Foundryv14 migration
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Release Creation / build (release) Successful in 46s
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Release Creation / build (release) Successful in 46s
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@@ -571,6 +571,8 @@
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}
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},
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"Label": {
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"JunkWeapon": "This weapon is in 'Junk' state, -20% applied. Critical failure on a roll of 96-100",
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"WornWeapon": "This weapon is 'Worn', a Luck roll will be performed.",
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"noTarget": "No target selected",
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"noDefenseRoll": "No defense roll available",
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"opposedRoll": "Opposed Roll",
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@@ -606,6 +608,10 @@
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"rollNudge": "Roll Nudge",
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"rollDamage": "Roll Damage",
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"rollHealing": "Roll Healing",
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"wornWeaponCheck": "Check Weapon Condition",
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"wornWeaponCheckTitle": "Worn Weapon Condition Check",
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"wornWeaponCheckSuccess": "{weapon}: Luck roll succeeded ({roll}/50) - Weapon remains worn.",
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"wornWeaponCheckFailure": "{weapon}: Luck roll failed ({roll}/50) - Weapon became junk!",
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"result": "Result",
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"damageMessage": "Damage to apply",
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"lethalityRoll": "Lethality Roll",
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@@ -617,6 +623,7 @@
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"ZeroWP": "Zero WP : Automatic failure (ie 0%)",
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"LowWP": "Low WP",
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"Exhausted": "Exhausted",
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"wornWeaponWarning": "Worn weapon: Don't forget to make the luck roll after the attack!",
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"creature": "Creature",
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"Rituals": "Rituals",
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"Tomes": "Tomes",
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@@ -814,6 +821,8 @@
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"WrongEra": "The era of the item does not match the ear of the system",
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"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
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"NoAmmo": "No more ammo for this weapon. ",
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"WeaponBecameJunk": "Weapon {weapon} became junk!",
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"noWeaponFound": "No weapon found.",
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"noRollDataFound": "No roll data found",
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"noActorFound": "No actor found for this item.",
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"noSanLossFound": "No SAN loss value found.",
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11
lang/fr.json
11
lang/fr.json
@@ -565,6 +565,8 @@
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}
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},
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"Label": {
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"JunkWeapon": "Cette arme est 'Défectueuse'', -20% appliqué. Échec critique sur un jet de 96-100",
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"WornWeapon": "Cette arme est 'Usée', un jet de Chance sera effectué.",
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"noTarget": "Aucune cible sélectionnée",
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"noDefenseRoll": "Aucun jet de défense existant",
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"opposedRoll": "Jet opposé",
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@@ -600,6 +602,10 @@
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"rollNudge": "Modifier le jet",
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"rollDamage": "Jet de dégâts",
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"rollHealing": "Jet de soin",
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"wornWeaponCheck": "Vérifier l'état de l'arme",
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"wornWeaponCheckTitle": "Vérification d'état d'arme usée",
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"wornWeaponCheckSuccess": "{weapon} : Jet de chance réussi ({roll}/50) - L'arme reste usée.",
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"wornWeaponCheckFailure": "{weapon} : Jet de chance échoué ({roll}/50) - L'arme devient défectueuse !",
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"result": "Resultat",
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"damageMessage": "Dégâts à appliquer",
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"lethalityRoll": "Jet de Létalité",
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@@ -610,8 +616,7 @@
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"Weapon": "Arme",
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"ZeroWP": "PVO à 0 : Echec automatique (ie 0%)",
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"LowWP": "PVO faibles",
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"Exhausted": "Epuisé",
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"creature": "Créature",
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"Exhausted": "Epuisé", "wornWeaponWarning": "Arme usée : N'oubliez pas de faire le jet de chance après l'attaque !", "creature": "Créature",
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"Rituals": "Rituels",
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"Tomes": "Ouvrages",
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"otherBenefits": "Autres avantages",
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@@ -810,6 +815,8 @@
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"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
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"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
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"NoAmmo": "Aucune munition disponible pour cette arme.",
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"WeaponBecameJunk": "L'arme {weapon} est devenue défectueuse !",
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"noWeaponFound": "Aucune arme trouvée.",
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"noRollDataFound": "Aucune donnée de jet trouvée.",
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"noActorFound": "Aucun protagoniste trouvé.",
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"noSanLossFound": "Aucune valeur de perte de SAN trouvée.",
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