ul .nudge-roll {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 2rem;
display: none;
}
.dice-roll .intro-chat .intro-right ul .healing-roll {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 2rem;
display: none;
}
.dice-roll .intro-chat .intro-right ul .roll-damage {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 2rem;
display: none;
}
.dice-roll .intro-chat .intro-right ul .result-success { .dice-roll .intro-chat .intro-right ul .result-success {
color: var(--color-success); color: var(--color-success);
font-family: var(--font-title); font-family: var(--font-title);
@@ -3133,3 +3167,197 @@ i.fvtt-cthulhu-eternal {
font-size: calc(var(--font-size-standard) * 1.2); font-size: calc(var(--font-size-standard) * 1.2);
text-shadow: 0 0 10px var(--color-shadow-primary); text-shadow: 0 0 10px var(--color-shadow-primary);
} }
.dice-roll .chat-actions {
display: flex;
flex-wrap: wrap;
gap: 0.375rem;
padding: 0.5rem;
margin-top: 0.5rem;
border-top: 1px solid var(--color-border-light-primary);
background: rgba(0, 0, 0, 0.05);
border-radius: 0 0 5px 5px;
justify-content: center;
}
.dice-roll .chat-actions .chat-action-button {
display: inline-flex !important;
align-items: center;
justify-content: center;
width: 2rem;
height: 2rem;
padding: 0 !important;
margin: 0 !important;
background: var(--color-dark-6);
color: var(--color-light-1);
border: 1px solid var(--color-border-light-primary);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s ease;
text-decoration: none;
line-height: 1;
}
.dice-roll .chat-actions .chat-action-button:hover {
background: var(--color-dark-5);
border-color: var(--color-border-dark);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
transform: translateY(-1px);
}
.dice-roll .chat-actions .chat-action-button i {
font-size: 1rem !important;
line-height: 1;
display: block;
margin: 0;
}
.dice-roll .chat-actions .nudge-roll,
.dice-roll .chat-actions .damage-roll,
.dice-roll .chat-actions .healing-roll,
.dice-roll .chat-actions .opposed-roll {
display: none;
}
.opposed-roll-result {
padding: 0.5rem;
background: rgba(0, 0, 0, 0.05);
border-radius: 5px;
font-family: var(--font-primary);
}
.opposed-roll-result .opposed-header {
text-align: center;
margin-bottom: 0.3rem;
padding-bottom: 0.2rem;
border-bottom: 1px solid var(--color-border-light-primary);
}
.opposed-roll-result .opposed-header h3 {
margin: 0;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
}
.opposed-roll-result .opposed-content {
display: flex;
flex-direction: column;
gap: 0.15rem;
margin-bottom: 0.3rem;
}
.opposed-roll-result .opposed-winner,
.opposed-roll-result .opposed-loser {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.3rem 0.4rem;
border-radius: 5px;
}
.opposed-roll-result .opposed-winner {
background: rgba(34, 139, 34, 0.1);
border: 2px solid var(--color-success);
}
.opposed-roll-result .opposed-loser {
background: rgba(220, 20, 60, 0.1);
border: 2px solid var(--color-failure);
}
.opposed-roll-result .character-info {
display: flex;
align-items: center;
gap: 0.5rem;
}
.opposed-roll-result .character-info img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-light-primary);
}
.opposed-roll-result .character-info .character-name {
display: flex;
flex-direction: column;
gap: 0.15rem;
}
.opposed-roll-result .character-info .character-name strong {
font-size: calc(var(--font-size-standard) * 0.75);
text-transform: uppercase;
color: var(--color-dark-2);
}
.opposed-roll-result .character-info .character-name .winner-name {
font-size: calc(var(--font-size-standard) * 0.95);
font-weight: bold;
color: var(--color-success);
}
.opposed-roll-result .character-info .character-name .loser-name {
font-size: calc(var(--font-size-standard) * 0.95);
font-weight: bold;
color: var(--color-failure);
}
.opposed-roll-result .roll-result {
display: flex;
align-items: center;
gap: 0.3rem;
}
.opposed-roll-result .roll-result .roll-value {
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
font-family: var(--font-title);
}
.opposed-roll-result .roll-result .critical-badge {
padding: 0.15rem 0.3rem;
border-radius: 3px;
font-size: calc(var(--font-size-standard) * 0.7);
font-weight: bold;
text-transform: uppercase;
background: var(--color-critical-success);
color: white;
}
.opposed-roll-result .winner-result .roll-value {
color: var(--color-success);
}
.opposed-roll-result .loser-result .roll-value {
color: var(--color-failure);
}
.opposed-roll-result .versus-separator {
display: flex;
align-items: center;
justify-content: center;
gap: 0.3rem;
padding: 0;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: bold;
color: var(--color-dark-2);
}
.opposed-roll-result .versus-separator i {
font-size: calc(var(--font-size-standard) * 0.9);
}
.opposed-roll-result .chat-actions {
display: flex;
justify-content: center;
gap: 0.375rem;
padding: 0.5rem;
margin-top: 0.3rem;
border-top: 1px solid var(--color-border-light-primary);
background: rgba(0, 0, 0, 0.05);
border-radius: 0 0 5px 5px;
}
.opposed-roll-result .chat-actions .chat-action-button {
display: inline-flex !important;
align-items: center;
justify-content: center;
width: 2rem;
height: 2rem;
padding: 0 !important;
margin: 0 !important;
background: var(--color-dark-6);
color: var(--color-light-1);
border: 1px solid var(--color-border-light-primary);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s ease;
text-decoration: none;
line-height: 1;
}
.opposed-roll-result .chat-actions .chat-action-button:hover {
background: var(--color-dark-5);
border-color: var(--color-border-dark);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
transform: translateY(-1px);
}
.opposed-roll-result .chat-actions .chat-action-button i {
font-size: 1rem !important;
line-height: 1;
display: block;
margin: 0;
}
+68 -4
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@@ -14,6 +14,9 @@ import * as applications from "./module/applications/_module.mjs"
import { handleSocketEvent } from "./module/socket.mjs" import { handleSocketEvent } from "./module/socket.mjs"
import CthulhuEternalUtils from "./module/utils.mjs" import CthulhuEternalUtils from "./module/utils.mjs"
import { SystemManager } from './module/applications/hud/system-manager.js'
import { MODULE, REQUIRED_CORE_MODULE_VERSION } from './module/applications/hud/constants.js'
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } } export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
Hooks.once("init", function () { Hooks.once("init", function () {
@@ -29,6 +32,12 @@ Hooks.once("init", function () {
models, models,
documents, documents,
} }
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "@characteristics.dex.value",
decimals: 1
};
CONFIG.Actor.documentClass = documents.CthulhuEternalActor CONFIG.Actor.documentClass = documents.CthulhuEternalActor
CONFIG.Actor.dataModels = { CONFIG.Actor.dataModels = {
@@ -93,14 +102,14 @@ Hooks.once("init", function () {
CthulhuEternalUtils.registerSettings() CthulhuEternalUtils.registerSettings()
CthulhuEternalUtils.registerHandlebarsHelpers() CthulhuEternalUtils.registerHandlebarsHelpers()
CthulhuEternalUtils.setupCSSRootVariables() CthulhuEternalUtils.setupCSSRootVariables()
CONFIG.debug.hooks = false;
console.info("CTHULHU ETERNAL | System Initialized") console.info("CTHULHU ETERNAL | System Initialized")
}) })
Hooks.once('babele.init', (babele) => { Hooks.once('babele.init', (babele) => {
babele.setSystemTranslationsDir("compendiums"); babele.setSystemTranslationsDir("compendiums");
CthulhuEternalUtils.registerBabeleTranslations(babele); CthulhuEternalUtils.registerBabeleTranslations(babele);
}); });
/** /**
@@ -136,9 +145,22 @@ Hooks.once("ready", function () {
}) })
Hooks.on('tokenActionHudCoreApiReady', async () => {
/**
* Return the SystemManager and requiredCoreModuleVersion to Token Action HUD Core
*/
let module = {} // game.modules.get(MODULE.ID)
module.api = {
requiredCoreModuleVersion: REQUIRED_CORE_MODULE_VERSION,
SystemManager
}
Hooks.call('tokenActionHudSystemReady', module)
})
Hooks.on("renderChatMessageHTML", (message, html, data) => { Hooks.on("renderChatMessageHTML", (message, html, data) => {
// Affichage des boutons de jet de dés uniquement pour les joueurs // Affichage des boutons de jet de dés uniquement pour les joueurs
if (message.author.id === game.user.id) { if (message.author.id === game.user.id || game.user.isGM) {
$(html).find(".nudge-roll").each((i, btn) => { $(html).find(".nudge-roll").each((i, btn) => {
btn.style.display = "inline" btn.style.display = "inline"
}) })
@@ -148,6 +170,14 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
$(html).find(".healing-roll").each((i, btn) => { $(html).find(".healing-roll").each((i, btn) => {
btn.style.display = "inline" btn.style.display = "inline"
}) })
$(html).find(".worn-weapon-check").each((i, btn) => {
btn.style.display = "inline"
})
if (game.user.isGM) {
$(html).find(".opposed-roll").each((i, btn) => {
btn.style.display = "inline"
})
}
$(html).find(".nudge-roll").click((event) => { $(html).find(".nudge-roll").click((event) => {
CthulhuEternalUtils.nudgeRoll(message) CthulhuEternalUtils.nudgeRoll(message)
}) })
@@ -158,13 +188,47 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
$(html).find(".healing-roll").click((event) => { $(html).find(".healing-roll").click((event) => {
CthulhuEternalUtils.healingRoll(message) CthulhuEternalUtils.healingRoll(message)
}) })
$(html).find(".worn-weapon-check").click((event) => {
CthulhuEternalUtils.wornWeaponCheck(message)
})
$(html).find(".san-loose").click((event) => { $(html).find(".san-loose").click((event) => {
CthulhuEternalUtils.applySANLoss(message, event) CthulhuEternalUtils.applySANLoss(message, event)
}) })
$(html).find(".san-type").click((event) => { $(html).find(".san-type").click((event) => {
CthulhuEternalUtils.applySANType(message, event) CthulhuEternalUtils.applySANType(message, event)
}) })
$(html).find(".opposed-roll").click((event) => {
CthulhuEternalUtils.opposedRollManagement(message, event)
})
} }
if (game.user.isGM) {
$(html).find(".li-apply-wounds").each((i, btn) => {
btn.style.display = "block"
})
$(html).find(".apply-wounds-btn").click((event) => {
CthulhuEternalUtils.applyWounds(message, event)
})
$(html).find(".apply-wounds-btn").hover(
function (event) {
// Mouse enter - select the token
let combatantId = $(this).data("combatant-id")
if (combatantId && game.combat) {
let combatant = game.combat.combatants.get(combatantId)
if (combatant?.token) {
let token = canvas.tokens.get(combatant.token.id)
if (token) {
token.control({ releaseOthers: true })
}
}
}
},
function (event) {
// Mouse leave - release selection
canvas.tokens.releaseAll()
}
)
}
}) })
/** /**
+74 -4
View File
@@ -59,6 +59,12 @@
}, },
"hp": { "hp": {
"label": "HP", "label": "HP",
"value": {
"label": "Current"
},
"max": {
"label": "Max"
},
"stunned": { "stunned": {
"label": "Stun." "label": "Stun."
} }
@@ -126,6 +132,18 @@
"damageBonus": { "damageBonus": {
"label": "Dmg.Bonus" "label": "Dmg.Bonus"
}, },
"hp": {
"label": "HP",
"value": {
"label": "Current"
},
"max": {
"label": "Max"
},
"stunned": {
"label": "Stun."
}
},
"resources": { "resources": {
"permanentRating": { "permanentRating": {
"label": "Permanent Rating" "label": "Permanent Rating"
@@ -205,6 +223,7 @@
"Struggle": "Struggle" "Struggle": "Struggle"
}, },
"Skill": { "Skill": {
"DodgeName": "Dodge",
"Unnatural": "Unnatural", "Unnatural": "Unnatural",
"Melee": "Melee Weapons", "Melee": "Melee Weapons",
"Firearms": "Firearms", "Firearms": "Firearms",
@@ -552,10 +571,25 @@
} }
}, },
"Label": { "Label": {
"JunkWeapon": "This weapon is in 'Junk' state, -20% applied. Critical failure on a roll of 96-100",
"WornWeapon": "This weapon is 'Worn', a Luck roll will be performed.",
"noTarget": "No target selected",
"noDefenseRoll": "No defense roll available",
"opposedRoll": "Opposed Roll",
"Target": "Target",
"feet": "feet",
"feets": "feet",
"yard": "yard",
"Yard": "Yard",
"yards": "yards",
"Feet": "Feet",
"Yards": "Yards",
"sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).", "sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).",
"sanViolenceReset": "The violence SAN loss count has been reset.", "sanViolenceReset": "The violence SAN loss count has been reset.",
"sanHelplessnessReset": "The helplessness SAN loss count has been reset.", "sanHelplessnessReset": "The helplessness SAN loss count has been reset.",
"sanLoss": "You suffer a SAN loss", "sanLoss": "You suffer a SAN loss",
"noSanLoss": "No SAN loss",
"sanLossInfo": "Select the SAN loss using the buttons below.",
"selectSANType": "Select the type of SAN loss with the buttons below.", "selectSANType": "Select the type of SAN loss with the buttons below.",
"Violence" : "Violence", "Violence" : "Violence",
"Helplessness": "Helplessness", "Helplessness": "Helplessness",
@@ -574,6 +608,10 @@
"rollNudge": "Roll Nudge", "rollNudge": "Roll Nudge",
"rollDamage": "Roll Damage", "rollDamage": "Roll Damage",
"rollHealing": "Roll Healing", "rollHealing": "Roll Healing",
"wornWeaponCheck": "Check Weapon Condition",
"wornWeaponCheckTitle": "Worn Weapon Condition Check",
"wornWeaponCheckSuccess": "{weapon}: Luck roll succeeded ({roll}/50) - Weapon remains worn.",
"wornWeaponCheckFailure": "{weapon}: Luck roll failed ({roll}/50) - Weapon became junk!",
"result": "Result", "result": "Result",
"damageMessage": "Damage to apply", "damageMessage": "Damage to apply",
"lethalityRoll": "Lethality Roll", "lethalityRoll": "Lethality Roll",
@@ -585,6 +623,7 @@
"ZeroWP": "Zero WP : Automatic failure (ie 0%)", "ZeroWP": "Zero WP : Automatic failure (ie 0%)",
"LowWP": "Low WP", "LowWP": "Low WP",
"Exhausted": "Exhausted", "Exhausted": "Exhausted",
"wornWeaponWarning": "Worn weapon: Don't forget to make the luck roll after the attack!",
"creature": "Creature", "creature": "Creature",
"Rituals": "Rituals", "Rituals": "Rituals",
"Tomes": "Tomes", "Tomes": "Tomes",
@@ -695,6 +734,8 @@
"newMentalDisorder": "New Mental Disorder", "newMentalDisorder": "New Mental Disorder",
"newWeapon": "New Weapon", "newWeapon": "New Weapon",
"newArmor": "New Armor", "newArmor": "New Armor",
"equipped": "Equipped (click to unequip)",
"unequipped": "Not equipped (click to equip)",
"newInjury": "New Injury", "newInjury": "New Injury",
"newGear": "New Gear", "newGear": "New Gear",
"newArcane": "New Arcane", "newArcane": "New Arcane",
@@ -711,9 +752,17 @@
"skillProgress": "Skill Progress", "skillProgress": "Skill Progress",
"unconscious": "Unconscious", "unconscious": "Unconscious",
"dying": "Dying", "dying": "Dying",
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.", "unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
"stunnedWarning": "The Protagonist is stunned. He cannot act until he succeeds at a CON × 5 test.",
"deadWarning": "The Protagonist is dying. He will die if not treated within {con} minutes.",
"noSkills": "No skills. Add skills to this character.",
"noWeapons": "No weapons. Add weapons in edit mode.",
"noArmors": "No armor. Add armor in edit mode.",
"noGears": "No gear. Add gear in edit mode.",
"luck": "Luck",
"Other": "Other",
"Skills": "Skills",
"WP": "WP",
"Luck": "Luck", "Luck": "Luck",
"titleLuck": "Luck Roll", "titleLuck": "Luck Roll",
"healingRoll": "Healing Roll succes, the target gains", "healingRoll": "Healing Roll succes, the target gains",
@@ -730,7 +779,20 @@
"visibility": "Visibility", "visibility": "Visibility",
"rangedRange": "Range", "rangedRange": "Range",
"aimingLastRound": "Aiming Last Round (+20)", "aimingLastRound": "Aiming Last Round (+20)",
"aimingWithSight": "Aiming with Sight (+20)" "aimingWithSight": "Aiming with Sight (+20)",
"applyWounds": "Apply To",
"opposedRollWinner": "Opposed Roll Winner",
"opposedRollResult": "Opposed Roll Result",
"defeats": "defeats",
"critical": "Critical",
"other": "Other",
"str": "STR",
"dex": "DEX",
"int": "INT",
"pow": "POW",
"con": "CON",
"cha": "CHA",
"Damage": "Damage"
}, },
"ChatMessage": { "ChatMessage": {
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points." "exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
@@ -755,17 +817,25 @@
"rollDamage": "Roll Damage" "rollDamage": "Roll Damage"
}, },
"Chat": { "Chat": {
"noArmor": "No armor absorbed damage.",
"armorAbsorbed": "Armor absorbed {armor} damage.",
"woundsApplied": "Wounds applied to {name}: {effectiveWounds} (armor absorbed : {armorText})"
}, },
"Notifications": { "Notifications": {
"AttackNoTarget": "No target selected for the attack, please select one target to get automations.",
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era", "NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era", "NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
"skillAlreadyExists": "Skill already exists", "skillAlreadyExists": "Skill already exists",
"WrongEra": "The era of the item does not match the ear of the system", "WrongEra": "The era of the item does not match the ear of the system",
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.", "NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
"NoAmmo": "No more ammo for this weapon. ", "NoAmmo": "No more ammo for this weapon. ",
"WeaponBecameJunk": "Weapon {weapon} became junk!",
"noWeaponFound": "No weapon found.",
"noRollDataFound": "No roll data found", "noRollDataFound": "No roll data found",
"noActorFound": "No actor found for this item.", "noActorFound": "No actor found for this item.",
"noSanLossFound": "No SAN loss value found." "noSanLossFound": "No SAN loss value found.",
"opposedRollFirstStored": "First opposed roll stored. Perform and store the second roll to resolve the opposed roll.",
"opposedRollSecondStored": "Second opposed roll stored. The opposed roll is now being resolved."
