Enhance progression rolls, damage rolls and other fixes
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This commit is contained in:
2025-06-12 20:53:54 +02:00
parent 17be9df64b
commit c08a8c38e9
35 changed files with 1630 additions and 282 deletions

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@ -42,10 +42,10 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
recovery: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
violence: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3}),
helplessness: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3 }),
violence: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min: 3, max: 3 }),
helplessness: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min: 3, max: 3 }),
breakingPoint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices:SYSTEM.INSANITY }),
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.INSANITY }),
})
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
@ -59,7 +59,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
currentStowed: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
storage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
currentStorage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
checks: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3 }),
checks: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min: 3, max: 3 }),
nbValidChecks: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
@ -72,7 +72,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
harshness: new fields.StringField({ required: true, nullable: false, initial: "normal", choices:SYSTEM.HARSHNESS }),
harshness: new fields.StringField({ required: true, nullable: false, initial: "normal", choices: SYSTEM.HARSHNESS }),
adaptedToViolence: new fields.BooleanField({ required: true, initial: false }),
adaptedToHelplessness: new fields.BooleanField({ required: true, initial: false })
})
@ -87,14 +87,14 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
super.prepareDerivedData();
let updates = {}
if ( this.wp.max !== this.characteristics.pow.value) {
if (this.wp.max !== this.characteristics.pow.value) {
updates[`system.wp.max`] = this.characteristics.pow.value
}
let hpMax = Math.round((this.characteristics.con.value + this.characteristics.str.value) / 2)
if ( this.hp.max !== hpMax) {
if (this.hp.max !== hpMax) {
updates[`system.hp.max`] = hpMax
}
// Get Unnatural skill for MAX SAN
let unnatural = this.parent.items.find(i => i.type === "skill" && i.name.toLowerCase() === game.i18n.localize("CTHULHUETERNAL.Skill.Unnatural").toLowerCase())
let minus = 0
@ -102,7 +102,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
minus = unnatural.system.skillTotal
}
let maxSan = Math.max(99 - minus, 0)
if ( this.san.max !== maxSan) {
if (this.san.max !== maxSan) {
updates[`system.san.max`] = maxSan
}
@ -110,8 +110,8 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
if (recoverySan > this.san.max) {
recoverySan = this.san.max
}
if ( this.san.recovery !== recoverySan) {
updates[`system.san.recovery`] = recoverySan
if (this.san.recovery !== recoverySan) {
updates[`system.san.recovery`] = recoverySan
}
let dmgBonus = 0
@ -126,7 +126,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
} else if (this.characteristics.str.value <= 20) {
dmgBonus = 2
}
if ( this.damageBonus !== dmgBonus) {
if (this.damageBonus !== dmgBonus) {
updates[`system.damageBonus`] = dmgBonus
}
@ -144,9 +144,9 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
if (this.resources.permanentRating < 0) {
updates[`system.resources.permanentRating`] = 0
}
let resourceIndex = Math.max(Math.min(this.resources.permanentRating, 20), 0)
let breakdown = SYSTEM.RESOURCE_BREAKDOWN[resourceIndex]
let breakdown = SYSTEM.RESOURCE_BREAKDOWN[resourceIndex]
if (this.resources.hand !== breakdown.hand) {
updates[`system.resources.hand`] = breakdown.hand
}
@ -159,7 +159,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
if (this.resources.nbValidChecks !== breakdown.checks) {
updates[`system.resources.nbValidChecks`] = breakdown.checks
}
if (Object.keys(updates).length > 0) {
this.parent.update(updates)
}
@ -173,14 +173,14 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
return this.wp.value === 0
}
isExhausted() {
isExhausted() {
return this.wp.exhausted
}
modifyWP(value) {
let updates = {}
let wp = Math.max(Math.min(this.wp.value + value, this.wp.max), 0)
if ( this.wp.value !== wp) {
if (this.wp.value !== wp) {
updates[`system.wp.value`] = wp
}
if (Object.keys(updates).length > 0) {
@ -191,14 +191,14 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
setBP() {
let updates = {}
let bp = Math.max(this.san.value - this.characteristics.pow.value, 0)
if ( this.san.breakingPoint !== bp) {
if (this.san.breakingPoint !== bp) {
updates[`system.san.breakingPoint`] = bp
}
if (Object.keys(updates).length > 0) {
this.parent.update(updates)
}
}
/** */
/**
* Rolls a dice for a character.
@ -220,10 +220,12 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
actorName: this.parent.name,
actorImage: this.parent.img,
hasTarget,
previousResultType: rollItem.resultType,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}