Add vehicle type
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34
module/models/vehicle.mjs
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34
module/models/vehicle.mjs
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import { SYSTEM } from "../config/system.mjs"
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import CthulhuEternalRoll from "../documents/roll.mjs"
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export default class CthulhuEternalVehicle extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.settings = new fields.StringField({ required: true, initial: "modern", choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.hp = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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})
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schema.armor = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.surfaceSpeed = new fields.StringField({ required: true, initial: "slow", choices: SYSTEM.VEHICLE_SPEED })
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schema.airSpeed = new fields.StringField({ required: true, initial: "none", choices: SYSTEM.VEHICLE_SPEED })
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schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
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schema.crew = new fields.ArrayField(new fields.StringField(), { required: false, initial: [], min:0 })
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schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Vehicle"]
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}
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