} }
} }
} }
+47 -6
View File
@@ -217,6 +217,7 @@
"Struggle": "Lutter" "Struggle": "Lutter"
}, },
"Skill": { "Skill": {
"DodgeName": "Esquive",
"Unnatural": "Inconcevable", "Unnatural": "Inconcevable",
"Melee": "Armes de mêlée", "Melee": "Armes de mêlée",
"Firearms": "Armes à feu", "Firearms": "Armes à feu",
@@ -564,6 +565,12 @@
} }
}, },
"Label": { "Label": {
"JunkWeapon": "Cette arme est 'Défectueuse'', -20% appliqué. Échec critique sur un jet de 96-100",
"WornWeapon": "Cette arme est 'Usée', un jet de Chance sera effectué.",
"noTarget": "Aucune cible sélectionnée",
"noDefenseRoll": "Aucun jet de défense existant",
"opposedRoll": "Jet opposé",
"Target": "Cible",
"feet": "pieds (ie 30cm)", "feet": "pieds (ie 30cm)",
"feets": "pieds (ie 30cm)", "feets": "pieds (ie 30cm)",
"yard": "mètres", "yard": "mètres",
@@ -595,6 +602,10 @@
"rollNudge": "Modifier le jet", "rollNudge": "Modifier le jet",
"rollDamage": "Jet de dégâts", "rollDamage": "Jet de dégâts",
"rollHealing": "Jet de soin", "rollHealing": "Jet de soin",
"wornWeaponCheck": "Vérifier l'état de l'arme",
"wornWeaponCheckTitle": "Vérification d'état d'arme usée",
"wornWeaponCheckSuccess": "{weapon} : Jet de chance réussi ({roll}/50) - L'arme reste usée.",
"wornWeaponCheckFailure": "{weapon} : Jet de chance échoué ({roll}/50) - L'arme devient défectueuse !",
"result": "Resultat", "result": "Resultat",
"damageMessage": "Dégâts à appliquer", "damageMessage": "Dégâts à appliquer",
"lethalityRoll": "Jet de Létalité", "lethalityRoll": "Jet de Létalité",
@@ -605,15 +616,14 @@
"Weapon": "Arme", "Weapon": "Arme",
"ZeroWP": "PVO à 0 : Echec automatique (ie 0%)", "ZeroWP": "PVO à 0 : Echec automatique (ie 0%)",
"LowWP": "PVO faibles", "LowWP": "PVO faibles",
"Exhausted": "Epuisé", "Exhausted": "Epuisé", "wornWeaponWarning": "Arme usée : N'oubliez pas de faire le jet de chance après l'attaque !", "creature": "Créature",
"creature": "Créature",
"Rituals": "Rituels", "Rituals": "Rituels",
"Tomes": "Ouvrages", "Tomes": "Ouvrages",
"otherBenefits": "Autres avantages", "otherBenefits": "Autres avantages",
"Unarmed": "Désarmé", "Unarmed": "Désarmé",
"Cured": "Soigné", "Cured": "Soigné",
"Uncured": "Non soigné", "Uncured": "Non soigné",
"nudgedRoll": "Modifier le jeu", "nudgedRoll": "Jet modifié : ",
"selectNewValue": "Sélectionner une nouvelle valeur", "selectNewValue": "Sélectionner une nouvelle valeur",
"wpCost": "Cout en PVO", "wpCost": "Cout en PVO",
"Hand": "A portée de main", "Hand": "A portée de main",
@@ -716,6 +726,8 @@
"newMentalDisorder": "Nouveau Trouble mental", "newMentalDisorder": "Nouveau Trouble mental",
"newWeapon": "Nouvelle Arme", "newWeapon": "Nouvelle Arme",
"newArmor": "Nouvelle Armure", "newArmor": "Nouvelle Armure",
"equipped": "Équipée (cliquer pour déséquiper)",
"unequipped": "Non équipée (cliquer pour équiper)",
"newInjury": "Nouvelle Blessure", "newInjury": "Nouvelle Blessure",
"newGear": "Nouvel Equipement", "newGear": "Nouvel Equipement",
"newArcane": "Nouvel Arcane", "newArcane": "Nouvel Arcane",
@@ -735,7 +747,14 @@
"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.", "stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes", "deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.", "unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
"Luck": "Chance", "noSkills": "Aucune compétence. Ajoutez des compétences à ce personnage.",
"noWeapons": "Aucune arme. Ajoutez des armes en mode édition.",
"noArmors": "Aucune armure. Ajoutez une armure en mode édition.",
"noGears": "Aucun équipement. Ajoutez de l'équipement en mode édition.",
"luck": "Chance",
"Other": "Autre",
"Skills": "Compétences",
"WP": "PVO",
"titleLuck": "Jet de Chance", "titleLuck": "Jet de Chance",
"healingRoll": "Jet de soin, PV soignés", "healingRoll": "Jet de soin, PV soignés",
"healingRollFailure": "Jet de soin échoué critique, PV perdus", "healingRollFailure": "Jet de soin échoué critique, PV perdus",
@@ -751,7 +770,21 @@
"visibility": "Visibilité", "visibility": "Visibilité",
"rangedRange": "Portée", "rangedRange": "Portée",
"aimingLastRound": "Visée lors du dernier round (+20)", "aimingLastRound": "Visée lors du dernier round (+20)",
"aimingWithSight": "Visée avec lunette (+20)" "aimingWithSight": "Visée avec lunette (+20)",
"applyWounds": "Appliquer à",
"opposedRollWinner": "Gagnant du jet opposé",
"opposedRollResult": "Résultat du jet opposé",
"defeats": "Défait",
"critical": "Critique",
"other": "Autre",
"str": "FOR",
"dex": "DEX",
"int": "INT",
"pow": "POU",
"con": "CON",
"cha": "CHA",
"Luck": "Chance",
"Damage": "Dégâts"
}, },
"ChatMessage": { "ChatMessage": {
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté." "exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
@@ -776,17 +809,25 @@
"rollDamage": "Lancer les dégâts" "rollDamage": "Lancer les dégâts"
}, },
"Chat": { "Chat": {
"armorAbsorbed": "L'armure a absorbé {armor} points de dégâts.",
"noArmor": "Pas d'armure.",
"woundsApplied": "Blessures appliquées à {name} : {effectiveWounds} (armure absorbée : {armorText})"
}, },
"Notifications": { "Notifications": {
"AttackNoTarget": "Aucune cible n'a été sélectionnée pour cette attaque, veuillez sélectionner une cible pour bénéficier des automatisations.",
"NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.", "NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.",
"NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.", "NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.",
"skillAlreadyExists": "La compétence existe déja", "skillAlreadyExists": "La compétence existe déja",
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.", "WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.", "NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
"NoAmmo": "Aucune munition disponible pour cette arme.", "NoAmmo": "Aucune munition disponible pour cette arme.",
"WeaponBecameJunk": "L'arme {weapon} est devenue défectueuse !",
"noWeaponFound": "Aucune arme trouvée.",
"noRollDataFound": "Aucune donnée de jet trouvée.", "noRollDataFound": "Aucune donnée de jet trouvée.",
"noActorFound": "Aucun protagoniste trouvé.", "noActorFound": "Aucun protagoniste trouvé.",
"noSanLossFound": "Aucune valeur de perte de SAN trouvée." "noSanLossFound": "Aucune valeur de perte de SAN trouvée.",
"opposedRollFirstStored": "Premier jet opposé enregistré. Effectuez et enregistrez le deuxième jet pour résoudre le jet opposé.",
"opposedRollSecondStored": "Deuxième jet opposé enregistré. Le jet opposé est maintenant en cours de résolution."
} }
} }
} }
+77 -88
View File
@@ -1,6 +1,6 @@
// System Module Imports // System Module Imports
import { Utils } from './utils.js' import CthulhuEternalUtils from '../../utils.mjs'
import { SYSTEM } from "../../config/system.mjs"
export let ActionHandler = null export let ActionHandler = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => { Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
@@ -15,8 +15,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {array} groupIds * @param {array} groupIds
*/ */
async buildSystemActions(groupIds) { async buildSystemActions(groupIds) {
// Set actor and token variables // this.actor and this.actors are provided by the base class (TAH Core v2+)
this.actors = (!this.actor) ? this._getActors() : [this.actor]
this.actorType = this.actor?.type this.actorType = this.actor?.type
// Set items variable // Set items variable
@@ -26,9 +25,11 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
this.items = items this.items = items
} }
if (this.actorType !== 'vehicle') { if (this.actor) {
this.#buildCharacterActions() if (this.actorType !== 'vehicle') {
} else if (!this.actor) { this.#buildCharacterActions()
}
} else {
this.#buildMultipleTokenActions() this.#buildMultipleTokenActions()
} }
} }
@@ -38,7 +39,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @private * @private
*/ */
#buildCharacterActions() { #buildCharacterActions() {
this.buildAttributes() this.buildCharacteristics()
this.buildOther() this.buildOther()
this.buildLuck() this.buildLuck()
this.buildSkills() this.buildSkills()
@@ -49,17 +50,17 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
return game.settings.get('token-action-hud-core', 'tooltips') === 'none' return game.settings.get('token-action-hud-core', 'tooltips') === 'none'
} }
async buildAttributes() { async buildCharacteristics() {
const actions = [] const actions = []
for (const key in this.actor.system.characteristics) { for (const key in this.actor.system.characteristics) {
const encodedValue = [coreModule.api.Utils.i18n('attributes'), key].join(this.delimiter) const encodedValue = ['characteristics', key].join(this.delimiter)
const tooltip = { const tooltip = {
content: String(this.actor.system.characteristics[key].value * 5), content: String(this.actor.system.characteristics[key].value * 5),
class: 'tah-system-tooltip', class: 'tah-system-tooltip',
direction: 'LEFT' direction: 'LEFT'
} }
actions.push({ actions.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.' + key), name: coreModule.api.Utils.i18n(`CTHULHUETERNAL.Label.${key}`),
id: key, id: key,
info1: this.#showValue() ? { text: tooltip.content } : null, info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip, tooltip,
@@ -67,7 +68,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
}) })
} }
await this.addActions(actions, { await this.addActions(actions, {
id: 'attributes', id: 'characteristics',
type: 'system' type: 'system'
}) })
} }
@@ -80,79 +81,83 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
direction: 'LEFT' direction: 'LEFT'
} }
actions.push({ actions.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Luck'), name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.luck'),
id: 'luck', id: 'luck',
info1: this.#showValue() ? { text: '50' } : null, info1: this.#showValue() ? { text: '50' } : null,
tooltip, tooltip,
encodedValue: ['attributes', 'luck'].join(this.delimiter) encodedValue: ['characteristics', 'luck'].join(this.delimiter)
}) })
await this.addActions(actions, { id: 'luck', type: 'system' }) await this.addActions(actions, { id: 'luck', type: 'system' })
} }
async buildOther() { async buildOther() {
if (typeof this.actor.system.sanity.value !== 'undefined') { if (typeof this.actor.system?.san?.value !== 'undefined') {
const actions = [] const actions = []
const groupData = { const groupData = {
id: 'other_sanity', id: 'other_san',
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'), name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'),
type: 'system' type: 'system'
} }
this.addGroup(groupData, { id: 'other', type: 'system' }, true) this.addGroup(groupData, { id: 'other', type: 'system' }, true)
const tooltip = { const tooltip = {
content: String(this.actor.system.san.value + '/' + this.actor.system.san.max), content: `${this.actor.system.san.value}/${this.actor.system.san.max}`,
class: 'tah-system-tooltip', class: 'tah-system-tooltip',
direction: 'LEFT' direction: 'LEFT'
} }
actions.push({ actions.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'), name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'),
id: 'sanity', id: 'san',
info1: this.#showValue() ? { text: tooltip.content } : null, info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip, tooltip,
encodedValue: ['attributes', 'sanity'].join(this.delimiter) encodedValue: ['characteristics', 'san'].join(this.delimiter)
}, },
{ {
name: '+', name: '+',
id: 'sanity_add', id: 'san_add',
encodedValue: ['attributes', 'sanity_add'].join(this.delimiter) tooltip,
encodedValue: ['characteristics', 'san_add'].join(this.delimiter)
}, },
{ {
name: '-', name: '-',
id: 'sanity_subtract', id: 'san_subtract',
encodedValue: ['attributes', 'sanity_subtract'].join(this.delimiter) tooltip,
encodedValue: ['characteristics', 'san_subtract'].join(this.delimiter)
}) })
await this.addActions(actions, { id: 'other_sanity', type: 'system' }) await this.addActions(actions, { id: 'other_san', type: 'system' })
} }
if (typeof this.actor.system.hp.value !== 'undefined') { if (typeof this.actor.system.hp.value !== 'undefined') {
const actions = [] const actions = []
const groupData = { const groupData = {
id: 'other_health', id: 'other_hp',
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'), name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'),
type: 'system' type: 'system'
} }
this.addGroup(groupData, { id: 'other', type: 'system' }, true) this.addGroup(groupData, { id: 'other', type: 'system' }, true)
const tooltip = { const tooltip = {
content: String(this.actor.system.hp.value + '/' + this.actor.system.hp.max), content: `${this.actor.system.hp.value}/${this.actor.system.hp.max}`,
class: 'tah-system-tooltip', class: 'tah-system-tooltip',
direction: 'LEFT' direction: 'LEFT'
} }
actions.push({ actions.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'), name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'),
id: 'health', id: 'hp',
info1: this.#showValue() ? { text: tooltip.content } : null, info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip, tooltip,
encodedValue: ['attributes', 'health'].join(this.delimiter) encodedValue: ['characteristics', 'hp'].join(this.delimiter)
}, },
{ {
name: '+', name: '+',
id: 'health_add', id: 'hp_add',
encodedValue: ['attributes', 'health_add'].join(this.delimiter) tooltip,
encodedValue: ['characteristics', 'hp_add'].join(this.delimiter)
}, },
{ {
name: '-', name: '-',
id: 'health_subtract', id: 'hp_subtract',
encodedValue: ['attributes', 'health_subtract'].join(this.delimiter) tooltip,
encodedValue: ['characteristics', 'hp_subtract'].join(this.delimiter)
}) })
await this.addActions(actions, { id: 'other_health', type: 'system' }) await this.addActions(actions, { id: 'other_hp', type: 'system' })
} }
if (typeof this.actor.system.wp.value !== 'undefined') { if (typeof this.actor.system.wp.value !== 'undefined') {
const actions = [] const actions = []
@@ -163,7 +168,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
} }
this.addGroup(groupData, { id: 'other', type: 'system' }, true) this.addGroup(groupData, { id: 'other', type: 'system' }, true)
const tooltip = { const tooltip = {
content: String(this.actor.system.wp.value + '/' + this.actor.system.wp.max), content: `${this.actor.system.wp.value}/${this.actor.system.wp.max}`,
class: 'tah-system-tooltip', class: 'tah-system-tooltip',
direction: 'LEFT' direction: 'LEFT'
} }
@@ -172,17 +177,19 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
id: 'wp', id: 'wp',
info1: this.#showValue() ? { text: tooltip.content } : null, info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip, tooltip,
encodedValue: ['attributes', 'wp'].join(this.delimiter) encodedValue: ['characteristics', 'wp'].join(this.delimiter)
}, },
{ {
name: '+', name: '+',
id: 'wp_add', id: 'wp_add',
encodedValue: ['attributes', 'wp_add'].join(this.delimiter) tooltip,
encodedValue: ['characteristics', 'wp_add'].join(this.delimiter)
}, },
{ {
name: '-', name: '-',
id: 'wp_subtract', id: 'wp_subtract',
encodedValue: ['attributes', 'wp_subtract'].join(this.delimiter) tooltip,
encodedValue: ['characteristics', 'wp_subtract'].join(this.delimiter)
}) })
await this.addActions(actions, { id: 'other_wp', type: 'system' }) await this.addActions(actions, { id: 'other_wp', type: 'system' })
} }
@@ -190,19 +197,23 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
async buildSkills() { async buildSkills() {
const actions = [] const actions = []
let actorSkills = this.actor.items.filter(item => item.type === 'skill') // Build alpha sorted skill list
for (const skill in actorSkills) { let skills = this.actor.items.filter(i => i.type === 'skill')
if (skill.system.computeScore() > 0) { skills = skills.sort((a, b) => a.name.localeCompare(b.name))
for (const skill of skills) {
//console.log('Processing skill item:', skill)
if (skill.system.skillTotal > 0) {
const tooltip = { const tooltip = {
content: String(skill.skill.system.computeScore()), content: String(skill.system.skillTotal),
direction: 'LEFT' direction: 'LEFT'
} }
actions.push({ actions.push({
name: skill.name, name: `${skill.name} (${skill.system.skillTotal})`,
id: skill.id, id: skill.id,
info1: this.#showValue() ? { text: tooltip.content } : null, info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip, tooltip,
encodedValue: ['skills', s].join(this.delimiter) encodedValue: ['skills', skill.id].join(this.delimiter)
}) })
} }
} }
@@ -210,76 +221,54 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
} }
async buildEquipment() { async buildEquipment() {
let weapons = this.actor.items.filter(item => item.type === 'weapon') let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
let skills = this.actor.items.filter(item => item.type === 'skill')
const weapons = this.actor.items.filter(i => i.type === 'weapon')
for (const item of weapons) { for (const item of weapons) {
// Push the weapon name as a new group // Push the weapon name as a new group
const groupData = { const groupData = {
id: 'weapons_' + item._id, id: `weapons_${item._id}`,
name: item.name, name: item.name,
type: 'system' type: 'system'
} }
if (!SYSTEM.WEAPON_SKILL_MAPPING[era] || !SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) {
continue
}
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
let skill = skills.find(skill => skill.name.toLowerCase() === skillName.toLowerCase())
this.addGroup(groupData, { id: 'weapons', type: 'system' }, true) this.addGroup(groupData, { id: 'weapons', type: 'system' }, true)
if (item.type === 'weapon') { let skill = CthulhuEternalUtils.getWeaponSkill(this.actor, item, era)
const weapons = [] item.skillTotal = skill ? skill.system.skillTotal : 0
let weaponActions = []
const tooltip = { const tooltip = {
content: String(skill.system.computeScore()), content: String(item.skillTotal),
direction: 'LEFT' direction: 'LEFT'
} }
weapons.push({ weaponActions.push({
name: skill.name, name: `${item.name} (${item.skillTotal})`,
id: skill._id, id: `weapon_${item._id}`,
info1: this.#showValue() ? { text: tooltip.content } : null, info1: this.#showValue() ? { text: tooltip.content } : null,
encodedValue: ['weapons', item._id].join(this.delimiter), encodedValue: ['weapons', item._id].join(this.delimiter),
tooltip tooltip
}) })
let damage = ''
if (item.system.lethality > 0) {
damage = `L:${item.system.lethality}%`
} else {
damage = item.system.damage
}
const damageTooltip = { const damageTooltip = {
content: String(item.system.damage), content: String(damage),
direction: 'LEFT' direction: 'LEFT'
} }
if (item.system.damage !== '') { if (item.system.damage !== '') {
weapons.push({ weaponActions.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage'), name: `${coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage')} (${damage})`,
id: item._id, id: `damage_${item._id}`,
info1: this.#showValue() ? { text: damageTooltip.content } : null, info1: this.#showValue() ? { text: damageTooltip.content } : null,
encodedValue: ['damage', item._id].join(this.delimiter), encodedValue: ['damage', item._id].join(this.delimiter),
tooltip: damageTooltip tooltip: damageTooltip
}) })
} }
if (item.system.isLethal) { await this.addActions(weaponActions, {
const lethalityTooltip = { id: `weapons_${item._id}`,
content: String(item.system.lethality),
direction: 'LEFT'
}
weapons.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Lethality'),
id: item._id,
info1: this.#showValue() ? { text: lethalityTooltip.content } : null,
encodedValue: ['lethality', item._id].join(this.delimiter),
tooltip: lethalityTooltip
})
}
await this.addActions(weapons, {
id: 'weapons_' + item._id,
type: 'system' type: 'system'
}) })
}/* else if (item.type === 'ritual') {
rituals.push({
name: item.name,
id: item._id,
encodedValue: ['rituals', item.name].join(this.delimiter)
})
} */
/* await this.addActions(rituals, {
id: 'rituals',
type: 'system'
}) */
} }
} }
+13 -12
View File
@@ -1,38 +1,39 @@
/** /**
* Module-based constants * Module-based constants
*/ */
export const SYSTEM = { export const MODULE = {
ID: 'fvtt-cthulhu-eternal' ID: 'token-action-hud-cthulhu-eternal'
} }
/** /**
* Core module * Core module
*/ */
export const CORE_MODULE = { export const CORE_MODULE = {
ID: 'token-action-hud-core' ID: 'token-action-hud-core'
} }
/** /**
* Core module version required by the system module * Core module version required by the system module
*/ */
export const REQUIRED_CORE_MODULE_VERSION = '2.0' export const REQUIRED_CORE_MODULE_VERSION = '2'
/** /**
* Action types * Action types
*/ */
export const ACTION_TYPE = { export const ACTION_TYPE = {
attributes: 'CTHULHUETERNAL.Label.Characteristics', characteristics: 'CTHULHUETERNAL.Label.characteristics',
skills: 'CTHULHUETERNAL.Label.Skill', skills: 'CTHULHUETERNAL.Label.Skills',
equipment: 'CTHULHUETERNAL.Label.Gear' equipment: 'CTHULHUETERNAL.Label.gear'
} }
/** /**
* Groups * Groups
*/ */
export const GROUP = { export const GROUP = {
attributes: { id: 'attributes', name: 'CTHULHUETERNAL.Label.Characteristics', type: 'system' }, characteristics: { id: 'characteristics', name: 'CTHULHUETERNAL.Label.characteristics', type: 'system' },
luck: { id: 'luck', name: 'CTHULHUETERNAL.Label.Luck', type: 'system'}, luck: { id: 'luck', name: 'CTHULHUETERNAL.Label.luck', type: 'system' },
skills: { id: 'skills', name: 'CTHULHUETERNAL.Label.Skills', type: 'system' }, other: { id: 'other', name: 'CTHULHUETERNAL.Label.other', type: 'system' },
weapons: { id: 'weapons', name: 'CTHULHUETERNAL.Label.Weapons', type: 'system' }, skills: { id: 'skills', name: 'CTHULHUETERNAL.Label.Skills', type: 'system' },
rituals: { id: 'rituals', name: 'CTHULHUETERNAL.Label.Rituals', type: 'system' } weapons: { id: 'weapons', name: 'CTHULHUETERNAL.Label.weapons', type: 'system' },
rituals: { id: 'rituals', name: 'CTHULHUETERNAL.Label.rituals', type: 'system' }
} }
+38 -40
