Manage selective fire
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@ -25,6 +25,10 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
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schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
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schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
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schema.ammo = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 })
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})
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schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
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@ -37,4 +41,12 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
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get weaponCategory() {
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return game.i18n.localize(CATEGORY[this.category].label)
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}
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isRanged() {
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return this.weaponType.includes("ranged")
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}
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isFireArm() {
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return this.weaponType === "rangedfirearm"
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}
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}
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