9 Commits

Author SHA1 Message Date
bb6a6248f2 Foundryv14 migration
All checks were successful
Release Creation / build (release) Successful in 46s
2026-04-01 22:57:43 +02:00
7dc2492c96 COrrection sur bonus de force + bouton pour appliquer les dommages
All checks were successful
Release Creation / build (release) Successful in 46s
2025-11-21 23:36:02 +01:00
2c25820152 Combat/automation enhancements !
All checks were successful
Release Creation / build (release) Successful in 58s
2025-11-13 13:59:02 +01:00
6ad8226265 Attempt to add HUD core 2025-11-12 23:41:15 +01:00
68a0d03740 Update fight options
All checks were successful
Release Creation / build (release) Successful in 53s
2025-11-11 19:56:33 +01:00
8d9cc1045c Fix licence 2025-10-01 15:14:58 +02:00
4af277d8a2 Fight helper ! 2025-10-01 11:24:41 +02:00
bc9f397755 Fix initiative 2025-09-30 17:44:39 +02:00
264a5c7a4c Fix HP and other derivated values not computed anymore
All checks were successful
Release Creation / build (release) Successful in 2m57s
2025-08-10 19:33:28 +02:00
53 changed files with 2279 additions and 990 deletions

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@@ -60,4 +60,4 @@ jobs:
manifest: 'https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-cthulhu-eternal.zip'
compatibility-minimum: '13'
compatibility-verified: '13'
compatibility-verified: '14'

View File

@@ -0,0 +1,6 @@
Code license :
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
This license requires that reusers give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only. If others modify or adapt the material, they must license the modified material under identical terms.

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@@ -232,6 +232,32 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.02);
}
.chat-san-request ul .combatants-grid,
.chat-lethal-damage ul .combatants-grid {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 4px;
margin: 8px 0;
}
.chat-san-request ul .combatants-grid button.apply-wounds-btn,
.chat-lethal-damage ul .combatants-grid button.apply-wounds-btn {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.7);
border: 1px solid #4b4a44;
padding: 4px 6px;
cursor: pointer;
transition: background-color 0.3s;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
background-color: #f0f0e0;
color: #1c1c1c;
}
.chat-san-request ul .combatants-grid button.apply-wounds-btn:hover,
.chat-lethal-damage ul .combatants-grid button.apply-wounds-btn:hover {
background-color: #d5d5c5;
border-color: #2d2d2a;
}
.fvtt-cthulhu-eternal .protagonist-sheet-common label {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
@@ -3041,6 +3067,9 @@ i.fvtt-cthulhu-eternal {
font-size: calc(var(--font-size-standard) * 2);
color: var(--color-dark-1);
}
.li-apply-wounds {
display: none;
}
.dice-roll {
flex-direction: column;
}
@@ -3084,21 +3113,6 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
}
.dice-roll .intro-chat .intro-right ul .nudge-roll {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 2rem;
display: none;
}
.dice-roll .intro-chat .intro-right ul .healing-roll {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 2rem;
display: none;
}
.dice-roll .intro-chat .intro-right ul .roll-damage {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 2rem;
display: none;
}
.dice-roll .intro-chat .intro-right ul .result-success {
color: var(--color-success);
font-family: var(--font-title);
@@ -3133,3 +3147,197 @@ i.fvtt-cthulhu-eternal {
font-size: calc(var(--font-size-standard) * 1.2);
text-shadow: 0 0 10px var(--color-shadow-primary);
}
.dice-roll .chat-actions {
display: flex;
flex-wrap: wrap;
gap: 0.375rem;
padding: 0.5rem;
margin-top: 0.5rem;
border-top: 1px solid var(--color-border-light-primary);
background: rgba(0, 0, 0, 0.05);
border-radius: 0 0 5px 5px;
justify-content: center;
}
.dice-roll .chat-actions .chat-action-button {
display: inline-flex !important;
align-items: center;
justify-content: center;
width: 2rem;
height: 2rem;
padding: 0 !important;
margin: 0 !important;
background: var(--color-dark-6);
color: var(--color-light-1);
border: 1px solid var(--color-border-light-primary);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s ease;
text-decoration: none;
line-height: 1;
}
.dice-roll .chat-actions .chat-action-button:hover {
background: var(--color-dark-5);
border-color: var(--color-border-dark);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
transform: translateY(-1px);
}
.dice-roll .chat-actions .chat-action-button i {
font-size: 1rem !important;
line-height: 1;
display: block;
margin: 0;
}
.dice-roll .chat-actions .nudge-roll,
.dice-roll .chat-actions .damage-roll,
.dice-roll .chat-actions .healing-roll,
.dice-roll .chat-actions .opposed-roll {
display: none;
}
.opposed-roll-result {
padding: 0.5rem;
background: rgba(0, 0, 0, 0.05);
border-radius: 5px;
font-family: var(--font-primary);
}
.opposed-roll-result .opposed-header {
text-align: center;
margin-bottom: 0.3rem;
padding-bottom: 0.2rem;
border-bottom: 1px solid var(--color-border-light-primary);
}
.opposed-roll-result .opposed-header h3 {
margin: 0;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
}
.opposed-roll-result .opposed-content {
display: flex;
flex-direction: column;
gap: 0.15rem;
margin-bottom: 0.3rem;
}
.opposed-roll-result .opposed-winner,
.opposed-roll-result .opposed-loser {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.3rem 0.4rem;
border-radius: 5px;
}
.opposed-roll-result .opposed-winner {
background: rgba(34, 139, 34, 0.1);
border: 2px solid var(--color-success);
}
.opposed-roll-result .opposed-loser {
background: rgba(220, 20, 60, 0.1);
border: 2px solid var(--color-failure);
}
.opposed-roll-result .character-info {
display: flex;
align-items: center;
gap: 0.5rem;
}
.opposed-roll-result .character-info img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-light-primary);
}
.opposed-roll-result .character-info .character-name {
display: flex;
flex-direction: column;
gap: 0.15rem;
}
.opposed-roll-result .character-info .character-name strong {
font-size: calc(var(--font-size-standard) * 0.75);
text-transform: uppercase;
color: var(--color-dark-2);
}
.opposed-roll-result .character-info .character-name .winner-name {
font-size: calc(var(--font-size-standard) * 0.95);
font-weight: bold;
color: var(--color-success);
}
.opposed-roll-result .character-info .character-name .loser-name {
font-size: calc(var(--font-size-standard) * 0.95);
font-weight: bold;
color: var(--color-failure);
}
.opposed-roll-result .roll-result {
display: flex;
align-items: center;
gap: 0.3rem;
}
.opposed-roll-result .roll-result .roll-value {
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
font-family: var(--font-title);
}
.opposed-roll-result .roll-result .critical-badge {
padding: 0.15rem 0.3rem;
border-radius: 3px;
font-size: calc(var(--font-size-standard) * 0.7);
font-weight: bold;
text-transform: uppercase;
background: var(--color-critical-success);
color: white;
}
.opposed-roll-result .winner-result .roll-value {
color: var(--color-success);
}
.opposed-roll-result .loser-result .roll-value {
color: var(--color-failure);
}
.opposed-roll-result .versus-separator {
display: flex;
align-items: center;
justify-content: center;
gap: 0.3rem;
padding: 0;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: bold;
color: var(--color-dark-2);
}
.opposed-roll-result .versus-separator i {
font-size: calc(var(--font-size-standard) * 0.9);
}
.opposed-roll-result .chat-actions {
display: flex;
justify-content: center;
gap: 0.375rem;
padding: 0.5rem;
margin-top: 0.3rem;
border-top: 1px solid var(--color-border-light-primary);
background: rgba(0, 0, 0, 0.05);
border-radius: 0 0 5px 5px;
}
.opposed-roll-result .chat-actions .chat-action-button {
display: inline-flex !important;
align-items: center;
justify-content: center;
width: 2rem;
height: 2rem;
padding: 0 !important;
margin: 0 !important;
background: var(--color-dark-6);
color: var(--color-light-1);
border: 1px solid var(--color-border-light-primary);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s ease;
text-decoration: none;
line-height: 1;
}
.opposed-roll-result .chat-actions .chat-action-button:hover {
background: var(--color-dark-5);
border-color: var(--color-border-dark);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
transform: translateY(-1px);
}
.opposed-roll-result .chat-actions .chat-action-button i {
font-size: 1rem !important;
line-height: 1;
display: block;
margin: 0;
}

View File

@@ -14,6 +14,9 @@ import * as applications from "./module/applications/_module.mjs"
import { handleSocketEvent } from "./module/socket.mjs"
import CthulhuEternalUtils from "./module/utils.mjs"
import { SystemManager } from './module/applications/hud/system-manager.js'
import { MODULE, REQUIRED_CORE_MODULE_VERSION } from './module/applications/hud/constants.js'
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
Hooks.once("init", function () {
@@ -29,6 +32,12 @@ Hooks.once("init", function () {
models,
documents,
}
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "@characteristics.dex.value",
decimals: 1
};
CONFIG.Actor.documentClass = documents.CthulhuEternalActor
CONFIG.Actor.dataModels = {
@@ -93,7 +102,7 @@ Hooks.once("init", function () {
CthulhuEternalUtils.registerSettings()
CthulhuEternalUtils.registerHandlebarsHelpers()
CthulhuEternalUtils.setupCSSRootVariables()
CONFIG.debug.hooks = false;
console.info("CTHULHU ETERNAL | System Initialized")
})
@@ -136,9 +145,22 @@ Hooks.once("ready", function () {
})
Hooks.on('tokenActionHudCoreApiReady', async () => {
/**
* Return the SystemManager and requiredCoreModuleVersion to Token Action HUD Core
*/
let module = {} // game.modules.get(MODULE.ID)
module.api = {
requiredCoreModuleVersion: REQUIRED_CORE_MODULE_VERSION,
SystemManager
}
Hooks.call('tokenActionHudSystemReady', module)
})
Hooks.on("renderChatMessageHTML", (message, html, data) => {
// Affichage des boutons de jet de dés uniquement pour les joueurs
if (message.author.id === game.user.id) {
if (message.author.id === game.user.id || game.user.isGM) {
$(html).find(".nudge-roll").each((i, btn) => {
btn.style.display = "inline"
})
@@ -148,6 +170,14 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
$(html).find(".healing-roll").each((i, btn) => {
btn.style.display = "inline"
})
$(html).find(".worn-weapon-check").each((i, btn) => {
btn.style.display = "inline"
})
if (game.user.isGM) {
$(html).find(".opposed-roll").each((i, btn) => {
btn.style.display = "inline"
})
}
$(html).find(".nudge-roll").click((event) => {
CthulhuEternalUtils.nudgeRoll(message)
})
@@ -158,13 +188,47 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
$(html).find(".healing-roll").click((event) => {
CthulhuEternalUtils.healingRoll(message)
})
$(html).find(".worn-weapon-check").click((event) => {
CthulhuEternalUtils.wornWeaponCheck(message)
})
$(html).find(".san-loose").click((event) => {
CthulhuEternalUtils.applySANLoss(message, event)
})
$(html).find(".san-type").click((event) => {
CthulhuEternalUtils.applySANType(message, event)
})
$(html).find(".opposed-roll").click((event) => {
CthulhuEternalUtils.opposedRollManagement(message, event)
})
}
if (game.user.isGM) {
$(html).find(".li-apply-wounds").each((i, btn) => {
btn.style.display = "block"
})
$(html).find(".apply-wounds-btn").click((event) => {
CthulhuEternalUtils.applyWounds(message, event)
})
$(html).find(".apply-wounds-btn").hover(
function (event) {
// Mouse enter - select the token
let combatantId = $(this).data("combatant-id")
if (combatantId && game.combat) {
let combatant = game.combat.combatants.get(combatantId)
if (combatant?.token) {
let token = canvas.tokens.get(combatant.token.id)
if (token) {
token.control({ releaseOthers: true })
}
}
}
},
function (event) {
// Mouse leave - release selection
canvas.tokens.releaseAll()
}
)
}
})
/**