View File
@@ -6,44 +6,42 @@ import { GROUP } from './constants.js'
export let DEFAULTS = null export let DEFAULTS = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => { Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
const groups = GROUP const groups = GROUP
Object.values(groups).forEach(group => { Object.values(groups).forEach(group => {
group.name = coreModule.api.Utils.i18n(group.name) group.name = coreModule.api.Utils.i18n(group.name)
group.listName = `Group: ${coreModule.api.Utils.i18n(group.listName ?? group.name)}` group.listName = `Group: ${coreModule.api.Utils.i18n(group.listName ?? group.name)}`
}) })
const groupsArray = Object.values(groups) const groupsArray = Object.values(groups)
DEFAULTS = { DEFAULTS = {
layout: [ layout: [
{ {
nestId: 'statistics', nestId: 'statistics',
id: 'statistics', id: 'statistics',
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Characteristics'), name: game.i18n.localize('CTHULHUETERNAL.Label.characteristics'),
groups: [ groups: [
{ ...groups.attributes, nestId: 'statistics_attributes' }, { ...groups.characteristics, nestId: 'statistics_characteristics' },
{ ...groups.other, nestId: 'statistics_other' }, { ...groups.other, nestId: 'statistics_other' },
{ ...groups.luck, nestId: 'statistics_luck' } { ...groups.luck, nestId: 'statistics_luck' }
] ]
}, },
{ {
nestId: 'skills', nestId: 'skills',
id: 'skills', id: 'skills',
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Skills'), name: game.i18n.localize('CTHULHUETERNAL.Label.skills'),
groups: [ groups: [
{ ...groups.skills, nestId: 'skills_skills' }, { ...groups.skills, nestId: 'skills_skills' }
{ ...groups.typedSkills, nestId: 'skills_typed' }, ]
{ ...groups.specialTraining, nestId: 'skills_special' } },
] {
}, nestId: 'equipment',
{ id: 'equipment',
nestId: 'equipment', name: game.i18n.localize('CTHULHUETERNAL.Label.gear'),
id: 'equipment', groups: [
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Gear'), { ...groups.weapons, nestId: 'equipment_weapons' },
groups: [ { ...groups.rituals, nestId: 'equipment_rituals' }
{ ...groups.weapons, nestId: 'equipment_weapons' }, ]
{ ...groups.rituals, nestId: 'equipment_rituals' } }
] ],
} groups: groupsArray
], }
groups: groupsArray
}
}) })
+221 -293
View File
@@ -1,304 +1,232 @@
import { SYSTEM } from "../../config/system.mjs"
import CthulhuEternalRoll from '../../documents/roll.mjs'
export let RollHandler = null export let RollHandler = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => { Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
/**
* Extends Token Action HUD Core's RollHandler class and handles action events triggered when an action is clicked
*/
RollHandler = class RollHandler extends coreModule.api.RollHandler {
/** /**
* Extends Token Action HUD Core's RollHandler class and handles action events triggered when an action is clicked * Handle action click
* Called by Token Action HUD Core when an action is left or right-clicked
* @override
* @param {object} event The event
* @param {string} encodedValue The encoded value
*/ */
RollHandler = class RollHandler extends coreModule.api.RollHandler { async handleActionClick(event, encodedValue) {
/** const [actionTypeId, actionId] = encodedValue.split('|')
* Handle action click
* Called by Token Action HUD Core when an action is left or right-clicked
* @override
* @param {object} event The event
* @param {string} encodedValue The encoded value
*/
async handleActionClick (event, encodedValue) {
const [actionTypeId, actionId] = encodedValue.split('|')
const knownCharacters = ['character'] const knownCharacters = ['protagonist', 'creature']
// If single actor is selected // If single actor is selected
if (this.actor) { if (this.actor) {
await this.#handleAction(event, this.actor, this.token, actionTypeId, actionId) await this.#handleAction(event, this.actor, this.token, actionTypeId, actionId)
return return
} }
const controlledTokens = canvas.tokens.controlled const controlledTokens = canvas.tokens.controlled
.filter((token) => knownCharacters.includes(token.actor?.type)) .filter((token) => knownCharacters.includes(token.actor?.type))
// If multiple actors are selected // If multiple actors are selected
for (const token of controlledTokens) { for (const token of controlledTokens) {
const actor = token.actor const actor = token.actor
await this.#handleAction(event, actor, token, actionTypeId, actionId) await this.#handleAction(event, actor, token, actionTypeId, actionId)
} }
}
/**
* Handle action hover
* Called by Token Action HUD Core when an action is hovered on or off
* @override
* @param {object} event The event
* @param {string} encodedValue The encoded value
*/
async handleActionHover (event, encodedValue) {
}
/**
* Handle group click
* Called by Token Action HUD Core when a group is right-clicked while the HUD is locked
* @override
* @param {object} event The event
* @param {object} group The group
*/
async handleGroupClick (event, group) {
}
/**
* Handle action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {object} token The token
* @param {string} actionTypeId The action type id
* @param {string} actionId The actionId
*/
async #handleAction (event, actor, token, actionTypeId, actionId) {
switch (actionTypeId) {
case 'attributes':
await this.#handleAttributesAction(event, actor, actionId)
break
case 'skills':
await this.#handleSkillsAction(event, actor, actionId)
break
case 'weapons':
await this.#handleWeaponsAction(event, actor, actionId)
break
case 'damage':
await this.#handleDamageAction(event, actor, actionId)
break
case 'lethality':
await this.#handleLethalityAction(event, actor, actionId)
break
case 'specialTraining':
await this.#handleSpecialTrainingAction(event, actor, actionId)
break
case 'typedSkills':
await this.#handleCustomTypedAction(event, actor, actionId)
break
/* case 'rituals':
await this.#handleRitualsAction(event, actor, actionId)
break */
case 'utility':
await this.#handleUtilityAction(token, actionId)
break
}
}
/**
* Handle Attribute action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleAttributesAction (event, actor, actionId) {
let rollType
if (actionId === 'wp' || actionId === 'health') return
if (actionId.includes('_add') || actionId.includes('_subtract')) {
const attr = actionId.split('_')[0]
const action = actionId.split('_')[1]
const update = {}
update.system = {}
update.system[attr] = {}
update.system[attr].value = action === 'add' ? this.actor.system[attr].value + 1 : this.actor.system[attr].value - 1
if (update.system[attr].value > this.actor.system[attr].max || update.system[attr].value < this.actor.system[attr].min) return
return await this.actor.update(update)
}
if (actionId === 'sanity') {
rollType = actionId
} else if (actionId === 'luck') {
rollType = actionId
} else {
rollType = 'stat'
}
const options = {
actor: this.actor,
rollType,
key: actionId
}
const roll = new DGPercentileRoll('1D100', {}, options)
return await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle Skill action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleSkillsAction (event, actor, actionId) {
const options = {
actor: this.actor,
rollType: 'skill',
key: actionId
}
const skill = this.actor.system.skills[actionId]
if (!skill) return ui.notifications.warn('Bad skill name in HUD.')
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle Typed/Custom skills action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleCustomTypedAction (event, actor, actionId) {
const options = {
actor: this.actor,
rollType: 'skill',
key: actionId
}
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle SoecialTraining action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleSpecialTrainingAction (event, actor, actionId) {
const attr = this.actor.system.specialTraining.find(a => a.name === actionId).attribute
let target = 0
if (DG.statistics.includes(attr)) {
target = this.actor.system.statistics[attr].x5
} else if (DG.skills.includes(attr)) {
target = this.actor.system.skills[attr].proficiency
} else {
target = this.actor.system.typedSkills[attr].proficiency
}
const options = {
actor: this.actor,
rollType: 'special-training',
key: attr,
specialTrainingName: actionId,
target
}
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle Weapon action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleWeaponsAction (event, actor, actionId) {
const item = this.actor.items.get(actionId)
const options = {
actor: this.actor,
rollType: 'weapon',
key: item.system.skill,
item
}
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle Damage action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleDamageAction (event, actor, actionId) {
const item = this.actor.items.get(actionId)
if (item.system.lethality > 0 && event.ctrlKey) {
// Toggle on/off lethality
const isLethal = !item.system.isLethal
await item.update({ 'system.isLethal': isLethal })
} else {
const options = {
actor: this.actor,
rollType: 'damage',
key: item.system.damage,
item
}
const roll = new DGDamageRoll(item.system.damage, {}, options)
await this.actor.sheet.processRoll(event, roll)
}
}
/**
* Handle Lethality action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleLethalityAction (event, actor, actionId) {
const item = await this.actor.items.get(actionId)
if (item.system.damage !== '' && event.ctrlKey) {
const isLethal = !item.system.isLethal
await item.update({ 'system.isLethal': isLethal })
} else {
const options = {
actor: this.actor,
rollType: 'lethality',
key: item.system.lethality,
item
}
const roll = new DGLethalityRoll(item.system.damage, {}, options)
await this.actor.sheet.processRoll(event, roll)
}
}
/**
* Handle Ritual action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleRitualsAction (event, actor, actionId) {
const options = {
actor: this.actor,
rollType: 'ritual',
key: actionId
}
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle utility action
* @private
* @param {object} token The token
* @param {string} actionId The action id
*/
async #handleUtilityAction (token, actionId) {
switch (actionId) {
case 'endTurn':
if (game.combat?.current?.tokenId === token.id) {
await game.combat?.nextTurn()
}
break
}
}
} }
/**
* Handle action hover
* Called by Token Action HUD Core when an action is hovered on or off
* @override
* @param {object} event The event
* @param {string} encodedValue The encoded value
*/
async handleActionHover(event, encodedValue) {
}
/**
* Handle group click
* Called by Token Action HUD Core when a group is right-clicked while the HUD is locked
* @override
* @param {object} event The event
* @param {object} group The group
*/
async handleGroupClick(event, group) {
}
/**
* Handle action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {object} token The token
* @param {string} actionTypeId The action type id
* @param {string} actionId The actionId
*/
async #handleAction(event, actor, token, actionTypeId, actionId) {
switch (actionTypeId) {
case 'characteristics':
await this.#handleCharacteristicsAction(event, actor, actionId)
break
case 'skills':
await this.#handleSkillsAction(event, actor, actionId)
break
case 'weapons':
await this.#handleWeaponsAction(event, actor, actionId)
break
case 'damage':
await this.#handleDamageAction(event, actor, actionId)
break
case 'lethality':
await this.#handleLethalityAction(event, actor, actionId)
break
/* case 'rituals':
await this.#handleRitualsAction(event, actor, actionId)
break */
case 'utility':
await this.#handleUtilityAction(token, actionId)
break
}
}
/**
* Handle Characteristic action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleCharacteristicsAction(event, actor, actionId) {
if (actionId === 'wp' || actionId === 'hp') return
if (actionId.includes('_add') || actionId.includes('_subtract')) {
const attr = actionId.split('_')[0]
const action = actionId.split('_')[1]
const update = {}
update.system = {}
update.system[attr] = {}
update.system[attr].value = action === 'add' ? actor.system[attr].value + 1 : actor.system[attr].value - 1
if (update.system[attr].value > actor.system[attr].max || update.system[attr].value < actor.system[attr].min) return
return await actor.update(update)
}
if (actionId === 'san') {
let item = foundry.utils.duplicate(actor.system.san)
item.name = game.i18n.localize("CTHULHUETERNAL.Label.SAN")
item.targetScore = item.value
await actor.system.roll('san', item)
} else if (actionId === 'luck') {
let item = foundry.utils.duplicate(actor.system.characteristics.int)
item.name = game.i18n.localize("CTHULHUETERNAL.Label.Luck")
item.value = 10
item.targetScore = 50
await actor.system.roll('luck', item)
} else {
let item = foundry.utils.duplicate(actor.system.characteristics[actionId])
item.name = game.i18n.localize(`CTHULHUETERNAL.Label.${actionId}Long`)
item.targetScore = item.value * 5
await actor.system.roll('char', item)
}
}
/**
* Handle Skill action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleSkillsAction(event, actor, actionId) {
const skill = actor.items.find(i => i.type === 'skill' && i.id === actionId)
if (!skill) return ui.notifications.warn(`Skill not found for action id '${actionId}'`)
await actor.system.roll('skill', skill)
}
/**
* Handle Weapon action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleWeaponsAction(event, actor, actionId) {
const weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
if (!weapon) return ui.notifications.warn(`Weapon not found for action id '${actionId}'`)
weapon.damageFormula = weapon.system.damage
weapon.damageBonus = actor.system.damageBonus
await actor.system.roll('weapon', weapon)
}
/**
* Handle Damage action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleDamageAction(event, actor, actionId) {
const weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
if (!weapon) return ui.notifications.warn(`Weapon not found for action id '${actionId}'`)
weapon.damageFormula = weapon.system.damage
weapon.damageBonus = actor.system.damageBonus
await actor.system.roll('damage', weapon)
}
/**
* Handle Lethality action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleLethalityAction(event, actor, actionId) {
const item = actor.items.get(actionId)
if (item.system.damage !== '' && event.ctrlKey) {
const isLethal = !item.system.isLethal
await item.update({ 'system.isLethal': isLethal })
} else {
const options = {
actor,
rollType: 'lethality',
key: item.system.lethality,
item
}
/* TOFIX
const roll = new DGLethalityRoll(item.system.damage, {}, options)
await this.actor.sheet.processRoll(event, roll)*/
}
}
/**
* Handle Ritual action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleRitualsAction(event, actor, actionId) {
const options = {
actor: this.actor,
rollType: 'ritual',
key: actionId
}
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle utility action
* @private
* @param {object} token The token
* @param {string} actionId The action id
*/
async #handleUtilityAction(token, actionId) {
switch (actionId) {
case 'endTurn':
if (game.combat?.current?.tokenId === token.id) {
await game.combat?.nextTurn()
}
break
}
}
}
}) })
+9
View File
@@ -0,0 +1,9 @@
import { MODULE } from './constants.js'
/**
* Register module settings
* Called by Token Action HUD Core to register Token Action HUD system module settings
* @param {function} coreUpdate Token Action HUD Core update function
*/
export function register (coreUpdate) {
}
+73 -79
View File
@@ -1,91 +1,85 @@
// System Module Imports // System Module Imports
import { ActionHandler } from './action-handler.js' import { ActionHandler } from './action-handler.js'
import { RollHandler as Core } from './roll-handler.js' import { RollHandler as Core } from './roll-handler.js'
import { SYSTEM } from './constants.js'
import { DEFAULTS } from './defaults.js' import { DEFAULTS } from './defaults.js'
import * as systemSettings from './settings.js'
export let SystemManager = null export let SystemManager = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => { Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
/**
* Extends Token Action HUD Core's SystemManager class
*/
SystemManager = class SystemManager extends coreModule.api.SystemManager {
/** /**
* Extends Token Action HUD Core's SystemManager class * Returns an instance of the ActionHandler to Token Action HUD Core
* Called by Token Action HUD Core
* @override
* @returns {class} The ActionHandler instance
*/ */
SystemManager = class SystemManager extends coreModule.api.SystemManager { getActionHandler() {
/** return new ActionHandler()
* Returns an instance of the ActionHandler to Token Action HUD Core
* Called by Token Action HUD Core
* @override
* @returns {class} The ActionHandler instance
*/
getActionHandler () {
return new ActionHandler()
}
/**
* Returns a list of roll handlers to Token Action HUD Core
* Used to populate the Roll Handler module setting choices
* Called by Token Action HUD Core
* @override
* @returns {object} The available roll handlers
*/
getAvailableRollHandlers () {
const coreTitle = 'Core Template'
const choices = { core: coreTitle }
return choices
}
/**
* Returns an instance of the RollHandler to Token Action HUD Core
* Called by Token Action HUD Core
* @override
* @param {string} rollHandlerId The roll handler ID
* @returns {class} The RollHandler instance
*/
getRollHandler (rollHandlerId) {
let rollHandler
switch (rollHandlerId) {
case 'core':
default:
rollHandler = new Core()
break
}
return rollHandler
}
/**
* Returns the default layout and groups to Token Action HUD Core
* Called by Token Action HUD Core
* @returns {object} The default layout and groups
*/
async registerDefaults () {
return DEFAULTS
}
/**
* Register Token Action HUD system module settings
* Called by Token Action HUD Core
* @override
* @param {function} coreUpdate The Token Action HUD Core update function
*/
registerSettings (coreUpdate) {
/*systemSettings.register(coreUpdate)*/
}
/**
* Returns styles to Token Action HUD Core
* Called by Token Action HUD Core
* @override
* @returns {object} The TAH system styles
*/
registerStyles () {
return {
template: {
class: 'tah-style-template-style', // The class to add to first DIV element
file: 'tah-template-style', // The file without the css extension
moduleId: SYSTEM.ID, // The module ID
name: 'Template Style' // The name to display in the Token Action HUD Core 'Style' module setting
}
}
}
} }
/**
* Returns a list of roll handlers to Token Action HUD Core
* Used to populate the Roll Handler module setting choices
* Called by Token Action HUD Core
* @override
* @returns {object} The available roll handlers
*/
getAvailableRollHandlers() {
const coreTitle = 'Core Template'
const choices = { core: coreTitle }
return choices
}
/**
* Returns an instance of the RollHandler to Token Action HUD Core
* Called by Token Action HUD Core
* @override
* @param {string} rollHandlerId The roll handler ID
* @returns {class} The RollHandler instance
*/
getRollHandler(rollHandlerId) {
let rollHandler
switch (rollHandlerId) {
case 'core':
default:
rollHandler = new Core()
break
}
return rollHandler
}
/**
* Returns the default layout and groups to Token Action HUD Core
* Called by Token Action HUD Core
* @returns {object} The default layout and groups
*/
async registerDefaults() {
return DEFAULTS
}
/**
* Register Token Action HUD system module settings
* Called by Token Action HUD Core
* @override
* @param {function} coreUpdate The Token Action HUD Core update function
*/
registerSettings(coreUpdate) {
systemSettings.register(coreUpdate)
}
/**
* Returns styles to Token Action HUD Core
* Called by Token Action HUD Core
* @override
* @returns {object} The TAH system styles
*/
registerStyles() {
// No system-specific styles; use the core styles only
return {}
}
}
}) })
+2 -17
View File
@@ -1,22 +1,7 @@
import { SYSTEM } from './constants.js' import { MODULE } from './constants.js'
export let Utils = null export let Utils = null
function registerHUD() {
Hooks.on('tokenActionHudCoreApiReady', async () => {
/**
* Return the SystemManager and requiredCoreModuleVersion to Token Action HUD Core
*/
const module = game.system
module.api = {
requiredCoreModuleVersion: "2.0",
SystemManager
}
Hooks.call('tokenActionHudSystemReady', module)
})
}
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => { Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
/** /**
* Utility functions * Utility functions
@@ -31,7 +16,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
static getSetting(key, defaultValue = null) { static getSetting(key, defaultValue = null) {
let value = defaultValue ?? null let value = defaultValue ?? null
try { try {
value = game.settings.get(SYSTEM.ID, key) value = game.settings.get(MODULE.ID, key)
} catch { } catch {
coreModule.api.Logger.debug(`Setting '${key}' not found`) coreModule.api.Logger.debug(`Setting '${key}' not found`)
} }
@@ -140,7 +140,6 @@ export default class CthulhuEternalActorSheet extends HandlebarsApplicationMixin
_onDragOver(event) {} _onDragOver(event) {}
async _onDropItem(item) { async _onDropItem(item) {
console.log("Dropped item", item)
let itemData = item.toObject() let itemData = item.toObject()
await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false }) await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
} }
@@ -160,15 +159,12 @@ export default class CthulhuEternalActorSheet extends HandlebarsApplicationMixin
} }
static #onUpdateCheckboxArray(event, target) { static #onUpdateCheckboxArray(event, target) {
console.log("Update checkbox array", event, target)
let arrayName = target.dataset.name let arrayName = target.dataset.name
let arrayIdx = Number(target.dataset.index) let arrayIdx = Number(target.dataset.index)
let dataPath = `system.san.${arrayName}` let dataPath = `system.san.${arrayName}`
let tab = foundry.utils.duplicate(this.document.system.san[arrayName]) let tab = foundry.utils.duplicate(this.document.system.san[arrayName])
