Manage selective fire
This commit is contained in:
@ -170,10 +170,62 @@ i.fvtt-cthulhu-eternal {
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background-position: 0%;
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background-size: 100% 100%;
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}
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.chat-lethal-damage ul {
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list-style-type: none;
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padding: 0;
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margin: 0;
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justify-content: center;
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align-items: center;
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}
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.chat-lethal-damage ul .result-lethal {
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color: var(--color-critical-failure);
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font-family: var(--font-title);
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}
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.chat-lethal-damage ul .result-non-lethal {
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color: var(--color-failure);
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font-family: var(--font-title);
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}
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.chat-lethal-damage ul li {
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margin: 0 10px;
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1.02);
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common label {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .hp-unconscious {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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color: #b4710c;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .hp-dead {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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color: #b40000;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .protagonist-luck {
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display: flex;
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min-width: 8rem;
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max-width: 8rem;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .protagonist-luck .rollable:hover,
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.fvtt-cthulhu-eternal .protagonist-sheet-common .protagonist-luck .rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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font-size: 0.9rem;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .damage-bonus {
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display: flex;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .damage-bonus label {
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max-width: 5rem;
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min-width: 5rem;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .damage-bonus input {
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max-width: 2rem;
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min-width: 2rem;
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}
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.fvtt-cthulhu-eternal .vehicle-sheet-common label {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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@ -203,6 +255,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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overflow: scroll;
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}
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.fvtt-cthulhu-eternal .protagonist-content .sheet-tabs a {
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@ -250,7 +303,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .protagonist-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -258,6 +311,38 @@ i.fvtt-cthulhu-eternal {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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}
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.fvtt-cthulhu-eternal .protagonist-content .hp-unconscious {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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color: #b4710c;
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}
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.fvtt-cthulhu-eternal .protagonist-content .hp-dead {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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color: #b40000;
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}
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.fvtt-cthulhu-eternal .protagonist-content .protagonist-luck {
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display: flex;
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min-width: 8rem;
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max-width: 8rem;
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}
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.fvtt-cthulhu-eternal .protagonist-content .protagonist-luck .rollable:hover,
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.fvtt-cthulhu-eternal .protagonist-content .protagonist-luck .rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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font-size: 0.9rem;
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}
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.fvtt-cthulhu-eternal .protagonist-content .damage-bonus {
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display: flex;
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}
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.fvtt-cthulhu-eternal .protagonist-content .damage-bonus label {
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max-width: 5rem;
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min-width: 5rem;
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}
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.fvtt-cthulhu-eternal .protagonist-content .damage-bonus input {
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max-width: 2rem;
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min-width: 2rem;
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}
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.fvtt-cthulhu-eternal .sheet-tabs {
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background-color: var(--color-light-1);
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}
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@ -295,9 +380,6 @@ i.fvtt-cthulhu-eternal {
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width: 2rem;
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margin-left: 4px;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp .damage-bonus {
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font-size: calc(var(--font-size-standard) * 0.8);
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp .hp-separator {
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font-size: calc(var(--font-size-standard) * 1.2);
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display: flex;
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@ -867,6 +949,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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overflow: scroll;
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}
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.fvtt-cthulhu-eternal .vehicle-content .sheet-tabs a {
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@ -914,7 +997,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .vehicle-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -1124,6 +1207,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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overflow: scroll;
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}
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.fvtt-cthulhu-eternal .creature-content .sheet-tabs a {
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@ -1171,7 +1255,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .creature-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -1782,6 +1866,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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}
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.fvtt-cthulhu-eternal .skill-content .sheet-tabs a {
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color: rgba(32, 31, 31, 0.8);
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@ -1828,7 +1913,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .skill-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -1876,6 +1961,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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}
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.fvtt-cthulhu-eternal .injury-content .sheet-tabs a {
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color: rgba(32, 31, 31, 0.8);
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@ -1922,7 +2008,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .injury-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -1970,6 +2056,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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}