View File

@@ -59,6 +59,12 @@
},
"hp": {
"label": "HP",
"value": {
"label": "Current"
},
"max": {
"label": "Max"
},
"stunned": {
"label": "Stun."
}
@@ -126,6 +132,18 @@
"damageBonus": {
"label": "Dmg.Bonus"
},
"hp": {
"label": "HP",
"value": {
"label": "Current"
},
"max": {
"label": "Max"
},
"stunned": {
"label": "Stun."
}
},
"resources": {
"permanentRating": {
"label": "Permanent Rating"
@@ -205,6 +223,7 @@
"Struggle": "Struggle"
},
"Skill": {
"DodgeName": "Dodge",
"Unnatural": "Unnatural",
"Melee": "Melee Weapons",
"Firearms": "Firearms",
@@ -552,10 +571,25 @@
}
},
"Label": {
"JunkWeapon": "This weapon is in 'Junk' state, -20% applied. Critical failure on a roll of 96-100",
"WornWeapon": "This weapon is 'Worn', a Luck roll will be performed.",
"noTarget": "No target selected",
"noDefenseRoll": "No defense roll available",
"opposedRoll": "Opposed Roll",
"Target": "Target",
"feet": "feet",
"feets": "feet",
"yard": "yard",
"Yard": "Yard",
"yards": "yards",
"Feet": "Feet",
"Yards": "Yards",
"sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).",
"sanViolenceReset": "The violence SAN loss count has been reset.",
"sanHelplessnessReset": "The helplessness SAN loss count has been reset.",
"sanLoss": "You suffer a SAN loss",
"noSanLoss": "No SAN loss",
"sanLossInfo": "Select the SAN loss using the buttons below.",
"selectSANType": "Select the type of SAN loss with the buttons below.",
"Violence" : "Violence",
"Helplessness": "Helplessness",
@@ -574,6 +608,10 @@
"rollNudge": "Roll Nudge",
"rollDamage": "Roll Damage",
"rollHealing": "Roll Healing",
"wornWeaponCheck": "Check Weapon Condition",
"wornWeaponCheckTitle": "Worn Weapon Condition Check",
"wornWeaponCheckSuccess": "{weapon}: Luck roll succeeded ({roll}/50) - Weapon remains worn.",
"wornWeaponCheckFailure": "{weapon}: Luck roll failed ({roll}/50) - Weapon became junk!",
"result": "Result",
"damageMessage": "Damage to apply",
"lethalityRoll": "Lethality Roll",
@@ -585,6 +623,7 @@
"ZeroWP": "Zero WP : Automatic failure (ie 0%)",
"LowWP": "Low WP",
"Exhausted": "Exhausted",
"wornWeaponWarning": "Worn weapon: Don't forget to make the luck roll after the attack!",
"creature": "Creature",
"Rituals": "Rituals",
"Tomes": "Tomes",
@@ -711,9 +750,11 @@
"skillProgress": "Skill Progress",
"unconscious": "Unconscious",
"dying": "Dying",
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
"luck": "Luck",
"Other": "Other",
"Skills": "Skills",
"WP": "WP",
"Luck": "Luck",
"titleLuck": "Luck Roll",
"healingRoll": "Healing Roll succes, the target gains",
@@ -730,7 +771,20 @@
"visibility": "Visibility",
"rangedRange": "Range",
"aimingLastRound": "Aiming Last Round (+20)",
"aimingWithSight": "Aiming with Sight (+20)"
"aimingWithSight": "Aiming with Sight (+20)",
"applyWounds": "Apply To",
"opposedRollWinner": "Opposed Roll Winner",
"opposedRollResult": "Opposed Roll Result",
"defeats": "defeats",
"critical": "Critical",
"other": "Other",
"str": "STR",
"dex": "DEX",
"int": "INT",
"pow": "POW",
"con": "CON",
"cha": "CHA",
"Damage": "Damage"
},
"ChatMessage": {
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
@@ -755,17 +809,25 @@
"rollDamage": "Roll Damage"
},
"Chat": {
"noArmor": "No armor absorbed damage.",
"armorAbsorbed": "Armor absorbed {armor} damage.",
"woundsApplied": "Wounds applied to {name}: {effectiveWounds} (armor absorbed : {armorText})"
},
"Notifications": {
"AttackNoTarget": "No target selected for the attack, please select one target to get automations.",
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
"skillAlreadyExists": "Skill already exists",
"WrongEra": "The era of the item does not match the ear of the system",
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
"NoAmmo": "No more ammo for this weapon. ",
"WeaponBecameJunk": "Weapon {weapon} became junk!",
"noWeaponFound": "No weapon found.",
"noRollDataFound": "No roll data found",
"noActorFound": "No actor found for this item.",
"noSanLossFound": "No SAN loss value found."
"noSanLossFound": "No SAN loss value found.",
"opposedRollFirstStored": "First opposed roll stored. Perform and store the second roll to resolve the opposed roll.",
"opposedRollSecondStored": "Second opposed roll stored. The opposed roll is now being resolved."
}
}
}

View File

@@ -217,6 +217,7 @@
"Struggle": "Lutter"
},
"Skill": {
"DodgeName": "Esquive",
"Unnatural": "Inconcevable",
"Melee": "Armes de mêlée",
"Firearms": "Armes à feu",
@@ -564,6 +565,12 @@
}
},
"Label": {
"JunkWeapon": "Cette arme est 'Défectueuse'', -20% appliqué. Échec critique sur un jet de 96-100",
"WornWeapon": "Cette arme est 'Usée', un jet de Chance sera effectué.",
"noTarget": "Aucune cible sélectionnée",
"noDefenseRoll": "Aucun jet de défense existant",
"opposedRoll": "Jet opposé",
"Target": "Cible",
"feet": "pieds (ie 30cm)",
"feets": "pieds (ie 30cm)",
"yard": "mètres",
@@ -595,6 +602,10 @@
"rollNudge": "Modifier le jet",
"rollDamage": "Jet de dégâts",
"rollHealing": "Jet de soin",
"wornWeaponCheck": "Vérifier l'état de l'arme",
"wornWeaponCheckTitle": "Vérification d'état d'arme usée",
"wornWeaponCheckSuccess": "{weapon} : Jet de chance réussi ({roll}/50) - L'arme reste usée.",
"wornWeaponCheckFailure": "{weapon} : Jet de chance échoué ({roll}/50) - L'arme devient défectueuse !",
"result": "Resultat",
"damageMessage": "Dégâts à appliquer",
"lethalityRoll": "Jet de Létalité",
@@ -605,15 +616,14 @@
"Weapon": "Arme",
"ZeroWP": "PVO à 0 : Echec automatique (ie 0%)",
"LowWP": "PVO faibles",
"Exhausted": "Epuisé",
"creature": "Créature",
"Exhausted": "Epuisé", "wornWeaponWarning": "Arme usée : N'oubliez pas de faire le jet de chance après l'attaque !", "creature": "Créature",
"Rituals": "Rituels",
"Tomes": "Ouvrages",
"otherBenefits": "Autres avantages",
"Unarmed": "Désarmé",
"Cured": "Soigné",
"Uncured": "Non soigné",
"nudgedRoll": "Modifier le jeu",
"nudgedRoll": "Jet modifié : ",
"selectNewValue": "Sélectionner une nouvelle valeur",
"wpCost": "Cout en PVO",
"Hand": "A portée de main",
@@ -735,7 +745,10 @@
"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
"Luck": "Chance",
"luck": "Chance",
"Other": "Autre",
"Skills": "Compétences",
"WP": "PVO",
"titleLuck": "Jet de Chance",
"healingRoll": "Jet de soin, PV soignés",
"healingRollFailure": "Jet de soin échoué critique, PV perdus",
@@ -751,7 +764,21 @@
"visibility": "Visibilité",
"rangedRange": "Portée",
"aimingLastRound": "Visée lors du dernier round (+20)",
"aimingWithSight": "Visée avec lunette (+20)"
"aimingWithSight": "Visée avec lunette (+20)",
"applyWounds": "Appliquer à",
"opposedRollWinner": "Gagnant du jet opposé",
"opposedRollResult": "Résultat du jet opposé",
"defeats": "Défait",
"critical": "Critique",
"other": "Autre",
"str": "FOR",
"dex": "DEX",
"int": "INT",
"pow": "POU",
"con": "CON",
"cha": "CHA",
"Luck": "Chance",
"Damage": "Dégâts"
},
"ChatMessage": {
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
@@ -776,17 +803,25 @@
"rollDamage": "Lancer les dégâts"
},
"Chat": {
"armorAbsorbed": "L'armure a absorbé {armor} points de dégâts.",
"noArmor": "Pas d'armure.",
"woundsApplied": "Blessures appliquées à {name} : {effectiveWounds} (armure absorbée : {armorText})"
},
"Notifications": {
"AttackNoTarget": "Aucune cible n'a été sélectionnée pour cette attaque, veuillez sélectionner une cible pour bénéficier des automatisations.",
"NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.",
"NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.",
"skillAlreadyExists": "La compétence existe déja",
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
"NoAmmo": "Aucune munition disponible pour cette arme.",
"WeaponBecameJunk": "L'arme {weapon} est devenue défectueuse !",
"noWeaponFound": "Aucune arme trouvée.",
"noRollDataFound": "Aucune donnée de jet trouvée.",
"noActorFound": "Aucun protagoniste trouvé.",
"noSanLossFound": "Aucune valeur de perte de SAN trouvée."
"noSanLossFound": "Aucune valeur de perte de SAN trouvée.",
"opposedRollFirstStored": "Premier jet opposé enregistré. Effectuez et enregistrez le deuxième jet pour résoudre le jet opposé.",
"opposedRollSecondStored": "Deuxième jet opposé enregistré. Le jet opposé est maintenant en cours de résolution."
}
}
}