tab[arrayIdx] = target.checked tab[arrayIdx] = target.checked
this.actor.update( { [dataPath]: tab } ) this.actor.update( { [dataPath]: tab } )
// Dump
console.log("Array name", arrayName, arrayIdx, target.checked, dataPath)
} }
/** /**
@@ -94,7 +94,7 @@ export default class CthulhuEternalItemSheet extends HandlebarsApplicationMixin(
dragover: this._onDragOver.bind(this), dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this), drop: this._onDrop.bind(this),
} }
return new DragDrop(d) return new foundry.applications.ux.DragDrop.implementation(d)
}) })
} }
@@ -141,14 +141,14 @@ export default class CthulhuEternalItemSheet extends HandlebarsApplicationMixin(
* @param {DragEvent} event The originating DragEvent * @param {DragEvent} event The originating DragEvent
* @protected * @protected
*/ */
_onDragOver(event) {} _onDragOver(event) { }
/** /**
* Callback actions which occur when a dragged element is dropped on a target. * Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent * @param {DragEvent} event The originating DragEvent
* @protected * @protected
*/ */
async _onDrop(event) {} async _onDrop(event) { }
// #endregion // #endregion
@@ -13,6 +13,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
}, },
actions: { actions: {
setBP: CthulhuEternalProtagonistSheet.#onSetBP, setBP: CthulhuEternalProtagonistSheet.#onSetBP,
toggleEquipped: CthulhuEternalProtagonistSheet.#onToggleEquipped,
createGear: CthulhuEternalProtagonistSheet.#onCreateGear, createGear: CthulhuEternalProtagonistSheet.#onCreateGear,
createArmor: CthulhuEternalProtagonistSheet.#onCreateArmor, createArmor: CthulhuEternalProtagonistSheet.#onCreateArmor,
createWeapon: CthulhuEternalProtagonistSheet.#onCreateWeapon, createWeapon: CthulhuEternalProtagonistSheet.#onCreateWeapon,
@@ -99,19 +100,19 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
case "main": case "main":
break break
case "skills": { case "skills": {
context.tab = context.tabs.skills context.tab = context.tabs.skills
let tmpSkills = doc.itemTypes.skill let tmpSkills = doc.itemTypes.skill
tmpSkills.sort((a, b) => a.name.localeCompare(b.name)) tmpSkills.sort((a, b) => a.name.localeCompare(b.name))
const nbCols = 3; const nbCols = 3;
const nbRows = Math.ceil(tmpSkills.length / nbCols); const nbRows = Math.ceil(tmpSkills.length / nbCols);
let skillsColumns = Array.from({ length: nbRows }, (_, rowIdx) => let skillsColumns = Array.from({ length: nbRows }, (_, rowIdx) =>
Array.from({ length: nbCols }, (_, colIdx) => tmpSkills[rowIdx + colIdx * nbRows]).filter(Boolean) Array.from({ length: nbCols }, (_, colIdx) => tmpSkills[rowIdx + colIdx * nbRows]).filter(Boolean)
); );
// Merge skillsColumns in a single flat array // Merge skillsColumns in a single flat array
skillsColumns = skillsColumns.flat().filter(Boolean); skillsColumns = skillsColumns.flat().filter(Boolean);
console.log("Skills columns:", skillsColumns); //DEBUG : console.log("Skills columns:", skillsColumns);
context.skills = skillsColumns context.skills = skillsColumns
} }
break break
case "equipment": case "equipment":
context.tab = context.tabs.equipment context.tab = context.tabs.equipment
@@ -155,6 +156,12 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
this.document.system.setBP() this.document.system.setBP()
} }
static #onToggleEquipped(event, target) {
const itemId = target.dataset.itemId
const item = this.document.items.get(itemId)
if (item) item.update({ "system.equipped": !item.system.equipped })
}
static #onCreateGear(event, target) { static #onCreateGear(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newGear"), type: "gear" }]) this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newGear"), type: "gear" }])
} }
+1 -2
View File
@@ -32,7 +32,6 @@ export default class CthulhuEternalSkillSheet extends CthulhuEternalItemSheet {
} }
static async #onRollProgress(event, target) { static async #onRollProgress(event, target) {
console.log("Rolling progress for skill", this, event, target)
if (this.actor) { if (this.actor) {
const roll = await new Roll("1d4").evaluate() const roll = await new Roll("1d4").evaluate()
if (roll) { if (roll) {
@@ -41,7 +40,7 @@ export default class CthulhuEternalSkillSheet extends CthulhuEternalItemSheet {
user: game.user.id, user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: this.actor }), speaker: ChatMessage.getSpeaker({ actor: this.actor }),
content: `<div class="progress-roll">${game.i18n.localize("CTHULHUETERNAL.Label.skillProgress")} - ${this.document.name} +${roll.total}</div>`, content: `<div class="progress-roll">${game.i18n.localize("CTHULHUETERNAL.Label.skillProgress")} - ${this.document.name} +${roll.total}</div>`,
type: CONST.CHAT_MESSAGE_TYPES.ROLL, type: CONST.CHAT_MESSAGE_STYLES.ROLL,
roll: roll, roll: roll,
}; };
await ChatMessage.create(chatData); await ChatMessage.create(chatData);
+133 -133
View File
@@ -43,167 +43,167 @@ export const INSANITY = {
export const ERA_CSS = { export const ERA_CSS = {
jazz: { primaryFont: "RozhaOne", secondaryFont: "RozhaOne", titleFont: "Broadway", baseFontSize: "0.95rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(9%) saturate(2368%) hue-rotate(360deg) brightness(86%) contrast(84%)" }, jazz: { primaryFont: "RozhaOne", secondaryFont: "RozhaOne", titleFont: "Broadway", baseFontSize: "0.95rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(9%) saturate(2368%) hue-rotate(360deg) brightness(86%) contrast(84%)" },
modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" }, modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", baseFontSize: "1.0rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" },
future: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Seabreed", baseFontSize: "1.0rem", titleFontSize: "2.0rem",imgFilter: "invert(90%) sepia(6%) saturate(1818%) hue-rotate(152deg) brightness(91%) contrast(91%)" }, future: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Seabreed", baseFontSize: "1.0rem", titleFontSize: "2.0rem", imgFilter: "invert(90%) sepia(6%) saturate(1818%) hue-rotate(152deg) brightness(91%) contrast(91%)" },
victorian: { primaryFont: "Volkhov", secondaryFont: "Volkhov", titleFont: "Excelsior", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(100%) sepia(59%) saturate(1894%) hue-rotate(337deg) brightness(88%) contrast(98%)" }, victorian: { primaryFont: "Volkhov", secondaryFont: "Volkhov", titleFont: "Excelsior", baseFontSize: "1.0rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(100%) sepia(59%) saturate(1894%) hue-rotate(337deg) brightness(88%) contrast(98%)" },
coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "0.9rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)"}, coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "0.9rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)" },
revolution: { primaryFont: "IMFell", secondaryFont: "IMFell", titleFont: "Dominican", baseFontSize: "1.0rem",titleFontSize: "1.3rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(25%) saturate(386%) hue-rotate(7deg) brightness(101%) contrast(84%)" }, revolution: { primaryFont: "IMFell", secondaryFont: "IMFell", titleFont: "Dominican", baseFontSize: "1.0rem", titleFontSize: "1.3rem", imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(25%) saturate(386%) hue-rotate(7deg) brightness(101%) contrast(84%)" },
medieval: { primaryFont: "Skranji", secondaryFont: "UncialAntiqua", titleFont: "Luminari", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(93%) sepia(46%) saturate(354%) hue-rotate(321deg) brightness(93%) contrast(87%)"}, medieval: { primaryFont: "Skranji", secondaryFont: "UncialAntiqua", titleFont: "Luminari", baseFontSize: "0.9rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(93%) sepia(46%) saturate(354%) hue-rotate(321deg) brightness(93%) contrast(87%)" },
ww2: { primaryFont: "SairaStencilOne", secondaryFont: "SairaStencilOne", titleFont: "Armalite", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "filter: invert(44%) sepia(8%) saturate(2657%) hue-rotate(40deg) brightness(96%) contrast(75%)"}, ww2: { primaryFont: "SairaStencilOne", secondaryFont: "SairaStencilOne", titleFont: "Armalite", baseFontSize: "0.9rem", titleFontSize: "1.2rem", imgFilter: "filter: invert(44%) sepia(8%) saturate(2657%) hue-rotate(40deg) brightness(96%) contrast(75%)" },
ww1: { primaryFont: "CarterOne", secondaryFont: "CarterOne", titleFont: "SigmarOne", baseFontSize: "0.9rem",titleFontSize: "1.1rem",imgFilter: "invert(28%) sepia(27%) saturate(475%) hue-rotate(76deg) brightness(95%) contrast(93%)"}, ww1: { primaryFont: "CarterOne", secondaryFont: "CarterOne", titleFont: "SigmarOne", baseFontSize: "0.9rem", titleFontSize: "1.1rem", imgFilter: "invert(28%) sepia(27%) saturate(475%) hue-rotate(76deg) brightness(95%) contrast(93%)" },
ageofsail: { primaryFont: "SailRegular", secondaryFont: "SailRegular", titleFont: "P22Operina", baseFontSize: "1.1rem",titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(43%) sepia(74%) saturate(3154%) hue-rotate(336deg) brightness(95%) contrast(83%)" }, ageofsail: { primaryFont: "SailRegular", secondaryFont: "SailRegular", titleFont: "P22Operina", baseFontSize: "1.1rem", titleFontSize: "1.2rem", imgFilter: "brightness(0) saturate(100%) invert(43%) sepia(74%) saturate(3154%) hue-rotate(336deg) brightness(95%) contrast(83%)" },
classical: { primaryFont: "ChantelliAntiqua", secondaryFont: "ChantelliAntiqua", titleFont: "TrajanPro", baseFontSize: "0.9rem",titleFontSize: "1.1rem",imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(32%) saturate(7492%) hue-rotate(265deg) brightness(89%) contrast(95%)" }, classical: { primaryFont: "ChantelliAntiqua", secondaryFont: "ChantelliAntiqua", titleFont: "TrajanPro", baseFontSize: "0.9rem", titleFontSize: "1.1rem", imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(32%) saturate(7492%) hue-rotate(265deg) brightness(89%) contrast(95%)" },
postapo: { primaryFont: "Teko", secondaryFont: "Teko", titleFont: "Teko", baseFontSize: "1.35rem",titleFontSize: "1.5rem",imgFilter: "brightness(0) saturate(100%) invert(44%) sepia(55%) saturate(2341%) hue-rotate(329deg) brightness(122%) contrast(103%))" } postapo: { primaryFont: "Teko", secondaryFont: "Teko", titleFont: "Teko", baseFontSize: "1.35rem", titleFontSize: "1.5rem", imgFilter: "brightness(0) saturate(100%) invert(44%) sepia(55%) saturate(2341%) hue-rotate(329deg) brightness(122%) contrast(103%))" }
} }
export const RESOURCE_RATING = { export const RESOURCE_RATING = {
jazz: { jazz: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"}, 0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 700, assets: "CTHULHUETERNAL.Resource.PoorJazz"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 700, assets: "CTHULHUETERNAL.Resource.PoorJazz" },
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 3000, assets: "CTHULHUETERNAL.Resource.AverageJazz"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 3000, assets: "CTHULHUETERNAL.Resource.AverageJazz" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 5000, assets: "CTHULHUETERNAL.Resource.AboveAverageJazz"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 5000, assets: "CTHULHUETERNAL.Resource.AboveAverageJazz" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 10000, assets: "CTHULHUETERNAL.Resource.WellOffJazz"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 10000, assets: "CTHULHUETERNAL.Resource.WellOffJazz" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 15000, assets: "CTHULHUETERNAL.Resource.RichJazz"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 15000, assets: "CTHULHUETERNAL.Resource.RichJazz" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 50000, assets: "CTHULHUETERNAL.Resource.VeryRichJazz"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 50000, assets: "CTHULHUETERNAL.Resource.VeryRichJazz" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 100000, assets: "CTHULHUETERNAL.Resource.SuperRichJazz"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 100000, assets: "CTHULHUETERNAL.Resource.SuperRichJazz" }
}, },
modern: { modern: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"}, 0: { name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets" },
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern" },
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageModern"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageModern" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageModern"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageModern" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffModern"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffModern" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern" }
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future: { future: {
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4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern" },
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18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern" }
}, },
coldwar: { coldwar: {
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4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
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18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
}, },
ww1: { ww1: {
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8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
}, },
ww2: { ww2: {
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4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
}, },
medieval: { medieval: {
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4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
}, },
revolution: { revolution: {
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4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
}, },
ageofsail: { ageofsail: {
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4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
}, },
classical: { classical: {
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4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
}, },
postapo: { postapo: {
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4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar" },
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar" }
}, },
victorian: { victorian: {
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4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 30, assets: "CTHULHUETERNAL.Resource.PoorVictorian"}, 4: { name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 30, assets: "CTHULHUETERNAL.Resource.PoorVictorian" },
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 90, assets: "CTHULHUETERNAL.Resource.AverageVictorian"}, 8: { name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 90, assets: "CTHULHUETERNAL.Resource.AverageVictorian" },
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 400, assets: "CTHULHUETERNAL.Resource.AboveAverageVictorian"}, 12: { name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 400, assets: "CTHULHUETERNAL.Resource.AboveAverageVictorian" },
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 1500, assets: "CTHULHUETERNAL.Resource.WellOffVictorian"}, 16: { name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 1500, assets: "CTHULHUETERNAL.Resource.WellOffVictorian" },
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 5000, assets: "CTHULHUETERNAL.Resource.RichVictorian"}, 18: { name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 5000, assets: "CTHULHUETERNAL.Resource.RichVictorian" },
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 40000, assets: "CTHULHUETERNAL.Resource.VeryRichVictorian"}, 19: { name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 40000, assets: "CTHULHUETERNAL.Resource.VeryRichVictorian" },
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 200000, assets: "CTHULHUETERNAL.Resource.SuperRichVictorian"} 20: { name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 200000, assets: "CTHULHUETERNAL.Resource.SuperRichVictorian" }
} }
} }
export const RESOURCE_BREAKDOWN = [ export const RESOURCE_BREAKDOWN = [
{ value: 0, hand: 0, stowed: 0, storage: 0, checks: 0}, { value: 0, hand: 0, stowed: 0, storage: 0, checks: 0 },
{ value: 1, hand: 1, stowed: 0, storage: 0, checks: 1}, { value: 1, hand: 1, stowed: 0, storage: 0, checks: 1 },
{ value: 2, hand: 2, stowed: 0, storage: 0, checks: 1}, { value: 2, hand: 2, stowed: 0, storage: 0, checks: 1 },
{ value: 3, hand: 3, stowed: 0, storage: 0, checks: 1}, { value: 3, hand: 3, stowed: 0, storage: 0, checks: 1 },
{ value: 4, hand: 4, stowed: 0, storage: 0, checks: 1}, { value: 4, hand: 4, stowed: 0, storage: 0, checks: 1 },
{ value: 5, hand: 5, stowed: 0, storage: 0, checks: 1}, { value: 5, hand: 5, stowed: 0, storage: 0, checks: 1 },
{ value: 6, hand: 6, stowed: 0, storage: 0, checks: 1}, { value: 6, hand: 6, stowed: 0, storage: 0, checks: 1 },
{ value: 7, hand: 6, stowed: 1, storage: 0, checks: 2}, { value: 7, hand: 6, stowed: 1, storage: 0, checks: 2 },
{ value: 8, hand: 6, stowed: 2, storage: 0, checks: 2}, { value: 8, hand: 6, stowed: 2, storage: 0, checks: 2 },
{ value: 9, hand: 6, stowed: 3, storage: 0, checks: 2}, { value: 9, hand: 6, stowed: 3, storage: 0, checks: 2 },
{ value: 10, hand: 6, stowed: 4, storage: 0, checks: 2}, { value: 10, hand: 6, stowed: 4, storage: 0, checks: 2 },
{ value: 11, hand: 6, stowed: 5, storage: 0, checks: 2}, { value: 11, hand: 6, stowed: 5, storage: 0, checks: 2 },
{ value: 12, hand: 6, stowed: 6, storage: 0, checks: 2}, { value: 12, hand: 6, stowed: 6, storage: 0, checks: 2 },
{ value: 13, hand: 6, stowed: 6, storage: 1, checks: 3}, { value: 13, hand: 6, stowed: 6, storage: 1, checks: 3 },
{ value: 14, hand: 6, stowed: 6, storage: 2, checks: 3}, { value: 14, hand: 6, stowed: 6, storage: 2, checks: 3 },
{ value: 15, hand: 6, stowed: 6, storage: 3, checks: 3}, { value: 15, hand: 6, stowed: 6, storage: 3, checks: 3 },
{ value: 16, hand: 6, stowed: 6, storage: 4, checks: 3}, { value: 16, hand: 6, stowed: 6, storage: 4, checks: 3 },
{ value: 17, hand: 6, stowed: 6, storage: 5, checks: 3}, { value: 17, hand: 6, stowed: 6, storage: 5, checks: 3 },
{ value: 18, hand: 6, stowed: 6, storage: 6, checks: 3}, { value: 18, hand: 6, stowed: 6, storage: 6, checks: 3 },
{ value: 19, hand: 6, stowed: 6, storage: 7, checks: 3}, { value: 19, hand: 6, stowed: 6, storage: 7, checks: 3 },
{ value: 20, hand: 6, stowed: 6, storage: 8, checks: 3} { value: 20, hand: 6, stowed: 6, storage: 8, checks: 3 }
] ]
export const DAMAGE_BONUS = [ -2, -2, -2, -2, -2, -1, -1, -1, -1, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2] export const DAMAGE_BONUS = [-2, -2, -2, -2, -2, -1, -1, -1, -1, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2]
export const VEHICLE_SPEED = { export const VEHICLE_SPEED = {
"none": "CTHULHUETERNAL.Label.None", "none": "CTHULHUETERNAL.Label.None",
@@ -330,10 +330,10 @@ export const MULTIPLIER_CHOICES = {
} }
export const WEAPON_SELECTIVE_FIRE_CHOICES = { export const WEAPON_SELECTIVE_FIRE_CHOICES = {
"shortburst": { id: "shortburst", label: "CTHULHUETERNAL.Weapon.SelectiveFire.shortburst", ammoUsed: 3, lethality: 10, killRadius: 0}, "shortburst": { id: "shortburst", label: "CTHULHUETERNAL.Weapon.SelectiveFire.shortburst", ammoUsed: 3, lethality: 10, killRadius: 0 },
"longburst": { id: "longburst", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longburst", ammoUsed: 5, lethality: 10, killRadius: 1}, "longburst": { id: "longburst", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longburst", ammoUsed: 5, lethality: 10, killRadius: 1 },
"shortspray": { id: "shortspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.shortspray", ammoUsed: 10, lethality: 10, killRadius: 2}, "shortspray": { id: "shortspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.shortspray", ammoUsed: 10, lethality: 10, killRadius: 2 },
"longspray": { id: "longspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longspray", ammoUsed: 20, lethality: 10, killRadius: 3}, "longspray": { id: "longspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longspray", ammoUsed: 20, lethality: 10, killRadius: 3 },
} }
// Melee stuff // Melee stuff
+58 -13
View File
@@ -23,8 +23,10 @@ export default class CthulhuEternalActor extends Actor {
data.items.push(skill.toObject()) data.items.push(skill.toObject())
} }
} }
data.items.push({ type:"weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg", data.items.push({
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed" } }) type: "weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed", applyDamageBonus: true }
})
} }
return super.create(data, options); return super.create(data, options);
@@ -40,9 +42,52 @@ export default class CthulhuEternalActor extends Actor {
type: CONST.CHAT_MESSAGE_STYLES.OTHER type: CONST.CHAT_MESSAGE_STYLES.OTHER
}) })
} }
if (this.type === "protagonist" && changed?.system?.hp !== undefined) {
const hp = this.system.hp
this.toggleStatusEffect("dead", { active: !!hp.dead })
this.toggleStatusEffect("unconscious", { active: !!hp.unconscious && !hp.dead })
this.toggleStatusEffect("stun", { active: !!hp.stunned && !hp.dead && !hp.unconscious })
}
return super._onUpdate(changed, options, userId) return super._onUpdate(changed, options, userId)
} }
setLastDefenseRoll(rollData) {
this.setFlag("fvtt-cthulhu-eternal", "last-defense-roll", rollData)
}
getLastDefenseRoll() {
return this.getFlag("fvtt-cthulhu-eternal", "last-defense-roll")
}
applyWounds(woundData) {
// Get available armor
let armors = this.items.filter(i => i.type === "armor" && i.system.equipped)
let totalArmor = 0
for (let armor of armors) {
totalArmor += armor.system.protection
}
let effectiveWounds = Math.max(woundData.rollResult - totalArmor, 0)
if (woundData.isLethal) {
effectiveWounds = this.system.hp.value // Killed!