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.fvtt-cthulhu-eternal .weapon-content .sheet-tabs a {
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color: rgba(32, 31, 31, 0.8);
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@ -2016,7 +2103,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .weapon-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -2056,6 +2143,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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}
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.fvtt-cthulhu-eternal .armor-content .sheet-tabs a {
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color: rgba(32, 31, 31, 0.8);
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@ -2102,7 +2190,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .armor-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -2142,6 +2230,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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}
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.fvtt-cthulhu-eternal .motivation-content .sheet-tabs a {
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color: rgba(32, 31, 31, 0.8);
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@ -2188,7 +2277,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .motivation-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -2228,6 +2317,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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}
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.fvtt-cthulhu-eternal .mentaldisorder-content .sheet-tabs a {
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color: rgba(32, 31, 31, 0.8);
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@ -2274,7 +2364,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .mentaldisorder-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -2314,6 +2404,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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}
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.fvtt-cthulhu-eternal .bond-content .sheet-tabs a {
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color: rgba(32, 31, 31, 0.8);
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@ -2360,7 +2451,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .bond-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -2416,6 +2507,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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}
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.fvtt-cthulhu-eternal .gear-content .sheet-tabs a {
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color: rgba(32, 31, 31, 0.8);
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@ -2462,7 +2554,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .gear-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@ -2502,6 +2594,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
|
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}
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.fvtt-cthulhu-eternal .arcane-content .sheet-tabs a {
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color: rgba(32, 31, 31, 0.8);
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@ -2548,7 +2641,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
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||||
.fvtt-cthulhu-eternal .arcane-content legend {
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||||
font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
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||||
letter-spacing: 1px;
|
||||
}
|
||||
@ -2588,6 +2681,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .archetype-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@ -2634,7 +2728,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .archetype-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@ -2674,6 +2768,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .ritual-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@ -2720,7 +2815,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .ritual-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@ -2768,6 +2863,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .tome-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@ -2814,7 +2910,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .tome-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@ -2940,6 +3036,11 @@ i.fvtt-cthulhu-eternal {
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.dice-roll .intro-chat .intro-right ul .healing-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.dice-roll .intro-chat .intro-right ul .roll-damage {
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
margin-left: 2rem;
|
||||
|
@ -124,12 +124,12 @@ Hooks.once("ready", function () {
|
||||
}
|
||||
preLocalizeConfig()
|
||||
|
||||
if (game.user.isGM && game.i18n.lang === 'fr' && !game.modules.find(m => m.id == "babele")) {
|
||||
if (game.user.isGM && game.i18n.lang === 'fr' && typeof Babele === 'undefined') {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div ><span class="">
|
||||
<strong>ATTENTION ! Français détecte, mais le module Babele n'est pas installé !<br>Installez Babele pour bénéficier de la traduction des compendiums`
|
||||
<strong>ATTENTION ! Français détecté, mais le module Babele n'est pas installé !<br>Installez Babele pour bénéficier de la traduction des compendiums`
|
||||
})
|
||||
}
|
||||
|
||||
@ -144,12 +144,18 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
$(html).find(".damage-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
$(html).find(".healing-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
$(html).find(".nudge-roll").click((event) => {
|
||||
CthulhuEternalUtils.nudgeRoll(message)
|
||||
})
|
||||
$(html).find(".damage-roll").click((event) => {
|
||||
CthulhuEternalUtils.damageRoll(message)
|
||||
})
|
||||
$(html).find(".healing-roll").click((event) => {
|
||||
CthulhuEternalUtils.healingRoll(message)
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
|
50
lang/en.json
50
lang/en.json
@ -57,6 +57,12 @@
|
||||
"label": "Storage"
|
||||
}
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"stunned": {
|
||||
"label": "Stun."
|
||||
}
|
||||
},
|
||||
"biodata": {
|
||||
"feature": {
|
||||
"label": "Feature"
|
||||
@ -207,6 +213,12 @@
|
||||
"RangedWeapons": "Ranged Weapons",
|
||||
"FirearmsBeams": "Firearms / Beam Weapons",
|
||||
"FIELDS": {
|
||||
"isHealing": {
|
||||
"label": "Healing skill"
|
||||
},
|
||||
"healingFormula": {
|
||||
"label": "Healing PV roll"
|
||||
},
|
||||
"isAdversary": {
|
||||
"label": "Adversary"
|
||||
},
|
||||
@ -278,6 +290,15 @@
|
||||
"directSkillValue": {
|
||||
"label": "Direct skill value"
|
||||
},
|
||||
"ammo": {
|
||||
"label": "Ammo",
|
||||
"value": {
|
||||
"label": "Ammo value"
|
||||
},
|
||||
"max": {
|
||||
"label": "Max ammo"
|
||||
}
|
||||
},
|
||||
"state": {
|
||||
"label": "State"
|
||||
},
|
||||
@ -495,9 +516,14 @@
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"rollNudge": "Roll Nudge",
|
||||
"rollDamage": "Roll Damage",
|
||||
"rollHealing": "Roll Healing",
|
||||
"result": "Result",
|
||||
"damageMessage": "Damage to apply",
|
||||
"lethalityRoll": "Lethality Roll",
|
||||
"lethalityWounded": "The target is lethally wounded",
|
||||
"lethalityNotWounded": "The target is not lethally wounded",
|
||||
"lethalityWounded": "The target is lethally wounded (HP = 0)",
|
||||
"lethalityNotWounded": "The target is not lethally wounded, apply damage",
|
||||
"damageRoll": "Damage Roll",
|
||||
"vehicle":"Vehicle",
|
||||
"Weapon": "Weapon",
|
||||
@ -622,7 +648,21 @@
|
||||
"noActorFound": "No actor found",
|
||||
"skillFailed": "Skill roll failed : the skill has been ticked for progression",
|
||||
"rollProgress": "Roll Progress",
|
||||
"skillProgress": "Skill Progress"
|
||||
"skillProgress": "Skill Progress",
|
||||
"unconscious": "Unconscious",
|
||||
"dying": "Dying",
|
||||
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
|
||||
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
|
||||
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
|
||||
"Luck": "Luck",
|
||||
"titleLuck": "Luck Roll",
|
||||
"healingRoll": "Healing Roll succes, the target gains",
|
||||
"healingRollFailure": "Healing roll failed ! The target looses",
|
||||
"killRadius": "Kill Radius",
|
||||
"killRadiusInfo": "All targets within the kill radius suffer the damage",
|
||||
"ammoUsed": "Ammo used",
|
||||
"lethalityLethal": "Lethal !!",
|
||||
"lethalityNotLethal": "Non-Lethal"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
|
||||
@ -651,7 +691,9 @@
|
||||
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
|
||||
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
|
||||
"skillAlreadyExists": "Skill already exists",
|
||||
"WrongEra": "The era of the item does not match the ear of the system"
|
||||
"WrongEra": "The era of the item does not match the ear of the system",
|
||||
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
|
||||
"NoAmmo": "No more ammo for this weapon. "
|
||||
}
|
||||
}
|
||||
}
|
||||
|
52
lang/fr.json
52
lang/fr.json
@ -42,6 +42,12 @@
|
||||
"FIELDS": {
|
||||
"damageBonus": {
|
||||
"label": "Bonus D."