View File

@@ -1,6 +1,8 @@
// System Module Imports
import { Utils } from './utils.js'
import { SYSTEM } from "../../config/system.mjs"
import CthulhuEternalUtils from '../../utils.mjs'
export let ActionHandler = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
@@ -38,7 +40,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @private
*/
#buildCharacterActions() {
this.buildAttributes()
this.buildCharacteristics()
this.buildOther()
this.buildLuck()
this.buildSkills()
@@ -49,17 +51,17 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
return game.settings.get('token-action-hud-core', 'tooltips') === 'none'
}
async buildAttributes() {
async buildCharacteristics() {
const actions = []
for (const key in this.actor.system.characteristics) {
const encodedValue = [coreModule.api.Utils.i18n('attributes'), key].join(this.delimiter)
const encodedValue = ['characteristics', key].join(this.delimiter)
const tooltip = {
content: String(this.actor.system.characteristics[key].value * 5),
class: 'tah-system-tooltip',
direction: 'LEFT'
}
actions.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.' + key),
name: coreModule.api.Utils.i18n(`CTHULHUETERNAL.Label.${key}`),
id: key,
info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip,
@@ -67,7 +69,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
})
}
await this.addActions(actions, {
id: 'attributes',
id: 'characteristics',
type: 'system'
})
}
@@ -80,79 +82,83 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
direction: 'LEFT'
}
actions.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Luck'),
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.luck'),
id: 'luck',
info1: this.#showValue() ? { text: '50' } : null,
tooltip,
encodedValue: ['attributes', 'luck'].join(this.delimiter)
encodedValue: ['characteristics', 'luck'].join(this.delimiter)
})
await this.addActions(actions, { id: 'luck', type: 'system' })
}
async buildOther() {
if (typeof this.actor.system.sanity.value !== 'undefined') {
if (typeof this.actor.system?.san?.value !== 'undefined') {
const actions = []
const groupData = {
id: 'other_sanity',
id: 'other_san',
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'),
type: 'system'
}
this.addGroup(groupData, { id: 'other', type: 'system' }, true)
const tooltip = {
content: String(this.actor.system.san.value + '/' + this.actor.system.san.max),
content: `${this.actor.system.san.value}/${this.actor.system.san.max}`,
class: 'tah-system-tooltip',
direction: 'LEFT'
}
actions.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.SAN'),
id: 'sanity',
id: 'san',
info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip,
encodedValue: ['attributes', 'sanity'].join(this.delimiter)
encodedValue: ['characteristics', 'san'].join(this.delimiter)
},
{
name: '+',
id: 'sanity_add',
encodedValue: ['attributes', 'sanity_add'].join(this.delimiter)
id: 'san_add',
tooltip,
encodedValue: ['characteristics', 'san_add'].join(this.delimiter)
},
{
name: '-',
id: 'sanity_subtract',
encodedValue: ['attributes', 'sanity_subtract'].join(this.delimiter)
id: 'san_subtract',
tooltip,
encodedValue: ['characteristics', 'san_subtract'].join(this.delimiter)
})
await this.addActions(actions, { id: 'other_sanity', type: 'system' })
await this.addActions(actions, { id: 'other_san', type: 'system' })
}
if (typeof this.actor.system.hp.value !== 'undefined') {
const actions = []
const groupData = {
id: 'other_health',
id: 'other_hp',
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'),
type: 'system'
}
this.addGroup(groupData, { id: 'other', type: 'system' }, true)
const tooltip = {
content: String(this.actor.system.hp.value + '/' + this.actor.system.hp.max),
content: `${this.actor.system.hp.value}/${this.actor.system.hp.max}`,
class: 'tah-system-tooltip',
direction: 'LEFT'
}
actions.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.HP'),
id: 'health',
id: 'hp',
info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip,
encodedValue: ['attributes', 'health'].join(this.delimiter)
encodedValue: ['characteristics', 'hp'].join(this.delimiter)
},
{
name: '+',
id: 'health_add',
encodedValue: ['attributes', 'health_add'].join(this.delimiter)
id: 'hp_add',
tooltip,
encodedValue: ['characteristics', 'hp_add'].join(this.delimiter)
},
{
name: '-',
id: 'health_subtract',
encodedValue: ['attributes', 'health_subtract'].join(this.delimiter)
id: 'hp_subtract',
tooltip,
encodedValue: ['characteristics', 'hp_subtract'].join(this.delimiter)
})
await this.addActions(actions, { id: 'other_health', type: 'system' })
await this.addActions(actions, { id: 'other_hp', type: 'system' })
}
if (typeof this.actor.system.wp.value !== 'undefined') {
const actions = []
@@ -163,7 +169,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
}
this.addGroup(groupData, { id: 'other', type: 'system' }, true)
const tooltip = {
content: String(this.actor.system.wp.value + '/' + this.actor.system.wp.max),
content: `${this.actor.system.wp.value}/${this.actor.system.wp.max}`,
class: 'tah-system-tooltip',
direction: 'LEFT'
}
@@ -172,17 +178,19 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
id: 'wp',
info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip,
encodedValue: ['attributes', 'wp'].join(this.delimiter)
encodedValue: ['characteristics', 'wp'].join(this.delimiter)
},
{
name: '+',
id: 'wp_add',
encodedValue: ['attributes', 'wp_add'].join(this.delimiter)
tooltip,
encodedValue: ['characteristics', 'wp_add'].join(this.delimiter)
},
{
name: '-',
id: 'wp_subtract',
encodedValue: ['attributes', 'wp_subtract'].join(this.delimiter)
tooltip,
encodedValue: ['characteristics', 'wp_subtract'].join(this.delimiter)
})
await this.addActions(actions, { id: 'other_wp', type: 'system' })
}
@@ -190,19 +198,23 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
async buildSkills() {
const actions = []
let actorSkills = this.actor.items.filter(item => item.type === 'skill')
for (const skill in actorSkills) {
if (skill.system.computeScore() > 0) {
// Build alpha sorted skill list
let skills = this.actor.items.filter(i => i.type === 'skill')
skills = skills.sort((a, b) => a.name.localeCompare(b.name))
console.log('Building skills actions for skills:', skills)
for (const skill of skills) {
//console.log('Processing skill item:', skill)
if (skill.system.skillTotal > 0) {
const tooltip = {
content: String(skill.skill.system.computeScore()),
content: String(skill.system.skillTotal),
direction: 'LEFT'
}
actions.push({
name: skill.name,
name: `${skill.name} (${skill.system.skillTotal})`,
id: skill.id,
info1: this.#showValue() ? { text: tooltip.content } : null,
tooltip,
encodedValue: ['skills', s].join(this.delimiter)
encodedValue: ['skills', skill.id].join(this.delimiter)
})
}
}
@@ -210,62 +222,55 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
}
async buildEquipment() {
let weapons = this.actor.items.filter(item => item.type === 'weapon')
let skills = this.actor.items.filter(item => item.type === 'skill')
for (const item of weapons) {
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
// const rituals = []
for (const item of this.actor.items) {
// Push the weapon name as a new group
const groupData = {
id: 'weapons_' + item._id,
id: `weapons_${item._id}`,
name: item.name,
type: 'system'
}
if (!SYSTEM.WEAPON_SKILL_MAPPING[era] || !SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) {
continue
}
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
let skill = skills.find(skill => skill.name.toLowerCase() === skillName.toLowerCase())
this.addGroup(groupData, { id: 'weapons', type: 'system' }, true)
if (item.type === 'weapon') {
const weapons = []
let skill = CthulhuEternalUtils.getWeaponSkill(this.actor, item, era)
item.skillTotal = skill ? skill.system.skillTotal : 0
let weapons = []
const tooltip = {
content: String(skill.system.computeScore()),
content: String(item.skillTotal),
direction: 'LEFT'
}
console.log('Weapon skill total for', item.name, 'is', item.skillTotal, item._id)
weapons.push({
name: skill.name,
id: skill._id,
name: `${item.name} (${item.skillTotal})`,
id: `weapon_${item._id}`,
info1: this.#showValue() ? { text: tooltip.content } : null,
encodedValue: ['weapons', item._id].join(this.delimiter),
tooltip
})
let damage = ''
if (item.system.lethality > 0) {
damage = `L:${item.system.lethality}%`
} else {
damage = item.system.damage
}
const damageTooltip = {
content: String(item.system.damage),
content: String(damage),
direction: 'LEFT'
}
if (item.system.damage !== '') {
weapons.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage'),
id: item._id,
name: `${coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Damage')} (${damage})`,
id: `damage_${item._id}`,
info1: this.#showValue() ? { text: damageTooltip.content } : null,
encodedValue: ['damage', item._id].join(this.delimiter),
tooltip: damageTooltip
})
}
if (item.system.isLethal) {
const lethalityTooltip = {
content: String(item.system.lethality),
direction: 'LEFT'
}
weapons.push({
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Lethality'),
id: item._id,
info1: this.#showValue() ? { text: lethalityTooltip.content } : null,
encodedValue: ['lethality', item._id].join(this.delimiter),
tooltip: lethalityTooltip
})
}
console.log('Adding weapon actions for', item.name, weapons)
await this.addActions(weapons, {
id: 'weapons_' + item._id,
id: `weapons_${item._id}`,
type: 'system'
})
}/* else if (item.type === 'ritual') {

View File

@@ -1,8 +1,8 @@
/**
* Module-based constants
*/
export const SYSTEM = {
ID: 'fvtt-cthulhu-eternal'
export const MODULE = {
ID: 'token-action-hud-cthulhu-eternal'
}
/**
@@ -21,18 +21,19 @@ export const REQUIRED_CORE_MODULE_VERSION = '2.0'
* Action types
*/
export const ACTION_TYPE = {
attributes: 'CTHULHUETERNAL.Label.Characteristics',
skills: 'CTHULHUETERNAL.Label.Skill',
equipment: 'CTHULHUETERNAL.Label.Gear'
characteristics: 'CTHULHUETERNAL.Label.characteristics',
skills: 'CTHULHUETERNAL.Label.Skills',
equipment: 'CTHULHUETERNAL.Label.gear'
}
/**
* Groups
*/
export const GROUP = {
attributes: { id: 'attributes', name: 'CTHULHUETERNAL.Label.Characteristics', type: 'system' },
luck: { id: 'luck', name: 'CTHULHUETERNAL.Label.Luck', type: 'system'},
characteristics: { id: 'characteristics', name: 'CTHULHUETERNAL.Label.characteristics', type: 'system' },
luck: { id: 'luck', name: 'CTHULHUETERNAL.Label.luck', type: 'system' },
other: { id: 'other', name: 'CTHULHUETERNAL.Label.other', type: 'system' },
skills: { id: 'skills', name: 'CTHULHUETERNAL.Label.Skills', type: 'system' },
weapons: { id: 'weapons', name: 'CTHULHUETERNAL.Label.Weapons', type: 'system' },
rituals: { id: 'rituals', name: 'CTHULHUETERNAL.Label.Rituals', type: 'system' }
weapons: { id: 'weapons', name: 'CTHULHUETERNAL.Label.weapons', type: 'system' },
rituals: { id: 'rituals', name: 'CTHULHUETERNAL.Label.rituals', type: 'system' }
}

View File

@@ -17,9 +17,9 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
{
nestId: 'statistics',
id: 'statistics',
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Characteristics'),
name: game.i18n.localize('CTHULHUETERNAL.Label.characteristics'),
groups: [
{ ...groups.attributes, nestId: 'statistics_attributes' },
{ ...groups.characteristics, nestId: 'statistics_characteristics' },
{ ...groups.other, nestId: 'statistics_other' },
{ ...groups.luck, nestId: 'statistics_luck' }
]
@@ -27,17 +27,15 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
{
nestId: 'skills',
id: 'skills',
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Skills'),
name: game.i18n.localize('CTHULHUETERNAL.Label.skills'),
groups: [
{ ...groups.skills, nestId: 'skills_skills' },
{ ...groups.typedSkills, nestId: 'skills_typed' },
{ ...groups.specialTraining, nestId: 'skills_special' }
{ ...groups.skills, nestId: 'skills_skills' }
]
},
{
nestId: 'equipment',
id: 'equipment',
name: coreModule.api.Utils.i18n('CTHULHUETERNAL.Label.Gear'),
name: game.i18n.localize('CTHULHUETERNAL.Label.gear'),
groups: [
{ ...groups.weapons, nestId: 'equipment_weapons' },
{ ...groups.rituals, nestId: 'equipment_rituals' }

