Fix #45 - Auto addk unarmed fight on new actor

This commit is contained in:
2025-02-06 22:35:07 +01:00
parent 42f25aa186
commit da9d0e41a5
2 changed files with 3 additions and 0 deletions

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@ -23,6 +23,8 @@ export default class CthulhuEternalActor extends Actor {
data.items.push(skill.toObject())
}
}
data.items.push({ type:"weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed" } })
}
return super.create(data, options);