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"stunned": {
|
||||
"label": "Etourdi"
|
||||
}
|
||||
},
|
||||
"resources": {
|
||||
"permanentRating": {
|
||||
@ -207,6 +213,12 @@
|
||||
"RangedWeapons": "Armes de tir",
|
||||
"FirearmsBeams": "Armes à feu / à rayons",
|
||||
"FIELDS": {
|
||||
"isHealing": {
|
||||
"label": "Compétence de soin"
|
||||
},
|
||||
"healingFormula": {
|
||||
"label": "PV soignés"
|
||||
},
|
||||
"isAdversary": {
|
||||
"label": "Adversaire"
|
||||
},
|
||||
@ -272,6 +284,15 @@
|
||||
"longspray": "Barrage long"
|
||||
},
|
||||
"FIELDS": {
|
||||
"ammo": {
|
||||
"label": "Munitions",
|
||||
"value": {
|
||||
"label": "Munitions (actuelles)"
|
||||
},
|
||||
"max": {
|
||||
"label": "Munitions (max)"
|
||||
}
|
||||
},
|
||||
"hasDirectSkill": {
|
||||
"label": "Compétence intégrée"
|
||||
},
|
||||
@ -495,9 +516,14 @@
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"rollNudge": "Modifier le jet",
|
||||
"rollDamage": "Jet de dégâts",
|
||||
"rollHealing": "Jet de soin",
|
||||
"result": "Resultat",
|
||||
"damageMessage": "Dégâts à appliquer",
|
||||
"lethalityRoll": "Jet de Létalité",
|
||||
"lethalityWounded": "La cible est mortellement blessée",
|
||||
"lethalityNotWounded": "La cible n'est PAS mortellement blessée",
|
||||
"lethalityWounded": "La cible est mortellement blessée (PV = 0)",
|
||||
"lethalityNotWounded": "La cible n'est PAS mortellement blessée, encaissement des dégâts",
|
||||
"damageRoll": "Jet de dégâts",
|
||||
"vehicle":"Véhicule",
|
||||
"Weapon": "Arme",
|
||||
@ -559,7 +585,7 @@
|
||||
"conLong": "Constitution",
|
||||
"chaLong": "Charisme",
|
||||
"total": "Total",
|
||||
"skills": "Compétence",
|
||||
"skills": "Compétences",
|
||||
"gear": "Matériel",
|
||||
"damage": "Dégâts",
|
||||
"resource": "Ressource",
|
||||
@ -622,7 +648,21 @@
|
||||
"noActorFound": "Aucun protagoniste trouvé",
|
||||
"skillFailed": "Jet de compétence échoué : la compétence a été marquée comme pouvant progresser.",
|
||||
"rollProgress": "Jet de progression",
|
||||
"skillProgress": "Progression de compétence"
|
||||
"skillProgress": "Progression de compétence",
|
||||
"unconscious": "Inconscient",
|
||||
"dying": "Mourant",
|
||||
"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
|
||||
"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
|
||||
"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
|
||||
"Luck": "Chance",
|
||||
"titleLuck": "Jet de Chance",
|
||||
"healingRoll": "Jet de soin, PV soignés",
|
||||
"healingRollFailure": "Jet de soin échoué critique, PV perdus",
|
||||
"killRadius": "Rayon de mortlalité",
|
||||
"killRadiusInfo": "Si la cible est dans le rayon de mortalité, elle subit les dommages.",
|
||||
"ammoUsed": "Munitions utilisées",
|
||||
"lethalityLethal": "Létal !!",
|
||||
"lethalityNotLethal": "Non létal"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
|
||||
@ -651,7 +691,9 @@
|
||||
"NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.",
|
||||
"NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.",
|
||||
"skillAlreadyExists": "La compétence existe déja",
|
||||
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours."
|
||||
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
|
||||
"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
|
||||
"NoAmmo": "Aucune munition disponible pour cette arme."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -199,7 +199,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
async _onRoll(event, target) {
|
||||
const rollType = $(event.currentTarget).data("roll-type")
|
||||
let rollType = $(event.currentTarget).data("roll-type")
|
||||
let item
|
||||
let li
|
||||
// Debug : console.log(">>>>", event, target, rollType)
|
||||
@ -231,6 +231,12 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
|
||||
item.name = game.i18n.localize("CTHULHUETERNAL.Label.SAN")
|
||||
item.targetScore = item.value
|
||||
break;
|
||||
case "luck":
|
||||
item = foundry.utils.duplicate(this.actor.system.characteristics.int)
|
||||
item.name = game.i18n.localize("CTHULHUETERNAL.Label.Luck")
|
||||
item.value = 10
|
||||
item.targetScore = 50
|
||||
break;
|
||||
default:
|
||||
throw new Error(`Unknown roll type ${rollType}`)
|
||||
}
|
||||
|
@ -18,4 +18,13 @@ export default class CthulhuEternalWeaponSheet extends CthulhuEternalItemSheet {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/weapon.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
let context = await super._prepareContext()
|
||||
context.isFireArm = this.item.system.isFireArm()
|
||||
context.isRanged = this.item.system.isRanged()
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -31,7 +31,6 @@ export default class CthulhuEternalActor extends Actor {
|
||||
}
|
||||
|
||||
_onUpdate(changed, options, userId) {
|
||||
// DEBUG : console.log("CthulhuEternalActor.update", changed, options, userId)
|
||||
if (changed?.system?.wp?.exhausted) {
|
||||
ChatMessage.create({
|
||||
user: userId,
|
||||
|
@ -105,6 +105,105 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
$(".resource-score").text(`${rating} (${options.percentScore}%)`)
|
||||
}
|
||||
|
||||
static buildSelectiveFireChoices(actor, weapon) {
|
||||
if (!weapon || !weapon?.system?.hasSelectiveFire) {
|
||||
return {}
|
||||
}
|
||||
// Loop thru the selective fire choices and build the choices object when enough ammo in the weapon
|
||||
let choices = {}
|
||||
for (let choiceKey in SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES) {
|
||||
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[choiceKey]
|
||||
if (choice.ammoUsed > 0 && choice.ammoUsed <= weapon.system.ammo.value) {
|
||||
choices[choiceKey] = choice
|
||||
}
|
||||
}
|
||||
// If no choices available, warn the user
|
||||
if (Object.keys(choices).length === 0) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoSelectiveFireChoices"))
|
||||
return {}
|
||||
}
|
||||
return choices
|
||||
}
|
||||
|
||||
static async processWeaponDamage(actor, options) {
|
||||
let isLethal = false
|
||||
let weapon = options.rollItem
|
||||
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
|
||||
options.isNudge = false
|
||||
|
||||
// Selective fire management
|
||||
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
|
||||
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
|
||||
if (choice.ammoUsed > weapon.system.ammo.value) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
weapon.system.selectiveFireChoiceLabel = choice.label // Store the choice in the weapon
|
||||
weapon.system.lethality = choice.lethality // Override lethality
|
||||
weapon.system.killRadius = choice.killRadius // Override kill radius
|
||||
ammoUsed = choice.ammoUsed // Override ammo used
|
||||
}
|
||||
|
||||
if (weapon.system.lethality > 0) {
|
||||
let lethalityRoll = new Roll("1d100")
|
||||
await lethalityRoll.evaluate()
|
||||
let lethalScore = (options?.previousResultType === "successCritical") ? weapon.system.lethality * 2 : weapon.system.lethality
|
||||
isLethal = (lethalityRoll.total <= lethalScore)
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
|
||||
let msgData = {
|
||||
weapon,
|
||||
wounds,
|
||||
lethalScore,
|
||||
isLethal,
|
||||
ammoUsed,
|
||||
rollResult: lethalityRoll.total,
|
||||
}
|
||||
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-lethal-damage.hbs", msgData)
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// If the weapon is not lethal, we can proceed with the regular damage roll
|
||||
let formula = weapon.system.damage
|
||||
if (weapon.system.weaponType === "melee" || weapon.system.weaponType === "unarmed") {
|
||||
formula += ` + ${weapon.damageBonus}`
|
||||
}
|
||||
if (options?.previousResultType === "successCritical") {
|
||||
formula = `( ${formula} ) * 2`
|
||||
}
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
let damageRoll = new Roll(formula)
|
||||
await damageRoll.evaluate()
|
||||
let msgData = {
|
||||
weapon,
|
||||
formula,
|
||||
ammoUsed,
|
||||
rollResult: damageRoll.total,
|
||||
}
|
||||
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-regular-damage.hbs", msgData)
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
@ -124,12 +223,18 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
let hasModifier = true
|
||||
let hasMultiplier = false
|
||||
options.isNudge = true
|
||||
let actor = game.actors.get(options.actorId)
|
||||
|
||||
switch (options.rollType) {
|
||||
case "skill":
|
||||
console.log(options.rollItem)
|
||||
options.initialScore = options.rollItem.system.computeScore()
|
||||
break
