Add vehicle type
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@ -9,3 +9,4 @@ export { default as CthulhuEternalMentalDisorderSheet } from "./sheets/mentaldis
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export { default as CthulhuEternalGearSheet } from "./sheets/gear-sheet.mjs"
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export { default as CthulhuEternalMotivationSheet } from "./sheets/motivation-sheet.mjs"
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export { default as CthulhuEternalArchetypeSheet } from "./sheets/archetype-sheet.mjs"
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export { default as CthulhuEternalVehicleSheet } from "./sheets/vehicle-sheet.mjs"
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@ -85,23 +85,9 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
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cha: game.i18n.localize("CTHULHUETERNAL.Characteristic.Cha")
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}
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context.tooltipsRessources = {
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}
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context.rollType = {
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str: "characteristic",
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dex: "characteristic",
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con: "characteristic",
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int: "characteristic",
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pow: "characteristic",
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cha: "characteristic"
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}
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return context
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}
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_generateTooltip(type, target) {
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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117
module/applications/sheets/vehicle-sheet.mjs
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117
module/applications/sheets/vehicle-sheet.mjs
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@ -0,0 +1,117 @@
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import CthulhuEternalActorSheet from "./base-actor-sheet.mjs"
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export default class CthulhuEternalVehicleSheet extends CthulhuEternalActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["vehicle"],
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position: {
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width: 680,
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height: 540,
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},
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window: {
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contentClasses: ["vehicle-content"],
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},
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actions: {
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createGear: CthulhuEternalVehicleSheet.#onCreateGear,
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createWeapon: CthulhuEternalVehicleSheet.#onCreateWeapon,
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-cthulhu-eternal/templates/vehicle-main.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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equipment: {
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template: "systems/fvtt-cthulhu-eternal/templates/vehicle-equipment.hbs",
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},
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description: {
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template: "systems/fvtt-cthulhu-eternal/templates/vehicle-description.hbs",
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},
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}
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/** @override */
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tabGroups = {
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sheet: "equipment",
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}
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/**
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* Prepare an array of form header tabs.
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* @returns {Record<string, Partial<ApplicationTab>>}
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*/
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#getTabs() {
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const tabs = {
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "CTHULHUETERNAL.Label.equipment" },
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description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "CTHULHUETERNAL.Label.description" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
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return context
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}
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_generateTooltip(type, target) {
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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switch (partId) {
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case "main":
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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context.gears = doc.itemTypes.gear
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break
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case "description":
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context.tab = context.tabs.description
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context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
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break
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}
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return context
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}
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/**
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* Creates a new attack item directly from the sheet and embeds it into the document.
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onCreateGear(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newGear"), type: "gear" }])
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}
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static #onCreateWeapon(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newWeapon"), type: "weapon" }])
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}
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = TextEditor.getDragEventData(event)
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// Handle different data types
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switch (data.type) {
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case "Item":
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const item = await fromUuid(data.uuid)
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return super._onDropItem(item)
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}
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}
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}
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