Manage selective fire
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31
templates/chat-lethal-damage.hbs
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31
templates/chat-lethal-damage.hbs
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@@ -0,0 +1,31 @@
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<div class="{{cssClass}}">
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<div class="chat-lethal-damage">
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<ul>
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<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.lethalityRoll"}}</strong></li>
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<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{lethalScore}})</li>
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{{#if weapon.system.selectiveFireChoice}}
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<li>{{weapon.system.selectiveFireChoiceLabel}}</li>
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{{/if}}
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{{#if weapon.system.killRadius}}
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<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
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<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
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{{/if}}
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{{#if ammoUsed}}
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<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
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{{/if}}
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{{#if isLethal}}
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<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityLethal"}}</li>
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<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityWounded"}}</li>
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{{else}}
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<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotLethal"}}</li>
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<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong></li>
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{{/if}}
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</ul>
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</div>
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</div>
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@@ -51,30 +51,54 @@
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{{#if isCritical}}
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<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
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{{#if (eq rollType "weapon")}}
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<a class="damage-roll"><i class="fa-solid fa-sword"></i></a>
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
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{{else}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
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{{/if}}
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{{/if}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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{{/if}}
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{{/if}}
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</li>
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{{else}}
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<li class="result-success">
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{{localize "CTHULHUETERNAL.Label.success"}}
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{{#if isNudge}}
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<a class="nudge-roll"><i class="fa-solid fa-circle-sort-down"></i></a>
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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{{/if}}
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{{#if (eq rollType "weapon")}}
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<a class="damage-roll"><i class="fa-solid fa-sword"></i></a>
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
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{{else}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
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{{/if}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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{{/if}}
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{{/if}}
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</li>
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{{/if}}
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{{/if}}
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{{#if isFailure}}
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{{#if isCritical}}
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<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}</li>
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<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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{{/if}}
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{{/if}}
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</li>
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{{else}}
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<li class="result-failure">
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{{localize "CTHULHUETERNAL.Label.failure"}}
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{{#if isNudge}}
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<a class="nudge-roll"><i class="fa-solid fa-circle-sort-down"></i></a>
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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{{/if}}
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</li>
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{{/if}}
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20
templates/chat-regular-damage.hbs
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20
templates/chat-regular-damage.hbs
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@@ -0,0 +1,20 @@
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<div class="{{cssClass}}">
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<div class="chat-lethal-damage">
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<ul>
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<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
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<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
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{{#if weapon.system.killRadius}}
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<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
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<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
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{{/if}}
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{{#if ammoUsed}}
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<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
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{{/if}}
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<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.damageMessage"}}: <strong>{{rollResult}}</strong></li>
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</ul>
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</div>
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</div>
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@@ -10,14 +10,20 @@
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data-tooltip="{{actor.name}}" />
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</div>
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<fieldset class="protagonist-hp">
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<legend>{{localize "CTHULHUETERNAL.Label.HP"}}</legend>
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{{#if system.hp.dead}}
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<legend class="hp-dead">{{localize "CTHULHUETERNAL.Label.HP"}} {{localize "CTHULHUETERNAL.Label.dying"}}</legend>
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{{else}}
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{{#if system.hp.unconscious}}
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<legend class="hp-unconscious">{{localize "CTHULHUETERNAL.Label.HP"}} {{localize "CTHULHUETERNAL.Label.unconscious"}}</legend>
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{{else}}
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<legend>{{localize "CTHULHUETERNAL.Label.HP"}}</legend>
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{{/if}}
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{{/if}}
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<div class="flexrow">
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{{formField systemFields.hp.fields.value value=system.hp.value}}
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<span class="hp-separator">/</span>
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{{formField systemFields.hp.fields.max value=system.hp.max rootId=partId disabled=true}}
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</div>
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<div class="flexrow ">
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{{formField systemFields.damageBonus value=system.damageBonus classes="damage-bonus"}}
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{{formField systemFields.hp.fields.stunned value=system.hp.stunned classes="stunned"}}
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</div>
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</fieldset>
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@@ -158,6 +164,17 @@
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rootId=partId disabled=isPlayMode }}
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<label class="char-text">{{mul system.characteristics.cha.value 5}}</label>
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</div>
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<div class="protagonist-luck">
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<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
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<label class="rollable" data-roll-type="luck" data-char-id="luck"
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data-tooltip="{{system.Label.Luck}}">{{localize
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"CTHULHUETERNAL.Label.Luck"}} (50)</label>
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</div>
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<div class="damage-bonus">
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{{formField systemFields.damageBonus value=system.damageBonus tooltip="Etourdi" }}
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</div>
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</fieldset>
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</section>
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@@ -14,6 +14,10 @@
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{{system.skillTotal}}
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</div>
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{{#if isGM}}
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{{formField systemFields.isHealing value=system.isHealing}}
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{{#if system.isHealing}}
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{{formField systemFields.healingFormula value=system.healingFormula}}
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{{/if}}
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{{formField systemFields.isAdversary value=system.isAdversary }}
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{{formField systemFields.diceEvolved value=system.diceEvolved}}
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@@ -21,6 +25,10 @@
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{{formField systemFields.rollFailed value=system.rollFailed}}
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{{/if}}
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{{else}}
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{{formField systemFields.isHealing value=system.isHealing disabled=true}}
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{{#if system.isHealing}}
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{{formField systemFields.healingFormula value=system.healingFormula disabled=true}}
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{{/if}}
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{{formField systemFields.isAdversary value=system.isAdversary disabled=true}}
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{{formField systemFields.diceEvolved value=system.diceEvolved disabled=true}}
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@@ -8,7 +8,7 @@
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{{formField systemFields.settings value=system.settings localize=true}}
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{{formField systemFields.weaponType value=system.weaponType localize=true}}
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{{#if (eq system.weaponType "rangedfirearm")}}
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{{formField systemFields.weaponSubtype value=system.weaponSubtype localize=true}}
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{{formField systemFields.weaponSubtype value=system.weaponSubtype localize=true}}
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{{/if}}
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{{formField systemFields.state value=system.state localize=true}}
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@@ -18,12 +18,20 @@
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{{formField systemFields.directSkillValue value=system.directSkillValue }}
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{{/if}}
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{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
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{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
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{{formField systemFields.damage value=system.damage}}
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{{formField systemFields.baseRange value=system.baseRange}}
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{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
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{{#if isRanged}}
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{{formField systemFields.baseRange value=system.baseRange}}
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{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
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{{/if}}
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{{#if isFireArm}}
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{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
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{{formField systemFields.ammo.fields.value value=system.ammo.value}}
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{{formField systemFields.ammo.fields.max value=system.ammo.max}}
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{{/if}}
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{{formField systemFields.lethality value=system.lethality}}
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{{formField systemFields.killRadius value=system.killRadius}}
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