Add vehicle type

This commit is contained in:
2025-01-08 17:26:57 +01:00
parent fa7d3ecfca
commit ce1844a070
29 changed files with 859 additions and 43 deletions

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@@ -9,3 +9,4 @@ export { default as CthulhuEternalMentalDisorderSheet } from "./sheets/mentaldis
export { default as CthulhuEternalGearSheet } from "./sheets/gear-sheet.mjs"
export { default as CthulhuEternalMotivationSheet } from "./sheets/motivation-sheet.mjs"
export { default as CthulhuEternalArchetypeSheet } from "./sheets/archetype-sheet.mjs"
export { default as CthulhuEternalVehicleSheet } from "./sheets/vehicle-sheet.mjs"

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@@ -85,23 +85,9 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
cha: game.i18n.localize("CTHULHUETERNAL.Characteristic.Cha")
}
context.tooltipsRessources = {
}
context.rollType = {
str: "characteristic",
dex: "characteristic",
con: "characteristic",
int: "characteristic",
pow: "characteristic",
cha: "characteristic"
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document

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@@ -0,0 +1,117 @@
import CthulhuEternalActorSheet from "./base-actor-sheet.mjs"
export default class CthulhuEternalVehicleSheet extends CthulhuEternalActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["vehicle"],
position: {
width: 680,
height: 540,
},
window: {
contentClasses: ["vehicle-content"],
},
actions: {
createGear: CthulhuEternalVehicleSheet.#onCreateGear,
createWeapon: CthulhuEternalVehicleSheet.#onCreateWeapon,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-cthulhu-eternal/templates/vehicle-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
equipment: {
template: "systems/fvtt-cthulhu-eternal/templates/vehicle-equipment.hbs",
},
description: {
template: "systems/fvtt-cthulhu-eternal/templates/vehicle-description.hbs",
},
}
/** @override */
tabGroups = {
sheet: "equipment",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "CTHULHUETERNAL.Label.equipment" },
description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "CTHULHUETERNAL.Label.description" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.gears = doc.itemTypes.gear
break
case "description":
context.tab = context.tabs.description
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateGear(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newGear"), type: "gear" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newWeapon"), type: "weapon" }])
}
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return super._onDropItem(item)
}
}
}

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@@ -113,6 +113,19 @@ export const RESOURCE_BREAKDOWN = [
{ value: 20, hand: 6, stowed: 6, storage: 8, checks: 3}
]
export const VEHICLE_SPEED = {
"none": "CTHULHUETERNAL.Label.None",
"slow": "CTHULHUETERNAL.Label.Slow",
"average": "CTHULHUETERNAL.Label.Average",
"fast": "CTHULHUETERNAL.Label.Fast"
}
export const EQUIPMENT_STATES = {
"pristine": "CTHULHUETERNAL.Label.Pristine",
"worn": "CTHULHUETERNAL.Label.Worn",
"junk": "CTHULHUETERNAL.Label.Junk"
}
export const MENTAL_ILLNESS_CURE_SKILL = {
jazz: "CTHULHUETERNAL.Skill.Psychoanalyze",
modern: "CTHULHUETERNAL.Skill.Psychoanalyze",
@@ -213,6 +226,8 @@ export const SYSTEM = {
MENTAL_ILLNESS_CURE_SKILL,
ERA_CSS,
INSANITY,
EQUIPMENT_STATES,
RESOURCE_BREAKDOWN,
VEHICLE_SPEED,
ASCII
}

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@@ -9,3 +9,5 @@ export { default as CthulhuEternalBond } from "./bond.mjs"
export { default as CthulhuEternalGear } from "./gear.mjs"
export { default as CthulhuEternalMotivation } from "./motivation.mjs"
export { default as CthulhuEternalArchetype } from "./archetype.mjs"
export { default as CthulhuEternalVehicle } from "./vehicle.mjs"

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@@ -9,6 +9,7 @@ export default class CthulhuEternalGHear extends foundry.abstract.TypeDataModel
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.settings = new fields.StringField({ required: true, initial: "modern", choices: SYSTEM.AVAILABLE_SETTINGS })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
return schema
}

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@@ -33,8 +33,8 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
})
schema.hp = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
stunned: new fields.BooleanField({ required: true, initial: false })
})
@@ -146,20 +146,23 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
updates[`system.hp.value`] = this.hp.max
}
if ( this.resources.permanentRating <= 20) {
let breakdown = SYSTEM.RESOURCE_BREAKDOWN[this.resources.permanentRating]
if (this.resources.hand !== breakdown.hand) {
updates[`system.resources.hand`] = breakdown.hand
}
if (this.resources.stowed !== breakdown.stowed) {
updates[`system.resources.stowed`] = breakdown.stowed
}
if (this.resources.storage !== breakdown.storage) {
updates[`system.resources.storage`] = breakdown.storage
}
if (this.resources.nbValidChecks !== breakdown.checks) {
updates[`system.resources.nbValidChecks`] = breakdown.checks
}
if (this.resources.permanentRating < 0) {
updates[`system.resources.permanentRating`] = 0
}
let resourceIndex = Math.max(Math.min(this.resources.permanentRating, 20), 0)
let breakdown = SYSTEM.RESOURCE_BREAKDOWN[this.resources.resourceIndex]
if (this.resources.hand !== breakdown.hand) {
updates[`system.resources.hand`] = breakdown.hand
}
if (this.resources.stowed !== breakdown.stowed) {
updates[`system.resources.stowed`] = breakdown.stowed
}
if (this.resources.storage !== breakdown.storage) {
updates[`system.resources.storage`] = breakdown.storage + (this.resources.permanentRating - resourceIndex)
}
if (this.resources.nbValidChecks !== breakdown.checks) {
updates[`system.resources.nbValidChecks`] = breakdown.checks
}
if (Object.keys(updates).length > 0) {

34
module/models/vehicle.mjs Normal file
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@@ -0,0 +1,34 @@
import { SYSTEM } from "../config/system.mjs"
import CthulhuEternalRoll from "../documents/roll.mjs"
export default class CthulhuEternalVehicle extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.settings = new fields.StringField({ required: true, initial: "modern", choices: SYSTEM.AVAILABLE_SETTINGS })
schema.hp = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
})
schema.armor = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.surfaceSpeed = new fields.StringField({ required: true, initial: "slow", choices: SYSTEM.VEHICLE_SPEED })
schema.airSpeed = new fields.StringField({ required: true, initial: "none", choices: SYSTEM.VEHICLE_SPEED })
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
schema.crew = new fields.ArrayField(new fields.StringField(), { required: false, initial: [], min:0 })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Vehicle"]
}

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@@ -17,6 +17,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })