Fix for v14
Release Creation / build (release) Successful in 48s

This commit is contained in:
2026-04-28 07:52:18 +02:00
parent bb6a6248f2
commit e26db56585
29 changed files with 99 additions and 75 deletions
+9 -13
View File
@@ -1,6 +1,3 @@
import { SYSTEM } from "../../config/system.mjs"
export let RollHandler = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
@@ -66,7 +63,6 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The actionId
*/
async #handleAction(event, actor, token, actionTypeId, actionId) {
console.log('Handling action', actionId, 'of type', actionTypeId, 'for actor', actor.name)
switch (actionTypeId) {
case 'characteristics':
await this.#handleCharacteristicsAction(event, actor, actionId)
@@ -100,19 +96,17 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id
*/
async #handleCharacteristicsAction(event, actor, actionId) {
let rollType
if (actionId === 'wp' || actionId === 'hp') return
if (actionId.includes('_add') || actionId.includes('_subtract')) {
const attr = actionId.split('_')[0]
const action = actionId.split('_')[1]
console.log('Updating', attr, 'with action', action)
const update = {}
update.system = {}
update.system[attr] = {}
update.system[attr].value = action === 'add' ? this.actor.system[attr].value + 1 : this.actor.system[attr].value - 1
if (update.system[attr].value > this.actor.system[attr].max || update.system[attr].value < this.actor.system[attr].min) return
return await this.actor.update(update)
update.system[attr].value = action === 'add' ? actor.system[attr].value + 1 : actor.system[attr].value - 1
if (update.system[attr].value > actor.system[attr].max || update.system[attr].value < actor.system[attr].min) return
return await actor.update(update)
}
if (actionId === 'san') {
let item = foundry.utils.duplicate(actor.system.san)
@@ -155,7 +149,8 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id
*/
async #handleWeaponsAction(event, actor, actionId) {
let weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
const weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
if (!weapon) return ui.notifications.warn(`Weapon not found for action id '${actionId}'`)
weapon.damageFormula = weapon.system.damage
weapon.damageBonus = actor.system.damageBonus
await actor.system.roll('weapon', weapon)
@@ -169,7 +164,8 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id
*/
async #handleDamageAction(event, actor, actionId) {
let weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
const weapon = actor.items.find(i => i.type === 'weapon' && i.id === actionId)
if (!weapon) return ui.notifications.warn(`Weapon not found for action id '${actionId}'`)
weapon.damageFormula = weapon.system.damage
weapon.damageBonus = actor.system.damageBonus
await actor.system.roll('damage', weapon)
@@ -183,13 +179,13 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @param {string} actionId The action id
*/
async #handleLethalityAction(event, actor, actionId) {
const item = await this.actor.items.get(actionId)
const item = actor.items.get(actionId)
if (item.system.damage !== '' && event.ctrlKey) {
const isLethal = !item.system.isLethal
await item.update({ 'system.isLethal': isLethal })
} else {
const options = {
actor: this.actor,
actor,
rollType: 'lethality',
key: item.system.lethality,
item