View File

@@ -1,5 +1,5 @@
import { SYSTEM } from "../../config/system.mjs"
import CthulhuEternalRoll from '../../documents/roll.mjs'
export let RollHandler = null
@@ -18,7 +18,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
async handleActionClick(event, encodedValue) {
const [actionTypeId, actionId] = encodedValue.split('|')
const knownCharacters = ['character']
const knownCharacters = ['protagonist', 'creature']
// If single actor is selected
if (this.actor) {
@@ -66,9 +66,10 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The actionId
*/
async #handleAction(event, actor, token, actionTypeId, actionId) {
console.log('Handling action', actionId, 'of type', actionTypeId, 'for actor', actor.name)
switch (actionTypeId) {
case 'attributes':
await this.#handleAttributesAction(event, actor, actionId)
case 'characteristics':
await this.#handleCharacteristicsAction(event, actor, actionId)
break
case 'skills':
await this.#handleSkillsAction(event, actor, actionId)
@@ -82,12 +83,6 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
case 'lethality':
await this.#handleLethalityAction(event, actor, actionId)
break
case 'specialTraining':
await this.#handleSpecialTrainingAction(event, actor, actionId)
break
case 'typedSkills':
await this.#handleCustomTypedAction(event, actor, actionId)
break
/* case 'rituals':
await this.#handleRitualsAction(event, actor, actionId)
break */
@@ -98,18 +93,20 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
}
/**
* Handle Attribute action
* Handle Characteristic action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleAttributesAction (event, actor, actionId) {
async #handleCharacteristicsAction(event, actor, actionId) {
let rollType
if (actionId === 'wp' || actionId === 'health') return
if (actionId === 'wp' || actionId === 'hp') return
if (actionId.includes('_add') || actionId.includes('_subtract')) {
const attr = actionId.split('_')[0]
const action = actionId.split('_')[1]
console.log('Updating', attr, 'with action', action)
const update = {}
update.system = {}
update.system[attr] = {}
@@ -117,21 +114,23 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
if (update.system[attr].value > this.actor.system[attr].max || update.system[attr].value < this.actor.system[attr].min) return
return await this.actor.update(update)
}
if (actionId === 'sanity') {
rollType = actionId
if (actionId === 'san') {
let item = foundry.utils.duplicate(actor.system.san)
item.name = game.i18n.localize("CTHULHUETERNAL.Label.SAN")
item.targetScore = item.value
await actor.system.roll('san', item)
} else if (actionId === 'luck') {
rollType = actionId
let item = foundry.utils.duplicate(actor.system.characteristics.int)
item.name = game.i18n.localize("CTHULHUETERNAL.Label.Luck")
item.value = 10
item.targetScore = 50
await actor.system.roll('luck', item)
} else {
rollType = 'stat'
let item = foundry.utils.duplicate(actor.system.characteristics[actionId])
item.name = game.i18n.localize(`CTHULHUETERNAL.Label.${actionId}Long`)
item.targetScore = item.value * 5
await actor.system.roll('char', item)
}
const options = {
actor: this.actor,
rollType,
key: actionId
}
const roll = new DGPercentileRoll('1D100', {}, options)
return await this.actor.sheet.processRoll(event, roll)
}
/**
@@ -142,63 +141,11 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id
*/
async #handleSkillsAction(event, actor, actionId) {
const options = {
actor: this.actor,
rollType: 'skill',
key: actionId
const skill = actor.items.find(i => i.type === 'skill' && i.id === actionId)
if (!skill) return ui.notifications.warn(`Skill not found for action id '${actionId}'`)
await actor.system.roll('skill', skill)
}
const skill = this.actor.system.skills[actionId]
if (!skill) return ui.notifications.warn('Bad skill name in HUD.')
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle Typed/Custom skills action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleCustomTypedAction (event, actor, actionId) {
const options = {
actor: this.actor,
rollType: 'skill',
key: actionId
}
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle SoecialTraining action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
async #handleSpecialTrainingAction (event, actor, actionId) {
const attr = this.actor.system.specialTraining.find(a => a.name === actionId).attribute
let target = 0
if (DG.statistics.includes(attr)) {
target = this.actor.system.statistics[attr].x5
} else if (DG.skills.includes(attr)) {
target = this.actor.system.skills[attr].proficiency
} else {
target = this.actor.system.typedSkills[attr].proficiency
}
const options = {
actor: this.actor,
rollType: 'special-training',
key: attr,
specialTrainingName: actionId,
target
}
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
}
/**
* Handle Weapon action
@@ -208,15 +155,10 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id
*/
async #handleWeaponsAction(event, actor, actionId) {
const item = this.actor.items.get(actionId)
const options = {
actor: this.actor,
rollType: 'weapon',
key: item.system.skill,
item
}
const roll = new DGPercentileRoll('1D100', {}, options)
await this.actor.sheet.processRoll(event, roll)
let weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
weapon.damageFormula = weapon.system.damage
weapon.damageBonus = actor.system.damageBonus
await actor.system.roll('weapon', weapon)
}
/**
@@ -227,21 +169,10 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id
*/
async #handleDamageAction(event, actor, actionId) {
const item = this.actor.items.get(actionId)
if (item.system.lethality > 0 && event.ctrlKey) {
// Toggle on/off lethality
const isLethal = !item.system.isLethal
await item.update({ 'system.isLethal': isLethal })
} else {
const options = {
actor: this.actor,
rollType: 'damage',
key: item.system.damage,
item
}
const roll = new DGDamageRoll(item.system.damage, {}, options)
await this.actor.sheet.processRoll(event, roll)
}
let weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
weapon.damageFormula = weapon.system.damage
weapon.damageBonus = actor.system.damageBonus
await actor.system.roll('damage', weapon)
}
/**
@@ -263,8 +194,9 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
key: item.system.lethality,
item
}
/* TOFIX
const roll = new DGLethalityRoll(item.system.damage, {}, options)
await this.actor.sheet.processRoll(event, roll)
await this.actor.sheet.processRoll(event, roll)*/
}
}

View File

@@ -0,0 +1,9 @@
import { MODULE } from './constants.js'
/**
* Register module settings
* Called by Token Action HUD Core to register Token Action HUD system module settings
* @param {function} coreUpdate Token Action HUD Core update function
*/
export function register (coreUpdate) {
}

View File

@@ -1,8 +1,9 @@
// System Module Imports
import { ActionHandler } from './action-handler.js'
import { RollHandler as Core } from './roll-handler.js'
import { SYSTEM } from './constants.js'
import { MODULE } from './constants.js'
import { DEFAULTS } from './defaults.js'
import * as systemSettings from './settings.js'
export let SystemManager = null
@@ -68,7 +69,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {function} coreUpdate The Token Action HUD Core update function
*/
registerSettings(coreUpdate) {
/*systemSettings.register(coreUpdate)*/
systemSettings.register(coreUpdate)
}
/**
@@ -82,7 +83,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
template: {
class: 'tah-style-template-style', // The class to add to first DIV element
file: 'tah-template-style', // The file without the css extension
moduleId: SYSTEM.ID, // The module ID
moduleId: MODULE.ID, // The module ID
name: 'Template Style' // The name to display in the Token Action HUD Core 'Style' module setting
}
}

View File

@@ -1,22 +1,7 @@
import { SYSTEM } from './constants.js'
import { MODULE } from './constants.js'
export let Utils = null
function registerHUD() {
Hooks.on('tokenActionHudCoreApiReady', async () => {
/**
* Return the SystemManager and requiredCoreModuleVersion to Token Action HUD Core
*/
const module = game.system
module.api = {
requiredCoreModuleVersion: "2.0",
SystemManager
}
Hooks.call('tokenActionHudSystemReady', module)
})
}
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
/**
* Utility functions
@@ -31,7 +16,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
static getSetting(key, defaultValue = null) {
let value = defaultValue ?? null
try {
value = game.settings.get(SYSTEM.ID, key)
value = game.settings.get(MODULE.ID, key)
} catch {
coreModule.api.Logger.debug(`Setting '${key}' not found`)
}

View File

@@ -94,7 +94,7 @@ export default class CthulhuEternalItemSheet extends HandlebarsApplicationMixin(
dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this),
}
return new DragDrop(d)
return new foundry.applications.ux.DragDrop.implementation(d)
})
}

View File

@@ -109,7 +109,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
);
// Merge skillsColumns in a single flat array
skillsColumns = skillsColumns.flat().filter(Boolean);
console.log("Skills columns:", skillsColumns);
//DEBUG : console.log("Skills columns:", skillsColumns);
context.skills = skillsColumns
}
break

View File

@@ -23,8 +23,10 @@ export default class CthulhuEternalActor extends Actor {
data.items.push(skill.toObject())
}
}
data.items.push({ type:"weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed" } })
data.items.push({
type: "weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed", applyDamageBonus: true }
})
}
return super.create(data, options);
@@ -43,6 +45,44 @@ export default class CthulhuEternalActor extends Actor {
return super._onUpdate(changed, options, userId)
}
setLastDefenseRoll(rollData) {
this.setFlag("fvtt-cthulhu-eternal", "last-defense-roll", rollData)
}
getLastDefenseRoll() {
return this.getFlag("fvtt-cthulhu-eternal", "last-defense-roll")
}
applyWounds(woundData) {
// Get available armor
let armors = this.items.filter(i => i.type === "armor" && i.system.equipped)
let totalArmor = 0
for (let armor of armors) {
totalArmor += armor.system.protection
}
let effectiveWounds = Math.max(woundData.rollResult - totalArmor, 0)
if (woundData.isLethal) {
effectiveWounds = this.system.hp.value // Killed!
}
// Apply armor reduction
let hp = Math.max(this.system.hp.value - effectiveWounds, 0)
if (this.system.hp.value !== hp) {
this.update({ "system.hp.value": hp })
}
console.log("Applying wounds", { woundData, totalArmor, effectiveWounds })
// Chat message for GM only
if (game.user.isGM) {
let armorText = totalArmor > 0 ? game.i18n.format("CTHULHUETERNAL.Chat.armorAbsorbed", { armor: totalArmor }) : game.i18n.localize("CTHULHUETERNAL.Chat.noArmor")
ChatMessage.create({
user: game.user.id,
speaker: { alias: this.name },
rollMode: "gmroll",
content: game.i18n.format("CTHULHUETERNAL.Chat.woundsApplied", { name: this.name, effectiveWounds, armorText }),
})
}
}
async createEmbeddedDocuments(embeddedName, data, operation) {
let newData = []
if (embeddedName === "Item") {

