Manage selective fire

This commit is contained in:
2025-06-15 00:30:24 +02:00
parent e0400793ff
commit 9e4d76298c
35 changed files with 654 additions and 122 deletions

View File

@@ -57,6 +57,12 @@
"label": "Storage"
}
},
"hp": {
"label": "HP",
"stunned": {
"label": "Stun."
}
},
"biodata": {
"feature": {
"label": "Feature"
@@ -207,6 +213,12 @@
"RangedWeapons": "Ranged Weapons",
"FirearmsBeams": "Firearms / Beam Weapons",
"FIELDS": {
"isHealing": {
"label": "Healing skill"
},
"healingFormula": {
"label": "Healing PV roll"
},
"isAdversary": {
"label": "Adversary"
},
@@ -278,6 +290,15 @@
"directSkillValue": {
"label": "Direct skill value"
},
"ammo": {
"label": "Ammo",
"value": {
"label": "Ammo value"
},
"max": {
"label": "Max ammo"
}
},
"state": {
"label": "State"
},
@@ -495,9 +516,14 @@
}
},
"Label": {
"rollNudge": "Roll Nudge",
"rollDamage": "Roll Damage",
"rollHealing": "Roll Healing",
"result": "Result",
"damageMessage": "Damage to apply",
"lethalityRoll": "Lethality Roll",
"lethalityWounded": "The target is lethally wounded",
"lethalityNotWounded": "The target is not lethally wounded",
"lethalityWounded": "The target is lethally wounded (HP = 0)",
"lethalityNotWounded": "The target is not lethally wounded, apply damage",
"damageRoll": "Damage Roll",
"vehicle":"Vehicle",
"Weapon": "Weapon",
@@ -622,7 +648,21 @@
"noActorFound": "No actor found",
"skillFailed": "Skill roll failed : the skill has been ticked for progression",
"rollProgress": "Roll Progress",
"skillProgress": "Skill Progress"
"skillProgress": "Skill Progress",
"unconscious": "Unconscious",
"dying": "Dying",
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
"Luck": "Luck",
"titleLuck": "Luck Roll",
"healingRoll": "Healing Roll succes, the target gains",
"healingRollFailure": "Healing roll failed ! The target looses",
"killRadius": "Kill Radius",
"killRadiusInfo": "All targets within the kill radius suffer the damage",
"ammoUsed": "Ammo used",
"lethalityLethal": "Lethal !!",
"lethalityNotLethal": "Non-Lethal"
},
"ChatMessage": {
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
@@ -651,7 +691,9 @@
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
"skillAlreadyExists": "Skill already exists",
"WrongEra": "The era of the item does not match the ear of the system"
"WrongEra": "The era of the item does not match the ear of the system",
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
"NoAmmo": "No more ammo for this weapon. "
}
}
}