|
||||
case "luck":
|
||||
hasModifier = false
|
||||
options.initialScore = 50
|
||||
options.isNudge = false
|
||||
break
|
||||
case "san":
|
||||
case "char":
|
||||
options.initialScore = options.rollItem.targetScore
|
||||
@ -146,40 +251,8 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
options.rollItem.enableStorage = true
|
||||
options.isNudge = false
|
||||
break
|
||||
case "damage": {
|
||||
let isLethal = false
|
||||
options.isNudge = false
|
||||
if (options.rollItem.system.lethality > 0) {
|
||||
let lethalityRoll = new Roll("1d100")
|
||||
await lethalityRoll.evaluate()
|
||||
let lethalScore = (options?.previousResultType === "successCritical") ? options.rollItem.system.lethality * 2 : options.rollItem.system.lethality
|
||||
isLethal = (lethalityRoll.total <= lethalScore)
|
||||
let flavor = `${options.rollItem.name} - <strong> ${game.i18n.localize("CTHULHUETERNAL.Label.lethalityRoll")} </strong> : ${lethalityRoll.total} <= ${lethalScore} => ${isLethal}`
|
||||
if (isLethal) {
|
||||
flavor += `<br> ${game.i18n.localize("CTHULHUETERNAL.Label.lethalityWounded")} => HP = 0`
|
||||
} else {
|
||||
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
|
||||
flavor += `<br> ${game.i18n.localize("CTHULHUETERNAL.Label.lethalityNotWounded")} => HP loss = ${wounds}`
|
||||
}
|
||||
await lethalityRoll.toMessage({
|
||||
flavor: flavor
|
||||
});
|
||||
return
|
||||
}
|
||||
let formula = options.rollItem.system.damage
|
||||
if (options.rollItem.system.weaponType === "melee" || options.rollItem.system.weaponType === "unarmed") {
|
||||
formula += ` + ${options.rollItem.damageBonus}`
|
||||
}
|
||||
if (options?.previousResultType === "successCritical") {
|
||||
formula = `( ${formula} ) * 2`
|
||||
}
|
||||
let damageRoll = new Roll(formula)
|
||||
await damageRoll.evaluate()
|
||||
await damageRoll.toMessage({
|
||||
flavor: `${options.rollItem.name} - ${game.i18n.localize("CTHULHUETERNAL.Label.damageRoll")}`
|
||||
});
|
||||
}
|
||||
return
|
||||
case "damage":
|
||||
return this.processWeaponDamage(actor, options)
|
||||
case "weapon": {
|
||||
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
|
||||
if (era !== options.rollItem.system.settings) {
|
||||
@ -192,6 +265,11 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
console.log("WP Not found", era, options.rollItem.system.weaponType)
|
||||
return
|
||||
}
|
||||
// Check if the weapon has enouth ammo in case of a firearm
|
||||
if (options.rollItem.system.isFireArm() && options.rollItem.system.ammo.value <= 0) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
options.weapon = options.rollItem
|
||||
if (options.rollItem.system.hasDirectSkill) {
|
||||
let skillName = options.rollItem.name
|
||||
@ -199,7 +277,6 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
options.initialScore = options.weapon.system.directSkillValue
|
||||
} else {
|
||||
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
|
||||
let actor = game.actors.get(options.actorId)
|
||||
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
|
||||
if (!options.rollItem) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
|
||||
@ -215,7 +292,6 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
break
|
||||
}
|
||||
|
||||
console.log("Roll options", CONFIG.Dice.rollModes);
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); //Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
@ -225,7 +301,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
|
||||
const choiceModifier = SYSTEM.MODIFIER_CHOICES
|
||||
const choiceMultiplier = SYSTEM.MULTIPLIER_CHOICES
|
||||
const choiceSelectiveFire = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES
|
||||
const choiceSelectiveFire = this.buildSelectiveFireChoices(actor, options?.weapon)
|
||||
|
||||
let modifier = "+0"
|
||||
let multiplier = "5"
|
||||
@ -318,6 +394,10 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
}
|
||||
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
|
||||
}
|
||||
if (!rollData.targetScore) {
|
||||
rollData.targetScore = options.initialScore
|
||||
rollData.modifier = "0"
|
||||
}
|
||||
|
||||
if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return
|
||||
|
||||
@ -390,6 +470,8 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
*/
|
||||
static createTitle(type, target) {
|
||||
switch (type) {
|
||||
case "luck":
|
||||
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleLuck")}`
|
||||
case "skill":
|
||||
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleSkill")}`
|
||||
case "weapon":
|
||||
|
@ -35,7 +35,9 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
stunned: new fields.BooleanField({ required: true, initial: false })
|
||||
stunned: new fields.BooleanField({ required: true, initial: false }),
|
||||
unconscious: new fields.BooleanField({ required: true, initial: false }),
|
||||
dead: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
|
||||
schema.san = new fields.SchemaField({
|
||||
@ -130,6 +132,22 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
updates[`system.damageBonus`] = dmgBonus
|
||||
}
|
||||
|
||||
// Unconsciousness management
|
||||
if (!this.hp.unconscious && this.hp.value <= 2) {
|
||||
updates[`system.hp.unconscious`] = true
|
||||
}
|
||||
if (this.hp.unconscious && this.hp.value > 2) {
|
||||
updates[`system.hp.unconscious`] = false
|
||||
}
|
||||
|
||||
// Dead management
|