View File

@@ -1,5 +1,6 @@
import { SYSTEM } from "../config/system.mjs"
import CthulhuEternalUtils from "../utils.mjs"
export default class CthulhuEternalRoll extends Roll {
/**
@@ -128,51 +129,48 @@ export default class CthulhuEternalRoll extends Roll {
static async processWeaponDamage(actor, options) {
let isLethal = false
let weapon = options.rollItem
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
options.isNudge = false
// Selective fire management
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
if (choice.ammoUsed > weapon.system.ammo.value) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
return
}
weapon.system.selectiveFireChoiceLabel = choice.label // Store the choice in the weapon
weapon.system.lethality = choice.lethality // Override lethality
weapon.system.killRadius = choice.killRadius // Override kill radius
ammoUsed = choice.ammoUsed // Override ammo used
}
ammoUsed = Number(ammoUsed)
let combatants = []
if (game?.combat?.combatants) {
for (let c of game.combat.combatants) {
if (c.actorid !== actor.id) {
combatants.push({ id: c.id, name: c.name })
}
}
}
if (weapon.system.lethality > 0) {
let lethalityRoll = new Roll("1d100")
await lethalityRoll.evaluate()
let lethalScore = (options?.previousResultType === "successCritical") ? weapon.system.lethality * 2 : weapon.system.lethality
isLethal = (lethalityRoll.total <= lethalScore)
if (ammoUsed > 0) {
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
}])
}
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
let msgData = {
actorId: actor.id,
weapon,
wounds,
lethalScore,
isLethal,
ammoUsed,
ammoUsed: weapon?.ammoUsed || 0,
rollResult: lethalityRoll.total,
combatants: combatants
}
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-lethal-damage.hbs", msgData)
ChatMessage.create({
let msg = await ChatMessage.create({
user: game.user.id,
content: flavor,
speaker: ChatMessage.getSpeaker({ actor: actor }),
}, { rollMode: options.rollMode, create: true })
await msg.setFlag("fvtt-cthulhu-eternal", "woundData", msgData)
return
}
@@ -184,27 +182,24 @@ export default class CthulhuEternalRoll extends Roll {
if (options?.previousResultType === "successCritical") {
formula = `( ${formula} ) * 2`
}
if (ammoUsed > 0) {
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
}])
}
console.log("Weapon damage formula", formula, weapon, ammoUsed)
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
let msgData = {
actorId: actor.id,
weapon,
formula,
ammoUsed,
ammoUsed: weapon?.ammoUsed || 0,
rollResult: damageRoll.total,
combatants: combatants
}
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-regular-damage.hbs", msgData)
ChatMessage.create({
let msg = await ChatMessage.create({
user: game.user.id,
content: flavor,
speaker: ChatMessage.getSpeaker({ actor: actor }),
}, { rollMode: options.rollMode, create: true })
await msg.setFlag("fvtt-cthulhu-eternal", "woundData", msgData)
}
@@ -215,11 +210,32 @@ export default class CthulhuEternalRoll extends Roll {
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
modifier += (rollData.aimingLastRound) ? 20 : 0
modifier += (rollData.aimingWithSight) ? 20 : 0
modifier += (rollData.aimingLastRoundFlag) ? 20 : 0
modifier += (rollData.aimingWithSightFlag) ? 20 : 0
return modifier
}
static async processAmmoUsed(actor, weapon) {
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
// Selective fire management
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
if (choice.ammoUsed > weapon.system.ammo.value) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
return
}
ammoUsed = choice.ammoUsed // Override ammo used
}
ammoUsed = Number(ammoUsed)
if (ammoUsed > 0) {
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
}])
}
weapon.ammoUsed = ammoUsed
}
/**
* Prompt the user with a dialog to configure and execute a roll.
*
@@ -241,9 +257,10 @@ export default class CthulhuEternalRoll extends Roll {
options.isNudge = true
let actor = game.actors.get(options.actorId)
let target = CthulhuEternalUtils.getTarget()
switch (options.rollType) {
case "skill":
console.log(options.rollItem)
options.initialScore = options.rollItem.system.computeScore()
break
case "luck":
@@ -281,25 +298,24 @@ export default class CthulhuEternalRoll extends Roll {
console.log("WP Not found", era, options.rollItem.system.weaponType)
return
}
/*if (!target) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.AttackNoTarget"))
}*/
// Check if the weapon has enouth ammo in case of a firearm
if (options.rollItem.system.isFireArm() && options.rollItem.system.ammo.value <= 0) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
return
}
options.weapon = options.rollItem
if (options.rollItem.system.hasDirectSkill) {
let skillName = options.rollItem.name
options.rollItem = { type: "skill", name: skillName, system: { base: 0, bonus: options.weapon.system.directSkillValue } }
options.initialScore = options.weapon.system.directSkillValue
} else {
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
if (!options.rollItem) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
return
options.rollItem = CthulhuEternalUtils.getWeaponSkill(actor, options.rollItem, era)
options.initialScore = options.rollItem.system.skillTotal
if (options.weapon.system.state === "junk") {
options.isJunk = true
options.initialScore = Math.max(0, options.initialScore - 20) // -20% for junk weapons
}
options.initialScore = options.rollItem.system.computeScore()
console.log("WEAPON", skillName, era, options.rollItem)
if (options.weapon.system.state === "worn") {
options.isWorn = true
}
}
break
@@ -331,6 +347,8 @@ export default class CthulhuEternalRoll extends Roll {
targetScore: options.initialScore,
isLowWP: options.isLowWP,
isZeroWP: options.isZeroWP,
isJunk: options.isJunk,
isWorn: options.isWorn,
isExhausted: options.isExhausted,
enableHand: options.rollItem.enableHand,
enableStowed: options.rollItem.enableStowed,
@@ -353,10 +371,11 @@ export default class CthulhuEternalRoll extends Roll {
visibilityChoice: "clear",
attackerStateChoice: "normal",
targetSizeChoice: "normal",
aimingLastRound: false,
aimingWithSight: false,
aimingLastRoundFlag: false,
aimingWithSightFlag: false,
modifier,
formula,
targetName: target?.name,
hasTarget: options.hasTarget,
hasModifier,
hasMultiplier,
@@ -402,6 +421,14 @@ export default class CthulhuEternalRoll extends Roll {
options.multiplier = Number(event.target.value)
this.updateResourceDialog(options)
})
$(".aimingLastRound").change(event => {
options.aimingLastRoundFlag = event.target.checked
this.updateResourceDialog(options)
})
$(".aimingWithSight").change(event => {
options.aimingWithSightFlag = event.target.checked
this.updateResourceDialog(options)
})
}
})
@@ -409,10 +436,14 @@ export default class CthulhuEternalRoll extends Roll {
if (rollContext === null) return
let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
// If we have a target, get its data
rollData.targetId = target?.id
rollData.targetName = target?.name
rollData.rollMode = rollContext.visibility
// Update target score
console.log("Rolldata", rollData, options)
console.log("Rolldata", rollData)
if (options.rollType === "resource") {
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
} else {
@@ -432,19 +463,24 @@ export default class CthulhuEternalRoll extends Roll {
rollData.modifier = "0"
}
if (options.rollType === "weapon") {
await this.processAmmoUsed(actor, rollData.weapon)
}
if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return
const roll = new this(formula, options.data, rollData)
await roll.evaluate()
roll.displayRollResult(roll, options, rollData)
await roll.displayRollResult(roll, options, rollData)
if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return
return roll
}
displayRollResult(formula, options, rollData) {
async displayRollResult(formula, options, rollData) {
// Compute the result quality
let resultType = "failure"
@@ -462,6 +498,11 @@ export default class CthulhuEternalRoll extends Roll {
resultType = "failureCritical"
}
}
if (rollData.weapon?.system?.state === "junk" && this.total > 95) {
this.options.isDestroyed = true
rollData.isDestroyed = true
resultType = "failureCritical"
}
// As per the rules, a roll of 100 is always a failure, even if the target is above 100
if (this.total === 100) {
resultType = "failureCritical"
@@ -492,7 +533,66 @@ export default class CthulhuEternalRoll extends Roll {
this.options.isLowWP = rollData.isLowWP
this.options.isZeroWP = rollData.isZeroWP
this.options.isExhausted = rollData.isExhausted
rollData.isSuccess = this.options.isSuccess
rollData.isFailure = this.options.isFailure
rollData.isCritical = this.options.isCritical
rollData.resultType = resultType
rollData.rollResult = this.total
rollData.total = this.total
this.options.rollData = foundry.utils.duplicate(rollData)
// Keep track of the last defense roll for the actor
if (game.combat && (rollData?.weapon?.system.type === "melee" || (rollData?.rollItem.type === "skill" && rollData?.rollItem.name?.toLowerCase().includes(game.i18n.localize("CTHULHUETERNAL.Skill.dodgeName").toLowerCase())))) {
let actor = game.actors.get(options.actorId)
rollData.round = game.combat.round
actor.setLastDefenseRoll(foundry.utils.duplicate(rollData))
}
if (game.combat && rollData?.weapon) { // An attack roll
rollData.isAttackRoll = true
}
// Now check if we have a target for the current roll, and if the target has done its defense roll this round
if (rollData.targetId) {
let token = game.scenes.current.tokens.get(rollData.targetId)
let defender = token.actor
let lastDefenseRoll = defender?.getLastDefenseRoll()
// Now compare opposition
this.compareRolls(rollData, lastDefenseRoll)
rollData.defenseRoll = lastDefenseRoll
}
}
compareRolls(attackRoll, defenseRoll) {
if (!defenseRoll || defenseRoll.round !== game?.combat?.round) {
// ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.NoDefenseRoll"))
return
}
if (attackRoll.isFailure) {
attackRoll.attackSucess = false
}
if (attackRoll.isSuccess && defenseRoll.isFailure) {
attackRoll.attackSucess = true
}
if (attackRoll.isSuccess && defenseRoll.isSuccess) {
if (attackRoll.isCritical && !defenseRoll.isCritical) {
attackRoll.attackSucess = true
}
else if (!attackRoll.isCritical && defenseRoll.isCritical) {
attackRoll.attackSucess = false
}
else {
// Both are normal success, compare the roll results
if (attackRoll.total >= defenseRoll.total) {
// Attack successful
attackRoll.attackSucess = true
} else {
// Defense successful
attackRoll.attackSucess = false
}
}
}
}
/**
@@ -590,7 +690,7 @@ export default class CthulhuEternalRoll extends Roll {
* @returns {Promise} - A promise that resolves when the message is created.
*/
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
super.toMessage(
let rollMsg = await super.toMessage(
{
isFailure: this.resultType === "failure",
actingCharName: this.actorName,
@@ -601,10 +701,11 @@ export default class CthulhuEternalRoll extends Roll {
},
{ rollMode: rollMode },
)
// Manage the skill evolution if the roll is a failure
let rollData = this.options.rollData || this.options
let rollItem = this.options.rollItem
await rollMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
// Manage the skill evolution if the roll is a failure
if (rollData.resultType.includes("failure") && rollItem.type === "skill") {
// Is the skill able to progress
if (rollItem.system.diceEvolved && !rollItem.system.rollFailed) {

View File

@@ -52,7 +52,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.INSANITY }),
})
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: -2 })
schema.resources = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), // Unused but kept for compatibility
@@ -127,9 +127,11 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
dmgBonus = -2
} else if (this.characteristics.str.value <= 8) {
dmgBonus = -1
} else if (this.characteristics.str.value <= 12) {
dmgBonus = 0
} else if (this.characteristics.str.value <= 16) {
dmgBonus = 1
} else if (this.characteristics.str.value <= 20) {
} else if (this.characteristics.str.value <= 40) {
dmgBonus = 2
}
if (this.damageBonus !== dmgBonus) {
@@ -140,13 +142,16 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
if (!this.san.breakingPointReached && this.san.value <= this.san.breakingPoint) {
updates[`system.san.breakingPointReached`] = true
this.san.breakingPointReached = true // Force local update to true
let w = game.users.find(u => u.character?.name === this.parent?.name)
if (w) {
ChatMessage.create({
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.breakingPointReached", { bp: this.san.breakingPoint, san: this.san.value })}</p>`,
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
// Get the user id of the actor owner
whisper: [game.users.find(u => u.character?.name === this.parent?.name).id ]
whisper: [w.id]
})
}
}
// Unconsciousness management
if (!this.hp.unconscious && this.hp.value <= 2) {