}
// Apply armor reduction
let hp = Math.max(this.system.hp.value - effectiveWounds, 0)
if (this.system.hp.value !== hp) {
this.update({ "system.hp.value": hp })
}
// Chat message for GM only
if (game.user.isGM) {
let armorText = totalArmor > 0 ? game.i18n.format("CTHULHUETERNAL.Chat.armorAbsorbed", { armor: totalArmor }) : game.i18n.localize("CTHULHUETERNAL.Chat.noArmor")
ChatMessage.create({
user: game.user.id,
speaker: { alias: this.name },
rollMode: "gmroll",
content: game.i18n.format("CTHULHUETERNAL.Chat.woundsApplied", { name: this.name, effectiveWounds, armorText }),
})
}
}
async createEmbeddedDocuments(embeddedName, data, operation) { async createEmbeddedDocuments(embeddedName, data, operation) {
let newData = [] let newData = []
if (embeddedName === "Item") { if (embeddedName === "Item") {
@@ -71,18 +116,18 @@ export default class CthulhuEternalActor extends Actor {
} }
async _preCreate(data, options, user) { async _preCreate(data, options, user) {
await super._preCreate(data, options, user) await super._preCreate(data, options, user)
// Configure prototype token settings // Configure prototype token settings
const prototypeToken = {} const prototypeToken = {}
if (this.type === "protagonist") { if (this.type === "protagonist") {
Object.assign(prototypeToken, { Object.assign(prototypeToken, {
sight: { enabled: true }, sight: { enabled: true },
actorLink: true, actorLink: true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
}) })
this.updateSource({ prototypeToken }) this.updateSource({ prototypeToken })
}
} }
}
} }
+157 -60
View File
@@ -1,5 +1,6 @@
import { SYSTEM } from "../config/system.mjs" import { SYSTEM } from "../config/system.mjs"
import CthulhuEternalUtils from "../utils.mjs"
export default class CthulhuEternalRoll extends Roll { export default class CthulhuEternalRoll extends Roll {
/** /**
@@ -128,51 +129,48 @@ export default class CthulhuEternalRoll extends Roll {
static async processWeaponDamage(actor, options) { static async processWeaponDamage(actor, options) {
let isLethal = false let isLethal = false
let weapon = options.rollItem let weapon = options.rollItem
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
options.isNudge = false options.isNudge = false
// Selective fire management // Selective fire management
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) { if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice] let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
if (choice.ammoUsed > weapon.system.ammo.value) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
return
}
weapon.system.selectiveFireChoiceLabel = choice.label // Store the choice in the weapon weapon.system.selectiveFireChoiceLabel = choice.label // Store the choice in the weapon
weapon.system.lethality = choice.lethality // Override lethality weapon.system.lethality = choice.lethality // Override lethality
weapon.system.killRadius = choice.killRadius // Override kill radius weapon.system.killRadius = choice.killRadius // Override kill radius
ammoUsed = choice.ammoUsed // Override ammo used
} }
ammoUsed = Number(ammoUsed) let combatants = []
if (game?.combat?.combatants) {
for (let c of game.combat.combatants) {
if (c.actorid !== actor.id) {
combatants.push({ id: c.id, name: c.name })
}
}
}
if (weapon.system.lethality > 0) { if (weapon.system.lethality > 0) {
let lethalityRoll = new Roll("1d100") let lethalityRoll = new Roll("1d100")
await lethalityRoll.evaluate() await lethalityRoll.evaluate()
let lethalScore = (options?.previousResultType === "successCritical") ? weapon.system.lethality * 2 : weapon.system.lethality let lethalScore = (options?.previousResultType === "successCritical") ? weapon.system.lethality * 2 : weapon.system.lethality
isLethal = (lethalityRoll.total <= lethalScore) isLethal = (lethalityRoll.total <= lethalScore)
if (ammoUsed > 0) {
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
}])
}
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10) let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
let msgData = { let msgData = {
actorId: actor.id,
weapon, weapon,
wounds, wounds,
lethalScore, lethalScore,
isLethal, isLethal,
ammoUsed, ammoUsed: weapon?.ammoUsed || 0,
rollResult: lethalityRoll.total, rollResult: lethalityRoll.total,
combatants: combatants
} }
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-lethal-damage.hbs", msgData) let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-lethal-damage.hbs", msgData)
ChatMessage.create({ let msg = await ChatMessage.create({
user: game.user.id, user: game.user.id,
content: flavor, content: flavor,
speaker: ChatMessage.getSpeaker({ actor: actor }), speaker: ChatMessage.getSpeaker({ actor: actor }),
}, { rollMode: options.rollMode, create: true }) }, { rollMode: options.rollMode, create: true })
await msg.setFlag("fvtt-cthulhu-eternal", "woundData", msgData)
return return
} }
@@ -184,27 +182,24 @@ export default class CthulhuEternalRoll extends Roll {
if (options?.previousResultType === "successCritical") { if (options?.previousResultType === "successCritical") {
formula = `( ${formula} ) * 2` formula = `( ${formula} ) * 2`
} }
if (ammoUsed > 0) {
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
}])
}
console.log("Weapon damage formula", formula, weapon, ammoUsed)
let damageRoll = new Roll(formula) let damageRoll = new Roll(formula)
await damageRoll.evaluate() await damageRoll.evaluate()
let msgData = { let msgData = {
weapon, actorId: actor.id,
formula, weapon,
ammoUsed, formula,
rollResult: damageRoll.total, ammoUsed: weapon?.ammoUsed || 0,
} rollResult: damageRoll.total,
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-regular-damage.hbs", msgData) combatants: combatants
ChatMessage.create({ }
user: game.user.id, let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-regular-damage.hbs", msgData)
content: flavor, let msg = await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor: actor }), user: game.user.id,
}, { rollMode: options.rollMode, create: true }) content: flavor,
speaker: ChatMessage.getSpeaker({ actor: actor }),
}, { rollMode: options.rollMode, create: true })
await msg.setFlag("fvtt-cthulhu-eternal", "woundData", msgData)
} }
@@ -215,11 +210,32 @@ export default class CthulhuEternalRoll extends Roll {
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0 modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0 modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0 modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
modifier += (rollData.aimingLastRound) ? 20 : 0 modifier += (rollData.aimingLastRoundFlag) ? 20 : 0
modifier += (rollData.aimingWithSight) ? 20 : 0 modifier += (rollData.aimingWithSightFlag) ? 20 : 0
return modifier return modifier
} }
static async processAmmoUsed(actor, weapon) {
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
// Selective fire management
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
if (choice.ammoUsed > weapon.system.ammo.value) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
return
}
ammoUsed = choice.ammoUsed // Override ammo used
}
ammoUsed = Number(ammoUsed)
if (ammoUsed > 0) {
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
}])
}
weapon.ammoUsed = ammoUsed
}
/** /**
* Prompt the user with a dialog to configure and execute a roll. * Prompt the user with a dialog to configure and execute a roll.
* *
@@ -241,9 +257,10 @@ export default class CthulhuEternalRoll extends Roll {
options.isNudge = true options.isNudge = true
let actor = game.actors.get(options.actorId) let actor = game.actors.get(options.actorId)
let target = CthulhuEternalUtils.getTarget()
switch (options.rollType) { switch (options.rollType) {
case "skill": case "skill":
console.log(options.rollItem)
options.initialScore = options.rollItem.system.computeScore() options.initialScore = options.rollItem.system.computeScore()
break break
case "luck": case "luck":
@@ -273,33 +290,30 @@ export default class CthulhuEternalRoll extends Roll {
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era") let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
if (era !== options.rollItem.system.settings) { if (era !== options.rollItem.system.settings) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.WrongEra")) ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.WrongEra"))
console.log("WP Wrong Era", era, options.rollItem.system.weaponType)
return return
} }
if (!SYSTEM.WEAPON_SKILL_MAPPING[era]?.[options.rollItem.system.weaponType]) { if (!SYSTEM.WEAPON_SKILL_MAPPING[era]?.[options.rollItem.system.weaponType]) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponType")) ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponType"))
console.log("WP Not found", era, options.rollItem.system.weaponType)
return return
} }
/*if (!target) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.AttackNoTarget"))
}*/
// Check if the weapon has enouth ammo in case of a firearm // Check if the weapon has enouth ammo in case of a firearm
if (options.rollItem.system.isFireArm() && options.rollItem.system.ammo.value <= 0) { if (options.rollItem.system.isFireArm() && options.rollItem.system.ammo.value <= 0) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo")) ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
return return
} }
options.weapon = options.rollItem options.weapon = options.rollItem
if (options.rollItem.system.hasDirectSkill) {
let skillName = options.rollItem.name options.rollItem = CthulhuEternalUtils.getWeaponSkill(actor, options.rollItem, era)
options.rollItem = { type: "skill", name: skillName, system: { base: 0, bonus: options.weapon.system.directSkillValue } } options.initialScore = options.rollItem.system.skillTotal
options.initialScore = options.weapon.system.directSkillValue if (options.weapon.system.state === "junk") {
} else { options.isJunk = true
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) options.initialScore = Math.max(0, options.initialScore - 20) // -20% for junk weapons
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase()) }
if (!options.rollItem) { if (options.weapon.system.state === "worn") {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill")) options.isWorn = true
return
}
options.initialScore = options.rollItem.system.computeScore()
console.log("WEAPON", skillName, era, options.rollItem)
} }
} }
break break
@@ -331,6 +345,8 @@ export default class CthulhuEternalRoll extends Roll {
targetScore: options.initialScore, targetScore: options.initialScore,
isLowWP: options.isLowWP, isLowWP: options.isLowWP,
isZeroWP: options.isZeroWP, isZeroWP: options.isZeroWP,
isJunk: options.isJunk,
isWorn: options.isWorn,
isExhausted: options.isExhausted, isExhausted: options.isExhausted,
enableHand: options.rollItem.enableHand, enableHand: options.rollItem.enableHand,
enableStowed: options.rollItem.enableStowed, enableStowed: options.rollItem.enableStowed,
@@ -353,10 +369,11 @@ export default class CthulhuEternalRoll extends Roll {
visibilityChoice: "clear", visibilityChoice: "clear",
attackerStateChoice: "normal", attackerStateChoice: "normal",
targetSizeChoice: "normal", targetSizeChoice: "normal",
aimingLastRound: false, aimingLastRoundFlag: false,
aimingWithSight: false, aimingWithSightFlag: false,
modifier, modifier,
formula, formula,
targetName: target?.name,
hasTarget: options.hasTarget, hasTarget: options.hasTarget,
hasModifier, hasModifier,
hasMultiplier, hasMultiplier,
@@ -402,6 +419,14 @@ export default class CthulhuEternalRoll extends Roll {
options.multiplier = Number(event.target.value) options.multiplier = Number(event.target.value)
this.updateResourceDialog(options) this.updateResourceDialog(options)
}) })
$(".aimingLastRound").change(event => {
options.aimingLastRoundFlag = event.target.checked
this.updateResourceDialog(options)
})
$(".aimingWithSight").change(event => {
options.aimingWithSightFlag = event.target.checked
this.updateResourceDialog(options)
})
} }
}) })
@@ -409,10 +434,12 @@ export default class CthulhuEternalRoll extends Roll {
if (rollContext === null) return if (rollContext === null) return
let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext) let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
// If we have a target, get its data
rollData.targetId = target?.id
rollData.targetName = target?.name
rollData.rollMode = rollContext.visibility rollData.rollMode = rollContext.visibility
// Update target score // Update target score
console.log("Rolldata", rollData, options)
if (options.rollType === "resource") { if (options.rollType === "resource") {
rollData.targetScore = options.initialScore * Number(rollContext.multiplier) rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
} else { } else {
@@ -432,19 +459,24 @@ export default class CthulhuEternalRoll extends Roll {
rollData.modifier = "0" rollData.modifier = "0"
} }
if (options.rollType === "weapon") {
await this.processAmmoUsed(actor, rollData.weapon)
}
if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return
const roll = new this(formula, options.data, rollData) const roll = new this(formula, options.data, rollData)
await roll.evaluate() await roll.evaluate()
roll.displayRollResult(roll, options, rollData) await roll.displayRollResult(roll, options, rollData)
if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return
return roll return roll
} }
displayRollResult(formula, options, rollData) { async displayRollResult(formula, options, rollData) {
// Compute the result quality // Compute the result quality
let resultType = "failure" let resultType = "failure"
@@ -462,6 +494,11 @@ export default class CthulhuEternalRoll extends Roll {
resultType = "failureCritical" resultType = "failureCritical"
} }
} }
if (rollData.weapon?.system?.state === "junk" && this.total > 95) {
this.options.isDestroyed = true
rollData.isDestroyed = true
resultType = "failureCritical"
}
// As per the rules, a roll of 100 is always a failure, even if the target is above 100 // As per the rules, a roll of 100 is always a failure, even if the target is above 100
if (this.total === 100) { if (this.total === 100) {
resultType = "failureCritical" resultType = "failureCritical"
@@ -492,7 +529,66 @@ export default class CthulhuEternalRoll extends Roll {
this.options.isLowWP = rollData.isLowWP this.options.isLowWP = rollData.isLowWP
this.options.isZeroWP = rollData.isZeroWP this.options.isZeroWP = rollData.isZeroWP
this.options.isExhausted = rollData.isExhausted this.options.isExhausted = rollData.isExhausted
rollData.isSuccess = this.options.isSuccess
rollData.isFailure = this.options.isFailure
rollData.isCritical = this.options.isCritical
rollData.resultType = resultType
rollData.rollResult = this.total
rollData.total = this.total
this.options.rollData = foundry.utils.duplicate(rollData) this.options.rollData = foundry.utils.duplicate(rollData)
// Keep track of the last defense roll for the actor
if (game.combat && (rollData?.weapon?.system.type === "melee" || (rollData?.rollItem.type === "skill" && rollData?.rollItem.name?.toLowerCase().includes(game.i18n.localize("CTHULHUETERNAL.Skill.dodgeName").toLowerCase())))) {
let actor = game.actors.get(options.actorId)
rollData.round = game.combat.round
actor.setLastDefenseRoll(foundry.utils.duplicate(rollData))
}
if (game.combat && rollData?.weapon) { // An attack roll
rollData.isAttackRoll = true
}
// Now check if we have a target for the current roll, and if the target has done its defense roll this round
if (rollData.targetId) {
let token = game.scenes.current.tokens.get(rollData.targetId)
let defender = token.actor
let lastDefenseRoll = defender?.getLastDefenseRoll()
// Now compare opposition
this.compareRolls(rollData, lastDefenseRoll)
rollData.defenseRoll = lastDefenseRoll
}
}
compareRolls(attackRoll, defenseRoll) {
if (!defenseRoll || defenseRoll.round !== game?.combat?.round) {
// ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.NoDefenseRoll"))
return
}
if (attackRoll.isFailure) {
attackRoll.attackSucess = false
}
if (attackRoll.isSuccess && defenseRoll.isFailure) {
attackRoll.attackSucess = true
}
if (attackRoll.isSuccess && defenseRoll.isSuccess) {
if (attackRoll.isCritical && !defenseRoll.isCritical) {
attackRoll.attackSucess = true
}
else if (!attackRoll.isCritical && defenseRoll.isCritical) {
attackRoll.attackSucess = false
}
else {
// Both are normal success, compare the roll results
if (attackRoll.total >= defenseRoll.total) {
// Attack successful
attackRoll.attackSucess = true
} else {
// Defense successful
attackRoll.attackSucess = false
}
}
}
} }
/** /**
@@ -590,7 +686,7 @@ export default class CthulhuEternalRoll extends Roll {
* @returns {Promise} - A promise that resolves when the message is created. * @returns {Promise} - A promise that resolves when the message is created.
