Foundryv14 migration
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Release Creation / build (release) Successful in 46s
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Release Creation / build (release) Successful in 46s
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@@ -310,7 +310,13 @@ export default class CthulhuEternalRoll extends Roll {
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options.rollItem = CthulhuEternalUtils.getWeaponSkill(actor, options.rollItem, era)
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options.initialScore = options.rollItem.system.skillTotal
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console.log("WEAPON", era, options.rollItem)
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if (options.weapon.system.state === "junk") {
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options.isJunk = true
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options.initialScore = Math.max(0, options.initialScore - 20) // -20% for junk weapons
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}
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if (options.weapon.system.state === "worn") {
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options.isWorn = true
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}
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}
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break
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default:
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@@ -341,6 +347,8 @@ export default class CthulhuEternalRoll extends Roll {
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targetScore: options.initialScore,
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isLowWP: options.isLowWP,
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isZeroWP: options.isZeroWP,
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isJunk: options.isJunk,
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isWorn: options.isWorn,
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isExhausted: options.isExhausted,
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enableHand: options.rollItem.enableHand,
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enableStowed: options.rollItem.enableStowed,
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@@ -464,14 +472,15 @@ export default class CthulhuEternalRoll extends Roll {
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const roll = new this(formula, options.data, rollData)
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await roll.evaluate()
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roll.displayRollResult(roll, options, rollData)
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await roll.displayRollResult(roll, options, rollData)
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if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return
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return roll
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}
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displayRollResult(formula, options, rollData) {
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async displayRollResult(formula, options, rollData) {
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// Compute the result quality
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let resultType = "failure"
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@@ -489,6 +498,11 @@ export default class CthulhuEternalRoll extends Roll {
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resultType = "failureCritical"
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}
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}
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if (rollData.weapon?.system?.state === "junk" && this.total > 95) {
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this.options.isDestroyed = true
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rollData.isDestroyed = true
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resultType = "failureCritical"
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}
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// As per the rules, a roll of 100 is always a failure, even if the target is above 100
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if (this.total === 100) {
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resultType = "failureCritical"
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