View File

@@ -16,6 +16,14 @@ export default class CthulhuEternalUtils {
config: true,
onChange: _ => window.location.reload()
});
game.settings.register("fvtt-cthulhu-eternal", "roll-opposed-store", {
name: "Roll Opposed Store",
hint: "Whether to store opposed roll results for later use",
default: { roll1: null, roll2: null },
scope: "world",
type: Object,
config: false
});
}
static async loadCompendiumData(compendium) {
@@ -180,6 +188,53 @@ export default class CthulhuEternalUtils {
});
}
/* -------------------------------------------- */
static removeChatMessageId(messageId) {
if (messageId) {
game.messages.get(messageId)?.delete();
}
}
static findChatMessageId(current) {
return HawkmoonUtility.getChatMessageId(HawkmoonUtility.findChatMessage(current));
}
static getChatMessageId(node) {
return node?.attributes.getNamedItem('data-message-id')?.value;
}
static findChatMessage(current) {
return HawkmoonUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
}
static findNodeMatching(current, predicate) {
if (current) {
if (predicate(current)) {
return current;
}
return HawkmoonUtility.findNodeMatching(current.parentElement, predicate);
}
return undefined;
}
/* -------------------------------------------- */
static getWeaponSkill(actor, weapon, era) {
let skill
if (weapon.system.hasDirectSkill) {
let skillName = weapon.name
skill = { type: "skill", name: skillName, system: { base: 0, bonus: weapon.system.directSkillValue, skillTotal: weapon.system.directSkillValue } }
} else {
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][weapon.system.weaponType])
skill = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
if (!skill) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
return
}
}
return skill
}
/* -------------------------------------------- */
static async applySANType(rollMessage, event) {
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
if (!rollData) {
@@ -248,6 +303,134 @@ export default class CthulhuEternalUtils {
})
}
static async opposedRollManagement(rollMessage, event) {
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
if (!rollData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
return
}
// Get the store
let store = game.settings.get("fvtt-cthulhu-eternal", "roll-opposed-store")
if (!store.roll1) {
store.roll1 = {
rollData: rollData,
messageId: rollMessage.id
}
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollFirstStored"))
}
else if (!store.roll2) {
store.roll2 = {
rollData: rollData,
messageId: rollMessage.id
}
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollSecondStored"))
// Now perform the opposed roll resolution
await this.resolveOpposedRolls(store.roll1, store.roll2)
// Clear the store
store.roll1 = null
store.roll2 = null
await game.settings.set("fvtt-cthulhu-eternal", "roll-opposed-store", store)
}
else {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.opposedRollStoreFull"))
}
}
static async resolveOpposedRolls(roll1, roll2) {
// Get actors
let actor1 = game.actors.get(roll1.rollData.actorId)
let actor2 = game.actors.get(roll2.rollData.actorId)
if (!actor1 || !actor2) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
return
}
// Determine winner
let winner = null
let loser = null
// If there critical success/failure, apply them first (remark : this d100 results)
roll1.rollData.rollCompare = roll1.rollData.rollResult
roll2.rollData.rollCompare = roll2.rollData.rollResult
if (roll1.rollData.resultType === "successCritical") {
roll1.rollData.rollCompare = -roll1.rollData.rollResult
}
if (roll2.rollData.resultType === "failureCritical") {
roll2.rollData.rollCompare = 100 + roll2.rollData.rollResult
}
if (roll2.rollData.resultType === "successCritical") {
roll2.rollData.rollCompare = -roll2.rollData.rollResult
}
if (roll1.rollData.resultType === "failureCritical") {
roll1.rollData.rollCompare = roll1.rollData.rollResult * 2
}
if (roll1.rollData.isSuccess && roll2.rollData.isFailure) {
winner = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
loser = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
}
else if (roll2.rollData.isSuccess && roll1.rollData.isFailure) {
winner = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
}
else if (roll1.rollData.rollCompare < roll2.rollData.rollCompare) {
winner = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
loser = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
}
else {
winner = { actor: actor2, rollData: roll2.rollData, messageId: roll2.messageId }
loser = { actor: actor1, rollData: roll1.rollData, messageId: roll1.messageId }
}
console.log("Opposed roll result", winner, loser)
// Check if winner was attacking with a weapon that can apply damage
let canApplyDamage = winner && winner.rollData?.weapon && winner.rollData.weapon.system
// Prepare data for the template
let msgData = {
winner: {
actor: {
name: winner.actor.name,
img: winner.actor.img
},
rollData: {
rollResult: winner.rollData.rollResult || winner.rollData.total,
isCritical: winner.rollData.isCritical,
weapon: winner.rollData.weapon
}
},
loser: {
actor: {
name: loser.actor.name,
img: loser.actor.img
},
rollData: {
rollResult: loser.rollData.rollResult || loser.rollData.total,
isCritical: loser.rollData.isCritical
}
},
canApplyDamage: canApplyDamage
}
// Render the template
let content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-cthulhu-eternal/templates/chat-opposed-result.hbs",
msgData
)
// Display the result in chat
let chatMsg = await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor: winner.actor.id }),
content: content
})
// Store the winner's roll data for damage roll if applicable
if (canApplyDamage) {
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", winner.rollData)
}
}
static translateRangeUnit(range) {
if (typeof range === 'string') {
return game.i18n.localize(`CTHULHUETERNAL.Label.${range}`)
@@ -280,11 +463,19 @@ export default class CthulhuEternalUtils {
static async damageRoll(rollMessage, formula = null) {
let rollData = rollMessage.rolls[0]?.options?.rollData
if (!rollData) {
rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
}
if (!rollData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noRollDataFound"))
return
}
let actor = game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
return
}
console.log("Damage roll data", rollData)
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
@@ -292,6 +483,66 @@ export default class CthulhuEternalUtils {
actor.system.roll("damage", rollData.weapon)
}
static async wornWeaponCheck(rollMessage) {
let rollData = rollMessage.rolls[0]?.options?.rollData
if (!rollData) {
rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
}
if (!rollData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noRollDataFound"))
return
}
let actor = game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
return
}
let weapon = rollData.weapon
if (!weapon) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noWeaponFound"))
return
}
// Lance un jet de chance (50%)
let luckRoll = new Roll("1d100")
await luckRoll.evaluate()
let isSuccess = luckRoll.total <= 50
let resultMsg = ""
if (isSuccess) {
// Succès - l'arme reste worn
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckSuccess", {
weapon: weapon.name,
roll: luckRoll.total
})
} else {
// Échec - l'arme devient junk
resultMsg = game.i18n.format("CTHULHUETERNAL.Label.wornWeaponCheckFailure", {
weapon: weapon.name,
roll: luckRoll.total
})
// Mettre à jour l'état de l'arme
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.state": "junk"
}])
ui.notifications.warn(game.i18n.format("CTHULHUETERNAL.Notifications.WeaponBecameJunk", { weapon: weapon.name }))
}
// Créer un message de chat avec le résultat
await ChatMessage.create({
user: game.user.id,
content: `<div class="cthulhu-eternal-roll">
<h4>${game.i18n.localize("CTHULHUETERNAL.Label.wornWeaponCheckTitle")}</h4>
<p>${resultMsg}</p>
</div>`,
speaker: ChatMessage.getSpeaker({ actor: actor }),
})
}
static async nudgeRoll(rollMessage) {
let dialogContext = rollMessage.rolls[0]?.options
@@ -357,6 +608,10 @@ export default class CthulhuEternalUtils {
roll.toMessage()
actor.system.modifyWP(-dialogContext.wpCost)
// Delete the initial roll message
await rollMessage.delete()
}
static setupCSSRootVariables() {
@@ -375,4 +630,38 @@ export default class CthulhuEternalUtils {
document.documentElement.style.setProperty('--background-image-base', `linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)), url("../assets/ui/${era}_background_main.webp")`);
}
static getTarget() {
if (game.user.targets && game.user.targets.size === 1) {
for (let target of game.user.targets) {
return target
}
}
return undefined;
}
static applyWounds(message, event) {
let woundData = message.getFlag("fvtt-cthulhu-eternal", "woundData")
if (!woundData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
return
}
let actor = game.actors.get(woundData.actorId)
if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
return
}
console.log("Applying wounds", woundData)
// Remove the chat message
this.removeChatMessageId(message.id)
// Get the targetted actorId from the button's data attribute
let targetCombatantId = event.currentTarget.dataset.combatantId
let combatant = game.combat.combatants.get(targetCombatantId)
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
if (!targetActor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noTargetActorFound") + targetCombatantId)
return
}
targetActor.applyWounds(woundData)
}
}

View File

@@ -1 +1 @@
MANIFEST-000230
MANIFEST-000281

View File

@@ -1,7 +1,7 @@
2025/07/29-18:28:11.485462 7fbfdeffd6c0 Recovering log #227
2025/07/29-18:28:11.542963 7fbfdeffd6c0 Delete type=3 #225
2025/07/29-18:28:11.543020 7fbfdeffd6c0 Delete type=0 #227
2025/07/29-18:28:25.939648 7fbd3ffff6c0 Level-0 table #233: started
2025/07/29-18:28:25.939685 7fbd3ffff6c0 Level-0 table #233: 0 bytes OK
2025/07/29-18:28:25.996353 7fbd3ffff6c0 Delete type=0 #231
2025/07/29-18:28:25.996608 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
2026/04/01-22:53:01.206674 7fcc60fed6c0 Recovering log #279
2026/04/01-22:53:01.217456 7fcc60fed6c0 Delete type=3 #277
2026/04/01-22:53:01.217537 7fcc60fed6c0 Delete type=0 #279
2026/04/01-22:56:08.533863 7fcc4affd6c0 Level-0 table #284: started
2026/04/01-22:56:08.533906 7fcc4affd6c0 Level-0 table #284: 0 bytes OK
2026/04/01-22:56:08.586584 7fcc4affd6c0 Delete type=0 #282
2026/04/01-22:56:08.586750 7fcc4affd6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)

View File

@@ -1,11 +1,7 @@
2025/07/29-17:56:07.304105 7fbfddffb6c0 Delete type=3 #1
2025/07/29-18:20:36.901079 7fbd3ffff6c0 Level-0 table #228: started
2025/07/29-18:20:36.901119 7fbd3ffff6c0 Level-0 table #228: 0 bytes OK
2025/07/29-18:20:36.907068 7fbd3ffff6c0 Delete type=0 #226
2025/07/29-18:20:36.913035 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1
2025/07/29-18:20:36.913051 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.917150 7fbd3ffff6c0 Generated table #229@0: 26 keys, 60964 bytes
2025/07/29-18:20:36.917172 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 60964 bytes
2025/07/29-18:20:36.923988 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.924086 7fbd3ffff6c0 Delete type=2 #60
2025/07/29-18:20:36.941818 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
2025/12/23-21:58:00.777018 7f1118ff96c0 Recovering log #275
2025/12/23-21:58:00.909461 7f1118ff96c0 Delete type=3 #273
2025/12/23-21:58:00.909547 7f1118ff96c0 Delete type=0 #275
2025/12/23-22:36:20.406495 7f0e7bfff6c0 Level-0 table #280: started
2025/12/23-22:36:20.406537 7f0e7bfff6c0 Level-0 table #280: 0 bytes OK
2025/12/23-22:36:20.412428 7f0e7bfff6c0 Delete type=0 #278
2025/12/23-22:36:20.419890 7f0e7bfff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-000399
MANIFEST-000450

View File

@@ -1,7 +1,7 @@
2025/07/29-18:28:11.326583 7fbfdd7fa6c0 Recovering log #396
2025/07/29-18:28:11.422544 7fbfdd7fa6c0 Delete type=3 #394
2025/07/29-18:28:11.422600 7fbfdd7fa6c0 Delete type=0 #396
2025/07/29-18:28:25.859630 7fbd3ffff6c0 Level-0 table #402: started
2025/07/29-18:28:25.859675 7fbd3ffff6c0 Level-0 table #402: 0 bytes OK
2025/07/29-18:28:25.902834 7fbd3ffff6c0 Delete type=0 #400
2025/07/29-18:28:25.996583 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
2026/04/01-22:53:01.173017 7fcc60fed6c0 Recovering log #448
2026/04/01-22:53:01.184049 7fcc60fed6c0 Delete type=3 #446
2026/04/01-22:53:01.184114 7fcc60fed6c0 Delete type=0 #448
2026/04/01-22:56:08.365689 7fcc4affd6c0 Level-0 table #453: started
2026/04/01-22:56:08.365761 7fcc4affd6c0 Level-0 table #453: 0 bytes OK
2026/04/01-22:56:08.421424 7fcc4affd6c0 Delete type=0 #451
2026/04/01-22:56:08.586720 7fcc4affd6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)

View File

@@ -1,11 +1,7 @@
2025/07/29-17:56:07.265693 7fbfddffb6c0 Delete type=3 #1
2025/07/29-18:20:36.941849 7fbd3ffff6c0 Level-0 table #397: started
2025/07/29-18:20:36.941895 7fbd3ffff6c0 Level-0 table #397: 0 bytes OK
2025/07/29-18:20:36.948373 7fbd3ffff6c0 Delete type=0 #395
2025/07/29-18:20:36.960564 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at '!items!zvoUByzWSWZ87fxA' @ 1281 : 1
2025/07/29-18:20:36.960577 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.968003 7fbd3ffff6c0 Generated table #398@0: 556 keys, 320457 bytes
2025/07/29-18:20:36.968044 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 320457 bytes
2025/07/29-18:20:36.974076 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.974209 7fbd3ffff6c0 Delete type=2 #277
2025/07/29-18:20:36.980862 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zvoUByzWSWZ87fxA' @ 1281 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
2025/12/23-21:58:00.532068 7f1119ffb6c0 Recovering log #444
2025/12/23-21:58:00.647819 7f1119ffb6c0 Delete type=3 #442
2025/12/23-21:58:00.647954 7f1119ffb6c0 Delete type=0 #444
2025/12/23-22:36:20.355345 7f0e7bfff6c0 Level-0 table #449: started
2025/12/23-22:36:20.355397 7f0e7bfff6c0 Level-0 table #449: 0 bytes OK
2025/12/23-22:36:20.362045 7f0e7bfff6c0 Delete type=0 #447
2025/12/23-22:36:20.385891 7f0e7bfff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

View File

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@@ -1 +1 @@
MANIFEST-000045
MANIFEST-000096