*/ */
async toMessage(messageData = {}, { rollMode, create = true } = {}) { async toMessage(messageData = {}, { rollMode, create = true } = {}) {
super.toMessage( let rollMsg = await super.toMessage(
{ {
isFailure: this.resultType === "failure", isFailure: this.resultType === "failure",
actingCharName: this.actorName, actingCharName: this.actorName,
@@ -601,10 +697,11 @@ export default class CthulhuEternalRoll extends Roll {
}, },
{ rollMode: rollMode }, { rollMode: rollMode },
) )
// Manage the skill evolution if the roll is a failure
let rollData = this.options.rollData || this.options let rollData = this.options.rollData || this.options
let rollItem = this.options.rollItem let rollItem = this.options.rollItem
await rollMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
// Manage the skill evolution if the roll is a failure
if (rollData.resultType.includes("failure") && rollItem.type === "skill") { if (rollData.resultType.includes("failure") && rollItem.type === "skill") {
// Is the skill able to progress // Is the skill able to progress
if (rollItem.system.diceEvolved && !rollItem.system.rollFailed) { if (rollItem.system.diceEvolved && !rollItem.system.rollFailed) {
+1
View File
@@ -12,6 +12,7 @@ export default class CthulhuEternalArmor extends foundry.abstract.TypeDataModel
schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
return schema return schema
} }
+22 -18
View File
@@ -52,7 +52,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.INSANITY }), insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.INSANITY }),
}) })
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: -2 })
schema.resources = new fields.SchemaField({ schema.resources = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), // Unused but kept for compatibility value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), // Unused but kept for compatibility
@@ -90,7 +90,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
prepareDerivedData() { prepareDerivedData() {
super.prepareDerivedData(); super.prepareDerivedData();
if (!game.user.isGM ) { if (!game.user.isGM) {
return return
} }
@@ -127,9 +127,11 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
dmgBonus = -2 dmgBonus = -2
} else if (this.characteristics.str.value <= 8) { } else if (this.characteristics.str.value <= 8) {
dmgBonus = -1 dmgBonus = -1
} else if (this.characteristics.str.value <= 12) {
dmgBonus = 0
} else if (this.characteristics.str.value <= 16) { } else if (this.characteristics.str.value <= 16) {
dmgBonus = 1 dmgBonus = 1
} else if (this.characteristics.str.value <= 20) { } else if (this.characteristics.str.value <= 40) {
dmgBonus = 2 dmgBonus = 2
} }
if (this.damageBonus !== dmgBonus) { if (this.damageBonus !== dmgBonus) {
@@ -140,12 +142,15 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
if (!this.san.breakingPointReached && this.san.value <= this.san.breakingPoint) { if (!this.san.breakingPointReached && this.san.value <= this.san.breakingPoint) {
updates[`system.san.breakingPointReached`] = true updates[`system.san.breakingPointReached`] = true
this.san.breakingPointReached = true // Force local update to true this.san.breakingPointReached = true // Force local update to true
ChatMessage.create({ let w = game.users.find(u => u.character?.name === this.parent?.name)
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.breakingPointReached", { bp: this.san.breakingPoint, san: this.san.value })}</p>`, if (w) {
speaker: ChatMessage.getSpeaker({ actor: this.parent }), ChatMessage.create({
// Get the user id of the actor owner content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.breakingPointReached", { bp: this.san.breakingPoint, san: this.san.value })}</p>`,
whisper: [game.users.find(u => u.character?.name === this.parent?.name).id ] speaker: ChatMessage.getSpeaker({ actor: this.parent }),
}) // Get the user id of the actor owner
whisper: [w.id]
})
}
} }
// Unconsciousness management // Unconsciousness management
@@ -207,7 +212,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
actorName: this.parent.name, actorName: this.parent.name,
adaptedToHelplessness: this.biodata.adaptedToHelplessness, adaptedToHelplessness: this.biodata.adaptedToHelplessness,
adaptedToViolence: this.biodata.adaptedToViolence, adaptedToViolence: this.biodata.adaptedToViolence,
... rollData ...rollData
} }
let updates = {} let updates = {}
let template = "" let template = ""
@@ -224,7 +229,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
} }
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-temp-insanity.hbs" template = "systems/fvtt-cthulhu-eternal/templates/chat-san-temp-insanity.hbs"
} else if (rollData.sanLoss === 0) { // Manage if sanLoss is 0 } else if (rollData.sanLoss === 0) { // Manage if sanLoss is 0
rollData.resetMsg = false rollData.resetMsg = false
if (rollData.sanType === "violence" && !this.biodata.adaptedToViolence) { if (rollData.sanType === "violence" && !this.biodata.adaptedToViolence) {
updates[`system.san.violence`] = [false, false, false] updates[`system.san.violence`] = [false, false, false]
@@ -236,7 +241,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
} }
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-0.hbs" template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-0.hbs"
} else if (rollData.sanType === "violence" ) { } else if (rollData.sanType === "violence") {
// Set the first false element of the violence array to true // Set the first false element of the violence array to true
let violence = this.san.violence.slice() let violence = this.san.violence.slice()
let index = violence.findIndex(v => !v) let index = violence.findIndex(v => !v)
@@ -251,7 +256,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
updates[`system.san.violence`] = [false, false, false] updates[`system.san.violence`] = [false, false, false]
msgData.adaptedToViolence = true msgData.adaptedToViolence = true
} }
} else if (rollData.sanType === "helplessness" ) { } else if (rollData.sanType === "helplessness") {
// If sanType is "helplessness" and adapted to helplessness, set the first false element of the helplessness array to true // If sanType is "helplessness" and adapted to helplessness, set the first false element of the helplessness array to true
let helplessness = this.san.helplessness.slice() let helplessness = this.san.helplessness.slice()
let index = helplessness.findIndex(h => !h) let index = helplessness.findIndex(h => !h)
@@ -266,13 +271,12 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
updates[`system.san.helplessness`] = [false, false, false] updates[`system.san.helplessness`] = [false, false, false]
msgData.adaptedToHelplessness = true msgData.adaptedToHelplessness = true
} }
} else if (rollData.sanType === "unnatural" ) { } else if (rollData.sanType === "unnatural") {
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-unnatural.hbs" template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-unnatural.hbs"
} else { } else {
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-none.hbs" template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-none.hbs"
} }
console.log("CthulhuEternalProtagonist.applySANConsequences", rollData, updates, template)
let content = await foundry.applications.handlebars.renderTemplate(template, msgData) let content = await foundry.applications.handlebars.renderTemplate(template, msgData)
let msg = await ChatMessage.create({ let msg = await ChatMessage.create({
content: content, content: content,
@@ -354,15 +358,15 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
*/ */
async roll(rollType, rollItem) { async roll(rollType, rollItem) {
if (this.hp.dead ) { if (this.hp.dead) {
// Warn with chat message // Warn with chat message
ChatMessage.create({ ChatMessage.create({
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.deadWarning", {con: this.characteristics.con.value} )}</p>`, content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.deadWarning", { con: this.characteristics.con.value })}</p>`,
speaker: ChatMessage.getSpeaker({ actor: this.parent }) speaker: ChatMessage.getSpeaker({ actor: this.parent })
}) })
return null return null
} }
if (this.hp.unconscious ) { if (this.hp.unconscious) {
// Warn with chat message // Warn with chat message
ChatMessage.create({ ChatMessage.create({
content: `<p>${game.i18n.localize("CTHULHUETERNAL.Label.unconsciousWarning")}</p>`, content: `<p>${game.i18n.localize("CTHULHUETERNAL.Label.unconsciousWarning")}</p>`,
-1
View File
@@ -54,7 +54,6 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
} }
isRanged() { isRanged() {
console.log("isRanged", this.weaponType, this)
return this.weaponType.match("ranged") return this.weaponType.match("ranged")
} }
+293 -13
View File
@@ -16,6 +16,14 @@ export default class CthulhuEternalUtils {
config: true, config: true,
onChange: _ => window.location.reload() onChange: _ => window.location.reload()
}); });
game.settings.register("fvtt-cthulhu-eternal", "roll-opposed-store", {
name: "Roll Opposed Store",
hint: "Whether to store opposed roll results for later use",
default: { roll1: null, roll2: null },
scope: "world",
type: Object,
config: false
});
} }
static async loadCompendiumData(compendium) { static async loadCompendiumData(compendium) {
@@ -110,9 +118,6 @@ export default class CthulhuEternalUtils {
return Object.keys(obj).length; return Object.keys(obj).length;
}) })
Handlebars.registerHelper('isEnabled', function (configKey) {
return game.settings.get("bol", configKey);
})
Handlebars.registerHelper('split', function (str, separator, keep) { Handlebars.registerHelper('split', function (str, separator, keep) {
return str.split(separator)[keep]; return str.split(separator)[keep];
}) })
@@ -156,7 +161,6 @@ export default class CthulhuEternalUtils {
return eval(expr); return eval(expr);
}) })
Handlebars.registerHelper('isOwnerOrGM', function (actor) { Handlebars.registerHelper('isOwnerOrGM', function (actor) {
console.log("Testing actor", actor.isOwner, game.userId)
return actor.isOwner || game.isGM; return actor.isOwner || game.isGM;
}) })
Handlebars.registerHelper('upperFirst', function (text) { Handlebars.registerHelper('upperFirst', function (text) {
@@ -180,6 +184,53 @@ export default class CthulhuEternalUtils {
}); });
} }
/* -------------------------------------------- */
static removeChatMessageId(messageId) {
if (messageId) {
game.messages.get(messageId)?.delete();
}
}
static findChatMessageId(current) {
return HawkmoonUtility.getChatMessageId(HawkmoonUtility.findChatMessage(current));
}
static getChatMessageId(node) {
return node?.attributes.getNamedItem('data-message-id')?.value;
}
static findChatMessage(current) {
return HawkmoonUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
}
static findNodeMatching(current, predicate) {
if (current) {
if (predicate(current)) {
return current;
}
return HawkmoonUtility.findNodeMatching(current.parentElement, predicate);
}
return undefined;
}
/* -------------------------------------------- */
static getWeaponSkill(actor, weapon, era) {
let skill
if (weapon.system.hasDirectSkill) {
let skillName = weapon.name
skill = { type: "skill", name: skillName, system: { base: 0, bonus: weapon.system.directSkillValue, skillTotal: weapon.system.directSkillValue } }
} else {
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][weapon.system.weaponType])
skill = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
if (!skill) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
return
}
}
return skill
}
/* -------------------------------------------- */
static async applySANType(rollMessage, event) { static async applySANType(rollMessage, event) {
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData") let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
if (!rollData) { if (!rollData) {
@@ -229,7 +280,7 @@ export default class CthulhuEternalUtils {
let healingFormula = rollData.rollItem.system.healingFormula let healingFormula = rollData.rollItem.system.healingFormula
let healingMsg = "CTHULHUETERNAL.Label.healingRoll" let healingMsg = "CTHULHUETERNAL.Label.healingRoll"
if (rollData.resultType === "successCritical") { if (rollData.resultType === "successCritical") {
healingFormula += " * 2" healingFormula += " * 2"
} }
if (rollData.resultType === "failureCritical") { if (rollData.resultType === "failureCritical") {
healingMsg = "CTHULHUETERNAL.Label.healingRollFailure" healingMsg = "CTHULHUETERNAL.Label.healingRollFailure"
@@ -248,6 +299,132 @@ export default class CthulhuEternalUtils {
}) })
} }
static async opposedRollManagement(rollMessage, event) {
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
if (!rollData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
return
}
// Get the store
let store = game.settings.get("fvtt-cthulhu-eternal", "roll-opposed-store")
if (!store.roll1) {
store.roll1 = {
rollData: rollData,
messageId: rollMessage.id
}
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollFirstStored"))
}
else if (!store.roll2) {
store.roll2 = {
rollData: rollData,
messageId: rollMessage.id
}
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollSecondStored"))
// Now perform the opposed roll resolution
await this.resolveOpposedRolls(store.roll1, store.roll2)
// Clear the store
store.roll1 = null
store.roll2 = null
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
}
else {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollStoreFull"))
}
}
static async resolveOpposedRolls(roll1, roll2) {
// Get actors
let actor1 = game.actors.get(roll1.rollData.actorId)
let actor2 = game.actors.get(roll2.rollData.actorId)
if (!actor1 || !actor2) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
return
}
// Determine winner
let winner = null
let loser = null
// If there critical success/failure, apply them first (remark : this d100 results)
roll1.rollData.rollCompare = roll1.rollData.rollResult
roll2.rollData.rollCompare = roll2.rollData.rollResult
if (roll1.rollData.resultType === "successCritical") {
roll1.rollData.rollCompare = -roll1.rollData.rollResult
}
if (roll2.rollData.resultType === "failureCritical") {
roll2.rollData.rollCompare = 100 + roll2.rollData.rollResult
}
if (roll2.rollData.resultType === "successCritical") {
roll2.rollData.rollCompare = -roll2.rollData.rollResult
}
if (roll1.rollData.resultType === "failureCritical") {
roll1.rollData.rollCompare = roll1.rollData.rollResult * 2
}
if (roll1.rollData.isSuccess && roll2.rollData.isFailure) {
winner = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
loser = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
}
else if (roll2.rollData.isSuccess && roll1.rollData.isFailure) {
winner = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
}
else if (roll1.rollData.rollCompare < roll2.rollData.rollCompare) {
winner = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
loser = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
}
else {
winner = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
}
// Check if winner was attacking with a weapon that can apply damage
let canApplyDamage = winner && winner.rollData?.weapon && winner.rollData.weapon.system
// Prepare data for the template
let msgData = {
winner: {
actor: {
name: winner.actor.name,
img: winner.actor.img
},
rollData: {
rollResult: winner.rollData.rollResult || winner.rollData.total,
isCritical: winner.rollData.isCritical,
weapon: winner.rollData.weapon
}
},
loser: {
actor: {
name: loser.actor.name,
img: loser.actor.img
},
rollData: {
rollResult: loser.rollData.rollResult || loser.rollData.total,
isCritical: loser.rollData.isCritical
}
},
canApplyDamage: canApplyDamage
}
// Render the template
let content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-cthulhu-eternal/templates/chat-opposed-result.hbs",
msgData
)
// Display the result in chat
let chatMsg = await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor: winner.actor.id }),
content: content
})
// Store the winner's roll data for damage roll if applicable
if (canApplyDamage) {
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", winner.rollData)
}
}
static translateRangeUnit(range) { static translateRangeUnit(range) {
if (typeof range === 'string') { if (typeof range === 'string') {
return game.i18n.localize(`CTHULHUETERNAL.Label.${range}`) return game.i18n.localize(`CTHULHUETERNAL.Label.${range}`)
@@ -268,11 +445,11 @@ export default class CthulhuEternalUtils {
} }
static async registerBabeleTranslations(babele) { static async registerBabeleTranslations(babele) {
babele.registerConverters( { babele.registerConverters({
'translateRangeUnit': (originalValue) => { 'translateRangeUnit': (originalValue) => {
return CthulhuEternalUtils.translateRangeUnit(originalValue) return CthulhuEternalUtils.translateRangeUnit(originalValue)
}, },
'translateRange' : (originalValue) => { 'translateRange': (originalValue) => {
return CthulhuEternalUtils.translateRange(originalValue) return CthulhuEternalUtils.translateRange(originalValue)
} }
}) })
@@ -280,18 +457,85 @@ export default class CthulhuEternalUtils {
static async damageRoll(rollMessage, formula = null) { static async damageRoll(rollMessage, formula = null) {
let rollData = rollMessage.rolls[0]?.options?.rollData let rollData = rollMessage.rolls[0]?.options?.rollData
let actor = game.actors.get(rollData.actorId) if (!rollData) {
rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
}
if (!rollData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noRollDataFound"))
return
}
let actor = game.actors.get(rollData.actorId)
if (!actor) { if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound")) ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
return return
} }
console.log("Damage roll data", rollData)
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
rollData.weapon.damageFormula = formula || rollData.weapon.system.damage rollData.weapon.damageFormula = formula || rollData.weapon.system.damage
actor.system.roll("damage", rollData.weapon) actor.system.roll("damage", rollData.weapon)
} }
static async wornWeaponCheck(rollMessage) {
let rollData = rollMessage.rolls[0]?.options?.rollData
if (!rollData) {
rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
}
if (!rollData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noRollDataFound"))
return
}
let actor = game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
return
}
let weapon = rollData.weapon
if (!weapon) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noWeaponFound"))
return
}
// Lance un jet de chance (50%)
let luckRoll = new Roll("1d100")
await luckRoll.evaluate()
let isSuccess = luckRoll.total <= 50
let resultMsg = ""
if (isSuccess) {
// Succès - l'arme reste worn
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckSuccess", {
weapon: weapon.name,
roll: luckRoll.total
})
} else {
// Échec - l'arme devient junk
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckFailure", {
weapon: weapon.name,
roll: luckRoll.total
})
// Mettre à jour l'état de l'arme
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.state": "junk"
}])
ui.notifications.warn(game.i18n.format("CTHULHUETERNAL.Notifications.WeaponBecameJunk", { weapon: weapon.name }))
}
// Créer un message de chat avec le résultat
await ChatMessage.create({
user: game.user.id,
content: `<div class="cthulhu-eternal-roll">
<h4>${game.i18n.localize("CTHULHUETERNAL.Label.wornWeaponCheckTitle")}</h4>
<p>${resultMsg}</p>
</div>`,
speaker: ChatMessage.getSpeaker({ actor: actor }),
})
}
static async nudgeRoll(rollMessage) { static async nudgeRoll(rollMessage) {
let dialogContext = rollMessage.rolls[0]?.options let dialogContext = rollMessage.rolls[0]?.options
@@ -304,7 +548,6 @@ export default class CthulhuEternalUtils {
// Build options table for the select operator between minValue and maxValue // Build options table for the select operator between minValue and maxValue
dialogContext.nudgeOptions = Array.from({ length: dialogContext.maxValue - dialogContext.minValue + 1 }, (_, i) => dialogContext.minValue + i) dialogContext.nudgeOptions = Array.from({ length: dialogContext.maxValue - dialogContext.minValue + 1 }, (_, i) => dialogContext.minValue + i)
console.log(dialogContext)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/nudge-dialog.hbs", dialogContext) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/nudge-dialog.hbs", dialogContext)
@@ -336,8 +579,8 @@ export default class CthulhuEternalUtils {
rejectClose: false, // Click on Close button will not launch an error rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => { render: (event, dialog) => {
$(".nudged-score-select").change(event => { $(".nudged-score-select").change(event => {
dialogContext.nudgedValue = Number(event.target.value)+1 dialogContext.nudgedValue = Number(event.target.value) + 1
dialogContext.wpCost = Math.ceil(Math.abs(rollMessage.rolls[0].total - dialogContext.nudgedValue) / 5) dialogContext.wpCost = Math.ceil(Math.abs(rollMessage.rolls[0].total - dialogContext.nudgedValue) / 5)
$("#nudged-wp-cost").val(dialogContext.wpCost) $("#nudged-wp-cost").val(dialogContext.wpCost)
}) })
} }
@@ -357,6 +600,10 @@ export default class CthulhuEternalUtils {
roll.toMessage() roll.toMessage()
actor.system.modifyWP(-dialogContext.wpCost) actor.system.modifyWP(-dialogContext.wpCost)
// Delete the initial roll message
await rollMessage.delete()
} }
static setupCSSRootVariables() { static setupCSSRootVariables() {
@@ -375,4 +622,37 @@ export default class CthulhuEternalUtils {
document.documentElement.style.setProperty('--background-image-base', `linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)), url("../assets/ui/${era}_background_main.webp")`); document.documentElement.style.setProperty('--background-image-base', `linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)), url("../assets/ui/${era}_background_main.webp")`);
} }
static getTarget() {
if (game.user.targets && game.user.targets.size === 1) {
for (let target of game.user.targets) {
return target
}
}
return undefined;
}
static applyWounds(message, event) {
let woundData = message.getFlag("fvtt-cthulhu-eternal", "woundData")
if (!woundData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
return
}
let actor = game.actors.get(woundData.actorId)
if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
return
}
// Remove the chat message
this.removeChatMessageId(message.id)
// Get the targetted actorId from the button's data attribute
let targetCombatantId = event.currentTarget.dataset.combatantId
let combatant = game.combat.combatants.get(targetCombatantId)
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
if (!targetActor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noTargetActorFound") + targetCombatantId)
return
}
targetActor.applyWounds(woundData)
}
} }
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000230 MANIFEST-000293
+11 -7
View File
@@ -1,7 +1,11 @@
2025/07/29-18:28:11.485462 7fbfdeffd6c0 Recovering log #227 2026/04/28-23:36:37.192093 7f5797fff6c0 Delete type=3 #1
2025/07/29-18:28:11.542963 7fbfdeffd6c0 Delete type=3 #225 2026/04/28-23:37:29.068330 7f57977fe6c0 Level-0 table #296: started
2025/07/29-18:28:11.543020 7fbfdeffd6c0 Delete type=0 #227 2026/04/28-23:37:29.068358 7f57977fe6c0 Level-0 table #296: 0 bytes OK
2025/07/29-18:28:25.939648 7fbd3ffff6c0 Level-0 table #233: started 2026/04/28-23:37:29.074817 7f57977fe6c0 Delete type=0 #294
2025/07/29-18:28:25.939685 7fbd3ffff6c0 Level-0 table #233: 0 bytes OK 2026/04/28-23:37:29.106904 7f57977fe6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1
2025/07/29-18:28:25.996353 7fbd3ffff6c0 Delete type=0 #231 2026/04/28-23:37:29.106913 7f57977fe6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:28:25.996608 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end) 2026/04/28-23:37:29.111066 7f57977fe6c0 Generated table #297@0: 26 keys, 60964 bytes
2026/04/28-23:37:29.111082 7f57977fe6c0 Compacted 1@0 + 0@1 files => 60964 bytes
2026/04/28-23:37:29.117095 7f57977fe6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2026/04/28-23:37:29.117212 7f57977fe6c0 Delete type=2 #248
2026/04/28-23:37:29.117383 7f57977fe6c0 Manual compaction at level-0 from '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
+4 -11
View File
@@ -1,11 +1,4 @@
2025/07/29-17:56:07.304105 7fbfddffb6c0 Delete type=3 #1 2026/04/28-23:36:37.170404 7f5797fff6c0 Log #291: 0 ops saved to Table #292 OK
2025/07/29-18:20:36.901079 7fbd3ffff6c0 Level-0 table #228: started 2026/04/28-23:36:37.170516 7f5797fff6c0 Archiving /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/rituals/000291.log: OK
2025/07/29-18:20:36.901119 7fbd3ffff6c0 Level-0 table #228: 0 bytes OK 2026/04/28-23:36:37.171708 7f5797fff6c0 Table #248: 26 entries OK
2025/07/29-18:20:36.907068 7fbd3ffff6c0 Delete type=0 #226 2026/04/28-23:36:37.175280 7f5797fff6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/rituals; recovered 1 files; 60964 bytes. Some data may have been lost. ****
2025/07/29-18:20:36.913035 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1
2025/07/29-18:20:36.913051 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.917150 7fbd3ffff6c0 Generated table #229@0: 26 keys, 60964 bytes
2025/07/29-18:20:36.917172 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 60964 bytes
2025/07/29-18:20:36.923988 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.924086 7fbd3ffff6c0 Delete type=2 #60
2025/07/29-18:20:36.941818 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
Binary file not shown.