||||
if (!this.hp.dead && this.hp.value <= 0) {
|
||||
updates[`system.hp.dead`] = true
|
||||
}
|
||||
if (this.hp.dead && this.hp.value > 0) {
|
||||
updates[`system.hp.dead`] = false
|
||||
}
|
||||
|
||||
// Sanity check
|
||||
if (this.san.value > this.san.max) {
|
||||
updates[`system.san.value`] = this.san.max
|
||||
@ -165,6 +183,10 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
}
|
||||
}
|
||||
|
||||
isStunned() {
|
||||
return this.hp.stunned
|
||||
}
|
||||
|
||||
isLowWP() {
|
||||
return this.wp.value <= 2
|
||||
}
|
||||
@ -207,6 +229,32 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollItem) {
|
||||
|
||||
if (this.hp.dead ) {
|
||||
// Warn with chat message
|
||||
ChatMessage.create({
|
||||
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.deadWarning", {con: this.characteristics.con.value} )}</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
return null
|
||||
}
|
||||
if (this.hp.unconscious ) {
|
||||
// Warn with chat message
|
||||
ChatMessage.create({
|
||||
content: `<p>${game.i18n.localize("CTHULHUETERNAL.Label.unconsciousWarning")}</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
return null
|
||||
}
|
||||
if (this.hp.stunned && rollType === "skill") {
|
||||
// Warn with chat message
|
||||
ChatMessage.create({
|
||||
content: `<p>${game.i18n.localize("CTHULHUETERNAL.Label.stunnedWarning")}</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
return null
|
||||
}
|
||||
|
||||
let opponentTarget
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
|
||||
|
@ -15,6 +15,8 @@ export default class CthulhuEternalSkill extends foundry.abstract.TypeDataModel
|
||||
schema.diceEvolved = new fields.BooleanField({ required: true, initial: true })
|
||||
schema.rollFailed = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.isAdversary = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.isHealing = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.healingFormula = new fields.StringField({ required: true, initial: "1d4" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
@ -25,6 +25,10 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
|
||||
schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
|
||||
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
|
||||
schema.ammo = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 })
|
||||
})
|
||||
|
||||
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
@ -37,4 +41,12 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
|
||||
get weaponCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.category].label)
|
||||
}
|
||||
|
||||
isRanged() {
|
||||
return this.weaponType.includes("ranged")
|
||||
}
|
||||
|
||||
isFireArm() {
|
||||
return this.weaponType === "rangedfirearm"
|
||||
}
|
||||
}
|
||||
|
@ -180,6 +180,30 @@ export default class CthulhuEternalUtils {
|
||||
});
|
||||
}
|
||||
|
||||
static async healingRoll(rollMessage) {
|
||||
let rollData = rollMessage.rolls[0]?.options?.rollData
|
||||
let healingFormula = rollData.rollItem.system.healingFormula
|
||||
let healingMsg = "CTHULHUETERNAL.Label.healingRoll"
|
||||
if (rollData.resultType === "successCritical") {
|
||||
healingFormula += " * 2"
|
||||
}
|
||||
if (rollData.resultType === "failureCritical") {
|
||||
healingMsg = "CTHULHUETERNAL.Label.healingRollFailure"
|
||||
}
|
||||
// Now display the result in chat message
|
||||
let roll = new Roll(healingFormula)
|
||||
await roll.evaluate()
|
||||
roll.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: rollData.actorId }),
|
||||
flavor: `${game.i18n.localize(healingMsg)} : ${roll.total}`,
|
||||
rolls: [roll],
|
||||
options: {
|
||||
rollData: rollData,
|
||||
resultType: rollData.resultType
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static async damageRoll(rollMessage) {
|
||||
let rollData = rollMessage.rolls[0]?.options?.rollData
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
@ -187,7 +211,9 @@ export default class CthulhuEternalUtils {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
|
||||
return
|
||||
}
|
||||
console.log("Damage roll data", rollData)
|
||||
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
|
||||
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
|
||||
actor.system.roll("damage", rollData.weapon)
|
||||
}
|
||||
|
||||
|
@ -1 +1 @@
|
||||
MANIFEST-000081
|
||||
MANIFEST-000131
|
||||
|
@ -1,7 +1,3 @@
|
||||
2025/06/12-21:40:36.466688 7f13a0ff96c0 Recovering log #79
|
||||
2025/06/12-21:40:36.523036 7f13a0ff96c0 Delete type=3 #77
|
||||
2025/06/12-21:40:36.523080 7f13a0ff96c0 Delete type=0 #79
|
||||
2025/06/12-22:19:34.910570 7f139fbff6c0 Level-0 table #84: started
|
||||
2025/06/12-22:19:34.910598 7f139fbff6c0 Level-0 table #84: 0 bytes OK
|
||||
2025/06/12-22:19:34.968716 7f139fbff6c0 Delete type=0 #82
|
||||
2025/06/12-22:19:35.027464 7f139fbff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2025/06/14-23:45:33.918294 7f78d8df86c0 Recovering log #129
|
||||
2025/06/14-23:45:34.040033 7f78d8df86c0 Delete type=3 #127
|
||||
2025/06/14-23:45:34.040084 7f78d8df86c0 Delete type=0 #129
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/06/12-20:37:22.833913 7f13a0ff96c0 Recovering log #75
|
||||
2025/06/12-20:37:22.843981 7f13a0ff96c0 Delete type=3 #73
|
||||
2025/06/12-20:37:22.844063 7f13a0ff96c0 Delete type=0 #75
|
||||
2025/06/12-20:52:48.559109 7f139fbff6c0 Level-0 table #80: started
