Enhance progression rolls, damage rolls and other fixes
Some checks failed
Release Creation / build (release) Failing after 56s

This commit is contained in:
2025-06-12 20:53:54 +02:00
parent 17be9df64b
commit c08a8c38e9
35 changed files with 1630 additions and 282 deletions

View File

@ -10,6 +10,10 @@ export default class CthulhuEternalSkillSheet extends CthulhuEternalItemSheet {
window: {
contentClasses: ["skill-content"],
},
actions: {
rollProgress: CthulhuEternalSkillSheet.#onRollProgress,
},
}
/** @override */
@ -22,7 +26,28 @@ export default class CthulhuEternalSkillSheet extends CthulhuEternalItemSheet {
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.isGM = game.user.isGM
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
static async #onRollProgress(event, target) {
console.log("Rolling progress for skill", this, event, target)
if (this.actor) {
const roll = await new Roll("1d4").evaluate()
if (roll) {
// Create a chat message with the roll result
const chatData = {
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
content: `<div class="progress-roll">${game.i18n.localize("CTHULHUETERNAL.Label.skillProgress")} - ${this.document.name} +${roll.total}</div>`,
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
roll: roll,
};
await ChatMessage.create(chatData);
this.document.update( {"system.bonus" : this.document.system.bonus + roll.total, "system.rollFailed": false} )
}
}
}
}