Enhance appeareance
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@ -14,18 +14,20 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
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schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
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schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
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schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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schema.hasSelectiveFire = new fields.BooleanField({ required: true, initial: false })
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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schema.applyDamageBonus = new fields.BooleanField({ required: true, initial: false })
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schema.baseRange = new fields.StringField({required: true, initial: ""})
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schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
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schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
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schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
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schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
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schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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