Binary file not shown.
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+1 -1
View File
@@ -1 +1 @@
MANIFEST-000399 MANIFEST-000462
+11 -7
View File
@@ -1,7 +1,11 @@
2025/07/29-18:28:11.326583 7fbfdd7fa6c0 Recovering log #396 2026/04/28-23:36:37.131149 7f57a57ee6c0 Delete type=3 #1
2025/07/29-18:28:11.422544 7fbfdd7fa6c0 Delete type=3 #394 2026/04/28-23:37:29.054894 7f57977fe6c0 Level-0 table #465: started
2025/07/29-18:28:11.422600 7fbfdd7fa6c0 Delete type=0 #396 2026/04/28-23:37:29.054961 7f57977fe6c0 Level-0 table #465: 0 bytes OK
2025/07/29-18:28:25.859630 7fbd3ffff6c0 Level-0 table #402: started 2026/04/28-23:37:29.061529 7f57977fe6c0 Delete type=0 #463
2025/07/29-18:28:25.859675 7fbd3ffff6c0 Level-0 table #402: 0 bytes OK 2026/04/28-23:37:29.081738 7f57977fe6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at '!items!zvoUByzWSWZ87fxA' @ 1281 : 1
2025/07/29-18:28:25.902834 7fbd3ffff6c0 Delete type=0 #400 2026/04/28-23:37:29.081748 7f57977fe6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:28:25.996583 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end) 2026/04/28-23:37:29.088487 7f57977fe6c0 Generated table #466@0: 556 keys, 320457 bytes
2026/04/28-23:37:29.088505 7f57977fe6c0 Compacted 1@0 + 0@1 files => 320457 bytes
2026/04/28-23:37:29.094678 7f57977fe6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2026/04/28-23:37:29.094831 7f57977fe6c0 Delete type=2 #417
2026/04/28-23:37:29.117360 7f57977fe6c0 Manual compaction at level-0 from '!items!zvoUByzWSWZ87fxA' @ 1281 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
+4 -11
View File
@@ -1,11 +1,4 @@
2025/07/29-17:56:07.265693 7fbfddffb6c0 Delete type=3 #1 2026/04/28-23:36:36.935963 7f57a57ee6c0 Log #460: 0 ops saved to Table #461 OK
2025/07/29-18:20:36.941849 7fbd3ffff6c0 Level-0 table #397: started 2026/04/28-23:36:36.936025 7f57a57ee6c0 Archiving /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/skills/000460.log: OK
2025/07/29-18:20:36.941895 7fbd3ffff6c0 Level-0 table #397: 0 bytes OK 2026/04/28-23:36:36.942723 7f57a57ee6c0 Table #417: 556 entries OK
2025/07/29-18:20:36.948373 7fbd3ffff6c0 Delete type=0 #395 2026/04/28-23:36:36.946588 7f57a57ee6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/skills; recovered 1 files; 320457 bytes. Some data may have been lost. ****
2025/07/29-18:20:36.960564 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at '!items!zvoUByzWSWZ87fxA' @ 1281 : 1
2025/07/29-18:20:36.960577 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.968003 7fbd3ffff6c0 Generated table #398@0: 556 keys, 320457 bytes
2025/07/29-18:20:36.968044 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 320457 bytes
2025/07/29-18:20:36.974076 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.974209 7fbd3ffff6c0 Delete type=2 #277
2025/07/29-18:20:36.980862 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zvoUByzWSWZ87fxA' @ 1281 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
Binary file not shown.
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View File
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View File
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000045 MANIFEST-000108
+11 -7
View File
@@ -1,7 +1,11 @@
2025/07/29-18:28:11.426069 7fbfde7fc6c0 Recovering log #42 2026/04/28-23:36:37.166060 7f57a4fed6c0 Delete type=3 #1
2025/07/29-18:28:11.482529 7fbfde7fc6c0 Delete type=3 #40 2026/04/28-23:37:29.061681 7f57977fe6c0 Level-0 table #111: started
2025/07/29-18:28:11.482582 7fbfde7fc6c0 Delete type=0 #42 2026/04/28-23:37:29.061722 7f57977fe6c0 Level-0 table #111: 0 bytes OK
2025/07/29-18:28:25.996691 7fbd3ffff6c0 Level-0 table #48: started 2026/04/28-23:37:29.068229 7f57977fe6c0 Delete type=0 #109
2025/07/29-18:28:25.996717 7fbd3ffff6c0 Level-0 table #48: 0 bytes OK 2026/04/28-23:37:29.095030 7f57977fe6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at '!items!zyxA9DhO36t5OBDv' @ 55 : 1
2025/07/29-18:28:26.032508 7fbd3ffff6c0 Delete type=0 #46 2026/04/28-23:37:29.095044 7f57977fe6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:28:26.140428 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end) 2026/04/28-23:37:29.100652 7f57977fe6c0 Generated table #112@0: 362 keys, 93592 bytes
2026/04/28-23:37:29.100675 7f57977fe6c0 Compacted 1@0 + 0@1 files => 93592 bytes
2026/04/28-23:37:29.106685 7f57977fe6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2026/04/28-23:37:29.106785 7f57977fe6c0 Delete type=2 #63
2026/04/28-23:37:29.117373 7f57977fe6c0 Manual compaction at level-0 from '!items!zyxA9DhO36t5OBDv' @ 55 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
+4 -11
View File
@@ -1,11 +1,4 @@
2025/07/29-17:56:07.286370 7fbfdeffd6c0 Delete type=3 #1 2026/04/28-23:36:37.136506 7f57a4fed6c0 Log #106: 0 ops saved to Table #107 OK
2025/07/29-18:20:36.907148 7fbd3ffff6c0 Level-0 table #43: started 2026/04/28-23:36:37.136625 7f57a4fed6c0 Archiving /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/weapons/000106.log: OK
2025/07/29-18:20:36.907174 7fbd3ffff6c0 Level-0 table #43: 0 bytes OK 2026/04/28-23:36:37.141991 7f57a4fed6c0 Table #63: 362 entries OK
2025/07/29-18:20:36.912933 7fbd3ffff6c0 Delete type=0 #41 2026/04/28-23:36:37.145196 7f57a4fed6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-dev/Data/systems/fvtt-cthulhu-eternal/packs-system/weapons; recovered 1 files; 93592 bytes. Some data may have been lost. ****
2025/07/29-18:20:36.924240 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at '!items!zyxA9DhO36t5OBDv' @ 55 : 1
2025/07/29-18:20:36.924252 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.928859 7fbd3ffff6c0 Generated table #44@0: 362 keys, 93592 bytes
2025/07/29-18:20:36.928870 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 93592 bytes
2025/07/29-18:20:36.935549 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.935675 7fbd3ffff6c0 Delete type=2 #35
2025/07/29-18:20:36.941835 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zyxA9DhO36t5OBDv' @ 55 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
Binary file not shown.
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+27 -4
View File
@@ -111,8 +111,8 @@ i.fvtt-cthulhu-eternal {
padding: 2px 2px; padding: 2px 2px;
cursor: pointer; cursor: pointer;
transition: background-color 0.3s; transition: background-color 0.3s;
min-width: 6.0rem; min-width: 6rem;
max-width: 6.0rem; max-width: 6rem;
} }
} }
.san-loose-buttons { .san-loose-buttons {
@@ -128,8 +128,8 @@ i.fvtt-cthulhu-eternal {
padding: 2px 2px; padding: 2px 2px;
cursor: pointer; cursor: pointer;
transition: background-color 0.3s; transition: background-color 0.3s;
min-width: 3.0rem; min-width: 3rem;
max-width: 3.0rem; max-width: 3rem;
} }
} }
.result-non-lethal { .result-non-lethal {
@@ -141,5 +141,28 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary); font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.02); font-size: calc(var(--font-size-standard) * 1.02);
} }
.combatants-grid {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 4px;
margin: 8px 0;
button.apply-wounds-btn {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.7);
border: 1px solid #4b4a44;
padding: 4px 6px;
cursor: pointer;
transition: background-color 0.3s;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
background-color: #f0f0e0;
color: #1c1c1c;
&:hover {
background-color: #d5d5c5;
border-color: #2d2d2a;
}
}
}
} }
} }
+229 -17
View File
@@ -53,6 +53,10 @@
color: var(--color-dark-1); color: var(--color-dark-1);
} }
.li-apply-wounds {
display: none;
}
&.dice-roll { &.dice-roll {
flex-direction: column; flex-direction: column;
@@ -70,7 +74,7 @@
border: 0px; border: 0px;
} }
.intro-chat { .intro-chat {
color:var(--color-dark-1); color: var(--color-dark-1);
border-radius: 20px; border-radius: 20px;
display: flex; display: flex;
flex-direction: row; flex-direction: row;
@@ -91,22 +95,7 @@
li { li {
margin: 0 10px; margin: 0 10px;
font-family: var(--font-primary); font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.0); font-size: calc(var(--font-size-standard) * 1);
}
.nudge-roll {
font-size: calc(var(--font-size-standard) * 1.0);
margin-left: 2rem;
display: none;
}
.healing-roll {
font-size: calc(var(--font-size-standard) * 1.0);
margin-left: 2rem;
display: none;
}
.roll-damage {
font-size: calc(var(--font-size-standard) * 1.0);
margin-left: 2rem;
display: none;
} }
.result-success { .result-success {
color: var(--color-success); color: var(--color-success);
@@ -145,4 +134,227 @@
font-size: calc(var(--font-size-standard) * 1.2); font-size: calc(var(--font-size-standard) * 1.2);
text-shadow: 0 0 10px var(--color-shadow-primary); text-shadow: 0 0 10px var(--color-shadow-primary);
} }
.chat-actions {
display: flex;
flex-wrap: wrap;
gap: 0.375rem;
padding: 0.5rem;
margin-top: 0.5rem;
border-top: 1px solid var(--color-border-light-primary);
background: rgba(0, 0, 0, 0.05);
border-radius: 0 0 5px 5px;
justify-content: center;
.chat-action-button {
display: inline-flex !important;
align-items: center;
justify-content: center;
width: 2rem;
height: 2rem;
padding: 0 !important;
margin: 0 !important;
background: var(--color-dark-6);
color: var(--color-light-1);
border: 1px solid var(--color-border-light-primary);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s ease;
text-decoration: none;
line-height: 1;
&:hover {
background: var(--color-dark-5);
border-color: var(--color-border-dark);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
transform: translateY(-1px);
}
i {
font-size: 1rem !important;
line-height: 1;
display: block;
margin: 0;
}
}
.nudge-roll,
.damage-roll,
.healing-roll,
.opposed-roll {
display: none;
}
}
}
.opposed-roll-result {
padding: 0.5rem;
background: rgba(0, 0, 0, 0.05);
border-radius: 5px;
font-family: var(--font-primary);
.opposed-header {
text-align: center;
margin-bottom: 0.3rem;
padding-bottom: 0.2rem;
border-bottom: 1px solid var(--color-border-light-primary);
h3 {
margin: 0;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
}
}
.opposed-content {
display: flex;
flex-direction: column;
gap: 0.15rem;
margin-bottom: 0.3rem;
}
.opposed-winner,
.opposed-loser {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.3rem 0.4rem;
border-radius: 5px;
}
.opposed-winner {
background: rgba(34, 139, 34, 0.1);
border: 2px solid var(--color-success);
}
.opposed-loser {
background: rgba(220, 20, 60, 0.1);
border: 2px solid var(--color-failure);
}
.character-info {
display: flex;
align-items: center;
gap: 0.5rem;
img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-light-primary);
}
.character-name {
display: flex;
flex-direction: column;
gap: 0.15rem;
strong {
font-size: calc(var(--font-size-standard) * 0.75);
text-transform: uppercase;
color: var(--color-dark-2);
}
.winner-name {
font-size: calc(var(--font-size-standard) * 0.95);
font-weight: bold;
color: var(--color-success);
}
.loser-name {
font-size: calc(var(--font-size-standard) * 0.95);
font-weight: bold;
color: var(--color-failure);
}
}
}
.roll-result {
display: flex;
align-items: center;
gap: 0.3rem;
.roll-value {
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
font-family: var(--font-title);
}
.critical-badge {
padding: 0.15rem 0.3rem;
border-radius: 3px;
font-size: calc(var(--font-size-standard) * 0.7);
font-weight: bold;
text-transform: uppercase;
background: var(--color-critical-success);
color: white;
}
}
.winner-result .roll-value {
color: var(--color-success);
}
.loser-result .roll-value {
color: var(--color-failure);
}
.versus-separator {
display: flex;
align-items: center;
justify-content: center;
gap: 0.3rem;
padding: 0;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: bold;
color: var(--color-dark-2);
i {
font-size: calc(var(--font-size-standard) * 0.9);
}
}
.chat-actions {
display: flex;
justify-content: center;
gap: 0.375rem;
padding: 0.5rem;
margin-top: 0.3rem;
border-top: 1px solid var(--color-border-light-primary);
background: rgba(0, 0, 0, 0.05);
border-radius: 0 0 5px 5px;
.chat-action-button {
display: inline-flex !important;
align-items: center;
justify-content: center;
width: 2rem;
height: 2rem;
padding: 0 !important;
margin: 0 !important;
background: var(--color-dark-6);
color: var(--color-light-1);
border: 1px solid var(--color-border-light-primary);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s ease;
text-decoration: none;
line-height: 1;
&:hover {
background: var(--color-dark-5);
border-color: var(--color-border-dark);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
transform: translateY(-1px);
}
i {
font-size: 1rem !important;
line-height: 1;
display: block;
margin: 0;
}
}
}
} }
+2 -2
View File
@@ -6,7 +6,7 @@
"download": "#{DOWNLOAD}#", "download": "#{DOWNLOAD}#",
"url": "https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal", "url": "https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal",
"license": "LICENSE", "license": "LICENSE",
"version": "13.0.1", "version": "13.0.2",
"authors": [ "authors": [
{ {
"name": "Uberwald", "name": "Uberwald",
@@ -33,7 +33,7 @@
}, },
"compatibility": { "compatibility": {
"minimum": "13", "minimum": "13",
"verified": "13" "verified": "14"
}, },
"esmodules": [ "esmodules": [
"cthulhu-eternal.mjs" "cthulhu-eternal.mjs"
+1
View File
@@ -8,6 +8,7 @@
{{formField systemFields.settings value=system.settings localize=true}} {{formField systemFields.settings value=system.settings localize=true}}
{{formField systemFields.protection value=system.protection}} {{formField systemFields.protection value=system.protection}}
{{formField systemFields.resourceLevel value=system.resourceLevel}} {{formField systemFields.resourceLevel value=system.resourceLevel}}
{{formField systemFields.equipped value=system.equipped}}
</fieldset> </fieldset>
+10 -2
View File
@@ -2,7 +2,7 @@
<div class="chat-lethal-damage"> <div class="chat-lethal-damage">
<ul> <ul>
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.lethalityRoll"}}</strong></li> <li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.lethalityRoll"}}</strong></li>
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{lethalScore}})</li> <li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{lethalScore}})</li>
{{#if weapon.system.selectiveFireChoice}} {{#if weapon.system.selectiveFireChoice}}
@@ -21,12 +21,20 @@
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li> <li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
{{/if}} {{/if}}
<li class="li-apply-wounds">
<button type="button" class="apply-wounds">{{localize "CTHULHUETERNAL.Label.applyWounds"}}</button>
<select name="combatant" class="roll-skill-modifier">
{{selectOptions combatants valueAttr="id" labelAttr="name"}}
</select>
</li>
{{#if isLethal}} {{#if isLethal}}
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityLethal"}}</li> <li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityLethal"}}</li>
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityWounded"}}</li> <li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityWounded"}}</li>
{{else}} {{else}}
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotLethal"}}</li> <li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotLethal"}}</li>
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong></li> <li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong>
</li>
{{/if}} {{/if}}
</ul> </ul>
+191 -76
View File
@@ -6,126 +6,241 @@
</div> </div>
<div class="intro-right"> <div class="intro-right">
<ul> <ul>
<li><strong>{{actingCharName}}</strong></li>
{{#if (eq rollType "char")}} {{#if (eq rollType "char")}}
<li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li> <li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li>
{{/if}} {{/if}}
{{#if (eq rollType "skill")}} {{#if (eq rollType "skill")}}
<li><strong>{{localize "CTHULHUETERNAL.Label.skillRoll"}}</strong></li> <li><strong>{{localize
"CTHULHUETERNAL.Label.skillRoll"
}}</strong></li>
{{/if}} {{/if}}
{{#if isNudgedRoll}} {{#if isNudgedRoll}}
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li> <li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}}
:
{{wpCost}}
{{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
{{/if}} {{/if}}
{{#if weapon}} {{#if weapon}}
<li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</strong></li> <li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}}
:
{{weapon.name}}</strong></li>
{{/if}} {{/if}}
{{#if (eq rollType "resource")}} {{#if (eq rollType "resource")}}
<li><strong>{{rollItem.name}} : {{initialScore}}</strong></li> <li><strong>{{rollItem.name}} : {{initialScore}}</strong></li>
{{else}} {{else}}
<li><strong>{{rollItem.name}} : {{initialScore}}%</strong></li> <li><strong>{{rollItem.name}} : {{initialScore}}%</strong></li>
{{/if}} {{/if}}
{{#if isZeroWP}} {{#if isZeroWP}}
<li class="red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</li> <li class="red-warning">{{localize
"CTHULHUETERNAL.Label.ZeroWP"
}}</li>
{{else}} {{else}}
{{#if isLowWP}} {{#if isLowWP}}
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</li> <li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}}
{{/if}} : -20%</li>
{{/if}}
{{/if}} {{/if}}
{{#if isExhausted}} {{#if isExhausted}}
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</li> <li class="orange-warning">{{localize
"CTHULHUETERNAL.Label.Exhausted"
}}
: -20%</li>
{{/if}} {{/if}}
{{#if (eq rollType "resource")}} {{#if isWorn}}
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li> <li class="orange-warning"><i
class="fa-solid fa-triangle-exclamation"
></i>
{{localize "CTHULHUETERNAL.Label.wornWeaponWarning"}}</li>
{{/if}}
{{#if (eq rollType "resource")}}
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}}
:
{{multiplier}}</li>
{{else}} {{else}}
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li> <li>{{localize "CTHULHUETERNAL.Label.modifier"}}
:
{{totalModifier}}%</li>
{{/if}} {{/if}}
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li> <li>{{localize "CTHULHUETERNAL.Label.targetScore"}}
:
{{targetScore}}%</li>
{{#if isSuccess}} {{#if isSuccess}}
{{#if isCritical}} {{#if isCritical}}
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}} <li class="result-critical-success">{{localize
"CTHULHUETERNAL.Label.criticalSuccess"
}}
</li> </li>
{{else}} {{else}}
<li class="result-success"> <li class="result-success">
{{localize "CTHULHUETERNAL.Label.success"}} {{localize "CTHULHUETERNAL.Label.success"}}
{{#if isNudge}} </li>
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
{{/if}}
</li>
{{/if}} {{/if}}
{{#if (eq rollType "weapon")}}
<li>
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
{{#if weapon.system.hasDamageDistance}}
{{#each weapon.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}" >
<i class="fa-solid fa-gun"></i>
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}}&nbsp;&nbsp;</span>
