Manage selective fire
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50
lang/en.json
50
lang/en.json
@@ -57,6 +57,12 @@
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"label": "Storage"
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}
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},
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"hp": {
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"label": "HP",
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"stunned": {
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"label": "Stun."
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}
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},
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"biodata": {
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"feature": {
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"label": "Feature"
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@@ -207,6 +213,12 @@
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"RangedWeapons": "Ranged Weapons",
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"FirearmsBeams": "Firearms / Beam Weapons",
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"FIELDS": {
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"isHealing": {
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"label": "Healing skill"
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},
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"healingFormula": {
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"label": "Healing PV roll"
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},
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"isAdversary": {
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"label": "Adversary"
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},
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@@ -278,6 +290,15 @@
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"directSkillValue": {
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"label": "Direct skill value"
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},
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"ammo": {
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"label": "Ammo",
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"value": {
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"label": "Ammo value"
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},
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"max": {
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"label": "Max ammo"
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}
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},
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"state": {
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"label": "State"
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},
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@@ -495,9 +516,14 @@
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}
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},
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"Label": {
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"rollNudge": "Roll Nudge",
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"rollDamage": "Roll Damage",
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"rollHealing": "Roll Healing",
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"result": "Result",
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"damageMessage": "Damage to apply",
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"lethalityRoll": "Lethality Roll",
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"lethalityWounded": "The target is lethally wounded",
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"lethalityNotWounded": "The target is not lethally wounded",
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"lethalityWounded": "The target is lethally wounded (HP = 0)",
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"lethalityNotWounded": "The target is not lethally wounded, apply damage",
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"damageRoll": "Damage Roll",
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"vehicle":"Vehicle",
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"Weapon": "Weapon",
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@@ -622,7 +648,21 @@
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"noActorFound": "No actor found",
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"skillFailed": "Skill roll failed : the skill has been ticked for progression",
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"rollProgress": "Roll Progress",
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"skillProgress": "Skill Progress"
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"skillProgress": "Skill Progress",
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"unconscious": "Unconscious",
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"dying": "Dying",
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"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
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"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
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"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
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"Luck": "Luck",
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"titleLuck": "Luck Roll",
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"healingRoll": "Healing Roll succes, the target gains",
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"healingRollFailure": "Healing roll failed ! The target looses",
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"killRadius": "Kill Radius",
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"killRadiusInfo": "All targets within the kill radius suffer the damage",
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"ammoUsed": "Ammo used",
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"lethalityLethal": "Lethal !!",
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"lethalityNotLethal": "Non-Lethal"
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},
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"ChatMessage": {
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"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
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@@ -651,7 +691,9 @@
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"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
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"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
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"skillAlreadyExists": "Skill already exists",
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"WrongEra": "The era of the item does not match the ear of the system"
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"WrongEra": "The era of the item does not match the ear of the system",
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"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
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"NoAmmo": "No more ammo for this weapon. "
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}
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}
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}
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