View File

@@ -1,7 +1,7 @@
2025/07/29-18:28:11.426069 7fbfde7fc6c0 Recovering log #42
2025/07/29-18:28:11.482529 7fbfde7fc6c0 Delete type=3 #40
2025/07/29-18:28:11.482582 7fbfde7fc6c0 Delete type=0 #42
2025/07/29-18:28:25.996691 7fbd3ffff6c0 Level-0 table #48: started
2025/07/29-18:28:25.996717 7fbd3ffff6c0 Level-0 table #48: 0 bytes OK
2025/07/29-18:28:26.032508 7fbd3ffff6c0 Delete type=0 #46
2025/07/29-18:28:26.140428 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
2026/04/01-22:53:01.192292 7fcc4b7fe6c0 Recovering log #94
2026/04/01-22:53:01.202349 7fcc4b7fe6c0 Delete type=3 #92
2026/04/01-22:53:01.202397 7fcc4b7fe6c0 Delete type=0 #94
2026/04/01-22:56:08.421577 7fcc4affd6c0 Level-0 table #99: started
2026/04/01-22:56:08.421606 7fcc4affd6c0 Level-0 table #99: 0 bytes OK
2026/04/01-22:56:08.475595 7fcc4affd6c0 Delete type=0 #97
2026/04/01-22:56:08.586731 7fcc4affd6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)

View File

@@ -1,11 +1,7 @@
2025/07/29-17:56:07.286370 7fbfdeffd6c0 Delete type=3 #1
2025/07/29-18:20:36.907148 7fbd3ffff6c0 Level-0 table #43: started
2025/07/29-18:20:36.907174 7fbd3ffff6c0 Level-0 table #43: 0 bytes OK
2025/07/29-18:20:36.912933 7fbd3ffff6c0 Delete type=0 #41
2025/07/29-18:20:36.924240 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at '!items!zyxA9DhO36t5OBDv' @ 55 : 1
2025/07/29-18:20:36.924252 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.928859 7fbd3ffff6c0 Generated table #44@0: 362 keys, 93592 bytes
2025/07/29-18:20:36.928870 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 93592 bytes
2025/07/29-18:20:36.935549 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.935675 7fbd3ffff6c0 Delete type=2 #35
2025/07/29-18:20:36.941835 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zyxA9DhO36t5OBDv' @ 55 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
2025/12/23-21:58:00.654695 7f1119ffb6c0 Recovering log #90
2025/12/23-21:58:00.773269 7f1119ffb6c0 Delete type=3 #88
2025/12/23-21:58:00.773360 7f1119ffb6c0 Delete type=0 #90
2025/12/23-22:36:20.362172 7f0e7bfff6c0 Level-0 table #95: started
2025/12/23-22:36:20.362202 7f0e7bfff6c0 Level-0 table #95: 0 bytes OK
2025/12/23-22:36:20.368698 7f0e7bfff6c0 Delete type=0 #93
2025/12/23-22:36:20.385910 7f0e7bfff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)

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@@ -111,8 +111,8 @@ i.fvtt-cthulhu-eternal {
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 6.0rem;
max-width: 6.0rem;
min-width: 6rem;
max-width: 6rem;
}
}
.san-loose-buttons {
@@ -128,8 +128,8 @@ i.fvtt-cthulhu-eternal {
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 3.0rem;
max-width: 3.0rem;
min-width: 3rem;
max-width: 3rem;
}
}
.result-non-lethal {
@@ -141,5 +141,28 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.02);
}
.combatants-grid {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 4px;
margin: 8px 0;
button.apply-wounds-btn {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.7);
border: 1px solid #4b4a44;
padding: 4px 6px;
cursor: pointer;
transition: background-color 0.3s;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
background-color: #f0f0e0;
color: #1c1c1c;
&:hover {
background-color: #d5d5c5;
border-color: #2d2d2a;
}
}
}
}
}

View File

@@ -53,6 +53,10 @@
color: var(--color-dark-1);
}
.li-apply-wounds {
display: none;
}
&.dice-roll {
flex-direction: column;
@@ -91,22 +95,7 @@
li {
margin: 0 10px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.0);
}
.nudge-roll {
font-size: calc(var(--font-size-standard) * 1.0);
margin-left: 2rem;
display: none;
}
.healing-roll {
font-size: calc(var(--font-size-standard) * 1.0);
margin-left: 2rem;
display: none;
}
.roll-damage {
font-size: calc(var(--font-size-standard) * 1.0);
margin-left: 2rem;
display: none;
font-size: calc(var(--font-size-standard) * 1);
}
.result-success {
color: var(--color-success);
@@ -145,4 +134,227 @@
font-size: calc(var(--font-size-standard) * 1.2);
text-shadow: 0 0 10px var(--color-shadow-primary);
}
.chat-actions {
display: flex;
flex-wrap: wrap;
gap: 0.375rem;
padding: 0.5rem;
margin-top: 0.5rem;
border-top: 1px solid var(--color-border-light-primary);
background: rgba(0, 0, 0, 0.05);
border-radius: 0 0 5px 5px;
justify-content: center;
.chat-action-button {
display: inline-flex !important;
align-items: center;
justify-content: center;
width: 2rem;
height: 2rem;
padding: 0 !important;
margin: 0 !important;
background: var(--color-dark-6);
color: var(--color-light-1);
border: 1px solid var(--color-border-light-primary);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s ease;
text-decoration: none;
line-height: 1;
&:hover {
background: var(--color-dark-5);
border-color: var(--color-border-dark);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
transform: translateY(-1px);
}
i {
font-size: 1rem !important;
line-height: 1;
display: block;
margin: 0;
}
}
.nudge-roll,
.damage-roll,
.healing-roll,
.opposed-roll {
display: none;
}
}
}
.opposed-roll-result {
padding: 0.5rem;
background: rgba(0, 0, 0, 0.05);
border-radius: 5px;
font-family: var(--font-primary);
.opposed-header {
text-align: center;
margin-bottom: 0.3rem;
padding-bottom: 0.2rem;
border-bottom: 1px solid var(--color-border-light-primary);
h3 {
margin: 0;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
}
}
.opposed-content {
display: flex;
flex-direction: column;
gap: 0.15rem;
margin-bottom: 0.3rem;
}
.opposed-winner,
.opposed-loser {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.3rem 0.4rem;
border-radius: 5px;
}
.opposed-winner {
background: rgba(34, 139, 34, 0.1);
border: 2px solid var(--color-success);
}
.opposed-loser {
background: rgba(220, 20, 60, 0.1);
border: 2px solid var(--color-failure);
}
.character-info {
display: flex;
align-items: center;
gap: 0.5rem;
img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-light-primary);
}
.character-name {
display: flex;
flex-direction: column;
gap: 0.15rem;
strong {
font-size: calc(var(--font-size-standard) * 0.75);
text-transform: uppercase;
color: var(--color-dark-2);
}
.winner-name {
font-size: calc(var(--font-size-standard) * 0.95);
font-weight: bold;
color: var(--color-success);
}
.loser-name {
font-size: calc(var(--font-size-standard) * 0.95);
font-weight: bold;
color: var(--color-failure);
}
}
}
.roll-result {
display: flex;
align-items: center;
gap: 0.3rem;
.roll-value {
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
font-family: var(--font-title);
}
.critical-badge {
padding: 0.15rem 0.3rem;
border-radius: 3px;
font-size: calc(var(--font-size-standard) * 0.7);
font-weight: bold;
text-transform: uppercase;
background: var(--color-critical-success);
color: white;
}
}
.winner-result .roll-value {
color: var(--color-success);
}
.loser-result .roll-value {
color: var(--color-failure);
}
.versus-separator {
display: flex;
align-items: center;
justify-content: center;
gap: 0.3rem;
padding: 0;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: bold;
color: var(--color-dark-2);
i {
font-size: calc(var(--font-size-standard) * 0.9);
}
}
.chat-actions {
display: flex;
justify-content: center;
gap: 0.375rem;
padding: 0.5rem;
margin-top: 0.3rem;
border-top: 1px solid var(--color-border-light-primary);
background: rgba(0, 0, 0, 0.05);
border-radius: 0 0 5px 5px;
.chat-action-button {
display: inline-flex !important;
align-items: center;
justify-content: center;
width: 2rem;
height: 2rem;
padding: 0 !important;
margin: 0 !important;
background: var(--color-dark-6);
color: var(--color-light-1);
border: 1px solid var(--color-border-light-primary);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s ease;
text-decoration: none;
line-height: 1;
&:hover {
background: var(--color-dark-5);
border-color: var(--color-border-dark);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
transform: translateY(-1px);
}
i {
font-size: 1rem !important;
line-height: 1;
display: block;
margin: 0;
}
}
}
}

View File

@@ -6,7 +6,7 @@
"download": "#{DOWNLOAD}#",
"url": "https://www.uberwald.me/gitea/public/fvtt-cthulhu-eternal",
"license": "LICENSE",
"version": "13.0.1",
"version": "13.0.2",
"authors": [
{
"name": "Uberwald",
@@ -33,7 +33,7 @@
},
"compatibility": {
"minimum": "13",
"verified": "13"
"verified": "14"
},
"esmodules": [
"cthulhu-eternal.mjs"

View File

@@ -21,12 +21,20 @@
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
{{/if}}
<li class="li-apply-wounds">
<button type="button" class="apply-wounds">{{localize "CTHULHUETERNAL.Label.applyWounds"}}</button>
<select name="combatant" class="roll-skill-modifier">
{{selectOptions combatants valueAttr="id" labelAttr="name"}}
</select>
</li>
{{#if isLethal}}
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityLethal"}}</li>
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityWounded"}}</li>
{{else}}
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotLethal"}}</li>
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong></li>
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong>
</li>
{{/if}}
</ul>