|
||||
2025/06/12-20:52:48.559156 7f139fbff6c0 Level-0 table #80: 0 bytes OK
|
||||
2025/06/12-20:52:48.723881 7f139fbff6c0 Delete type=0 #78
|
||||
2025/06/12-20:52:48.724064 7f139fbff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2025/06/14-13:49:17.890351 7f78d8df86c0 Recovering log #125
|
||||
2025/06/14-13:49:17.899990 7f78d8df86c0 Delete type=3 #123
|
||||
2025/06/14-13:49:17.900040 7f78d8df86c0 Delete type=0 #125
|
||||
2025/06/14-16:21:28.823932 7f78d37fe6c0 Level-0 table #130: started
|
||||
2025/06/14-16:21:28.823960 7f78d37fe6c0 Level-0 table #130: 0 bytes OK
|
||||
2025/06/14-16:21:28.831212 7f78d37fe6c0 Delete type=0 #128
|
||||
2025/06/14-16:21:28.848927 7f78d37fe6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000249
|
||||
MANIFEST-000300
|
||||
|
@ -1,7 +1,3 @@
|
||||
2025/06/12-21:40:36.410156 7f13a17fa6c0 Recovering log #247
|
||||
2025/06/12-21:40:36.461712 7f13a17fa6c0 Delete type=3 #245
|
||||
2025/06/12-21:40:36.461765 7f13a17fa6c0 Delete type=0 #247
|
||||
2025/06/12-22:19:34.795093 7f139fbff6c0 Level-0 table #252: started
|
||||
2025/06/12-22:19:34.795129 7f139fbff6c0 Level-0 table #252: 0 bytes OK
|
||||
2025/06/12-22:19:34.852214 7f139fbff6c0 Delete type=0 #250
|
||||
2025/06/12-22:19:35.027439 7f139fbff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2025/06/14-23:45:33.811724 7f78d9dfa6c0 Recovering log #298
|
||||
2025/06/14-23:45:33.914052 7f78d9dfa6c0 Delete type=3 #296
|
||||
2025/06/14-23:45:33.914134 7f78d9dfa6c0 Delete type=0 #298
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/06/12-20:37:22.815373 7f13a1ffb6c0 Recovering log #242
|
||||
2025/06/12-20:37:22.826434 7f13a1ffb6c0 Delete type=3 #240
|
||||
2025/06/12-20:37:22.826479 7f13a1ffb6c0 Delete type=0 #242
|
||||
2025/06/12-20:52:48.502299 7f139fbff6c0 Level-0 table #248: started
|
||||
2025/06/12-20:52:48.502341 7f139fbff6c0 Level-0 table #248: 0 bytes OK
|
||||
2025/06/12-20:52:48.558859 7f139fbff6c0 Delete type=0 #246
|
||||
2025/06/12-20:52:48.724054 7f139fbff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2025/06/14-13:49:17.875545 7f78d95f96c0 Recovering log #294
|
||||
2025/06/14-13:49:17.886122 7f78d95f96c0 Delete type=3 #292
|
||||
2025/06/14-13:49:17.886173 7f78d95f96c0 Delete type=0 #294
|
||||
2025/06/14-16:21:28.817422 7f78d37fe6c0 Level-0 table #299: started
|
||||
2025/06/14-16:21:28.817477 7f78d37fe6c0 Level-0 table #299: 0 bytes OK
|
||||
2025/06/14-16:21:28.823801 7f78d37fe6c0 Delete type=0 #297
|
||||
2025/06/14-16:21:28.848912 7f78d37fe6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/skills/MANIFEST-000300
Normal file
BIN
packs-system/skills/MANIFEST-000300
Normal file
Binary file not shown.
@ -85,3 +85,26 @@ i.fvtt-cthulhu-eternal {
|
||||
background-position: 0%;
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
.chat-lethal-damage {
|
||||
ul {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
.result-lethal {
|
||||
color: var(--color-critical-failure);
|
||||
font-family: var(--font-title);
|
||||
}
|
||||
.result-non-lethal {
|
||||
color: var(--color-failure);
|
||||
font-family: var(--font-title);
|
||||
}
|
||||
li {
|
||||
margin: 0 10px;
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.02);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
|
||||
.sheet-tabs {
|
||||
a {
|
||||
@ -62,7 +63,7 @@
|
||||
|
||||
legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@ -73,6 +74,38 @@
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
.hp-unconscious {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: #b4710c;
|
||||
}
|
||||
.hp-dead {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: #b40000;
|
||||
}
|
||||
.protagonist-luck {
|
||||
display: flex;
|
||||
min-width: 8rem;
|
||||
max-width: 8rem;
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
cursor: pointer;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
}
|
||||
.damage-bonus {
|
||||
display: flex;
|
||||
label {
|
||||
max-width: 5rem;
|
||||
min-width: 5rem;
|
||||
}
|
||||
input {
|
||||
max-width: 2rem;
|
||||
min-width: 2rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.vehicle-sheet-common {
|
||||
@ -90,7 +123,6 @@
|
||||
}
|
||||
|
||||
.item-sheet-common {
|
||||
|
||||
.form-fields {
|
||||
padding-top: 4px;
|
||||
}
|
||||
|
@ -42,9 +42,6 @@
|
||||
width: 2rem;
|
||||
margin-left: 4px;
|
||||
}
|
||||
.damage-bonus {
|
||||
font-size: calc(var(--font-size-standard) * 0.8);
|
||||
}
|
||||
.hp-separator {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
display: flex;
|
||||
|
@ -98,6 +98,11 @@
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.healing-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.roll-damage {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
|
31
templates/chat-lethal-damage.hbs
Normal file
31
templates/chat-lethal-damage.hbs
Normal file
@ -0,0 +1,31 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-lethal-damage">
|
||||
<ul>
|
||||
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.lethalityRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{lethalScore}})</li>
|
||||
|
||||
|
||||
{{#if weapon.system.selectiveFireChoice}}
|
||||
<li>{{weapon.system.selectiveFireChoiceLabel}}</li>
|
||||
{{/if}}
|
||||
{{#if weapon.system.killRadius}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ammoUsed}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isLethal}}
|
||||