</a>
{{/if}}
{{/each}}
{{else}}
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
{{/if}}
{{else}}
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
{{/if}}
</li>
{{/if}}
{{#if (eq rollType "skill") }}
{{#if rollItem.system.isHealing}}
<li>
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
</li>
{{/if}}
{{/if}}
</li>
{{/if}} {{/if}}
{{#if isFailure}} {{#if isFailure}}
{{#if isCritical}} {{#if isCritical}}
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}} <li class="result-critical-failure">{{localize
"CTHULHUETERNAL.Label.criticalFailure"
}}
</li> </li>
{{else}} {{else}}
<li class="result-failure"> <li class="result-failure">
{{localize "CTHULHUETERNAL.Label.failure"}} {{localize "CTHULHUETERNAL.Label.failure"}}
</li> </li>
{{/if}} {{/if}}
{{#if isNudge}}
<li>
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
</li>
{{/if}}
{{/if}} {{/if}}
<!-- {{#if isAttackRoll}}
{{#if defenseRoll}}
<li>{{localize "CTHULHUETERNAL.Label.defenseRoll"}}</li>
{{#if attackSuccess}}
<li class="result-success">{{localize
"CTHULHUETERNAL.Label.attackSuccess"
}}</li>
{{else}}
<li class="result-failure">{{localize
"CTHULHUETERNAL.Label.attackFailure"
}}</li>
{{/if}}
{{else}}
{{#if targetId}}
<li class="orange-warning">{{localize
"CTHULHUETERNAL.Label.noDefenseRoll"
}}</li>
{{else}}
<li class="orange-warning">{{localize
"CTHULHUETERNAL.Label.noTarget"
}}</li>
{{/if}}
{{/if}}
{{/if}} -->
</ul> </ul>
</div> </div>
</div> </div>
{{#if isDamage}} {{#if isDamage}}
<div> <div>
{{#if (and isGM hasTarget)}} {{#if (and isGM hasTarget)}}
{{{localize "CTHULHUETERNAL.Roll.displayArmor" targetName=targetName targetArmor=targetArmor {{{localize
realDamage=realDamage}}} "CTHULHUETERNAL.Roll.displayArmor"
{{/if}} targetName=targetName
</div> targetArmor=targetArmor
realDamage=realDamage
}}}
{{/if}}
</div>
{{/if}} {{/if}}
{{#unless isPrivate}} {{#unless isPrivate}}
<div class="dice-result"> <div class="dice-result">
<h4 class="dice-total">{{total}}</h4> <h4 class="dice-total">{{total}}</h4>
<div class="dice-formula">{{formula}}</div> <div class="dice-formula">{{formula}}</div>
{{{tooltip}}} {{{tooltip}}}
</div> </div>
{{/unless}} {{/unless}}
{{! Zone d'actions regroupées }}
<div class="chat-actions">
{{#if isSuccess}}
{{#if isNudge}}
<a
class="nudge-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
>
<i class="fa-solid fa-circle-sort-down"></i>
</a>
{{/if}}
{{#if (eq rollType "weapon")}}
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
{{#if weapon.system.hasDamageDistance}}
{{#each weapon.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a
class="damage-roll chat-action-button"
data-item-id="{{weapon.id}}"
data-action="roll"
data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}"
data-tooltip="{{localize
'CTHULHUETERNAL.Label.rollDamage'
}} ({{damageDistance.distance}}m : {{damageDistance.damage}})"
>
<i class="fa-solid fa-gun"></i>
</a>
{{/if}}
{{/each}}
{{else}}
<a
class="damage-roll chat-action-button"
data-roll-value="{{weapon.system.damage}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
>
<i class="fa-solid fa-gun"></i>
</a>
{{/if}}
{{else}}
<a
class="damage-roll chat-action-button"
data-roll-value="{{weapon.system.damage}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
>
<i class="fa-solid fa-sword"></i>
</a>
{{/if}}
{{/if}}
{{#if (eq rollType "skill")}}
{{#if rollItem.system.isHealing}}
<a
class="healing-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollHealing'}}"
>
<i class="fa-solid fa-heart"></i>
</a>
{{/if}}
{{/if}}
{{/if}}
{{#if (eq rollType "weapon")}}
{{#if isWorn}}
<a
class="worn-weapon-check chat-action-button"
data-weapon-id="{{weapon.id}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.wornWeaponCheck'}}"
>
<i class="fa-solid fa-dice"></i>
</a>
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if isNudge}}
<a
class="nudge-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
>
<i class="fa-solid fa-circle-sort-down"></i>
</a>
{{/if}}
{{/if}}
<a
class="opposed-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
>
<i class="fa-duotone fa-light fa-arrows-to-line"></i>
</a>
</div>
</div> </div>
+64
View File
@@ -0,0 +1,64 @@
{{! Template for opposed roll result }}
<div class="cthulhu-eternal-roll opposed-roll-result">
<div class="opposed-header">
<h3>{{localize "CTHULHUETERNAL.Label.opposedRollResult"}}</h3>
</div>
<div class="opposed-content">
<div class="opposed-winner">
<div class="character-info">
<img src="{{winner.actor.img}}" alt="{{winner.actor.name}}" />
<div class="character-name">
<strong>{{localize "CTHULHUETERNAL.Label.opposedRollWinner"}}</strong>
<span class="winner-name">{{winner.actor.name}}</span>
</div>
</div>
<div class="roll-result winner-result">
<span class="roll-value">{{winner.rollData.rollResult}}</span>
{{#if winner.rollData.isCritical}}
<span class="critical-badge">{{localize
"CTHULHUETERNAL.Label.critical"
}}</span>
{{/if}}
</div>
</div>
<div class="versus-separator">
<i class="fas fa-swords"></i>
<span>{{localize "CTHULHUETERNAL.Label.defeats"}}</span>
</div>
<div class="opposed-loser">
<div class="character-info">
<img src="{{loser.actor.img}}" alt="{{loser.actor.name}}" />
<div class="character-name">
<span class="loser-name">{{loser.actor.name}}</span>
</div>
</div>
<div class="roll-result loser-result">
<span class="roll-value">{{loser.rollData.rollResult}}</span>
{{#if loser.rollData.isCritical}}
<span class="critical-badge">{{localize
"CTHULHUETERNAL.Label.critical"
}}</span>
{{/if}}
</div>
</div>
</div>
{{#if canApplyDamage}}
<div class="chat-actions">
<a
class="damage-roll chat-action-button"
data-roll-value="{{winner.rollData.weapon.system.damage}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
>
{{#if (eq winner.rollData.weapon.system.weaponType "rangedfirearm")}}
<i class="fa-solid fa-gun"></i>
{{else}}
<i class="fa-solid fa-sword"></i>
{{/if}}
</a>
</div>
{{/if}}
</div>
+44 -7
View File
@@ -1,22 +1,59 @@
<div class="{{cssClass}}"> <div class="{{cssClass}}">
<div class="chat-lethal-damage"> <div class="chat-lethal-damage">
<ul> <ul>
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li> <li><strong>{{weapon.name}}
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li> :
{{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
<li>{{localize "CTHULHUETERNAL.Label.result"}}
:{{rollResult}}
({{formula}})</li>
{{#if (gt weapon.system.killRadius 0)}} {{#if (gt weapon.system.killRadius 0)}}
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li> <li>{{localize "CTHULHUETERNAL.Label.killRadius"}}
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li> :
{{weapon.system.killRadius}}
{{weapon.system.rangeUnit}}</li>
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
{{/if}} {{/if}}
{{#if (gt weapon.system.armorPiercing 0)}} {{#if (gt weapon.system.armorPiercing 0)}}
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li> <li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}}
:
{{weapon.system.armorPiercing}}</li>
{{/if}}
{{#if (gt weapon.system.penetration 0)}}
<li>{{localize "CTHULHUETERNAL.Label.penetration"}}
:
{{weapon.system.penetration}}</li>
{{/if}} {{/if}}
{{#if ammoUsed}} {{#if ammoUsed}}
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li> <li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}:
{{ammoUsed}}
/
{{weapon.system.ammo.value}}</li>
{{/if}} {{/if}}
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.damageMessage"}}: <strong>{{rollResult}}</strong></li>
<li class="li-apply-wounds">
<div>{{localize "CTHULHUETERNAL.Label.applyWounds"}}</div>
<div class="combatants-grid">
{{#each combatants}}
<button
class="apply-wounds-btn"
data-combatant-id="{{this.id}}"
title="{{this.name}}"
>
{{this.name}}
</button>
{{/each}}
</div>
</li>
<li class="result-non-lethal">{{localize
"CTHULHUETERNAL.Label.damageMessage"
}}:
<strong>{{rollResult}}</strong>
</li>
</ul> </ul>
+1 -1
View File
@@ -6,7 +6,7 @@
<fieldset> <fieldset>
<legend>{{localize "CTHULHUETERNAL.Label.description"}}</legend> <legend>{{localize "CTHULHUETERNAL.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescriptionw value=system.description name="system.description" toggled=true}} {{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
</fieldset> </fieldset>
</section> </section>
+14 -1
View File
@@ -9,7 +9,7 @@
{{#each weapons as |item|}} {{#each weapons as |item|}}
{{!log 'weapon' this}} {{!log 'weapon' this}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"> <div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<!-- content -->
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" /> <img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" /> <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}"> <div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
@@ -81,6 +81,8 @@
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{else}}
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noWeapons"}}</div>
{{/each}} {{/each}}
</div> </div>
</fieldset> </fieldset>
@@ -99,6 +101,13 @@
{{item.name}} {{item.name}}
</div> </div>
<span class="protection">{{localize "CTHULHUETERNAL.Label.armor"}} : {{item.system.protection}}</span> <span class="protection">{{localize "CTHULHUETERNAL.Label.armor"}} : {{item.system.protection}}</span>
<a class="equipped-toggle {{#if item.system.equipped}}active{{/if}}"
data-action="toggleEquipped"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
data-tooltip="{{#if item.system.equipped}}{{localize 'CTHULHUETERNAL.Label.equipped'}}{{else}}{{localize 'CTHULHUETERNAL.Label.unequipped'}}{{/if}}">
<i class="fas {{#if item.system.equipped}}fa-shield-halved{{else}}fa-shield{{/if}}"></i>
</a>
<div class="controls"> <div class="controls">
<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}" <a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
@@ -106,6 +115,8 @@
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{else}}
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noArmors"}}</div>
{{/each}} {{/each}}
</div> </div>
</fieldset> </fieldset>
@@ -130,6 +141,8 @@
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{else}}
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noGears"}}</div>
{{/each}} {{/each}}
</div> </div>
</fieldset> </fieldset>
+2
View File
@@ -17,6 +17,8 @@
<a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> <a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{else}}
<div class="empty-state">{{localize "CTHULHUETERNAL.Label.noSkills"}}</div>
{{/each}} {{/each}}
</div> </div>
</fieldset> </fieldset>
+145 -44
View File
@@ -1,33 +1,80 @@
<div class="fvtt-cthulhu-eternal-roll-dialog"> <div class="fvtt-cthulhu-eternal-roll-dialog">
<fieldSet> <fieldSet>
{{#if (eq rollType "skill")}} {{#if (eq rollType "skill")}}
<legend>{{localize "CTHULHUETERNAL.Label.skill"}}</legend> <legend>{{localize "CTHULHUETERNAL.Label.skill"}}</legend>
{{/if}} {{/if}}
{{#if (eq rollType "char")}} {{#if (eq rollType "char")}}
<legend>{{localize "CTHULHUETERNAL.Label.characteristic"}}</legend> <legend>{{localize "CTHULHUETERNAL.Label.characteristic"}}</legend>
{{/if}} {{/if}}
{{#if (eq rollType "resource")}} {{#if (eq rollType "resource")}}
<legend>{{localize "CTHULHUETERNAL.Label.resourceRating"}}</legend> <legend>{{localize "CTHULHUETERNAL.Label.resourceRating"}}</legend>
<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div> <div class="dialog-skill">{{rollItem.name}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div> :
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div> <span class="resource-score">{{initialScore}}
<div class="dialog-skill"> ({{mul initialScore 5}}%)</span></div>
{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}} <div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}}
<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}> :
</div> {{rollItem.hand}}
<input
type="checkbox"
data-action="selectHand"
{{checked rollItem.enableHand}}
/></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}}
:
{{rollItem.stowed}}
<input
type="checkbox"
data-action="selectStowed"
{{checked rollItem.enableStowed}}
/></div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.Storage"}}
:
{{rollItem.storage}}
<input
type="checkbox"
data-action="selectStorage"
{{checked rollItem.enableStorage}}
/>
</div>
{{else}} {{else}}
<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div> <div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
{{/if}} {{/if}}
{{#if weapon}} {{#if weapon}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div> {{#if isJunk}}
<div class="dialog-skill red-warning">{{localize
"CTHULHUETERNAL.Label.JunkWeapon"
}}</div>
{{/if}}
{{#if isWorn}}
<div class="dialog-skill orange-warning">{{localize
"CTHULHUETERNAL.Label.WornWeapon"
}}</div>
{{/if}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}}
:
{{weapon.name}}</div>
{{#if targetName}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Target"}}
:
{{targetName}}</div>
{{/if}}
{{#if (eq weapon.system.weaponType "melee")}} {{#if (eq weapon.system.weaponType "melee")}}
<div class="dialog-skill"> <div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}} {{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="meleeTargetMoveChoice" class="roll-skill-modifier"> <select name="meleeTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}} {{selectOptions
choiceMeleeTargetMove
localize=true
selected=meleeTargetMoveChoice
valueAttr="id"
labelAttr="label"
}}
</select> </select>
</div> </div>
{{/if}} {{/if}}
@@ -35,25 +82,45 @@
<div class="dialog-skill"> <div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.rangedRange"}} {{localize "CTHULHUETERNAL.Label.rangedRange"}}
<select name="rangedRangeChoice" class="roll-skill-modifier"> <select name="rangedRangeChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}} {{selectOptions
choiceRangedRange
localize=true
selected=rangedRangeChoice
valueAttr="id"
labelAttr="label"
}}
</select> </select>
</div> </div>
<div class="dialog-skill"> <div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}} {{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="rangedTargetMoveChoice" class="roll-skill-modifier"> <select name="rangedTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}} {{selectOptions
choiceRangedTargetMove
localize=true
selected=rangedTargetMoveChoice
valueAttr="id"
labelAttr="label"
}}
</select> </select>
</div> </div>
<div class="dialog-skill"> <div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingLastRound"}} {{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
<input type="checkbox" name="aimingLastRound"> <input
type="checkbox"
class="aimingLastRound"
name="aimingLastRound"
/>
</div> </div>
{{#if weapon.system.hasSight}} {{#if weapon.system.hasSight}}
<div class="dialog-skill"> <div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}} {{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
<input type="checkbox" name="aimingWithSight"> <input
</div> type="checkbox"
class="aimingWithSight"
name="aimingWithSight"
/>
</div>
{{/if}} {{/if}}
{{/if}} {{/if}}
@@ -61,63 +128,97 @@
<div class="dialog-skill"> <div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.visibility"}} {{localize "CTHULHUETERNAL.Label.visibility"}}
<select name="visibilityChoice" class="roll-skill-modifier"> <select name="visibilityChoice" class="roll-skill-modifier">
{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}} {{selectOptions
choiceVisibility
localize=true
selected=visibilityChoice
valueAttr="id"
labelAttr="label"
}}
</select> </select>
</div> </div>
<div class="dialog-skill"> <div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.attackerState"}} {{localize "CTHULHUETERNAL.Label.attackerState"}}
<select name="attackerStateChoice" class="roll-skill-modifier"> <select name="attackerStateChoice" class="roll-skill-modifier">
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}} {{selectOptions
choiceAttackerState
localize=true
selected=attackerStateChoice
valueAttr="id"
labelAttr="label"
}}
</select> </select>
</div> </div>
<div class="dialog-skill"> <div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetSize"}} {{localize "CTHULHUETERNAL.Label.targetSize"}}
<select name="targetSizeChoice" class="roll-skill-modifier"> <select name="targetSizeChoice" class="roll-skill-modifier">
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}} {{selectOptions
choiceTargetSize
localize=true
selected=targetSizeChoice
valueAttr="id"
labelAttr="label"
}}
</select> </select>
</div> </div>
{{#if weapon.system.hasSelectiveFire}} {{#if weapon.system.hasSelectiveFire}}
<div class="dialog-skill">Selective Fire : <div class="dialog-skill">Selective Fire :
<select name="selectiveFireChoice" class="roll-skill-modifier"> <select name="selectiveFireChoice" class="roll-skill-modifier">
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}} {{selectOptions
</select> choiceSelectiveFire
</div> localize=true
selected=selectiveFireChoice
valueAttr="id"
labelAttr="label"
}}
</select>
</div>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if isZeroWP}} {{#if isZeroWP}}
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div> <div class="dialog-skill red-warning">{{localize
"CTHULHUETERNAL.Label.ZeroWP"
}}</div>
{{else}} {{else}}
{{#if isLowWP}} {{#if isLowWP}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div> <div class="dialog-skill orange-warning">{{localize
"CTHULHUETERNAL.Label.LowWP"
}}
: -20%</div>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if isExhausted}} {{#if isExhausted}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</div> <div class="dialog-skill orange-warning">{{localize
"CTHULHUETERNAL.Label.Exhausted"
}}
: -20%</div>
{{/if}} {{/if}}
</fieldSet> </fieldSet>
{{#if hasModifier}} {{#if hasModifier}}
<fieldSet class="dialog-modifier"> <fieldSet class="dialog-modifier">
<legend>{{localize "CTHULHUETERNAL.Label.modifier"}}</legend> <legend>{{localize "CTHULHUETERNAL.Label.modifier"}}</legend>
<select name="modifier" class="roll-skill-modifier"> <select name="modifier" class="roll-skill-modifier">
{{selectOptions choiceModifier selected=modifier}} {{selectOptions choiceModifier selected=modifier}}
</select> </select>
</fieldSet> </fieldSet>
{{/if}} {{/if}}
{{#if hasMultiplier}} {{#if hasMultiplier}}
<fieldSet class="dialog-modifier"> <fieldSet class="dialog-modifier">
<legend>{{localize "CTHULHUETERNAL.Label.multiplier"}}</legend> <legend>{{localize "CTHULHUETERNAL.Label.multiplier"}}</legend>
<select name="multiplier" class="roll-skill-modifier roll-skill-multiplier"> <select
{{selectOptions choiceMultiplier selected=multiplier}} name="multiplier"
</select> class="roll-skill-modifier roll-skill-multiplier"
</fieldSet> >
{{selectOptions choiceMultiplier selected=multiplier}}
</select>
</fieldSet>
{{/if}} {{/if}}
<fieldSet> <fieldSet>