View File

@@ -6,20 +6,28 @@
</div>
<div class="intro-right">
<ul>
<li><strong>{{actingCharName}}</strong></li>
{{#if (eq rollType "char")}}
<li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li>
{{/if}}
{{#if (eq rollType "skill")}}
<li><strong>{{localize "CTHULHUETERNAL.Label.skillRoll"}}</strong></li>
<li><strong>{{localize
"CTHULHUETERNAL.Label.skillRoll"
}}</strong></li>
{{/if}}
{{#if isNudgedRoll}}
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}}
:
{{wpCost}}
{{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
{{/if}}
{{#if weapon}}
<li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</strong></li>
<li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}}
:
{{weapon.name}}</strong></li>
{{/if}}
{{#if (eq rollType "resource")}}
@@ -29,95 +37,108 @@
{{/if}}
{{#if isZeroWP}}
<li class="red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</li>
<li class="red-warning">{{localize
"CTHULHUETERNAL.Label.ZeroWP"
}}</li>
{{else}}
{{#if isLowWP}}
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</li>
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}}
: -20%</li>
{{/if}}
{{/if}}
{{#if isExhausted}}
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</li>
<li class="orange-warning">{{localize
"CTHULHUETERNAL.Label.Exhausted"
}}
: -20%</li>
{{/if}}
{{#if isWorn}}
<li class="orange-warning"><i
class="fa-solid fa-triangle-exclamation"
></i>
{{localize "CTHULHUETERNAL.Label.wornWeaponWarning"}}</li>
{{/if}}
{{#if (eq rollType "resource")}}
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}}
:
{{multiplier}}</li>
{{else}}
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
<li>{{localize "CTHULHUETERNAL.Label.modifier"}}
:
{{totalModifier}}%</li>
{{/if}}
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}}
:
{{targetScore}}%</li>
{{#if isSuccess}}
{{#if isCritical}}
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
<li class="result-critical-success">{{localize
"CTHULHUETERNAL.Label.criticalSuccess"
}}
</li>
{{else}}
<li class="result-success">
{{localize "CTHULHUETERNAL.Label.success"}}
{{#if isNudge}}
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
{{/if}}
</li>
{{/if}}
{{#if (eq rollType "weapon")}}
<li>
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
{{#if weapon.system.hasDamageDistance}}
{{#each weapon.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}" >
<i class="fa-solid fa-gun"></i>
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}}&nbsp;&nbsp;</span>
</a>
{{/if}}
{{/each}}
{{else}}
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
{{/if}}
{{else}}
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
{{/if}}
</li>
{{/if}}
{{#if (eq rollType "skill") }}
{{#if rollItem.system.isHealing}}
<li>
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
</li>
{{/if}}
{{/if}}
</li>
{{/if}}
{{#if isFailure}}
{{#if isCritical}}
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
<li class="result-critical-failure">{{localize
"CTHULHUETERNAL.Label.criticalFailure"
}}
</li>
{{else}}
<li class="result-failure">
{{localize "CTHULHUETERNAL.Label.failure"}}
</li>
{{/if}}
{{#if isNudge}}
<li>
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
</li>
{{/if}}
<!-- {{#if isAttackRoll}}
{{#if defenseRoll}}
<li>{{localize "CTHULHUETERNAL.Label.defenseRoll"}}</li>
{{#if attackSuccess}}
<li class="result-success">{{localize
"CTHULHUETERNAL.Label.attackSuccess"
}}</li>
{{else}}
<li class="result-failure">{{localize
"CTHULHUETERNAL.Label.attackFailure"
}}</li>
{{/if}}
{{else}}
{{#if targetId}}
<li class="orange-warning">{{localize
"CTHULHUETERNAL.Label.noDefenseRoll"
}}</li>
{{else}}
<li class="orange-warning">{{localize
"CTHULHUETERNAL.Label.noTarget"
}}</li>
{{/if}}
{{/if}}
{{/if}} -->
</ul>
</div>
</div>
{{#if isDamage}}
<div>
{{#if (and isGM hasTarget)}}
{{{localize "CTHULHUETERNAL.Roll.displayArmor" targetName=targetName targetArmor=targetArmor
realDamage=realDamage}}}
{{{localize
"CTHULHUETERNAL.Roll.displayArmor"
targetName=targetName
targetArmor=targetArmor
realDamage=realDamage
}}}
{{/if}}
</div>
{{/if}}
@@ -128,4 +149,98 @@
{{{tooltip}}}
</div>
{{/unless}}
{{! Zone d'actions regroupées }}
<div class="chat-actions">
{{#if isSuccess}}
{{#if isNudge}}
<a
class="nudge-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
>
<i class="fa-solid fa-circle-sort-down"></i>
</a>
{{/if}}
{{#if (eq rollType "weapon")}}
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
{{#if weapon.system.hasDamageDistance}}
{{#each weapon.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a
class="damage-roll chat-action-button"
data-item-id="{{weapon.id}}"
data-action="roll"
data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}"
data-tooltip="{{localize
'CTHULHUETERNAL.Label.rollDamage'
}} ({{damageDistance.distance}}m : {{damageDistance.damage}})"
>
<i class="fa-solid fa-gun"></i>
</a>
{{/if}}
{{/each}}
{{else}}
<a
class="damage-roll chat-action-button"
data-roll-value="{{weapon.system.damage}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
>
<i class="fa-solid fa-gun"></i>
</a>
{{/if}}
{{else}}
<a
class="damage-roll chat-action-button"
data-roll-value="{{weapon.system.damage}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
>
<i class="fa-solid fa-sword"></i>
</a>
{{/if}}
{{/if}}
{{#if (eq rollType "skill")}}
{{#if rollItem.system.isHealing}}
<a
class="healing-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollHealing'}}"
>
<i class="fa-solid fa-heart"></i>
</a>
{{/if}}
{{/if}}
{{/if}}
{{#if (eq rollType "weapon")}}
{{#if isWorn}}
<a
class="worn-weapon-check chat-action-button"
data-weapon-id="{{weapon.id}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.wornWeaponCheck'}}"
>
<i class="fa-solid fa-dice"></i>
</a>
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if isNudge}}
<a
class="nudge-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
>
<i class="fa-solid fa-circle-sort-down"></i>
</a>
{{/if}}
{{/if}}
<a
class="opposed-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
>
<i class="fa-duotone fa-light fa-arrows-to-line"></i>
</a>
</div>
</div>

View File

@@ -0,0 +1,64 @@
{{! Template for opposed roll result }}
<div class="cthulhu-eternal-roll opposed-roll-result">
<div class="opposed-header">
<h3>{{localize "CTHULHUETERNAL.Label.opposedRollResult"}}</h3>
</div>
<div class="opposed-content">
<div class="opposed-winner">
<div class="character-info">
<img src="{{winner.actor.img}}" alt="{{winner.actor.name}}" />
<div class="character-name">
<strong>{{localize "CTHULHUETERNAL.Label.opposedRollWinner"}}</strong>
<span class="winner-name">{{winner.actor.name}}</span>
</div>
</div>
<div class="roll-result winner-result">
<span class="roll-value">{{winner.rollData.rollResult}}</span>
{{#if winner.rollData.isCritical}}
<span class="critical-badge">{{localize
"CTHULHUETERNAL.Label.critical"
}}</span>
{{/if}}
</div>
</div>
<div class="versus-separator">
<i class="fas fa-swords"></i>
<span>{{localize "CTHULHUETERNAL.Label.defeats"}}</span>
</div>
<div class="opposed-loser">
<div class="character-info">
<img src="{{loser.actor.img}}" alt="{{loser.actor.name}}" />
<div class="character-name">
<span class="loser-name">{{loser.actor.name}}</span>
</div>
</div>
<div class="roll-result loser-result">
<span class="roll-value">{{loser.rollData.rollResult}}</span>
{{#if loser.rollData.isCritical}}
<span class="critical-badge">{{localize
"CTHULHUETERNAL.Label.critical"
}}</span>
{{/if}}
</div>
</div>
</div>
{{#if canApplyDamage}}
<div class="chat-actions">
<a
class="damage-roll chat-action-button"
data-roll-value="{{winner.rollData.weapon.system.damage}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
>
{{#if (eq winner.rollData.weapon.system.weaponType "rangedfirearm")}}
<i class="fa-solid fa-gun"></i>
{{else}}
<i class="fa-solid fa-sword"></i>
{{/if}}
</a>
</div>
{{/if}}
</div>

View File

@@ -1,22 +1,59 @@
<div class="{{cssClass}}">
<div class="chat-lethal-damage">
<ul>
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
<li><strong>{{weapon.name}}
:
{{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
<li>{{localize "CTHULHUETERNAL.Label.result"}}
:{{rollResult}}
({{formula}})</li>
{{#if (gt weapon.system.killRadius 0)}}
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}}
:
{{weapon.system.killRadius}}
{{weapon.system.rangeUnit}}</li>
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
{{/if}}
{{#if (gt weapon.system.armorPiercing 0)}}
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}}
:
{{weapon.system.armorPiercing}}</li>
{{/if}}
{{#if (gt weapon.system.penetration 0)}}
<li>{{localize "CTHULHUETERNAL.Label.penetration"}}
:
{{weapon.system.penetration}}</li>
{{/if}}
{{#if ammoUsed}}
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}:
{{ammoUsed}}
/
{{weapon.system.ammo.value}}</li>
{{/if}}
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.damageMessage"}}: <strong>{{rollResult}}</strong></li>
<li class="li-apply-wounds">
<div>{{localize "CTHULHUETERNAL.Label.applyWounds"}}</div>
<div class="combatants-grid">
{{#each combatants}}
<button
class="apply-wounds-btn"
data-combatant-id="{{this.id}}"
title="{{this.name}}"
>
{{this.name}}
</button>
{{/each}}
</div>
</li>
<li class="result-non-lethal">{{localize
"CTHULHUETERNAL.Label.damageMessage"
}}:
<strong>{{rollResult}}</strong>
</li>
</ul>

View File

@@ -9,25 +9,72 @@
{{#if (eq rollType "resource")}}
<legend>{{localize "CTHULHUETERNAL.Label.resourceRating"}}</legend>
<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
<div class="dialog-skill">{{rollItem.name}}
:
<span class="resource-score">{{initialScore}}
({{mul initialScore 5}}%)</span></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}}
:
{{rollItem.hand}}
<input
type="checkbox"
data-action="selectHand"
{{checked rollItem.enableHand}}
/></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}}
:
{{rollItem.stowed}}
<input
type="checkbox"
data-action="selectStowed"
{{checked rollItem.enableStowed}}
/></div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
{{localize "CTHULHUETERNAL.Label.Storage"}}
:
{{rollItem.storage}}
<input
type="checkbox"
data-action="selectStorage"
{{checked rollItem.enableStorage}}
/>
</div>
{{else}}
<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
{{/if}}
{{#if weapon}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
{{#if isJunk}}
<div class="dialog-skill red-warning">{{localize
"CTHULHUETERNAL.Label.JunkWeapon"
}}</div>
{{/if}}
{{#if isWorn}}
<div class="dialog-skill orange-warning">{{localize
"CTHULHUETERNAL.Label.WornWeapon"
}}</div>
{{/if}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}}
:
{{weapon.name}}</div>
{{#if targetName}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Target"}}
:
{{targetName}}</div>
{{/if}}
{{#if (eq weapon.system.weaponType "melee")}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
{{selectOptions
choiceMeleeTargetMove
localize=true
selected=meleeTargetMoveChoice
valueAttr="id"
labelAttr="label"
}}
</select>
</div>
{{/if}}
@@ -35,24 +82,44 @@
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.rangedRange"}}
<select name="rangedRangeChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
{{selectOptions
choiceRangedRange
localize=true
selected=rangedRangeChoice
valueAttr="id"
labelAttr="label"
}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
{{selectOptions
choiceRangedTargetMove
localize=true
selected=rangedTargetMoveChoice
valueAttr="id"
labelAttr="label"
}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
<input type="checkbox" name="aimingLastRound">
<input
type="checkbox"
class="aimingLastRound"
name="aimingLastRound"
/>
</div>
{{#if weapon.system.hasSight}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
<input type="checkbox" name="aimingWithSight">
<input
type="checkbox"
class="aimingWithSight"
name="aimingWithSight"
/>
</div>
{{/if}}
@@ -61,26 +128,50 @@
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.visibility"}}
<select name="visibilityChoice" class="roll-skill-modifier">
{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
{{selectOptions
choiceVisibility
localize=true
selected=visibilityChoice
valueAttr="id"
labelAttr="label"
}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.attackerState"}}
<select name="attackerStateChoice" class="roll-skill-modifier">
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
{{selectOptions
choiceAttackerState
localize=true
selected=attackerStateChoice
valueAttr="id"
labelAttr="label"
}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetSize"}}
<select name="targetSizeChoice" class="roll-skill-modifier">
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
{{selectOptions
choiceTargetSize
localize=true
selected=targetSizeChoice
valueAttr="id"
labelAttr="label"
}}
</select>
</div>
{{#if weapon.system.hasSelectiveFire}}
<div class="dialog-skill">Selective Fire :
<select name="selectiveFireChoice" class="roll-skill-modifier">
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
{{selectOptions
choiceSelectiveFire
localize=true
selected=selectiveFireChoice
valueAttr="id"
labelAttr="label"
}}
</select>
</div>
{{/if}}
@@ -88,20 +179,27 @@
{{/if}}
{{#if isZeroWP}}
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
<div class="dialog-skill red-warning">{{localize
"CTHULHUETERNAL.Label.ZeroWP"
}}</div>
{{else}}
{{#if isLowWP}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
<div class="dialog-skill orange-warning">{{localize
"CTHULHUETERNAL.Label.LowWP"
}}
: -20%</div>
{{/if}}
{{/if}}
{{#if isExhausted}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</div>
<div class="dialog-skill orange-warning">{{localize
"CTHULHUETERNAL.Label.Exhausted"
}}
: -20%</div>
{{/if}}
</fieldSet>
{{#if hasModifier}}
<fieldSet class="dialog-modifier">
<legend>{{localize "CTHULHUETERNAL.Label.modifier"}}</legend>
@@ -114,7 +212,10 @@
{{#if hasMultiplier}}
<fieldSet class="dialog-modifier">
<legend>{{localize "CTHULHUETERNAL.Label.multiplier"}}</legend>
<select name="multiplier" class="roll-skill-modifier roll-skill-multiplier">
<select
name="multiplier"
class="roll-skill-modifier roll-skill-multiplier"
>
{{selectOptions choiceMultiplier selected=multiplier}}
</select>
</fieldSet>