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityLethal"}}</li>
|
||||
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityWounded"}}</li>
|
||||
{{else}}
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotLethal"}}</li>
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
@ -51,30 +51,54 @@
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
|
||||
{{#if (eq rollType "weapon")}}
|
||||
<a class="damage-roll"><i class="fa-solid fa-sword"></i></a>
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
|
||||
{{else}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-success">
|
||||
{{localize "CTHULHUETERNAL.Label.success"}}
|
||||
{{#if isNudge}}
|
||||
<a class="nudge-roll"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
{{/if}}
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
|
||||
{{else}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "weapon")}}
|
||||
<a class="damage-roll"><i class="fa-solid fa-sword"></i></a>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if isFailure}}
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}</li>
|
||||
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-failure">
|
||||
{{localize "CTHULHUETERNAL.Label.failure"}}
|
||||
{{#if isNudge}}
|
||||
<a class="nudge-roll"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
20
templates/chat-regular-damage.hbs
Normal file
20
templates/chat-regular-damage.hbs
Normal file
@ -0,0 +1,20 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-lethal-damage">
|
||||
<ul>
|
||||
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
|
||||
|
||||
{{#if weapon.system.killRadius}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ammoUsed}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.damageMessage"}}: <strong>{{rollResult}}</strong></li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
@ -10,14 +10,20 @@
|
||||
data-tooltip="{{actor.name}}" />
|
||||
</div>
|
||||
<fieldset class="protagonist-hp">
|
||||
{{#if system.hp.dead}}
|
||||
<legend class="hp-dead">{{localize "CTHULHUETERNAL.Label.HP"}} {{localize "CTHULHUETERNAL.Label.dying"}}</legend>
|
||||
{{else}}
|
||||
{{#if system.hp.unconscious}}
|
||||
<legend class="hp-unconscious">{{localize "CTHULHUETERNAL.Label.HP"}} {{localize "CTHULHUETERNAL.Label.unconscious"}}</legend>
|
||||
{{else}}
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.HP"}}</legend>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.hp.fields.value value=system.hp.value}}
|
||||
<span class="hp-separator">/</span>
|
||||
{{formField systemFields.hp.fields.max value=system.hp.max rootId=partId disabled=true}}
|
||||
</div>
|
||||
<div class="flexrow ">
|
||||
{{formField systemFields.damageBonus value=system.damageBonus classes="damage-bonus"}}
|
||||
{{formField systemFields.hp.fields.stunned value=system.hp.stunned classes="stunned"}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
@ -158,6 +164,17 @@
|
||||
rootId=partId disabled=isPlayMode }}
|
||||
<label class="char-text">{{mul system.characteristics.cha.value 5}}</label>
|
||||
</div>
|
||||
|
||||
<div class="protagonist-luck">
|
||||
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
|
||||
<label class="rollable" data-roll-type="luck" data-char-id="luck"
|
||||
data-tooltip="{{system.Label.Luck}}">{{localize
|
||||
"CTHULHUETERNAL.Label.Luck"}} (50)</label>
|
||||
</div>
|
||||
<div class="damage-bonus">
|
||||
{{formField systemFields.damageBonus value=system.damageBonus tooltip="Etourdi" }}
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
</section>
|
@ -14,6 +14,10 @@
|
||||
{{system.skillTotal}}
|
||||
</div>
|
||||
{{#if isGM}}
|
||||
{{formField systemFields.isHealing value=system.isHealing}}
|
||||
{{#if system.isHealing}}
|
||||
{{formField systemFields.healingFormula value=system.healingFormula}}
|
||||
{{/if}}
|
||||
{{formField systemFields.isAdversary value=system.isAdversary }}
|
||||
{{formField systemFields.diceEvolved value=system.diceEvolved}}
|
||||
|
||||
@ -21,6 +25,10 @@
|
||||
{{formField systemFields.rollFailed value=system.rollFailed}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{formField systemFields.isHealing value=system.isHealing disabled=true}}
|
||||
{{#if system.isHealing}}
|
||||
{{formField systemFields.healingFormula value=system.healingFormula disabled=true}}
|
||||
{{/if}}
|
||||
{{formField systemFields.isAdversary value=system.isAdversary disabled=true}}
|
||||
{{formField systemFields.diceEvolved value=system.diceEvolved disabled=true}}
|
||||
|
||||
|
@ -18,12 +18,20 @@
|
||||
{{formField systemFields.directSkillValue value=system.directSkillValue }}
|
||||
{{/if}}
|
||||
|
||||
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
|
||||
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
|
||||
{{formField systemFields.damage value=system.damage}}
|
||||
|
||||
{{#if isRanged}}
|
||||
{{formField systemFields.baseRange value=system.baseRange}}
|
||||
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isFireArm}}
|
||||
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
|
||||
{{formField systemFields.ammo.fields.value value=system.ammo.value}}
|
||||
{{formField systemFields.ammo.fields.max value=system.ammo.max}}
|
||||
{{/if}}
|
||||
|
||||
{{formField systemFields.lethality value=system.lethality}}
|
||||
{{formField systemFields.killRadius value=system.killRadius}}
|
||||
|
||||
|
Reference in New Issue
Block a user